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 PostPosted: 11 Mar, 2012 
 
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It's such a pity that game ended just as I made that hole to outer space. **** was gettin' real. But I fully intend on doing ye olde reality-rip in this game.

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 PostPosted: 11 Mar, 2012 
 
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ah in that case i have amended my 2nd turn post

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 PostPosted: 11 Mar, 2012 
 

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Having fouled up his chances to fish because of tangled lines and a conspicuous lack of bait, and not seeing a single solitary cloud, Falcrack is in a foul mood. He decides to head west back towards town to his cobbler shop, where he hopes to sell some or all of his pairs of shoes.


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 PostPosted: 12 Mar, 2012 
 
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As for the next week, I'll be unable to update it many times (I hope to get one update through). I'll try to get more updates during the weekend.

Chapter 3 – THE DARK VAULT - Midnight
DeadMG gets into the building (4) and finds a gold piece on the floor (he picks it up). He then starts to search (2). He does it again (timesand -1) (6). He finds a book on basic space manipulation, a book on basic time manipulation and puts his hand in the vault Wolfinator had opened before. It’s too much! The dark magic in the vault distorts his hand (-1 on two handed)! But DeadMG did get a secret message! He also says hi to Wolfinator. They are acquaintances.

Dark magic afflictions can be healed by healers, undone by dark mages or restored by light mages. You could also buy medicine

Falcrack moves to the docks (5). He gets there but is unable to sell anything (1 -> 2). I’m sorry but the dice is final. You do have one good looking shop at the docks though.

Hawkeye searches the dead bison (5). He gets a nice hide that can be turned into leather shirt and leather pants. He then moves north, in an effort to find the thief (6). A great success. He moves so far north he actually went past the thief.

Hazza searches for a bow and arrows (5). He finds Hawkeye’s second (rusty) bow and a bunch of arrows (10). He meets Spuddyt (Acquaintances)

Isik finds a piece of wood, metal and a strand of leather (4). He can make a knife (doesn’t make it yet though). +2 on the thief skill for finding stuff.

K-lord tries to move out of the tavern (2). He fails so he asks other people inside the tavern about work instead of people outside (5). There are two jobs available.
-) Guard on a ship.
-) Guard at the bank.

Mazrix attempts a memory recovery spell (2). His memory doesn’t recover but he’s gained 1 exp for the effort. The ship arrives at the docks.

Moose attempts to test the book of light (2). A small bit of lightness seems to emit from his hands, but nothing more. 1 exp for the effort. He then enters the Aeon Templar building (4). He is greeted by a light templar.

OrangeKnight attempts to ask what evil lurks in this world, but he too swallows a fly (2).
The waiting is always the worst, but he thinks he can handle waiting for mister Mazr.

Regabond checks for his knife (6). He finds it but he hurts his hand when he grabs his knife. Regabond really ought to have something to put the knife in! (-1 for picking locks or pickpocketing other people).
He moves into the tavern but has no idea where it is (6). By sheer luck he walks towards it but he walks too fast so he walked right past it.

Spuddyt wants to move into the town but he doesn’t know where the town is (5)! By Sheer luck he moves in the right direction (for now). He meets Hazza (Acquaintances)! He left the forest while yelling he wanted an axe (4). Another woodcutter throws a rusty hatchet towards him! Roll to dodge (2)! You fail but luckily the axe is rusty. You do have a wounded arm though (-1 on things that require two hands or arms). Can be healed by healers (or you could buy medicine).

Toot attempts to move to the building he sees in front of him (6), he walks straight up the wall and hurt his face (-1 for thinking next turn). He also attempts to get into the open window there (5). He ends up in a lady’s bedroom, on a perfect soft floor. The girl screams at the sight of Toot naked and throws a dress at him. Normal people would automatically put it on to safe some dignity but we’re in an RTD (it doesn’t require a dice roll action though. Putting on clothes is always a successful action).

Wolfinator searches the bookshelf again (3+3), this time for offensive spells. He finds a book far better for dark magic than he already has but it’s a bit out of his league (lv 7). Additionally, he knocks over the bookshelf (losing the +3 on searching it).
He then dives into the vault just before DeadMG can put his hand in it (6). He finds a summoning book (but that’s out of his league too – lv 4) and a scroll (undo any dark affliction, backfired or not). He dives too deep though and is darkened. -2 for anything social and -1 for moving in the light.
The vault doesn’t seem to have an end. Where would you end up if you continue. Be careful, it’s full of dark magic.
The effects of the dark magic will teach you more about them though. +2 exp for every turn you spend in it, starting from the next turn.

Additional: Regabond, OrangeKnight, Mazrix and Falckrack meet up! They are acquaintances!

Statistics @location, *inventory, +bonus, - affliction, A) acquaintance, F) friend

DeadMG: SpaceTimeMage/swordsman (1.0/1.0).
@ Magical lab
*Ordinary hourglass with Brown Timesand (2).
*Iron sword
*Secret message!!!
*Book on basic space manipulation
*Book on basic time manipulation
-1 on two handed (distorted hand)
A) Wolfinator

Falcrack: ShoeCobbler/Fisherman (1.0/1.0).
@ shop, docks
*2 rods
*3 pair of shoes
+ No roll less than “2” when doing a move action.
A) Regabond, OrangeKnight, Mazrix

Hawkeye: Archer/Thief (1.0/1.0).
@North of Thief
*Bow with arrows (6)
*Bison Hide
A) Hazza.

Hazza: AnimaMage/Archer (1.0/1.0).
@ Plain
*Basic fire book
*Rusty bow and arrows (10)
- 1 on the moves for the next 18 hours (3 turns).
A) Hawkeye

Isik: Thief/Inventor (1.2/1.0)
@bank
*Lockpicks (3)
*wood, metal, leather

K-lord: Shieldsman/AnimaMage (1.0/1.0)
@tavern.
*Big wooden shield

Mazrix: Archer/Healer (1.0/1.1).
@ship, docks
*Bow with arrows (13)
*Coffee beans
*Fly in stomach.
A) Falckrack ,Regabond, OrangeKnight,

Moose: LightMage/Swordsman? (1.1/1.0)
@Aeon Templars
*Book of light
*10 gold

OrangeKnight: spearman/LM (1.0/1.0).
@Docks
*Beer
*Gold (5)
A) Falcrack, Mazrix, Regabond

Regabond: Thief/DarkMage (1.0/1.0).
@Docks
*Lockpicks (5)
*Beef (with bones in it)
*Gold (3)
-1 one handed (hurt his and with his knife)
A) OrangeKnight, Mazrix and Falckrack

Spuddyt: Axeman/??? (1.0/1.0).
@ North of forest
*Broken Axe
*Rusty hatchet
-1 on two-handed (wounded arm)

Toot: Axeman/pimp (1.0/1.0)
@House
*lack of clothes (-2 on anything social)
*Dress
*rogue hat (+1 on bargains)
-2 on anything social
+1 on bargains

Wolfinator: DarkM/??? (1.5/1.0).
@ Vault (Magical Lab)
*Book: Flux
*Book: Drain (lv 7)
*Book: Summon rats (lv 4)
*Scroll: Undo dark backfire (on yourself)
*Scroll: Undoe dark affliction.
+ 2 exp/Dark Mage Action (Dark Magic surroundings)
- 2 social (Darkened). -1 In light (darkened).
A) DeadMG

Factions
Aeon Templars (LightMages)

Map
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Last edited by Plasma_Wolf on 13 Mar, 2012, edited 5 times in total.

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 PostPosted: 12 Mar, 2012 
 
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Move: I dramatically hop off the ship with a somersault
Action: I quickly say hi to the folks who for some reason seem to have organized a welcoming party and cast a healing spell on Rega's hand.

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 PostPosted: 12 Mar, 2012 
 

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Move: none
Say to woman, "lets not turn this robbery into a rape - stay quiet" if she stays quiet then steal everything of worth if she doesnt then i'll attack.

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Toot is lv2 in pimpness and all pimp actions get a +1.
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 PostPosted: 12 Mar, 2012 
 
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I'm reading the old RTD. I can only hope to make it to that level of funny and awesome!

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 PostPosted: 12 Mar, 2012 
 
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Aaah, Toot. Everyone else is having fun ripping holes in the fabric of reality, and he's trying to rape someone.

Also, that secret message was a huge pile of hilarities. Specifically, it concerned the details of the imminent doom of many of the players and NPCs, so I personally will be managing to avoid your horrific fate. I just can't wait to get the party started so I can practice my SpaceTimeyness.

I wish to read the books I nicked from the labs and determine their awesome knowledge. Also, timesand.

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 PostPosted: 12 Mar, 2012 
 

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I'm giving her the choice.

It doesnt have to end in a rape.

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Toot is lv2 in pimpness and all pimp actions get a +1.
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 PostPosted: 12 Mar, 2012 
 
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After very little careful consideration I decide that the guarding of a boat is vastly more intersting than the guarding of a bank, what with waves, pirates, sirens and gold against paperwork, bankers, paperwork and gold. I thank the kind patrons for their help and set of towards the docks to find gainful employment.

MOVE: East, towards the docks.
ACTION: Try to remember Ice Magic spells that I used to know, or maybe I didn't, I forget.
(Ice magic is a subset or air, right?)


How important is Eating/Drinking/Sleeping in this RTD? We seem to be going in six hour stretches, but it seems unreasonable to have to take up half the turns eating/sleeping. S

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 PostPosted: 12 Mar, 2012 
 
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Would taking a turn eating be fun? No? Then you don't have to do it.

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 PostPosted: 12 Mar, 2012 
 
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I examine the darkness with a curious look on my face and head deeper into the vault, looking to explore the origins of these dark magics.

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 PostPosted: 12 Mar, 2012 
 
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"YOU THREW AN AXE AT MY HEAD"
"But you"
"YOU THREW AN AXE. AT. MY. HEAD"

I kill the ****** who threw an axe at my head
I drag the corpse back with me into the woods for looting.


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 PostPosted: 12 Mar, 2012 
 

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Falcrack continues to attempt to sell his extra pairs of shoes, with the explanation that his shoes are actually Seven League Boots, which have the ability to allow the wearer to travel 7 leagues (21 miles) in a single step. He hopes they'll fetch a good price.

While waiting for a sale, he casts his fishing line (with bait this time) from the edge of the dock into the lake, hoping to catch a magic wish fish. A magic wish fish, which grants the person who catches and releases it a single wish, has been known to be swimming in the lake...


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 PostPosted: 12 Mar, 2012 
 
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So Regabond, Mazrix and Falckrack, up for forming an Epic group?

Mike

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 PostPosted: 12 Mar, 2012 
 
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I want to form a gang but it looks like I'll be heading to the dark side.

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 PostPosted: 12 Mar, 2012 
 
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WNxWolfinator wrote:
I want to form a gang but it looks like I'll be heading to the dark side.

So....the Anti-Gang? xD

Mike

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 PostPosted: 12 Mar, 2012 
 
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K-lord wrote:
How important is Eating/Drinking/Sleeping in this RTD?


Not important at all. I'm putting the times to get some sence of time, for some events perhaps.

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 PostPosted: 12 Mar, 2012 
 
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OrangeKnight wrote:
So Regabond, Mazrix and Falckrack, up for forming an Epic group?

Mike

"Umm... Sure, whatever. I have no idea where I am or how I got here, but let's do it."

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 PostPosted: 12 Mar, 2012 
 
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I assume i have the Bison hide(not updated on my inventory)

After realizing i went past the thief i head back down south, once i spot the thief i ready my bow and shoot an arrow at the bastard who stole my matches!


Mazrix wrote:
OrangeKnight wrote:
So Regabond, Mazrix and Falckrack, up for forming an Epic group?

Mike

"Umm... Sure, whatever. I have no idea where I am or how I got here, but let's do it."

you've successfully completed the requirements for every JRPG setting!

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Last edited by Lt_hawkeye on 12 Mar, 2012, edited 1 time in total.

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 PostPosted: 12 Mar, 2012 
 

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Falcrack hopes Regabond or Mazrix buys one of his pairs of shoes... Falcrack is really hard up for cash these days!


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 PostPosted: 12 Mar, 2012 
 
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I updated for Hawkeye.

Falcrack. You can just put shoes for sale, then NPCs might buy them. You don't have to hope for the others to help you out. Just give the word.

Also: if the others don't get it, they won't get the bonus, which you may like if you actually don't want to help them.

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 PostPosted: 12 Mar, 2012 
 
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I just thought of something, can i change the name of my main class to be like a hunter type thing? IE if i encounter a wolf in the wild i want to be able to tame it with a bone and have it attack stuff and follow me like my minecraft puppies!(maybe at a higher level and my inventory wont change since bows will still be my primary wep)

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 PostPosted: 12 Mar, 2012 
 
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Being able to train a wild animal seems logic for archers and hunters. I'll keep your class as that of an archer, but you'll be able to tame animals at some level. Just like Wolfinator can summon rats at lv4, you should be able to tame a cat at that level, tame a dog at a higher level and eventually get to the wolf bit.

I'M GOING TO GO FOR BEARS!

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 PostPosted: 12 Mar, 2012 
 
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Amended my action slightly*


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