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Would you like Battle Fleet Gothic Mod?
Yes 85%  85%  [ 113 ]
Yes, and id like to help 7%  7%  [ 9 ]
No 8%  8%  [ 11 ]
Total votes : 133
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 PostPosted: 16 Feb, 2007 
 

Joined: 16 Feb, 2007
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howdy peeps, guess were going full steam on it lol, Eilelwen is helping on the modeling side. and a name, original huh? ;)

ive set up a moddb site and its awaiting auth, the link is

http://mods.moddb.com/8835/gothic-commander/

i will set up a full site soon,

were still looking to fill out the rest of the team, texture artists and coders are needed, and maybe a map maker too.

Kenetor

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Last edited by Kenetor on 23 Apr, 2007, edited 7 times in total.

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 PostPosted: 16 Feb, 2007 
 
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Joined: 15 Feb, 2007
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Got a good link to a BFG resource for noobs like me? No idea what it is and have never heard of it before.


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 PostPosted: 16 Feb, 2007 
 

Joined: 16 Feb, 2007
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yeah sure,

http://en.wikipedia.org/wiki/Battlefleet_Gothic
http://www.specialist-games.com/battlef ... efault.asp
http://www.youtube.com/watch?v=SiM8drnIR0Y

the youtube vid was the intro to Firewarrior but it shows some nice ships, look up some other firewarrior vids if you like :)

Kenetor


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 PostPosted: 16 Feb, 2007 
 
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While I don't have the skills to help, I give my support in saying that I'd love to be able to command 30 km long starships! 8)


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 PostPosted: 20 Feb, 2007 
 

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hehe there not quite 30k long as that would barly fit on the map :P

but yeah BIG HONKING SPACE GUNZ! hehe

Kenetor


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 PostPosted: 20 Feb, 2007 
 
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In the Battlefleet Gothic manual, it mentions in one of the stories that an Imperial Cruiser measures in at 32 km in length.


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 PostPosted: 01 Mar, 2007 
 

Joined: 16 Feb, 2007
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32?! ill have to go dig out my book at some point, but surely it was a typo, the battleships are at most 8km in length, and we all know GW loves there typos,

any how, id though id drop by once again now the game has been out some so i can check out the response again since there should be alot more new people on the forums

Kenetor


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 PostPosted: 02 Mar, 2007 
 

Joined: 02 Mar, 2007
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For the love of god do it! :D

I beg of you.

this would seriously be one of the coolest mods of all so please make it.

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 PostPosted: 02 Mar, 2007 
 

Joined: 21 Feb, 2007
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Hello Kenetor,

I must say that this is a very interesting proposal.

And yes Battleships are generally up to 8 km long, With escort ships being under 1 km long, and destroyers being six to eight hundred meters.

The book Wolf Pack had a well known typo in it, saying Crusiers were 30 km long, while they are really around 3 km.

-John

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 PostPosted: 02 Mar, 2007 
 
the best thing about BFG is the names people would give their ships.

Imperious... Righteous....Zoggin Gargulk.

I for one would love to see this mod in action.


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 PostPosted: 05 Mar, 2007 
 

Joined: 16 Feb, 2007
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for your viewing pleasure, some models ready to be unwraped and textured ready for game use.

all were made by me.

Kenetor

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 PostPosted: 05 Mar, 2007 
 
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*GASP* No Retribution class battleship!? :shock:

For shame!

:D

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 PostPosted: 05 Mar, 2007 
 

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all in good time :)

Kenetor


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 PostPosted: 05 Mar, 2007 
 

Joined: 23 Feb, 2007
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what's the poly count on those, some of them seem a bit detailed to be in game models, but they look really nice :D

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 PostPosted: 05 Mar, 2007 
 

Joined: 16 Feb, 2007
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varys but quite large, but considering there wouldn't be hundreds of the larger ships flying around its not too bad, they have all been in game and running around star wars empire at war,

game engines these days can throw huge amounts of polys around quite efficiently, so im not concerned too much, one of the reasons i picked this game was because i saw how many units it could handle, and its easyer to run fewer larger poly units than it would 100 smaller ones.

i want to first get BFG running roughly as it would on tabletop then we will see after that who far it scales up to massive proportions.

Kenetor


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 PostPosted: 06 Mar, 2007 
 

Joined: 22 Feb, 2007
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well I did alot of imperial ships once for HW2 there alittle on the heavy side so not sure if there usable, but here is the BS and a cruiser template.

http://eilelwen.com/Gallery/album01/BS_CruiserTemplate?full=1


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 PostPosted: 06 Mar, 2007 
 

Joined: 16 Feb, 2007
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nice, any chance i could have a ganders at the model, see how big they are poly wise and to see if i could chop any polys if we are to use them?
i use 3ds max, that looks like a max render but i cant be certain.

mail is kenetor(at)hotmail(dot)com

feel like making any more ships?

Kenetor


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 PostPosted: 06 Mar, 2007 
 
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Man those are some sexy ships, you guys make my 3DStudio max skills look like crap lol.


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 PostPosted: 06 Mar, 2007 
 

Joined: 22 Feb, 2007
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well I have more done then just these, even some eldar. even though I would have to get those from my brother. I use maya so what file format should I send them to you in?

can you do OBJ?

well check your email anyway, hopefully you can open OBJ.


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 PostPosted: 07 Mar, 2007 
 

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eldar too eh, nice!

had a ganders at the ships u sent, they look good and very usable,

battleship at a tad under 14k tris, i think i can get theat down to 10k easy i think, the cruisers gonna need alot of work though, alot of flipped normals all over the place, i think i got most of them sorted so i can start poly killing soon, the battleship has a few flipped but not many,

i wonder if its a mirror feature in maya that the obj exporter doesn't like, other than that i have no idea, i cant use maya to save my life!

i can make a box and thats it, cant move it or edit or anything lol but with 3ds max, the skys the limit, for those that are interested, my site is http://www.kennettix.com

if this mod is to go anywhere were still gonna need texture artists and a coder, although if we work hard enough, we might have a race or 2 ready for putting in game by the time the tools get released to do so lol

Kenetor


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 PostPosted: 07 Mar, 2007 
 

Joined: 25 Feb, 2007
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It's cool

But how to make a Space map?

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 PostPosted: 07 Mar, 2007 
 

Joined: 16 Feb, 2007
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there is a space mod in the making, ill contact them soon and hope to work closely with them,

oh and another good thing about space is 200,000 less trees = better detailed ships :)

Kenetor


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 PostPosted: 07 Mar, 2007 
 

Joined: 22 Feb, 2007
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hmmm, none of those should have had flipped normals, but then again, HW2 was really crazy about it so its possible I had to have some backwards to be forwards in HW2 :roll:

Unfortnatly we seem to have lost the original maya files for the eldar files while me and my brother are looking for them it looks like all we have are the HOD files.

also I do have textures for all of these, soooo. I will send those to you next time I see you online to see if there usable, I'm not great at it byt maybe someone who is can clean them up.


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 PostPosted: 08 Mar, 2007 
 

Joined: 16 Feb, 2007
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good news: well it seems most of the imperial fleet is turning up :) thanks to eilelwen

bad news: were not getting exporters so were stuck untill someone in the community makes one for max, ive never used blender but got it to have a look, ive put the plugin in every folder but it dont show up anywhere so i cant use that either... *sigh*

Kenetor


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 PostPosted: 08 Mar, 2007 
 

Joined: 22 Feb, 2007
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well it just means most of the models will be done before we get an exporter, which isn't that bad hehe.


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