Hi,
The proper way to remove a units weapon is to use the modblueprints function in blueprints.lua.
you will need to check the bp.BlueprintId matching the rhino's BlueprintId then loop its weapons searching for the Label of the laser and table.remove it.
then hook OnPreCreate in the units script and remove the weapon class entry for the laser
OR
you could try hooking OnPreCreate in the units script and just remove the weapon class entry for the laser, which is ofcourse easier but i dont know if that works as ive never tried it.
