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HazardX
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Posted: 08 Jun, 2008
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Joined: 19 Feb, 2007 Posts: 71 Location: Hannover, Germany
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After one year of supcom abstinence i finally got into the mood to make a new supcom map yesterday. since i wanted to make something special, i took the challenge to make a space map. I'm faking the space effekt by using perfectly flat and waveless water, which is pitch black and reflects the sun and the stars. I'm using Saya's great "lava" script (thanks alot to Saya for creating and sharing it) to destroy land units that are dropped into space by a transporter.
but faking space this way has also some minor downsides: there are some small graphical glitches at the asteroid border (like a little shadow in space and some minor flickering) and you have to set the fidelity in video settings to "high" to see the space background.
BTW: Some of you may notice that the layout of the map is based on "Seraphim Glaciers"... yes, i'm lazy.
But enough of talking, here are the map infos and some screenshots:
Asteroids (20km x 20km, 8 Players)
Once one of the most resouce-rich planets in the universe, the massive battles fought to conquer it torn the planet apart. But its shattered remnants still serve as a battleground, until even the last remaining resources have been harvested.
You can find the map in the Vault as "Asteroids" and "Asteroids FA".
I hope you enjoy the map.
Greetz, Haz
[EDIT]
As people seem to want a direct download so badly, here it is:
Asteroids direct download
Last edited by HazardX on 01 Jul, 2008, edited 1 time in total.
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Spooky
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Posted: 08 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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Holy crap!  HazardX is back.
Holy crap!  Nice map.
_________________ TF2 • Demigod • FA
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isik
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Posted: 08 Jun, 2008
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Joined: 05 Mar, 2007 Posts: 8448
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Ertwyu
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Posted: 08 Jun, 2008
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Joined: 01 Mar, 2007 Posts: 6034 Location: Long Island, New York
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Woah
That looks totally awesome. I can't wait to try it out.
Welcome back!!
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owlmaster08
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Posted: 08 Jun, 2008
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Joined: 27 Aug, 2007 Posts: 292
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That is sweet...
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Spooky
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Posted: 08 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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Game hosted. Double click the game. Do not use the "Join Game" button, unless you have the map ;P
_________________ TF2 • Demigod • FA
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HazardX
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Posted: 08 Jun, 2008
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Joined: 19 Feb, 2007 Posts: 71 Location: Hannover, Germany
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And don't forget to give some feedback and constructive criticism.  i haven't had much playtesting on the map since i won't have much more time than this weekend to spend on it. hopefully it is very well playable, nevertheless.
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isik
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Posted: 08 Jun, 2008
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Joined: 05 Mar, 2007 Posts: 8448
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Spooky
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Posted: 08 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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First epic replay on this map  Code: replay:Spooky/6-8-2008-13-26-8.SupremeCommanderReplay
HazardX wrote: And don't forget to give some feedback and constructive criticism.  i haven't had much playtesting on the map since i won't have much more time than this weekend to spend on it. hopefully it is very well playable, nevertheless.
Yes, well. It's obviously Seraphim Glaciers with "more" focus on air  . I like the space idea and it worked out pretty well indeed. There are obviously some glitches that you probably can't circumvent, but still. One of the more annoying glitches is, that you can't see any range circles at all on the "water" (at least I couldn't see my radar ranges there). And the skybox still shows a blue sky.
So far I have no further feedback. It was a fun, quick game we had there. I particularly liked my T1 spam and the ending  .
_________________ TF2 • Demigod • FA
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FunkOff
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Posted: 08 Jun, 2008
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Joined: 26 Feb, 2007 Posts: 7295
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Spooky
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Posted: 08 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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Ah, one other thing. The top down view looks like this for me:
(distorted stars in the middle), not as nice as in your first screenshot.
_________________ TF2 • Demigod • FA
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LeVirus Watts
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Posted: 08 Jun, 2008
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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Spooky wrote: Holy crap!  HazardX is back. Holy crap!  Nice map.
Good to hear from you, Hazard.
_________________
Mapping: 1, 2
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Raevn
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Posted: 08 Jun, 2008
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Joined: 09 Aug, 2007 Posts: 984
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Any chance of a non-vault link?
_________________ db
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Merak
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Posted: 09 Jun, 2008
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Joined: 11 Apr, 2007 Posts: 247 Location: Rio de Janeiro - Brazil
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Why this remembers me ToeJam & Earl??
Nice map!!!
EDIT: But...why you can see the Sky at...han...space? And I say that is a bealtiful blue sky! 
_________________ You will suffer! You will ALL suffer!
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HazardX
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Posted: 09 Jun, 2008
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Joined: 19 Feb, 2007 Posts: 71 Location: Hannover, Germany
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Spooky wrote: Ah, one other thing. The top down view looks like this for me: image(distorted stars in the middle), not as nice as in your first screenshot. this is indeed strange. the stars shouldn't distort at all, no matter the perspective!  are they always distorted? anyone else having the same problem? Merak wrote: EDIT: But...why you can see the Sky at...han...space? And I say that is a bealtiful blue sky! 
Well, FA replaces the skybox of custom maps with the default FA one. :/ It is indeed kind of ugly to have a sky in space, but i don't know of any way to change this.
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Col. Jessep
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Posted: 09 Jun, 2008
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Joined: 08 Aug, 2007 Posts: 3597 Location: Aachen, Germany
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Spooky
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Posted: 09 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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HazardX wrote: this is indeed strange. the stars shouldn't distort at all, no matter the perspective!  are they always distorted? anyone else having the same problem?
Yes it's always like that in the middle/bottom of the "space". Everything else to the "north" and "south" is undistorted.
_________________ TF2 • Demigod • FA
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HazardX
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Posted: 09 Jun, 2008
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Joined: 19 Feb, 2007 Posts: 71 Location: Hannover, Germany
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Spooky wrote: Yes it's always like that in the middle/bottom of the "space". Everything else to the "north" and "south" is undistorted.
damn.  it surely looks ugly this way. i hope it is not a widespread problem. maybe it's a graphics card thing. i tried it on a NVidia GeForce 8800GTX. whats your card?
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Spooky
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Posted: 09 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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Radeon x1950 Pro. I'll try to fiddle around with texture settings in FA and in the driver to see if it changes anything.
_________________ TF2 • Demigod • FA
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The Arm Commander
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Posted: 09 Jun, 2008
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Joined: 24 Jul, 2007 Posts: 176
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Epic looks man ... supreme job on that one.
May i suggest releasing a few maps of this type. Also i can help with the balancing ... mass plecements etc.
_________________
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-Zulan-
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Posted: 09 Jun, 2008
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Joined: 04 Apr, 2007 Posts: 446
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5i1
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Posted: 09 Jun, 2008
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Joined: 12 Nov, 2007 Posts: 1052
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I have the same issue as Spooky and have the same Card. (X1950 Pro)
Awsome map though.
_________________ Murphy's Law states that if there is anything that can go wrong will go wrong with these women as they are called accidents involving hazardous waste in accordance with Section 9 of the Constitution of the United States
~Google Scribe
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DeathRay2K
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Posted: 09 Jun, 2008
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Joined: 24 Feb, 2007 Posts: 319
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This is a really cool map! A very original idea!
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isik
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Posted: 10 Jun, 2008
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Joined: 05 Mar, 2007 Posts: 8448
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The Arm Commander wrote: Epic looks man ... supreme job on that one.
May i suggest releasing a few maps of this type. Also i can help with the balancing ... mass plecements etc.
Are you saying that GPG made maps aren't balanced? >.>
_________________ http://www.minecraft.net/play.jsp?serve ... f2a17d0edb
GPGnet Minecraft Server!
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BulletMagnet
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Posted: 10 Jun, 2008
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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isik wrote: The Arm Commander wrote: Epic looks man ... supreme job on that one.
May i suggest releasing a few maps of this type. Also i can help with the balancing ... mass plecements etc. Are you saying that GPG made maps aren't balanced? >.>
The Dark Heart.
case-and-point.
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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