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 PostPosted: 30 Mar, 2012 
 
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Lt_hawkeye wrote:
im confused, why did you add another battleship for UEF? they already have one. Unless this is more than a battleship. Looks like its trying to be an Escort ship or something, in that case... isn't the Neptune an Escort Battlecruiser?

The other one I made was Experimental. All factions except UEF had a T3, so I filled in the gap.


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 PostPosted: 30 Mar, 2012 
 
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brandon007 wrote:
Lt_hawkeye wrote:
im confused, why did you add another battleship for UEF? they already have one. Unless this is more than a battleship. Looks like its trying to be an Escort ship or something, in that case... isn't the Neptune an Escort Battlecruiser?

The other one I made was Experimental. All factions except UEF had a T3, so I filled in the gap.

So now UEF has 3 battleships? Again, why? that have one to begin with, why 2 more?

Mike

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 PostPosted: 30 Mar, 2012 
 

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Looks like the same old battle ship to me plan and boring.

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 PostPosted: 30 Mar, 2012 
 
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OrangeKnight wrote:
brandon007 wrote:
Lt_hawkeye wrote:
im confused, why did you add another battleship for UEF? they already have one. Unless this is more than a battleship. Looks like its trying to be an Escort ship or something, in that case... isn't the Neptune an Escort Battlecruiser?

The other one I made was Experimental. All factions except UEF had a T3, so I filled in the gap.

So now UEF has 3 battleships? Again, why? that have one to begin with, why 2 more?

Mike

Cause I like to keep the factions even? :?


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 PostPosted: 30 Mar, 2012 
 
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That begs teh question, how many battleships did you give the other factions? Thought to be honest I'm still confused as to the need of adding any more Bships when each faction already has one....

Mike

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 PostPosted: 30 Mar, 2012 
 
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we are asking WHY you added another battleship.... all the factions already had 1 battleship, ok so you made an experimental on, that is fine. but then you go and add another battleship to the UEF? what about this new ship is going to make players build it over the original battleship.

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 PostPosted: 30 Mar, 2012 
 

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Hi,

Unless im completely missing the point, i dont really think it matters how many battle ships "a faction" has to be honest, a new unit is a new unit in the end,

to me being honest it doesnt matter what units brandon brings out or what role he says they will fill, as long as the units he is producing and releasing get progressively better in design and texturing from the last, which to me looking at his last few units is exactly the case.. to me it doesnt matter if it fills a gap or whatever, most times for me i build cool looking units over a more powerfull unit.. just because i can lol.. so yeah if a faction get a new battleship that looks different to the other and does the same job, "cool beans"

keep up the good work brandon, your units certainly are getting better in texture and design... you will hit upon that one unit sooner or later that will spawn a few more unit ideas in your head when this happens i have no doubt you will produce some unique cool looking units. :)

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 PostPosted: 30 Mar, 2012 
 
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Domino wrote:
Hi,

Unless im completely missing the point, i dont really think it matters how many battle ships "a faction" has to be honest, a new unit is a new unit in the end,

to me being honest it doesnt matter what units brandon brings out or what role he says they will fill, as long as the units he is producing and releasing get progressively better in design and texturing from the last, which to me looking at his last few units is exactly the case.. to me it doesnt matter if it fills a gap or whatever, most times for me i build cool looking units over a more powerfull unit.. just because i can lol.. so yeah if a faction get a new battleship that looks different to the other and does the same job, "cool beans"

keep up the good work brandon, your units certainly are getting better in texture and design... you will hit upon that one unit sooner or later that will spawn a few more unit ideas in your head when this happens i have no doubt you will produce some unique cool looking units. :)

Thanks Dave ^_^ Really needed that speech, Makes me feel better.

And as for that one Epic, and perfect unit, Its already in the works ^_~


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 PostPosted: 30 Mar, 2012 
 

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Cool Beans!

Although they all cant be epic :P

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 PostPosted: 30 Mar, 2012 
 

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Domino wrote:
Hi,

Unless im completely missing the point, i dont really think it matters how many battle ships "a faction" has to be honest, a new unit is a new unit in the end,

to me being honest it doesnt matter what units brandon brings out or what role he says they will fill, as long as the units he is producing and releasing get progressively better in design and texturing from the last, which to me looking at his last few units is exactly the case.. to me it doesnt matter if it fills a gap or whatever, most times for me i build cool looking units over a more powerfull unit.. just because i can lol.. so yeah if a faction get a new battleship that looks different to the other and does the same job, "cool beans"

keep up the good work brandon, your units certainly are getting better in texture and design... you will hit upon that one unit sooner or later that will spawn a few more unit ideas in your head when this happens i have no doubt you will produce some unique cool looking units. :)



Looks the same to me hows it new hes removed and add bit here and there that doesn't = a new unit.
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 PostPosted: 31 Mar, 2012 
 
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liveordie, Every FA Model looks like crap to ya >.>

Anyways, Thought I would post up a Picture of the Wyvern! The Mods Signature Unit!

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This is the most advanced unit I have ever made to date. Its weapons can be changed depending on what other mods are active. The Pic shows the Default Configuration.

The Unit isnt 100% Finished yet, Burnie will be making new additions to the legs...One day XD

And when that day comes, the Basilisk will finally have a equally powerful Rival on the field =p


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 PostPosted: 31 Mar, 2012 
 

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Very cool! I haven't tried the Wyvern Battle Pack yet, but I look forward to seeing 2.0.

Stuart


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 PostPosted: 31 Mar, 2012 
 

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Hello brandon007,

is this mod compatible to 4th-D Compatibility and BlackOps:Unleashed?

Do you know whether 4th-D Compatibility and BlackOps:Unleashed are compatible to each other?

:)


Last edited by AIhelper on 01 Apr, 2012, edited 1 time in total.

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 PostPosted: 31 Mar, 2012 
 

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brandon007 that mech looks cool and nice work on it, But i cant change my mind about the battleship it looks to much the same.

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 PostPosted: 31 Mar, 2012 
 
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AIhelper wrote:
Hello brandon007,

is this mod compatible to 4th-D Compatibility and BlackOps:Unleashed?

Did you know whether 4th-D Compatibility and BlackOps:Unleashed are compatible to each other?

:)

Oh its very Compatible with 4DC And BlackOps ^_~

Infact, When 4DC or BlackOps are loaded along with this mod, The Wyvern Gets additional Weapon options.

For Instance, If 4DC Is loaded, the Wyvern can get Target Piercing Gauss Cannons and a Magma Cannon.

If BlackOps Unleashed is loaded, The Wyvern can get Flamethrowers.

If TotalMayhem is loaded, The Wyvern can get High Powered Cannons, Energy accelerators, and/or Enhanced Missiles.


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 PostPosted: 01 Apr, 2012 
 

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And I can use all four mods at the same time?

Can I use Blackops: Advanced Command Units v3.2 also with your mod?

:)


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 PostPosted: 01 Apr, 2012 
 
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AIhelper wrote:
And I can use all four mods at the same time?
:)
Yes, you should be able to. Not 100% Sure.

AIhelper wrote:
Can I use Blackops: Advanced Command Units v3.2 also with your mod?

Not Directly. My Mod has its own ACUs, Which will be put into a seperate Mini Mod.


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 PostPosted: 01 Apr, 2012 
 

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Aha, good! :D


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 PostPosted: 05 Apr, 2012 
 

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hey just noticed that the "commander is under attack" notification doesn't work for me.. :?: :|


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 PostPosted: 05 Apr, 2012 
 
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twigface wrote:
hey just noticed that the "commander is under attack" notification doesn't work for me.. :?: :|

Does anything show up in the Error log?


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 PostPosted: 05 Apr, 2012 
 

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like an error message? no..nothing out of the ordinary..i was in the middle of a game and my commander wondered off and died with out notice


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 PostPosted: 05 Apr, 2012 
 
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twigface wrote:
like an error message? no..nothing out of the ordinary..i was in the middle of a game and my commander wondered off and died with out notice

Hmmm... works fine for me. Do you have the sound files properly installed?


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 PostPosted: 05 Apr, 2012 
 

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all the other tanks have sound i thought i installed it correctly..are they in any other sound file besides the one?


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 PostPosted: 05 Apr, 2012 
 
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twigface wrote:
all the other tanks have sound i thought i installed it correctly..are they in any other sound file besides the one?

One? there should be four... 2 go into the sound file, and 2 go into the voice folder...


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 PostPosted: 07 Apr, 2012 
 
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Hi, the download link for the Wyvern Battle Pack is broken :shock:

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