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Domino
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Posted: 11 Apr, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Hi,
FootShockWave enhancement problem fixed.
Dave.
_________________ Domino. ______________
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luckdemon
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Posted: 11 Apr, 2012
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Joined: 08 Mar, 2012 Posts: 114 Location: Lurking somewhere around GPG forums.
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I rarely use the stock ACUs anyways  Black Ops ACUs is one of the best mods ever.
_________________
Domino wrote: cool beans! Beans, Domino has them, why don't you?
Domino wrote: what a load of tosh!  Beans beans, they're good for your heart, the more you eat the more you fart.
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Exavier Macbeth
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Posted: 11 Apr, 2012
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Joined: 16 Feb, 2007 Posts: 2839 Location: Phoenix, Arizona, USA
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Domino wrote: Lt_hawkeye wrote: If it is something similar to what you did with your hunker mod Domino, im sure Ex won't mind. cool beans.  I'll make it official lol. As long as it follows the same process you did to get the hunker enhancments to work I have no problems if you want to add more enhancments to my units. 
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CanRaps
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Posted: 21 Apr, 2012
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Joined: 10 Apr, 2008 Posts: 299 Location: Turkey
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Domino just a quick request,
can you add to 4d what Burnie made to his T4 Experimentals and Lt. Hawkeye made to their T4 Experimentals so that when AI built them, they don't sit around and start auto attacking ?
Thanks in advance mate
_________________ Sorian, Duncane, Domino made me play SupCom !
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Domino
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Posted: 21 Apr, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Hi, CanRaps wrote: Domino just a quick request,
can you add to 4d what Burnie made to his T4 Experimentals and Lt. Hawkeye made to their T4 Experimentals so that when AI built them, they don't sit around and start auto attacking ?
Thanks in advance mate I thought they were, ill check if there not ill make it happen. 
_________________ Domino. ______________
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Lt_hawkeye
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Posted: 21 Apr, 2012
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Joined: 26 Mar, 2007 Posts: 5076 Location: California, United States
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it is some random strange behavior, sometimes the AI will make the experimentals and then not do anything with them.
_________________ {◕ ◡ ◕}
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Domino
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Posted: 21 Apr, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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someone should look at the AI and see why this happens,
_________________ Domino. ______________
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Ralthen
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Posted: 24 Apr, 2012
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Joined: 24 Apr, 2012 Posts: 1
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where can i download your mod have looked around but all the links ive found no longer work
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Grimshad
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Posted: 25 Apr, 2012
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Joined: 30 Dec, 2008 Posts: 33
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I would also like a link to this.
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Domino
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Posted: 28 Apr, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Hi, There is a beta in the DMS thread, however a new release will be done in the next few days, just finalizing some stuff before we do it 
_________________ Domino. ______________
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Rumlik
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Posted: 05 May, 2012
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Joined: 05 May, 2012 Posts: 1
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hello, can you pls reupload? Mediafire is dead. Thanks
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CanRaps
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Posted: 18 May, 2012
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Joined: 10 Apr, 2008 Posts: 299 Location: Turkey
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Domino can you please finalize 4thD and help its integration to FAF ? Thank you 
_________________ Sorian, Duncane, Domino made me play SupCom !
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brandon007
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Posted: 18 May, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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CanRaps wrote: Domino can you please finalize 4thD and help its integration to FAF ? Thank you  Let him work :p It will be on Faf some day.
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Domino
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Posted: 18 May, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Hi, Rumlik wrote: hello, can you pls reupload? Mediafire is dead. Thanks There will be a update in the next few days. CanRaps wrote: Domino can you please finalize 4thD and help its integration to FAF ? Thank you  ofcourse, BUT the faf version has to be very different, at first glance it looks easy however there are alot of details that need to be worked out.. i have a general idea, but the work involved is large, its not just about pathing, the current DMS works on the assumption of hooking and merging data into different tables from different file paths at the same location (mod paths), the way it works in faf is not like that so in the current form of DMS this will not work... a new method has to be used.. metatables is the answer however, we could end up with losing functionality of some of the cooler things DMS does in this process, so i have to be very carefull. suffice to say the work load is huge for the time being were just going to make DMS and 4dc compatable on faf with each other, ill also tell brandon how to make his mod work with what we change, this work load is miniscule in comparison to making it compatable with all mods that use it.. but still a big job to change all that code and still have it function correctly. im getitng pm all the time asking for this, however you all have to understand, DMS was here before faf so the coding is default coding style (hook and merge from mod paths) and not easy to change like that, its very complex. it will take time..
_________________ Domino. ______________
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Krapougnak
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Posted: 18 May, 2012
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Joined: 21 May, 2008 Posts: 706
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and not everyone is on faf, we still like to be able to play our mods old style...
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Domino
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Posted: 04 Jun, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Mod updated link in the first post.as usual report any bugs or balance change requests  ill also add that, we didnt have enough time to complete all the things we wanted in this version, time goes by so fast, so what were going to do is have 2 downloads, an official released version and the beta version, this way were all upto date and can see the progress of the mods, this includes DMS, Thank you to all whom have waited so long for this version! Domino.
_________________ Domino. ______________
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Krapougnak
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Posted: 04 Jun, 2012
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Joined: 21 May, 2008 Posts: 706
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COOL ! Thanks (bis repetita). 
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Domino
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Posted: 04 Jun, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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aye, 
_________________ Domino. ______________
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RxTEAM
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Posted: 04 Jun, 2012
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Joined: 02 Jun, 2010 Posts: 188
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Hi,
nice relase .... Will the WOF mod updated too or is this seperate mod dead now ?
Regards R-TEAM
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Domino
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Posted: 04 Jun, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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WOF will be re-released bigger better and uncut ;D were actually working on it as we speak..  it will be out when its complete and were happy and satisfied with the end result.  expect something specail!  Domino
_________________ Domino. ______________
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AIhelper
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Posted: 04 Jun, 2012
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Joined: 04 Aug, 2011 Posts: 83
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The right download is the 4DC_V0.82 in the first post, size 47 MB?
And for the DMS also in the first post of its thread and is it named Dominos_Mod_Support_V8, size 855 KB?
Last edited by AIhelper on 04 Jun, 2012, edited 1 time in total.
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Domino
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Posted: 04 Jun, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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AIhelper wrote: The right download is the 4DC_V0.82 in the first post?
And for the DMS also in the first post of its thread and is it named Dominos_Mod_Support_V8? Correct.
_________________ Domino. ______________
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AIhelper
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Posted: 04 Jun, 2012
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Joined: 04 Aug, 2011 Posts: 83
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Your really fast with your replies! I have a last question posted here: viewtopic.php?f=19&t=57818Perhaps you can help me with that? 
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Krapougnak
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Posted: 05 Jun, 2012
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Joined: 21 May, 2008 Posts: 706
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Hi Dom, you wanna look into this: effects/emiters/ UAL0216_Emit/w_i_pla05_p_02_trail_emit the DistortionMaptexture line says "4DC" instead of "4DC v.081" in its path. 
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Domino
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Posted: 06 Jun, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Will hopefully get to do some coding later I'll get all these little bugs fixed there is nothing major being reported thankfully  ill have them all fixed and some minor balance changes out by or at weekend  Thx pal Dave
_________________ Domino. ______________
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