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 PostPosted: 16 Jan, 2010 
 
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Joined: 09 Sep, 2007
Posts: 860
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Hi all :)

I m working on a new mod, in this all units ( land and air at moment ) are invisible.

read the release notes to understand :)

Relaese notes : 0.1
Quote:
##
## Commanders Invisible Wars
##

#############
####Commanders
#############
Changes :

RadarRadius = 40,
VisionRadius = 40,
Cloak = true,
OmniRadius = 40,
RadarStealth = true,


Quote:
##
## Radars systemes Invisible Wars
##

#############
#### Tech 1 Radar
#############

Changes :

RadarRadius = 45,
VisionRadius = 50,
Cloak = true,
OmniRadius = 45,
RadarStealth = true,


#############
#### Tech 2 Radar
#############

Changes :

RadarRadius = 75,
VisionRadius = 85,
Cloak = true,
OmniRadius = 75,
RadarStealth = true,

#############
#### Tech 3 Radar
#############

Changes :

RadarRadius = 120,
VisionRadius = 140,
Cloak = true,
OmniRadius = 120,
RadarStealth = true,


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 PostPosted: 16 Jan, 2010 
 
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Joined: 09 Sep, 2007
Posts: 860
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Relaese Lands units Notes

Quote:
Invisible War 0.1
Initial Relaese notes

UEF : Tech 1 Land

#############
Land Scout :
#############
Changes :

RadarRadius = 35,
VisionRadius = 20,
Cloak = true,
OmniRadius = 30,
RadarStealth = true,

#############
Land T1 Arty :
#############
Changes :

RadarRadius = 5,
VisionRadius = 10,
Cloak = true,
OmniRadius = 5,
RadarStealth = true,

#############
Land T1 Anti Air Mobile:
#############
Changes :

RadarRadius = 5,
VisionRadius = 10,
Cloak = true,
OmniRadius = 5,
RadarStealth = true,

#############
Land T1 Engineer:
#############
Changes :

RadarRadius = 15,
VisionRadius = 12,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,

#############
Land T1 Assault bot:
#############
Changes :

RadarRadius = 5,
VisionRadius = 10,
Cloak = true,
OmniRadius = 5,
RadarStealth = true,

#############
Land T1 Medium Tank:
#############
Changes :

RadarRadius = 10,
VisionRadius = 10,
Cloak = true,
OmniRadius = 8,
RadarStealth = true,

UEF : Tech 2 Land

#############
Land T2 Mobile Missile Launcher:
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 10,
RadarStealth = true,

#############
Land T2 Heavy Tank:
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 12,
RadarStealth = true,

#############
Land T2 Amph Tank:
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 12,
RadarStealth = true,

#############
Land T2 Flak:
#############
Changes :

RadarRadius = 12,
VisionRadius = 15,
Cloak = true,
OmniRadius = 12,
RadarStealth = true,

#############
Land T2 Engineer:
#############
Changes :

RadarRadius = 20,
VisionRadius = 16,
Cloak = true,
OmniRadius = 20,
RadarStealth = true,

UEF : Tech 3 Land

#############
Land Support Commander:
#############
Changes :

RadarRadius = 40,
VisionRadius = 30,
Cloak = true,
OmniRadius = 30,
RadarStealth = true,

#############
Land Tech 3 Assault Bot:
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,

#############
Land Tech 3 Engineer:
#############
Changes :

RadarRadius = 30,
VisionRadius = 35,
Cloak = true,
OmniRadius = 28,
RadarStealth = true,





Forged Alliance Units

Quote:
Forged Alliance ADDs UEF :

#############
Land Tech 2 Assault bot:
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 12,
RadarStealth = true,


#############
Land Tech 2 Assault Engineer:
#############
Changes :

RadarRadius = 25,
VisionRadius = 30,
Cloak = true,
OmniRadius = 25,
RadarStealth = true,

#############
Land Tech 3 Heavy Mega Assault Bot:
#############
Changes :

RadarRadius = 25,
VisionRadius = 25,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,

#############
Land Tech 3 Heavy Mega missile launcher:
#############
Changes :

RadarRadius = 30,
VisionRadius = 32,
Cloak = true,
OmniRadius = 25,
RadarStealth = true,



Forged Alliance ADDs Aeons :

#############
Land Tech 2 Assault tank :
#############
Changes :

RadarRadius = 12,
VisionRadius = 15,
Cloak = true,
OmniRadius = 12,
RadarStealth = true,


#############
Land Tech 3 sniper bot :
#############
Changes :

RadarRadius = 35,
VisionRadius = 38,
Cloak = true,
OmniRadius = 35,
RadarStealth = true,



Forged Alliance ADDs Cybra :

#############
Land Tech 2 Assault mini-missiles bot:
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 12,
RadarStealth = true,



#############
Land Tech X Bomb:
#############
Changes :

RadarRadius = 20,
VisionRadius = 30,
Cloak = true,
OmniRadius = 20,
RadarStealth = true,

#############
Land Tech 3 Heavy Mega Assault Bot:
#############
Changes :

RadarRadius = 25,
VisionRadius = 25,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,


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 PostPosted: 16 Jan, 2010 
 
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Joined: 09 Sep, 2007
Posts: 860
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Quote:

Invisible War 0.1
Initial Relaese notes

UEF : Tech 1 Air

#############
Air Scout :
#############
Changes :

RadarRadius = 35,
VisionRadius = 40,
Cloak = true,
OmniRadius = 30,
RadarStealth = true,

#############
Air Fighter :
#############
Changes :

RadarRadius = 26,
VisionRadius = 30,
Cloak = true,
OmniRadius = 26,
RadarStealth = true,

#############
Air Bomber :
#############
Changes :

RadarRadius = 35,
VisionRadius = 35,
Cloak = true,
OmniRadius = 30,
RadarStealth = true,


#############
Air Transport :
#############
Changes :

RadarRadius = 15,
VisionRadius = 15,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,





UEF : Tech 2 Air

#############
Air Transport :
#############
Changes :

RadarRadius = 20,
VisionRadius = 25,
Cloak = true,
OmniRadius = 20,
RadarStealth = true,

#############
Air Transport :
#############
Changes :

RadarRadius = 20,
VisionRadius = 25,
Cloak = true,
OmniRadius = 20,
RadarStealth = true,

#############
Air Gunship :
#############
Changes :

RadarRadius = 15,
VisionRadius = 20,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,





UEF : Tech 3 Air

#############
Air Scout :
#############
Changes :

RadarRadius = 50,
VisionRadius = 70,
Cloak = true,
OmniRadius = 55,
RadarStealth = true,

#############
Air Fighter :
#############
Changes :

RadarRadius = 36,
VisionRadius = 55,
Cloak = true,
OmniRadius = 36,
RadarStealth = true,

#############
Air Strat Bomber :
#############
Changes :

RadarRadius = 45,
VisionRadius = 60,
Cloak = true,
OmniRadius = 40,
RadarStealth = true,




UEF Special Units




#############
Tech 2 Air Fighter Bomber :
#############
Changes :

RadarRadius = 40,
VisionRadius = 45,
Cloak = true,
OmniRadius = 40,
RadarStealth = true,

#############
Tech 3 Air Heavy Mega transport :
#############
Changes :

RadarRadius = 33,
VisionRadius = 50,
Cloak = true,
OmniRadius = 33,
RadarStealth = true,






Aeon Special Units


#############
Tech 2 Air Fighter :
#############
Changes :

RadarRadius = 35,
VisionRadius = 40,
Cloak = true,
OmniRadius = 35,
RadarStealth = true,

#############
Tech 3 Air/Land Fighter :
#############
Changes :

RadarRadius = 33,
VisionRadius = 50,
Cloak = true,
OmniRadius = 33,
RadarStealth = true,




Cybran Special Units


#############
Tech 1 Air Gunship :
#############
Changes :

RadarRadius = 15,
VisionRadius = 18,
Cloak = true,
OmniRadius = 15,
RadarStealth = true,


#############
Tech 2 Air Fighter Bomber :
#############
Changes :

RadarRadius = 40,
VisionRadius = 45,
Cloak = true,
OmniRadius = 40,
RadarStealth = true,


#############
Tech 3 Air Gunship
#############
Changes :

RadarRadius = 30,
VisionRadius = 45,
Cloak = true,
OmniRadius = 30,
RadarStealth = true,



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 PostPosted: 16 Jan, 2010 
 
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Joined: 26 Mar, 2007
Posts: 5087
Location: California, United States
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so basically everything is cloaked/stealthed till ur units can get close enough to see em? interesting, this would be really fun if we could make the game forget where buildings are

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 PostPosted: 16 Jan, 2010 
 
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I Wanna screenshot of the invisible units.

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Last edited by Keri on 18 Jan, 2010, edited 2 times in total.

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 PostPosted: 17 Jan, 2010 
 
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Lt_hawkeye wrote:
so basically everything is cloaked/stealthed till ur units can get close enough to see em? interesting, this would be really fun if we could make the game forget where buildings are


The mod force the players to build more air or land scout :)

The offensive units have theirs weapons max radius limited by their omni radius :)

If you build a tech 1 tank without scout it will have 10 for weapon max radius

but

if you build it with a scout it will have 30 for max radius :)


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 PostPosted: 17 Jan, 2010 
 
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yea i can see that, im saying this gameplay version would be even more awesome if the game could "forget" where cloaked buildings are and such, basically once u found the enemies base, you can always know where its at, unless your enemy moves, just saying it would be better cause sometimes people will tend to forget where stuff is at, but w/e i think im just rambling about nothing and such, i'll have to give this mod a try though, seems like it could be very fun

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 PostPosted: 17 Jan, 2010 
 
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Lt_hawkeye wrote:
yea i can see that, im saying this gameplay version would be even more awesome if the game could "forget" where cloaked buildings are and such, basically once u found the enemies base, you can always know where its at, unless your enemy moves, just saying it would be better cause sometimes people will tend to forget where stuff is at, but w/e i think im just rambling about nothing and such, i'll have to give this mod a try though, seems like it could be very fun


ah :D

Pgen cloaked, mex cloaked ect ect :p

Actualy i only made the land and air units because i would see :p but later it is possible i ll extend on all units and structures :)

At moment only radars ( t1 2 3 ) are cloaked :)


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 PostPosted: 18 Jan, 2010 
 
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Is OK, I found a pic of an invisible unit
http://artistican.com/wp-content/upload ... meadow.png

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 PostPosted: 18 Jan, 2010 
 
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Keri wrote:
Is OK, I found a pic of an invisible unit
http://artistican.com/wp-content/upload ... meadow.png

oh, there it is. >.>

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But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 19 Jan, 2010 
 
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Well, except for the fact that not everything's omni radius is equal to the vision radius, couldn't you essentially accomplish the same thing by removing all radar and omni (as well as stealth and cloak then obviously) then just changing the visual range of the units?

Just asking.... Either way if that's how you want to do it then that's fine.

But asdrubaelvect, how many mods do you have going on at the same time??

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 PostPosted: 19 Jan, 2010 
 
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FuryoftheStars wrote:
But asdrubaelvect, how many mods do you have going on at the same time??


actualy manimal work on Expe Wars v2.0 and cause it is working on the code i can't do work on it :)

I have only expe wars :)

Invisible wars is just a mod for fun :p i just would see


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 PostPosted: 19 Jan, 2010 
 
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Keri wrote:
Is OK, I found a pic of an invisible unit
http://artistican.com/wp-content/upload ... meadow.png


I think the texturing job could be better tbh. Personally I'd also go for more massive looking cannons, something like naval guns, like this here http://wvs.topleftpixel.com/photos/2009/06/caspian_sea_sunset_01.jpg

But seriously, sounds like a funny idea. I also think maybe this could be made by removing radar and omni intel and playing with vision. Then maybe you could also try to make the game less base-oriented, so you could build more on the move. Then finding someone's base isn't so big a deal.

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 PostPosted: 25 Jan, 2010 
 
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Interesting idea. :)

In some way this is the anti-turtling solution !
This kind of gameplay should encourage players to remain mobile !

I suggest those Radar blips - if there are any - should have a very short lifetime, :P

I'll have to see how much I could atler the radar blips... when I'll be done with my other scripts.

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