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Xtri
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Posted: 11 Apr, 2012
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Joined: 09 Apr, 2012 Posts: 8
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Can't you just release a temporary beta? 
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Lt_hawkeye
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Posted: 11 Apr, 2012
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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OrangeKnight wrote: brandon007 wrote: luckdemon wrote: Whats the back of it look like? Just 4 big exhaust ports. They look more like Thrusters... Mike SEE! i told you they look like thrusters!! i win
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brandon007
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Posted: 11 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Xtri wrote: Can't you just release a temporary beta?  No? Lt_hawkeye wrote: SEE! i told you they look like thrusters!!
i win Hush you XD Its still a WIP. Trying to get it done before release.
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luckdemon
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Posted: 11 Apr, 2012
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Joined: 08 Mar, 2012 Posts: 114 Location: Lurking somewhere around GPG forums.
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Jump Jets? 
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Domino wrote: cool beans! Beans, Domino has them, why don't you?
Domino wrote: what a load of tosh!  Beans beans, they're good for your heart, the more you eat the more you fart.
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brandon007
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Posted: 11 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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luckdemon wrote: Jump Jets?  Nope. Thats a Cybran thing.
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luckdemon
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Posted: 11 Apr, 2012
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Joined: 08 Mar, 2012 Posts: 114 Location: Lurking somewhere around GPG forums.
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Ah well... The unit looks nice though. Great Job!
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Domino wrote: cool beans! Beans, Domino has them, why don't you?
Domino wrote: what a load of tosh!  Beans beans, they're good for your heart, the more you eat the more you fart.
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Thanos
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Posted: 12 Apr, 2012
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Joined: 12 Apr, 2012 Posts: 4
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brandon007 wrote: Heres a teaser. The Wyvern Fully Ugraded with 4DC and Total Mayhem Upgrades!  Guns Guns Guns! Peircing Gauss Cannons, Magma Cannons, Normal Guass Cannons, Energy Bolt Projectors, and Machine guns! As well as a AA Gun! Wicked? Id say so. Hi Brandon, i can see that you have used some weapon-parts from other existing units from diffrent mods for your mech. there is nothing really new. maybe you should try a little longer to develop your own creativity, and not copy the hard work from other mod-developer.
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Thanos wrote: brandon007 wrote: Heres a teaser. The Wyvern Fully Ugraded with 4DC and Total Mayhem Upgrades!  Guns Guns Guns! Peircing Gauss Cannons, Magma Cannons, Normal Guass Cannons, Energy Bolt Projectors, and Machine guns! As well as a AA Gun! Wicked? Id say so. Hi Brandon, i can see that you have used some weapon-parts from other existing units from diffrent mods for your mech. there is nothing really new. maybe you should try a little longer to develop your own creativity, and not copy the hard work from other mod-developer. If you dont know the purpose of this mech, dont say anything. Your the first person to actually notice some of those parts, THAT IF WHICH I DO HAVE PERMISSION TO USE. So I have to ask that if you cant say anything intelligent, Please dont post.
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Legion Darrath
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Posted: 12 Apr, 2012
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Joined: 23 Feb, 2007 Posts: 8744 Location: Belgium
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brandon007 wrote: So I have to ask that if you cant say anything intelligent, Please dont post. People keep asking you the same thing but you never listen either ;D Also, that's a joke before you get all butthurt.
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 Global Moderator and creator of LabWars
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Legion Darrath wrote: brandon007 wrote: So I have to ask that if you cant say anything intelligent, Please dont post. People keep asking you the same thing but you never listen either ;D Also, that's a joke before you get all butthurt. Yes, I know a joke when I hear it. But its usually good jokes I get 
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OrangeKnight
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Posted: 12 Apr, 2012
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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brandon007 wrote: Thanos wrote: Hi Brandon, i can see that you have used some weapon-parts from other existing units from diffrent mods for your mech.
there is nothing really new.
maybe you should try a little longer to develop your own creativity, and not copy the hard work from other mod-developer. If you dont know the purpose of this mech, dont say anything. Your the first person to actually notice some of those parts, THAT IF WHICH I DO HAVE PERMISSION TO USE. So I have to ask that if you cant say anything intelligent, Please dont post. Is that the same kind of "Permission" from when you used parts from my Basilisk and Goliath? What parts, from what mod, what unit and who was/were the original creator(s)? Also it should be noted that what Thanos said is pretty smart, better to stand on your own skills rather than limit yourself by using other's work. At least he was being constructive. Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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OrangeKnight wrote: brandon007 wrote: Thanos wrote: Hi Brandon, i can see that you have used some weapon-parts from other existing units from diffrent mods for your mech.
there is nothing really new.
maybe you should try a little longer to develop your own creativity, and not copy the hard work from other mod-developer. If you dont know the purpose of this mech, dont say anything. Your the first person to actually notice some of those parts, THAT IF WHICH I DO HAVE PERMISSION TO USE. So I have to ask that if you cant say anything intelligent, Please dont post. Is that the same kind of "Permission" from when you used parts from my Basilisk and Goliath? What parts, from what mod, what unit and who was/were the original creator(s)? Also it should be noted that what Thanos said is pretty smart, better to stand on your own skills rather than limit yourself by using other's work. At least he was being constructive. Mike Mike, Dont Talk. At all.
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liveordie
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Posted: 12 Apr, 2012
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Joined: 02 Jul, 2010 Posts: 1261
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Exavier Macbeth
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Posted: 12 Apr, 2012
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Joined: 16 Feb, 2007 Posts: 2838 Location: Phoenix, Arizona, USA
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Guys give him a break already lol. To be honest I think its getting a little hard to design something that fits into a specific factions theme properly without it sharing some similarities with other mods. I know he has done some copying in the past (heck even I have yelled at him a cpl of times in the past) but as long as he gets permissions to use the parts going forward I don't see a point in an argument that will run yet another modder out of this slowly dwindling community. That said brandon, the model looks neat though personally I am not sure about the pair of pulse cannon looking guns sticking out from the side of the shoulder. They seem out of place to me and look like they would fall off just from the thing jolting around as it walks 
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luckdemon
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Posted: 12 Apr, 2012
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Joined: 08 Mar, 2012 Posts: 114 Location: Lurking somewhere around GPG forums.
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I agree with Ex, they do look a bit fragile for a mech like that.
_________________
Domino wrote: cool beans! Beans, Domino has them, why don't you?
Domino wrote: what a load of tosh!  Beans beans, they're good for your heart, the more you eat the more you fart.
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Haha, Ill see if I can rig something nice up. 
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Lt_hawkeye
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Posted: 12 Apr, 2012
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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the problem with brandon is a lot of the time he has said he has permission to use stuff when in fact he doesn't, nor does he evern provide proof, sadly once you have done something like this once, any/all of your credibility is out the window and you are forever suspected when something like that is pointed out.
now i too find myself curious as to what parts are from what models.
edit: please note im not accusing anyone of anything, im just curious now is all.
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Lt_hawkeye wrote: the problem with brandon is a lot of the time he has said he has permission to use stuff when in fact he doesn't, nor does he evern provide proof, sadly once you have done something like this once, any/all of your credibility is out the window and you are forever suspected when something like that is pointed out.
now i too find myself curious as to what parts are from what models.
edit: please note im not accusing anyone of anything, im just curious now is all. Using the magma Cannon, and some parts of the Enforcer from 4DC. Ask Domino, he can tell ya I have permission to =p The Energy Cannons, and Missile Launchers are from Total Mayhem, Burnie said I can use them to. He made the 'engine' and head' for the unit to, so he knows what has been done to it. XD UVWing was all me though =p Textures to. Working on some Unleashed stuff to 
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OrangeKnight
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Posted: 12 Apr, 2012
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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brandon007 wrote: Working on some Unleashed stuff to :o Explain. Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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OrangeKnight wrote: brandon007 wrote: Working on some Unleashed stuff to  Explain. Mike I asked hawk to include a mod identifier in the mod_info.lua file in Unleashed. with DMS enabled, I can make a non-destructive hook in my mod, so I can tell the Wyvern to use files from Unleashed if the mod is loaded along side mine, as people seem to do frequently. And with the right coding, I can make the Wyvern have new weapons that use Unleashed Projectiles. But when Unleashed isnt active, but my mod is, there are no errors. Thanks to Domino for all that code =p
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Lt_hawkeye
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Posted: 12 Apr, 2012
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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In other words when people have this and Unleashed active his unit will be able to be upgraded or w/e to have some of the same effects as some Unleashed units do, but only when unleashed is active at the same time this mod is.
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Lt_hawkeye wrote: In other words when people have this and Unleashed active his unit will be able to be upgraded or w/e to have some of the same effects as some Unleashed units do, but only when unleashed is active at the same time this mod is. Tis what I said, only you made it easier to understand. XD Not meaning to be a suckup, but your one of the top 5 smartest people in this thread XD
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Exavier Macbeth
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Posted: 12 Apr, 2012
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Joined: 16 Feb, 2007 Posts: 2838 Location: Phoenix, Arizona, USA
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Um with most things shifting to FAF that might be a problem... FAF Featured mods don't have a mod_info.lua file  Granted in that case you can always do a file or BP check. Look to see if a specific file exists or if the game loaded a specific unitID into the game. If you detect the Bassy chances are Unleashed is running 
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Exavier Macbeth wrote: Um with most things shifting to FAF that might be a problem... FAF Featured mods don't have a mod_info.lua file  Granted in that case you can always do a file or BP check. Look to see if a specific file exists or if the game loaded a specific unitID into the game. If you detect the Bassy chances are Unleashed is running  Haha, I got some things figured out =p FAF is 2nd on my priority list once I get the main version out XD
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brandon007
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Posted: 12 Apr, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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New Update to the Wyvern. New AA Guns, and removed a Energy Cannon, and put it ontop the torso. Look Familiar? haha, Kinda reminds me of the old Bailisk. (If you remove the Missile pods, and the 4DC Gauss cannons)  What do you all think?
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