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Garatgh Deloi
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Posted: 25 Feb, 2007
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Joined: 25 Feb, 2007 Posts: 135
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K, leet me start of whit saying that i love the game and that this is not a rant or something, and that i understand that there is allways bugs in a new game.
I started testing units and such in the game, i noticed that airplane transports can carry gunships.
Cool i tought, then i remebered that the UEF tier 2 gunship can transport.
K leets try putting a tier 2 heavy tank in a tier 2 gunship and then load it in a transport. Works great and the tank is still there when it exit (used the atlantis). So now we can have 150 tier 2 gunships in the atlantis carrying 150 heavy tanks, some nice suprise strats comes to mind.
K, Now here is the buggy part. I loaded a sheild generator on a tier 2 UEF gunship and the sheild shutsdown (its supposed too). Then i load the gunship whit the sheild generator into the atlantis. Then when i unload the gunship it is surronded whit a sheild from the sheild generator... Ehh??? Wtf???  150 tier 2 UEF gunships surronded whit sheild can be a bit of a problem for the enemy.
Could someone working whit the game take a look at this?
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Thygrrr
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 2701 Location: Germany
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Iiiinteresting. I think the fact that you can put transports with units into a carrier or atlantis is WAY cool.
But that shield issue certainly is a bug, IMO. Well observed!
_________________ There is not enough arse in all of the video game industry to equal the amount of arse that the Supreme Commander series kicks!
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Spooky
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 8384 Location: Austria
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Oh oh... you should have sent that with a PM to a dev directly... I sense bug abusing now 
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Scar006
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 15
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Has anyone confirmed this?
That shouldn't be said on the forums... now we will have alot of ppl abuse this tactic until it gets fixed...
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Garatgh Deloi
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Posted: 25 Feb, 2007
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Joined: 25 Feb, 2007 Posts: 135
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 . K i tought about that in advance, but i couldent resist being the "first one" too find the bug in question.
I were going to post the part about carriers taking transports alone, but i tought that some guy would eventully find the bug and post it anyway and i just wanted the credit (or misscredit).
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Calranthe
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Posted: 25 Feb, 2007
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Joined: 17 Feb, 2007 Posts: 35
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Garatgh Deloi wrote: :oops: . K i tought about that in advance, but i couldent resist being the "first one" too find the bug in question. I were going to post the part about carriers taking transports alone, but i tought that some guy would eventully find the bug and post it anyway and i just wanted the credit (or misscredit).
So you ruin alot of peoples games which will get abused, all so that you could get some forum credit :/
So now you put GPG into a situation where time best spent fixing important performance bugs haveto be spent on abuses that will ruin game play.
What you get atleast from me is total disrespect and I hope I never play against you.
Now I doubt you will get any kudos from dev's for posting this on an open forum for some cheap kudos, on the other hand had you mailed it privately to the devs maybe I don't know i've seen it on games where bug finders get a letter from the dev manager or even signed rl mail.
Well done for making even more problems.
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Replicated it. It works with carriers, but not with T2 supply pads. Has anyone ever got that bug to happen where an Atlantis dives before launching aircraft and then launches them all underwater?
_________________
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Spooky
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 8384 Location: Austria
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Dude... aren't you overreacting a bit?
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Garatgh Deloi
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Posted: 25 Feb, 2007
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Joined: 25 Feb, 2007 Posts: 135
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Calranthe wrote: Well done for making even more problems.
The problem was allredy there i just brought attention to it.
And it would have been spooted and abused eventully anyway i just prefeared to have attention brougth to it (and therefor getting it fixed) sooner rather then later.
But i can understand your point of view. (the above text just explains how i were thinking, I allredy know that it was not the best way of action for all people. But it was the way i prefeared.)
I wish to further "sheild" myself by saying: If people abuse the bug now early in the game there is a high risk change of it getting fixed much earlier. If i hade posted a pm directly to the gamemaker it may have been ignored (considering that they proberly get aloooooot of pm's).
Everything looks bad (or good) from a sertain point of view.
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Spooky wrote: Dude... aren't you overreacting a bit?
The gunships gain the overlapping shield bonuses [meaning even if one goes down the others are likely to still be protecting it] and are virtually indestructable. This pack lost three from an exploding ACU and no others whatsoever.
On the plus side, their short range means their actual target will tend to be inside the shield.
_________________
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Thygrrr
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 2701 Location: Germany
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Yeah, but it requires an Experimental - the Atlantis - to be in the game, which means that it's not really such a pressing issue.
Also, ALWAYS publish exploits, or they will go unnoticed and just some punk sneaks up into the top 10 using it, devaluing real skill.
That said, it's not a terrible exploit. T1 fighters can still make a difference, to some extent. You can also hope to be able to launch tactical missiles to punch through the shields, though that has a bit of insane micro godlikeness required.
Anyway. Fix next patch, GPG. This shouldn't be a biggie 
_________________ There is not enough arse in all of the video game industry to equal the amount of arse that the Supreme Commander series kicks!
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Thygrrr wrote: Yeah, but it requires an Experimental - the Atlantis - to be in the game, which means that it's not really such a pressing issue.
Only for UEF. It could potentially work with the lower tech carriers of the other two factions, I didn't check.
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Garatgh Deloi
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Posted: 25 Feb, 2007
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Joined: 25 Feb, 2007 Posts: 135
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Thygrrr wrote: Yeah, but it requires an Experimental - the Atlantis - to be in the game, which means that it's not really such a pressing issue. Also, ALWAYS publish exploits, or they will go unnoticed and just some punk sneaks up into the top 10 using it, devaluing real skill. That said, it's not a terrible exploit. T1 fighters can still make a difference, to some extent. You can also hope to be able to launch tactical missiles to punch through the shields, though that has a bit of insane micro godlikeness required. Anyway. Fix next patch, GPG. This shouldn't be a biggie  Thank you for your kind words. (Further sheilding for me). EDIT: Hrimfaxi wrote: Only for UEF. It could potentially work with the lower tech carriers of the other two factions, I didn't check.
The other two factions dont have a transport capable gunship, and real transport ships cant dock whit carriers.
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RedSky009
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 160
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Calranthe wrote: ...a lot of angry stuff...
I think a chill pill is in order - the OP was just pointing out an exploit, would you rather they just sat on it and told nobody? Someone is bound to figure this eventually, no need to get agro about it
_________________ ---------------------------------------
Waaaah??
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Garatgh Deloi wrote: The other two factions dont have a transport capable gunship, and real transport ships cant dock whit carriers.
Guess that shows how often I play as anyone but UEF.
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Spooky
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 8384 Location: Austria
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Hrimfaxi wrote: The gunships gain the overlapping shield bonuses [meaning even if one goes down the others are likely to still be protecting it] and are virtually indestructable. This pack lost three from an exploding ACU and no others whatsoever.
I am aware of that... still no reason for me to overreact like Calranthe did.
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Yeah, blaming someone for finding an exploitable bug is sorta silly. Would it really be better if nobody was warned that this could be done and therefore people pulled a lot of cheap victories with it before anyone but exploiters knew of it?
Anyway, your post was directly under mine, I didn't realise who you were replying to.
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Garatgh Deloi
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Posted: 25 Feb, 2007
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Joined: 25 Feb, 2007 Posts: 135
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Hrimfaxi wrote: Yeah, blaming someone for finding an exploitable bug is sorta silly.
I belive that the blaiming part was about me posting it oppenly on the forum and not privatly pm'ing it to one of the gamemakers. (i allredy explained my reson, i just feelt like defending the one blaiming me for some weird reson.) 
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Spoon
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Posted: 25 Feb, 2007
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Joined: 16 Feb, 2007 Posts: 179
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Calranthe wrote: Garatgh Deloi wrote: :oops: . K i tought about that in advance, but i couldent resist being the "first one" too find the bug in question. I were going to post the part about carriers taking transports alone, but i tought that some guy would eventully find the bug and post it anyway and i just wanted the credit (or misscredit). So you ruin alot of peoples games which will get abused, all so that you could get some forum credit :/ So now you put GPG into a situation where time best spent fixing important performance bugs haveto be spent on abuses that will ruin game play. What you get atleast from me is total disrespect and I hope I never play against you. Now I doubt you will get any kudos from dev's for posting this on an open forum for some cheap kudos, on the other hand had you mailed it privately to the devs maybe I don't know i've seen it on games where bug finders get a letter from the dev manager or even signed rl mail. Well done for making even more problems. lol, you are a funny man. Now get off my internet!
*cough*
Anyway, a vid says more then just a screenshot. (You fail Hrimfaxi! Fail I say!  ) I therefore present you with shielded gunships in action. yay.
http://www.youtube.com/watch?v=6JRSMX0d8OU
Do note how the cruisers fired their normal cannons at the shields and how fusion generators explosions also disabled the shields. Still....
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Garatgh Deloi wrote: I belive that the blaiming part was about me posting it oppenly on the forum and not privatly pm'ing it to one of the gamemakers.
On the other hand, if people know they could potentially be attacked like this, they can watch for it so as to defend against it, rather than simply being owned when it happens because of something that really isn't even supposed to be possible.
Ie, you did good.
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Garatgh Deloi
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Posted: 25 Feb, 2007
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Joined: 25 Feb, 2007 Posts: 135
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Hrimfaxi wrote: Ie, you did good.
Thank you.
And "Spoon" nice video. (cant belive that pictures and a video was released so fast after i brougth attention to the bug).
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Spoon
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Posted: 25 Feb, 2007
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Joined: 16 Feb, 2007 Posts: 179
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Garatgh Deloi wrote: Hrimfaxi wrote: Ie, you did good. Thank you. And "Spoon" nice video. (cant belive that pictures and a video was released so fast after i brougth attention to the bug). Well, what can I say? We're just that good 
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Hrimfaxi
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Posted: 25 Feb, 2007
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Joined: 19 Feb, 2007 Posts: 2157 Location: This land which we shall call...this land.
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Garatgh Deloi wrote: And "Spoon" nice video. (cant belive that pictures and a video was released so fast after i brougth attention to the bug).
It might be a bug, but that doesn't stop it looking really, really cool.
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Gemini-Eclipse
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Posted: 25 Feb, 2007
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Joined: 15 Feb, 2007 Posts: 494
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I almost wish that wasnt a bug. That is just too funny to watch 
_________________ Life is like a bottle of applesauce. Tasty but mushy.
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Vilham
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Posted: 25 Feb, 2007
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Joined: 23 Feb, 2007 Posts: 115 Location: UK
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When playing im now going to have to request my enemy not to use this, because i realy dont want to exploit this game in anyway. I mean watching that video this is ridiculous, they are so cheap to make u could make a hundred of them.
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