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 PostPosted: 13 Mar, 2012 
 
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"Thank you Mazrix for the heal. This day seems to have it out for me."

Standing up, I carefully walk into the Tavern. Once inside, I order up whatever 1 gold can get me and rest.


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 PostPosted: 13 Mar, 2012 
 
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Lt_hawkeye wrote:
BAH

question: if i want to loot the thief for stuff+ my matches will that count as my action? i mean it isn't like he can run away anymore >.>

anyway.

After successfully sniping the thief i punch the air in celebration! i then move back towards the dead bastard and search him for my matches and any other goodies he may have.

Of course it will count as an action. If you're just successful you get your matches back. If you roll a 6, you could get, say, a scroll for a giant cupcakesstorm of doom.

Cupcakes.

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 PostPosted: 13 Mar, 2012 
 
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Darn I thought Maz was making his way into the tavern too, or well, while we wait I talk up some of the Tavern patrons regarding Potential Evils that need vanquishing.

Also, I don't particularly like that even just generic movements require a roll, obviously something like jumping across a pit or something needs one, but walking up to a corpse shouldn't need a roll, its not going anywhere.....

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 PostPosted: 13 Mar, 2012 
 
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"Damn you reality and your utter lack of respect for dramatic entrances. I believe I have found my first target already."

Action: I cast a healing spell on my leg
Move: I carefully join the merry band of adventurers in the tavern


And yeah, I believe we can cut basic movement rolls out completely. You can't really fail at walking. But in case of doing something acrobatic *cough* or otherwise athletic, we should roll for that.

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 PostPosted: 13 Mar, 2012 
 
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OrangeKnight wrote:
Darn I thought Maz was making his way into the tavern too, or well, while we wait I talk up some of the Tavern patrons regarding Potential Evils that need vanquishing.

Also, I don't particularly like that even just generic movements require a roll, obviously something like jumping across a pit or something needs one, but walking up to a corpse shouldn't need a roll, its not going anywhere.....

Mike


I'll remove that. If you know where something or someone is, it'll require no roll. Moving into a known area on the map won't require a roll anymore. Just scouting into the unknown or something like that will continue to require a roll.

Oh and running the hell away from a horde of barbarian-assassins will also require a roll.

All of you wrote:
Will there be a horde of barbarian-assassins?!?!?!

No, you'll be fine :oops:

Also: Where's TôôT? I need him to read his part and laugh his rather painful genitals off.

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 PostPosted: 13 Mar, 2012 
 
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we'll need a hoarde of barbarian assasins at some point, also ammended my post slightly to reflect the new move changes.

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 PostPosted: 13 Mar, 2012 
 
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Well, I thought you guys would get started on murdering village people instead of asking them if you can help them. It'll put a damper on the fighting and gaining experience from that. Don't worry. It'll get darker from chapter 5 and you'll get plenty of fighting done in the next chapters. That ought to speed things up.

Also Wolfinator (though you didn't post yet): you still have to roll for moves (though from now on they will get you experience because you're doing an action that involves dark magic).

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 PostPosted: 13 Mar, 2012 
 
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Plasma_Wolf wrote:
Well, I thought you guys would get started on murdering village people instead of asking them if you can help them.

That doesn't seem any kind of logical to me. I mean, consider we could at BEST, each only kill 1 villager a chapter, and most of us didn't even start in the village.....

Also, when the only intro we get is "The setting will be some bogus medieval magic world" we don't exactly have anything to go on, so we I strive for information ;p

But at this rate looks like Wolfy will be the big-bad himself pretty soon xD

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 PostPosted: 13 Mar, 2012 
 
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i don't kill random NPCs for no good reason, i WILL however, set random things on fire given the chance.

edit: i also have decided that this adventure requires zelda musix!

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Last edited by Lt_hawkeye on 13 Mar, 2012, edited 1 time in total.

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 PostPosted: 13 Mar, 2012 
 
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Lt_hawkeye wrote:
i don't kill random NPCs for no good reason, i WILL however, set random things on fire given the chance.

So.....basically yes you will kill NPCs, but not "directly"? ;p

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 PostPosted: 13 Mar, 2012 
 
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I throw the corpse with a superhuman burst of strength NE,then jump even faster, bouncing off the corpse to go even higher and further in that direction.

Then I land.


Basically, think prototype corpse surfing. Only using it is a platform instead of riding it down.


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 PostPosted: 13 Mar, 2012 
 
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I attempt to learn more about my surroundings and move to something of interest if such a thing is revealed.

Edit: also, I'm gonna be a badass antagonist. Come at me, bros

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 PostPosted: 13 Mar, 2012 
 
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Also not to be a tard, but how did I only get 22.5ft of rope after rolling a 5? (5: A big success – you’ll pretty much get what you want)

I can understand if maybe I didn't have enough gold, but you didn't say that ;p

spuddyt wrote:
Basically, think prototype corpse surfing. Only using it is a platform instead of riding it down.

That's not how physics works! xD

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 PostPosted: 13 Mar, 2012 
 

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no move obviously.
no action not much point since i'm clearly being gm'd out of the game.

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 PostPosted: 13 Mar, 2012 
 
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Toot wrote:
no move obviously.
no action not much point since i'm clearly being gm'd out of the game.

Stop being such a whiny bitch

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 PostPosted: 13 Mar, 2012 
 
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Toot wrote:
no move obviously.
no action not much point since i'm clearly being gm'd out of the game.

You must have offended the dice gods, I mean, look at some of the **** that went down in the original RTD, compared to that, what happened you is like stubbing your toe ;p

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 PostPosted: 13 Mar, 2012 
 
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OrangeKnight wrote:
spuddyt wrote:
Basically, think prototype corpse surfing. Only using it is a platform instead of riding it down.

That's not how physics works! xD

Mike

Neither is magic! If things go wrong, that's fine too.


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 PostPosted: 13 Mar, 2012 
 
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OrangeKnight wrote:
Toot wrote:
no move obviously.
no action not much point since i'm clearly being gm'd out of the game.

You must have offended the dice gods, I mean, look at some of the **** that went down in the original RTD, compared to that, what happened you is like stubbing your toe ;p

Mike

you mean like poor TPS getting his soul sucked out, mauled by automations and then blasted by the BFG? f u c king hilarious

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 PostPosted: 13 Mar, 2012 
 
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Lt_hawkeye wrote:
OrangeKnight wrote:
Toot wrote:
no move obviously.
no action not much point since i'm clearly being gm'd out of the game.

You must have offended the dice gods, I mean, look at some of the **** that went down in the original RTD, compared to that, what happened you is like stubbing your toe ;p

Mike

you mean like poor TPS getting his soul sucked out, mauled by automations and then blasted by the BFG? f u c king hilarious

Or like poor Lewa who was on fire for like 4 rounds then got crushed by rubble or something.

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 PostPosted: 13 Mar, 2012 
 
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OrangeKnight wrote:
Lt_hawkeye wrote:
OrangeKnight wrote:
Toot wrote:
no move obviously.
no action not much point since i'm clearly being gm'd out of the game.

You must have offended the dice gods, I mean, look at some of the **** that went down in the original RTD, compared to that, what happened you is like stubbing your toe ;p

Mike

you mean like poor TPS getting his soul sucked out, mauled by automations and then blasted by the BFG? f u c king hilarious

Or like poor Lewa who was on fire for like 4 rounds then got crushed by rubble or something.

Mike


Teleported into a wall? Oh wait, that was my own dumb fault :P

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 PostPosted: 13 Mar, 2012 
 

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Move: none
Action: dive headfirst at woman, E-Honda style

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 PostPosted: 13 Mar, 2012 
 
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I immediately decide to join the Templars in hopes of mastering the arts of light magic.

Action: Begin induction into the Aeon Templars.
Move: None.

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 PostPosted: 14 Mar, 2012 
 
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"Maybe I forgot I forgot for a reason. Perhaps I don't know any Ice Magic in the first place, that would mean that I neither forgot nor that I forgot that I forgot having nothing to forget, nor forget that I forget. But I have forgotten something so maybe I did but I forgot, I think that the key point here is not the forget that I may have forgotten that I forgot, because forgettting that I forgot doesn't seem like something I remember doing that frequently, which means that unless I have forgotten, then forgetting that I forgot is a more unusuall occurance than forgetting or never have know, and thus being able to forget, whatever I is that I may have forgotten I forget. OW ?/*@ MY HEAD HURTS, ....ooh sweet I'm at the docks, wait I forgot why I came here, perhaps... OW ~]*?"#... oh, yeah, "Guard the Boat"...."

Nursing my still aching head I decide to forget temporariliy that there may or may not have been something to forget that I .... never mind. I just go and get that "Guard a Boat" job that the tavern folk told me of. The sea air will do my poor head good. (Move: None(I'm staying in the docks unless otherwise necessary))

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 PostPosted: 14 Mar, 2012 
 
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Fantastic! A labradoodle companion, just what Hazza had always wanted!

"I'll call you Toby" Said Hazza to the newly named Lab.

Realising what an asset Toby could be in this harsh world, full of evils that desperately needed vanquishing, Hazza decides to teach Toby how to attack, in the hope of some kind of bonus when Hazza came to blowing everyone up.

After this Hazza heads East, in the direction of the town he saw in the distance, looking for the local watering hole.

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 PostPosted: 14 Mar, 2012 
 

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Falcrack, flush with gold from his recent sale of shoes, decides to celebrate by going fishing. Maybe today would be his lucky day, and he would catch that magic wish fish! Or at least a nice fish he could sell at market.

He decides to stay put instead of going out in the boat, and go fishing on the docks. He puts bait on both fishing lines and casts them into them lake (he does have two rods after all, so why not use them both at once).

Oh, by the way, I found a picture of Hazza's vicious new "attack labradoodle"

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Last edited by Falcrack on 14 Mar, 2012, edited 4 times in total.

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