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Moritz
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Posted: 12 Jun, 2008
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Joined: 06 Mar, 2008 Posts: 144
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I never heard of a MOD that asks for confirmation before self destructing units, so I made one:
Download
Unpack the file in your MODs folder and enable it in the MOD Manager.
Its UI Only.
Screenshot:
V2 Changes:
- Fix some issues that sometimes self destructing was not working.
- Added an option on interface options (only during the game, and need restart to update changes) to disable/enable the confirmation like vanilla.
- Now if you have no units selected and press ctrl+k, it doesn't asks for confimation anymore.
Moritz
Last edited by Moritz on 07 Mar, 2009, edited 8 times in total.
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Spooky
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Posted: 12 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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Lt_hawkeye
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Posted: 12 Jun, 2008
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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sweet, this will stop the accidental ACU booms
_________________ {◕ ◡ ◕}
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dcbo89
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Posted: 12 Jun, 2008
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Joined: 16 Apr, 2007 Posts: 2037
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does this place that rediculus countdown?
_________________ Disclaimer: Sarcasm often used
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Spooky
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Posted: 14 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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dcbo89 wrote: does this place that rediculus countdown?
The countdown is still there.
_________________ TF2 • Demigod • FA
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Moritz
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Posted: 14 Jun, 2008
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Joined: 06 Mar, 2008 Posts: 144
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Spooky wrote: dcbo89 wrote: does this place that rediculus countdown? The countdown is still there.
Yes, removing the countdown will not make it ui only.
Moritz
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S_Jack
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Posted: 14 Jun, 2008
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Joined: 12 Oct, 2007 Posts: 113 Location: Brazil
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Good, very Good! 
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ZombieJesus
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Posted: 14 Jun, 2008
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Joined: 08 Jun, 2007 Posts: 541 Location: Germany
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You allow me implementing it into the nomads ( with credits to you, of course)
er....cause I already did, and I also managed to remove the 5 sec countdown  - not UI only, not even possible as it is exactly defined in a sim section
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Moritz
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Posted: 14 Jun, 2008
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Joined: 06 Mar, 2008 Posts: 144
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ZombieJesus wrote: You allow me implementing it into the nomads ( with credits to you, of course) er....cause I already did, and I also managed to remove the 5 sec countdown  - not UI only, not even possible as it is exactly defined in a sim section
Yes, no problem.
Yeah, I also removed the 5 sec for testing, but it can't be ui only.
Moritz
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Kirvesnaama
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Posted: 18 Jun, 2008
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Joined: 17 Mar, 2007 Posts: 560 Location: Finland
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Just to report on this, I ran into the Suicide Confirmation not working in a game last night, so that even though I got the query and clicked yes, the window just closed but no suicide command was ever issued. I tried so many times I could, selecting all the stuff on the screen with ctrl-c, and always the same, confirmation but no suicide. It finally issued the kill command after I started selecting stuff with double click, like pgens then mass storages etc. This was too late in that situation though, a Monkeylord had already reached vet 5 from all kinds of building kills because they just wouldn't suicide. I hope the reason for this could be found, as I can't unfortunately trust this mod now, and even if I wanted, use it as getting that order issued every time without fail is more precious to me.
_________________
Kirvesnaama's T3 Mobile AA
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Moritz
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Posted: 07 Jul, 2008
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Joined: 06 Mar, 2008 Posts: 144
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Thanks for feedback.
I made v2, check it out.
Moritz
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Stompy Mcstomp
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Posted: 08 Jul, 2008
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Joined: 30 Jun, 2008 Posts: 33
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Sorry to be a boring nitpicking anal (bleep), but I reccomend for the sake of grammar you change the message from 'units' to 'unit(s)' at the end.
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Moritz
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Posted: 08 Jul, 2008
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Joined: 06 Mar, 2008 Posts: 144
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Stompy Mcstomp wrote: Sorry to be a boring nitpicking anal (bleep), but I reccomend for the sake of grammar you change the message from 'units' to 'unit(s)' at the end.
Done.
Moritz
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