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sveno
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Posted: 12 Apr, 2007
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Joined: 22 Mar, 2007 Posts: 246
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===============
BATTLE ISLES R2
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Land / Water warfare, up to four players in two teams
use fortified bases. The masspoints spawn with the players.
This map supports better AI play then R1, thus it is land-
connected. Thanks to Jotto providing his spawn-script with
this map.
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Download
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 GPG Client Map Vault (please use this if possible)
http://www.sveno.net/SCMP_sveno02.v0002.zip (for Vault challenged'd)
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About the map:
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Author: sveno ( sveno@sveno.net)
Version: 1.4
Updated: 16.07.2008
Filename: ../maps/SCMP_sveno02/
Size: 20 x 20 km
Players: 1, 2, 4, 8
Teams: 2, 4
Playtypes supported: Multiplayer, Skirmish
AI-Level on map: High (due to land connection)
Type: Land / Water / Islands
Scripts: Jotto's Slot/Mass-Spawn Script
Performance: Good, relatively low prop - count
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Installation:
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Download Map over GPG Client Map Vault.
Note: All players have to install the map in order to play together.
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Changelog:
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16.07.2008 - 1.4 - Added two more islands, two more players, FA markers
10.06.2007 - 1.3 - Added two more players, more mass, normal maps
31.05.2007 - 1.2 - Added map to GPG-vault
25.05.2007 - 1.1 - Skirmish and No Rush update
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Tools involved:
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- Hazard's Scenario Editor 0.471beta (Setup, Props, Decals)
- Hazard's Marker Editor 0.91beta (Markers)
- Photoshop CS2 (Heigth- / Texturemap)
- Directory Opus 8 (Filehandling)
- UltraEdit (LUA Insertions)
With an expanded "No Rush"-Area
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Thanks to:
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Jotto for his work on that marvelous script to spawn mass with slots!
painangel for his insights into normal maps!
GPG-Team for Supreme Commander!
Hazard X for his Scenario Editor!
and further more (in order of appearance):
jtibble,
archman,
pyrothejunky,
psob2,
RailRider,
Aralez,
Spooky,
Jessman,
LeVirus Watts,
yacoub,
Graham-UK,
suntiger
...for their comments & ideas on the GPG mapping-forum and
beta testing the map before it was published.
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
Last edited by sveno on 16 Jul, 2008, edited 15 times in total.
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yacoub
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Posted: 12 Apr, 2007
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Joined: 16 Mar, 2007 Posts: 1284
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Awesome! Thanks for the release. Grabbing it now 
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Rhino
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Posted: 12 Apr, 2007
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Joined: 18 Feb, 2007 Posts: 40 Location: UK
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RailRider
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Posted: 12 Apr, 2007
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Joined: 22 Feb, 2007 Posts: 128
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Just had a great game.
Opponent Sorian
Uef vs Uef,
2x resources
self-repairing walls(ludicrous)
Anitnukefix
1hr 30min
Sweet game I had, At first I felt that the AI wasn't able to keep up as I was watching the score. I did not see much in the way for air battles and I owned the skies for awhile but could not get into his base because of the AA, I should have expanded on it tho, but i got greedy for more ground units and pushed my resources in that direction. I set up a nice forward base at the edge of the lake on my side. I then realized the Sorian had done the same, and it became a battle for a bit to push him out of that spot, no problem there  i owned the sea and had battle ships floating down both sides. The problem was the sorian had done a nice job of turtling and then he hurled a wave of Fatboys at me and they just kept coming.... 1 after another... I was pushed out of my newly claimed real estate. The way the game was going I was losing now. And then...
I always play assassination and I get cocky, I left my commander vulnerable, there is nothing worse then when your concentrating on something else and you hear the voice announce that your commander just took a hit.
but by the time I reacted all I saw was the flash, DOH!
I enjoy the map, thanks for the work..
I think I'll try Jaws next to see how the water play is.
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Aralez
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Posted: 13 Apr, 2007
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Joined: 20 Feb, 2007 Posts: 877
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Woohoo, downloading it right now! Thanks for your hard work, sveno, your maps are awesome!
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sveno
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Posted: 13 Apr, 2007
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Joined: 22 Mar, 2007 Posts: 246
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thanks!
i've noticed that i was careless just before release, and the waterlevel has dropped a little in yesterdays updates. hope it doesn't hurt.
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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sveno
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Posted: 13 Apr, 2007
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Joined: 22 Mar, 2007 Posts: 246
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Rhino wrote: awsome work, downloading it now  got a quick question :p http://pictures.sveno.net/tmp/supcom_ma ... _0.jpg.jpgin that pic, under the water that rock, is it like a static object or w/e and if so, how did you place it? saves me from having to find out :p 
hi Rhino, in props / evergreen (i think, if selectable, my head is lost in this moment  ) / sea_rock_01 or 02 - make size 1 and unit 1 for diskreet and excact placement.
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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Aralez
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Posted: 14 Apr, 2007
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Joined: 20 Feb, 2007 Posts: 877
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Here some screenshots of a skirmish i played on that map:
pic1: My base
pic2: The enemy base
pic3: Forward Firebase
pic4: sea blockade (north)
pic5: funny placement of walls
pic6: my base (other angle)
pic7: sea blockade (south)
This is an excellent map! It offers many ways and strategies, e.g. in the last game i built no navy and focused on land and air. Damn good work, sveno!
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sveno
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Posted: 14 Apr, 2007
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Joined: 22 Mar, 2007 Posts: 246
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sweet pictures Aralez, thank you!
i had to breakoff my multi with a friend yesterday, desync-issues -
as most games i played in multi
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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suntiger
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Posted: 14 Apr, 2007
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Joined: 23 Mar, 2007 Posts: 82
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Mmm, this should be fun. Think I'll have a go at it later today!
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sveno
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Posted: 15 Apr, 2007
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Joined: 22 Mar, 2007 Posts: 246
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had my first "real" slaughter on this map with Sorian Rush & Rommel.
now beat that: a Scathys with 1'500 kills (vet lvl 4)!
was great fun!
PS: had to turn gfx level down all the way down, 1k unit cap.
finally i got over the 10k kill mark...

_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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SexE
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Posted: 22 Apr, 2007
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Joined: 22 Feb, 2007 Posts: 489
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I must say played on this map twice and it is damn good in quality,
shame more ppl dont download maps to play multiplayer
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Spooky
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Posted: 23 Apr, 2007
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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SexE wrote: shame more ppl dont download maps to play multiplayer
Maybe this will change with the upcoming map vault 
_________________ TF2 • Demigod • FA
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Aralez
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Posted: 25 Apr, 2007
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Joined: 20 Feb, 2007 Posts: 877
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sveno
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Posted: 25 Apr, 2007
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Joined: 22 Mar, 2007 Posts: 246
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thanks  nice pictures!
did you like that last minute addition of the two islands top right and lower left?
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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Aralez
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Posted: 25 Apr, 2007
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Joined: 20 Feb, 2007 Posts: 877
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Absolutely! They were the icing on the cake, they made the already good map perfect! I can think of nothing to improve the layout of the map any further.
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ilkhan
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Posted: 28 Apr, 2007
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Joined: 14 Feb, 2007 Posts: 260 Location: Reno, NV, USA
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VonBargenJL
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Posted: 03 May, 2007
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Joined: 09 Mar, 2007 Posts: 214 Location: san diego, ca
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its a great map, thanks to that Supremed writeup, i never looked at user maps before  im trying to get this put in the list of maps for a tournament i have coming up 
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Vechs
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Posted: 06 May, 2007
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Joined: 31 Mar, 2007 Posts: 126
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Emperor
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Posted: 08 May, 2007
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Joined: 07 May, 2007 Posts: 54 Location: Netherlands
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Looks very nice man, just downloaded it.
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ilkhan
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Posted: 08 May, 2007
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Joined: 14 Feb, 2007 Posts: 260 Location: Reno, NV, USA
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Love the map.
I want more 3 way fights. Perhaps take this, and turn it into a 3 pointed star instead of the long island it is now. Same features (remove the outside landmasses, or minimize them) but with 3 points. Make a 20x20 and a 40x40 version if that for differently spaced battles.
so like
Code: 1 | / \ 2 3
I love doing aeon vs cybran vs UEF skirmishes. (or 2 of each)
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The_Silencer
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Posted: 18 May, 2007
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Joined: 16 Feb, 2007 Posts: 1493 Location: Oort Cloud.. to the right.
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Looks very cool, congrats!
- Sil
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ilkhan
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Posted: 24 May, 2007
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Joined: 14 Feb, 2007 Posts: 260 Location: Reno, NV, USA
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patched compatability?
Ill test tomorrow, but wanted to know if somebody else has already tried it.
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sveno
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Posted: 24 May, 2007
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Joined: 22 Mar, 2007 Posts: 246
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ilkhan wrote: patched compatability? Ill test tomorrow, but wanted to know if somebody else has already tried it.
i guess skirmish won't work - update within a week
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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sveno
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Posted: 25 May, 2007
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Joined: 22 Mar, 2007 Posts: 246
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Updated and patchproof.
If some changes are required, say so.
_________________ Maps: Battle Isles R1 (Version 1) & R2 (Version 2)
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