|
 |
| Author |
Message |
|
Kenetor
|
Posted: 16 Feb, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
howdy peeps, guess were going full steam on it lol, Eilelwen is helping on the modeling side. and a name, original huh?
ive set up a moddb site and its awaiting auth, the link is
http://mods.moddb.com/8835/gothic-commander/
i will set up a full site soon,
were still looking to fill out the rest of the team, texture artists and coders are needed, and maybe a map maker too.
Kenetor
_________________ Mod Leader @ Gothic Commander - BFG TC
Last edited by Kenetor on 23 Apr, 2007, edited 7 times in total.
|
|
| Top |
|
 |
|
Dark0ne
|
Posted: 16 Feb, 2007
|
|
Joined: 15 Feb, 2007 Posts: 293 Location: UK
|
|
Got a good link to a BFG resource for noobs like me? No idea what it is and have never heard of it before.
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 16 Feb, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
|
| Top |
|
 |
|
Valadian
|
Posted: 16 Feb, 2007
|
|
Joined: 15 Feb, 2007 Posts: 3473 Location: Wherever the Federation sends me!
|
While I don't have the skills to help, I give my support in saying that I'd love to be able to command 30 km long starships! 
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 20 Feb, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
hehe there not quite 30k long as that would barly fit on the map
but yeah BIG HONKING SPACE GUNZ! hehe
Kenetor
|
|
| Top |
|
 |
|
Valadian
|
Posted: 20 Feb, 2007
|
|
Joined: 15 Feb, 2007 Posts: 3473 Location: Wherever the Federation sends me!
|
|
In the Battlefleet Gothic manual, it mentions in one of the stories that an Imperial Cruiser measures in at 32 km in length.
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 01 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
|
32?! ill have to go dig out my book at some point, but surely it was a typo, the battleships are at most 8km in length, and we all know GW loves there typos,
any how, id though id drop by once again now the game has been out some so i can check out the response again since there should be alot more new people on the forums
Kenetor
|
|
| Top |
|
 |
|
whiterussian
|
Posted: 02 Mar, 2007
|
|
Joined: 02 Mar, 2007 Posts: 4
|
For the love of god do it!
I beg of you.
this would seriously be one of the coolest mods of all so please make it.
_________________ nice
|
|
| Top |
|
 |
|
John1918
|
Posted: 02 Mar, 2007
|
|
Joined: 21 Feb, 2007 Posts: 41 Location: Somewhere which has a distinct possibility of being earth.
|
|
Hello Kenetor,
I must say that this is a very interesting proposal.
And yes Battleships are generally up to 8 km long, With escort ships being under 1 km long, and destroyers being six to eight hundred meters.
The book Wolf Pack had a well known typo in it, saying Crusiers were 30 km long, while they are really around 3 km.
-John
_________________
|
|
| Top |
|
 |
|
The_Green_B4stard
|
Posted: 02 Mar, 2007
|
|
|
|
|
the best thing about BFG is the names people would give their ships.
Imperious... Righteous....Zoggin Gargulk.
I for one would love to see this mod in action.
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 05 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
|
| Top |
|
 |
|
Valadian
|
Posted: 05 Mar, 2007
|
|
Joined: 15 Feb, 2007 Posts: 3473 Location: Wherever the Federation sends me!
|
*GASP* No Retribution class battleship!?
For shame!

_________________
Priest and High Speaker for the Solar Bean!
Sig by Xenoc!
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 05 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
all in good time
Kenetor
|
|
| Top |
|
 |
|
fudgickles
|
Posted: 05 Mar, 2007
|
|
Joined: 23 Feb, 2007 Posts: 72 Location: New Jersey, USA
|
what's the poly count on those, some of them seem a bit detailed to be in game models, but they look really nice 
_________________ don't even try to read this
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 05 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
|
varys but quite large, but considering there wouldn't be hundreds of the larger ships flying around its not too bad, they have all been in game and running around star wars empire at war,
game engines these days can throw huge amounts of polys around quite efficiently, so im not concerned too much, one of the reasons i picked this game was because i saw how many units it could handle, and its easyer to run fewer larger poly units than it would 100 smaller ones.
i want to first get BFG running roughly as it would on tabletop then we will see after that who far it scales up to massive proportions.
Kenetor
|
|
| Top |
|
 |
|
Eilelwen
|
Posted: 06 Mar, 2007
|
|
Joined: 22 Feb, 2007 Posts: 9 Location: San Diego
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 06 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
|
nice, any chance i could have a ganders at the model, see how big they are poly wise and to see if i could chop any polys if we are to use them?
i use 3ds max, that looks like a max render but i cant be certain.
mail is kenetor(at)hotmail(dot)com
feel like making any more ships?
Kenetor
|
|
| Top |
|
 |
|
BuzzardB
|
Posted: 06 Mar, 2007
|
|
Joined: 20 Feb, 2007 Posts: 35
|
|
Man those are some sexy ships, you guys make my 3DStudio max skills look like crap lol.
|
|
| Top |
|
 |
|
Eilelwen
|
Posted: 06 Mar, 2007
|
|
Joined: 22 Feb, 2007 Posts: 9 Location: San Diego
|
|
well I have more done then just these, even some eldar. even though I would have to get those from my brother. I use maya so what file format should I send them to you in?
can you do OBJ?
well check your email anyway, hopefully you can open OBJ.
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 07 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
eldar too eh, nice!
had a ganders at the ships u sent, they look good and very usable,
battleship at a tad under 14k tris, i think i can get theat down to 10k easy i think, the cruisers gonna need alot of work though, alot of flipped normals all over the place, i think i got most of them sorted so i can start poly killing soon, the battleship has a few flipped but not many,
i wonder if its a mirror feature in maya that the obj exporter doesn't like, other than that i have no idea, i cant use maya to save my life!
i can make a box and thats it, cant move it or edit or anything lol but with 3ds max, the skys the limit, for those that are interested, my site is http://www.kennettix.com
if this mod is to go anywhere were still gonna need texture artists and a coder, although if we work hard enough, we might have a race or 2 ready for putting in game by the time the tools get released to do so lol
Kenetor
|
|
| Top |
|
 |
|
asasaass
|
Posted: 07 Mar, 2007
|
|
Joined: 25 Feb, 2007 Posts: 27
|
|
It's cool
But how to make a Space map?
_________________ Sorry for my bad English
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 07 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
there is a space mod in the making, ill contact them soon and hope to work closely with them,
oh and another good thing about space is 200,000 less trees = better detailed ships
Kenetor
|
|
| Top |
|
 |
|
Eilelwen
|
Posted: 07 Mar, 2007
|
|
Joined: 22 Feb, 2007 Posts: 9 Location: San Diego
|
hmmm, none of those should have had flipped normals, but then again, HW2 was really crazy about it so its possible I had to have some backwards to be forwards in HW2
Unfortnatly we seem to have lost the original maya files for the eldar files while me and my brother are looking for them it looks like all we have are the HOD files.
also I do have textures for all of these, soooo. I will send those to you next time I see you online to see if there usable, I'm not great at it byt maybe someone who is can clean them up.
|
|
| Top |
|
 |
|
Kenetor
|
Posted: 08 Mar, 2007
|
|
Joined: 16 Feb, 2007 Posts: 200
|
good news: well it seems most of the imperial fleet is turning up  thanks to eilelwen
bad news: were not getting exporters so were stuck untill someone in the community makes one for max, ive never used blender but got it to have a look, ive put the plugin in every folder but it dont show up anywhere so i cant use that either... *sigh*
Kenetor
|
|
| Top |
|
 |
|
Eilelwen
|
Posted: 08 Mar, 2007
|
|
Joined: 22 Feb, 2007 Posts: 9 Location: San Diego
|
|
well it just means most of the models will be done before we get an exporter, which isn't that bad hehe.
|
|
| Top |
|
 |
 |
 |
|