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 PostPosted: 06 Jun, 2007 
 

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If you are searching for the direct links to standalone patches click here!

Following are the release notes for this Hotfix:

· Shields now protect against UEF and Cybran strategic bombers.

· Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.

· Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.

· Fixed issues relating to how T3 artillery fires.

· Children of children will now die correctly when Czar/Atlantis dies.

· Cybran T2 Sonar hit points increased.

· Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting

· Strategic Missile Launchers will no longer play the 'Strategic Launch Detected' voice if you simply select a spot to nuke.

· UEF T3 Sonar Platform's rate of fire decreased and damage increased.

· Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.

· New Ferry Beacon Icon.

· Fixed issue that prevented players from moving the cursor to lower third of screen.

· Fixed exploit that let players permanently move the CDR off map.

· dbg_ballistics is no longer usable with cheats off.

· Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.

· Transport-related tweaks.

· Introduced 500 structure build queue limit.

· Sacrifice retuned
EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned..

· Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.

- Sacrifice Exploit on paused SCU/SCU corrected.[url][/url]

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Last edited by SonofShagrat on 12 Jul, 2007, edited 3 times in total.

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 PostPosted: 06 Jun, 2007 
 
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Yay! :D


Last edited by =Sgt Scum= on 06 Jun, 2007, edited 1 time in total.

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 PostPosted: 06 Jun, 2007 
 

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Sweet! Thanks :) (feel free to delete my post if this needs to be locked)


Last edited by RMSe17 on 06 Jun, 2007, edited 1 time in total.

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 PostPosted: 06 Jun, 2007 
 

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"Transport-related tweaks."

Network wise or gameplay wise? :)

Both seem good since I got network problems and transports ingame are not my favourite because I cannot seem to get used to the controls. :)


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 PostPosted: 06 Jun, 2007 
 

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So when will we see the ASFs either fixed to make them Air Superiority Fighters or given a functional name change to something other than Air Superiority? :P


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 PostPosted: 06 Jun, 2007 
 
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1st in again! Thanks for this.

But what is "Children of children will now die correctly"?

EDIT: Damn, beaten to it...

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 PostPosted: 06 Jun, 2007 
 

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Quote:
Sacrifice retuned; can no longer be used on ACU/SCU upgrades.

Sacrifice Exploit on paused SCU/SCU corrected.


Well, I guess it's corrected due to the inability to sacrifice into upgrades!

I'm hoping this is a temporary bandaid - describing it as retuned is laughable, it's not usable at all on ACU/SCU upgrades. The skill was rarely used before that, and still has limited application. This seems like a lazy way to fix something by making it unusable at all. That's just my opinion though.

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 PostPosted: 06 Jun, 2007 
 

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there was no need to completely remove sacrifice on acu/scu


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 PostPosted: 06 Jun, 2007 
 
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Uh, did he forget to lock it again?

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 PostPosted: 06 Jun, 2007 
 

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RapierX, I guess it's kinda like the Anti-nukes not firing over water problem. They didn't, so...now you just can't build them over water anymore (as if the navy in the game doesn't have enough issues, they really need to be prime nuke targets to). Problem solved, but probably not the way people would have liked.

But anyway, the patch still sounds good overall. The bug with the Strategic Bombers was getting really frustrating.


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 PostPosted: 06 Jun, 2007 
 

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Well he edited the patch notes, so I guess it's still usable on ACU/SCU.

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 PostPosted: 06 Jun, 2007 
 
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!st ty guys awesome job.

Astroman wrote:
But what is "Children of children will now die correctly"?


Ther was a way to create an invincible army by putting units into gunships or transports and putting them in a czar. When the czar died the land units withing would simply fall to the ground but become invisible. At least that is what I think I read if I remember correctly. Never tried it myself.

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 PostPosted: 06 Jun, 2007 
 
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Exilon wrote:
Uh, did he forget to lock it again?


ayup.

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 PostPosted: 06 Jun, 2007 
 
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Quote:
· Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.


Going to test the fix of dialog box later tonight.


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 PostPosted: 06 Jun, 2007 
 
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Thanks SoS! :)

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 PostPosted: 06 Jun, 2007 
 
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SonofShagrat wrote:
· Transport-related tweaks.


Any elaborations about that?


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 PostPosted: 06 Jun, 2007 
 

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Annihilator-X- wrote:
SonofShagrat wrote:
· Transport-related tweaks.


Any elaborations about that?
It's more fun if you find out for yourself.

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 PostPosted: 06 Jun, 2007 
 
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The five second death is now gone and it is official!


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 PostPosted: 06 Jun, 2007 
 
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woot!


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 PostPosted: 06 Jun, 2007 
 
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I tried to update and I got this:

Error: Old File not found. However, a file of the same name was
found. No update done since file contents do not match.
gpgcore.dll file byte count 413696
gpgcore.dll file md5 hash 54316f751be51e5813c01edfbcac4758
----- Patch File Processing Aborted -----

What's the deal?


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 PostPosted: 06 Jun, 2007 
 

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I have received the same error as JWest. Would love a solution that doesn't involve a total reinstall. lol. Thanks heaps, and the patch looks good!!!


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 PostPosted: 06 Jun, 2007 
 
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SonofShagrat wrote:
· Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.
:?:

Can we get an official word from GPG explaining why this was done instead of fixing the Gemini and Wasp, as suggested by many people? Not that I don't appreciate the patch, but I just want to know the reasoning behind this change.

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