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DeathRay2K
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Posted: 23 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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I'm working on a program to download, install, and update your mods for Supreme Commander.
I'm calling it the Mod Vault, because, well, why not?
It can also update itself, so with it you'll always have the newest version of everything.
Here's what it looks like:
You can now download version 0.6.2 in English here:
Download
And in French here:
Download
You can update to the latest version by clicking 'Update All' within the program.
Tell me what you think of ads in the poll!
Last edited by DeathRay2K on 13 May, 2007, edited 27 times in total.
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Saya
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Posted: 23 Mar, 2007
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Joined: 15 Feb, 2007 Posts: 806
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great stuff!
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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RMSe17
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Posted: 23 Mar, 2007
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Joined: 17 Feb, 2007 Posts: 70
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Sweet! It's great to have these programs. I really enjoyed the equivalent ones for Freelancer and X3 reunion.
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ChaosbyWind
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Posted: 24 Mar, 2007
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Joined: 13 Mar, 2007 Posts: 176
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tell us when u got it up and running 
_________________ Warrior Nation is the largest Gaming Clan in the world, and always looking for new recruits
Click the sig to check us out!
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Zefar
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Posted: 24 Mar, 2007
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Joined: 11 Mar, 2007 Posts: 106 Location: Sweden
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I will so get this program once it's done. For now it's a bit tricky to install some mods as I have no idea on where to put them. None of the mods actually have a install ReadMe file so I just need to guess where to put them. >.>
For example if I throw in the new Race that someone did in the Gamedata folder the game wants to connect to the internet while entering skirmish......
But I have gotten the Tier 4 turrets(Cybrans OWNS) and they do a pretty good work vs anything except air.
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Optimizt
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Posted: 24 Mar, 2007
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Joined: 16 Mar, 2007 Posts: 47 Location: In the barrel of a Mavor.
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Just interested, what language and libraries are you using?
I've been looking to create a similar program for some other games.
_________________
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Phalynx
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Posted: 25 Mar, 2007
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Joined: 15 Feb, 2007 Posts: 67 Location: Erlangen, Germany
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SupComCP has already such an addin in plans. We have collected already experience with managing Mods in EarthCP MKI, which is like SupComCP for Earth 2160.
If you are interested in doing coop, just let me know.
_________________
Inside SupCom - biggest German SupCom Community
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redattack34
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Posted: 25 Mar, 2007
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Joined: 27 Feb, 2007 Posts: 1628
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Weren't the devs planning to release an official one as part of GPGnet?
Nevertheless, this is pretty cool. At least until the official one comes out.
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Kane
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Posted: 25 Mar, 2007
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Joined: 20 Mar, 2007 Posts: 10
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Phalynx wrote: SupComCP has already such an addin in plans. We have collected already experience with managing Mods in EarthCP MKI, which is like SupComCP for Earth 2160.
If you are interested in doing coop, just let me know.
stop stealing peoples ideas and die.. hes already put the effort in.
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DeathRay2K
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Posted: 25 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Well, I've just finished alpha version 0.2, so I'm going to give you guys the first version. Unless I drastically change it, you can update to newer versions when I build them by clicking the 'Update All' button.
Right now, it has only very basic functionality, it only downloads mods, it does not install them, and its info on the mods state has a some problems. (It doesn't know what version is downloaded, only what version is online)
These will be fixed in the next release, I just wanted to have something out ASAP, especially if there are other people working on something similar.
Also, if anyone could tell me whether it works on Vista or 64bit XP, I'd be grateful.
This will only work on Windows 2000 and XP as far as I know, it definitely won't work on Windows 9x, or if it does, it will crash on exit
Download SupCom Mod Vault v0.2 Here
There is currently one real bug that I know of, and that occurs when patching: on some systems an error (Permission Denied) occurs, which can be worked around by running the included ApplyPatch.exe file.
Quote: Just interested, what language and libraries are you using? I'm using VB6, and I using zlib (though its not enabled just yet), just to make downloads a bit quicker and painless. Quote: Weren't the devs planning to release an official one as part of GPGnet?
I don't know. I know they're planning a method of sending mods from the 'host' to the 'clients' online, but that's a few patches off and has no semblance to this.
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Saya
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Posted: 25 Mar, 2007
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Joined: 15 Feb, 2007 Posts: 806
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just tested its very promising
i want my mod in!
just one more thing:
i dont understand how you chose what mod to download. I managed to download the first mod on the list with it, but after i dont really get how to select O.O.
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
Last edited by Saya on 25 Mar, 2007, edited 1 time in total.
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DeathRay2K
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Posted: 25 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Yeah, there was actually a crippling bug in that first release...
Just update and it should work fine.
I'll add your mod, but I need to add it to my website as well in that case (I'm going to be using the database it uses to build mod info, right now I do it by hand)
Heh, while writing this post I added your mod, noticed that it didn't show up, and fixed a bug with rebuilding the mods database, plus I found and fixed the patching bug (I think, I haven't tested it.  ).
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Saya
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Posted: 25 Mar, 2007
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| Forum Engineer |
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Joined: 15 Feb, 2007 Posts: 806
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lol efficient work
the mod selection works fine now.
I get a runtime error 70 when trying to patch: permission denied indeed
and my mod doesnt show up either
keep up with the good work
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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DeathRay2K
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Posted: 25 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Saya
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Posted: 25 Mar, 2007
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Joined: 15 Feb, 2007 Posts: 806
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ok just to let you know, if you start a download and then start another one while its still downloading you get a runtime error:
'still executing last request'
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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DeathRay2K
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Posted: 25 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Thanks, I've fixed that and uploaded an update.
Just click Update All to get the working version.
Hmm, patching still gives an error... I've figured out the problem, but I still don't know how to solve it.
Edit: Solved the patching problem!  It no longer gives an error, but I broke compatibility again, it must be redownloaded from the link in the first post... I'm going to work on the code to download so that this stops happening...
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DeathRay2K
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Posted: 26 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Sorry for double posting, but I've now added support for updating mods. 
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Saya
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Posted: 26 Mar, 2007
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Joined: 15 Feb, 2007 Posts: 806
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great ill test it
patching seems ok now
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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DeathRay2K
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Posted: 26 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Okay, but currently it only patches mods with the 'Update All' button, I'm going to add it to the other button soon.
Plus, none of the mods have been updated since I uploaded them. 
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DeathRay2K
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Posted: 26 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Again, sorry to double post, but I added a rather major feature.
It is now possible to install mods by pressing the Install button under the Mods tab. Currently there is no indication, however, of which mods have been installed. I'm going to add that the next time I break compatibility (I'm going to have to do it at least once more when I change some things with the images).
Also, updating individual mods is now supported by pressing the Update button under the Mods tab.
Edit regarding v0.3.4:
v0.3.4 is released now, as an update and a full release, only a few big features are left now; uninstallation, stats tracking, and the settings stuff.
0.3.4 was really mainly just adding some pretty effects, but I also added a few small useful features, and it also gave me a chance to test patching multiple files, as ApplyPatch.exe is also changed in this build.
Download
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DeathRay2K
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Posted: 27 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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Wow, triple post...
Anyways, a new version is out, but I added new graphics and broke compatibility (Well, technically I could have it auto-update but it would be a relatively large download and there would probably be a few problems because of that)
This will be the second last time, I think (I can't promise it though), and there will definitely be no more of this by 0.5.0 at the latest.
Anyways, it adds several features, and I actually have an update lined up for it (That includes a mod uninstallation feature and a reworked installation system), but its dependent on 0.3.5, so I'll wait until tomorrow to release, so that its less inconvenient for anyone who tries to update from in the program. Hopefully by that time they'll have downloaded a new version manually, or at least read this post.
If any mod authors want me to add their mod, feel free to say so!
Beta testers too! Saya's been very helpful with that, but the more people the better!
Which brings me to a problem with the installation procedure right now. Certain mods (*cough*MoDef MoStorage*cough*) can't be installed because they require manual modification of files...
Anyways, v0.3.5 is available here:
Download
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Name101
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Posted: 27 Mar, 2007
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Joined: 15 Feb, 2007 Posts: 529 Location: Byron Bay, Aus
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Saya
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Posted: 28 Mar, 2007
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| Forum Engineer |
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Joined: 15 Feb, 2007 Posts: 806
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i get errors when downloading exaviers mod pack, maybe because its the biggest file.
ps:
the install works great 
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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DeathRay2K
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Posted: 28 Mar, 2007
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Joined: 24 Feb, 2007 Posts: 319
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What error(s) did you get?
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Saya
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Posted: 28 Mar, 2007
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| Forum Engineer |
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Joined: 15 Feb, 2007 Posts: 806
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runtime error '-2147417848 (80010108)':
automation error
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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