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 PostPosted: 11 Mar, 2012 
 
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Plasma_Wolf wrote:
Ahh, sir wants to be a pimped Robin Hood ;) I guess we can arrange that :P

Or a Red Mage! xD

Also to link to a certain post click on the little white page beside "Posted by" at the top of a post, that will change the address in the address bar to link to that specific post.

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 PostPosted: 11 Mar, 2012 
 
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I suppose since I was after toot I'm waitlisted then.
Also, since I forgot to mention what kind of weapon I wanted

Primary: Thief
Secondary: I'd like to propose a tinkerer style inventor. I take things that I have and make new things with them.
If not that, then I'll just go with sec: healer.
Weapon: Dual knives.

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 PostPosted: 11 Mar, 2012 
 
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"Trees? I'm surrounded by TREES? I HATE TREES, THAT'S WHY I CARRY AN AXE."
I attempt to use irony dry twigs rubbing in my hands to burn the forest down
Oh, and I guess I move to the NE edge, completely ignoring the cabin.


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 PostPosted: 11 Mar, 2012 
 
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Toot seems to like blunt weapons it seems (as I predicted), so his warrior subclass is going to be an axeman. Pimpcanes will of course be available to find :P

Also: I think everyone will have enough of a startup after chapter 3 so rolling a 1 is going to happen when we start ch4.

Chapter 2 – “WHO STOLE MY MATCHES?”, “THERE’S A BISON ON FIRE!” - 6 pm
Wolfinator searches the bookshelf voor dark magic books (2+3). He finds a book and two scrolls. One standard black spells book, used to hurt or maim other people in a moderately painful way and one scroll that will give him instant experience (5) and a scroll that will instantly undo one backfired dark spell. He will be able to continue his search since the bookshelf is not empty yet. He also finds a lever and pulls it. A vault opens but the dark magic doesn’t show what’s in it. Search the vault at your own peril. :twisted:

Hazza tests his fire spell on a bison (4). Success! It’s on fire and will die within the hour (though you’ll have to wait for chapter 3 before you can do anything with the dead bison). The other bisons are alerted though and have noticed you. They don’t know whether to ignore you and the bison on fire, to attack you in fury or to cause a stampede towards the village in fear.

Hazza heads south (6). Success, not only you walk south, you also meet Hawkeye, say hello and give your name. However, you walk too far south and step on the smouldering remains of Hawkeye’s campfire. In a reflex you step from the fire but you have burnt your feet. You will have a -1 on moves for the next 24 hours.

DeadMG examines the hourglass (3). He finds out the hourglass is actually very ordinary but the brown sand in it is Brown Timesand. Brown Timesand is used for doing an action again, but this time better (NOTE: I’ll roll twice for you if the first roll is a fail. The Hourglass can be used two times before it breaks. If you fail again on the second roll, you will still have used the hourglass).
He attempts to move east (5). He carefully moves around the first building and then makes his way east to a building with one window and someone in dark clothes searching a bookshelf.

Spuddyt attempts to set the forest on fire (3). He starts a small fire in some dried bush but there is no guarantee whatsoever that the whole forest will burn down. He then moves towards the NE side of the forest (1 ->2), he falls and fails but he’s got a nice small fire to keep him warm.

Mazrix asks questions (4). He’ll be able to ask 2 questions and he’ll thank the merchant along with an introduction:
- (5) “You’re at my ship”. The merchant continues though: “We’re heading for that village over there” and he points to the west)
- (3) “I pulled you from your raft. You were unconscious.”
- (2) “Hi I’m Mazr -- -- -- ” *Cough**Cough*. “Than -- -- --” *Cough**Chough**Chough**.
- “Sounds like you have a cold, mister Mazr.
-“No, swallowed a fly.”

OrangeKnight apologizes, helps cleaning and takes the gold on the ground while everyone’s licking the beer (5). The others lick so good, that OK doesn’t have to clean anymore. The barmaid thanks for the “sorry” and said it’s actually a good idea to do that sometimes, it helps with publicity! OrangeKnight gets a free beer. OrangeKnight is so busy with the first two that he manages to get only 5 gold coins before the others realize they dropped their money.
He then moves outside (3) and gets to the docks.

Regabond wants to grab whatever is around at the town square (3). He grabs some beef (It’s still got bones in it), and 3 gold.
He moves towards the town square (6). You’re already there!

Hawkeye searches for clues as to find out who stole his matches (5). A great success! The thief went north! He wasn’t sure where to move but (4) he is sure now. Hawkeye goes north.

Falcrack attempts to cast his line into the water and then gaze at the clouds (2). Not only you fail to cast the line, you also find out that there are no clouds!

Tôôt leaves his cave (that’s where trolls live) and immediately transforms into a warrior-rogue (2). Unfortunately, trolls don’t have clothes so Tôôt is naked. Be careful the villagers don’t see you! You do have a hat though. It’s lacking a feather :(

Isik launches himself from his latest invention (3) and arrives near the town’s bank without any problem. The villagers run away in fear for people who come flying over houses. Isik has 3 lockpicks.

Moose arrives in town. On a moose (5). He jumps of and shows everyone the book of light he’s got. The book emits pure brightness. The villagers run away in fear and leave 10 gold pieces for Moose to pick up. Moose stands near a building which says “Aeon”.

K-lord enters the tavern OrangeKnight just left (2). He slips over the neatly licked floor that’s now free of beer. K-lord has a big wooden shield.

EXTRA: Hazza and Hawkeye walk straight past one another. They say “hello” exchange names, but nothing else. They can now give each other’s name in order for a direction. Hazza and Hawkeye are acquaintances.


Statistics
@location, *inventory, +bonus, - affliction, A) acquaintance, F) friend

DeadMG: SpaceTimeMage/swordsman (1.0/1.0).
@ Town
*Ordinary hourglass with Brown Timesand (2).
*Iron sword

Falcrack: ShoeCobbler/Fisherman (1.0/1.0).
@ Fishing boat
*2 rods
*3 pair of shoes
+ No roll less than “2” when doing a move action.

Hawkeye: Archer/Thief (1.0/1.0).
@campfire
*Bow with arrows (6)
A) Hazza.

Hazza: AnimaMage/Archer (1.0/1.0).
@ Plain
*Basic fire book
- 1 on the moves for the next 24 hours (4 turns).
A) Hawkeye

Isik: Thief/Inventor (1.0/1.0)
@bank
*Lockpicks (3)

K-lord: Shieldsman/AnimaMage (1.0/1.0)
@tavern.
*Big wooden shield

Mazrix: Archer/Healer (1.0/1.0).
@ship
*Bow with arrows (13)
*Coffee beans
*Fly in stomach.

Moose: LightMage/Warrior – weapon? (1.0/1.0)
*Book of light
*10 gold

OrangeKnight: spearman/LM (1.0/1.0).
@tavern
*Beer
*Gold (5)

Regabond: Thief/DarkMage (1.0/1.0).
@town square
*Lockpicks (5)
*Beef (with bones in it)
*Gold (3)

Spuddyt: Axeman/??? (1.0/1.0).
@ Forest
*Broken Axe

Toot: Axeman/pimp (1.0/1.0)
@cave
*lack of clothes (-2 on anything social)
*rogue hat (+1 on bargains)
-2 on anything social
+1 on bargains

Wolfinator: DarkM/??? (1.5/1.0).
@ Magical lab
*Book: Flux
*Scroll: undo dark backfire
++ bookshelf search at current location (3)

Factions
Aeon Templars

Map
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Last edited by Plasma_Wolf on 11 Mar, 2012, edited 1 time in total.

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 PostPosted: 11 Mar, 2012 
 
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I move into Wolfy's building (move), and I start looting the place for all of that magical stuff you said was there(action) and best of two on that action (timesand).

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Last edited by DeadMG on 11 Mar, 2012, edited 2 times in total.

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 PostPosted: 11 Mar, 2012 
 
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DeadMG wrote:
I move into Wolfy's building (move), and I start looting the place for all of that magical stuff you said was there(action) and then I do it again! (brown timesand! yay).

Dead: brown timesand will make the best action be done, it'll automatically undo the worst action (If you'd have white timesand on the other hand....).

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 PostPosted: 11 Mar, 2012 
 
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Does that mean I don't get to try and loot it twice? Oh. Oh well. I'll still use it, though. Just to make sure no embarassment happens, we are talking about best of two rolls for one single action, right?

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Last edited by DeadMG on 11 Mar, 2012, edited 1 time in total.

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 PostPosted: 11 Mar, 2012 
 
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"This whole fire thing is highly overrated"
I attempt to move into the town as fast as possible.
En route, I will spend the time yelling that I need to buy an axe.


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 PostPosted: 11 Mar, 2012 
 
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"Arggghhh!" Screamed Hazza, wincing in pain at the burns on his feet. How he hadn't noticed it he wasn't sure, but there was nothing he could do about it now. He set himself down and, cursing his own stupidity, gently massaged his feet.

Hazza opened the fire book once more and read through it, pleased to have finally used one of its spells, but it had taken a lot out of him, and he wasn't sure he wanted to burn another part of his body, so he shut the book and searched the surrounding area for a bow and some arrows

He then rests by the remnants of the campfire.

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Last edited by Hazza616 on 11 Mar, 2012, edited 1 time in total.

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 PostPosted: 11 Mar, 2012 
 
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I got the term anima magic from fire emblem, where it harnesses the magic of fire, thunder, wind. You've got a basic fire book. If you improve enough you can create a volcano that is shrouded in a hurricane of thunderstorms.

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 PostPosted: 11 Mar, 2012 
 
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Ah okay, i have amended my turn then.

Can i still attempt to turn into a wolf though? (at some point)

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"Ow"

K-lord picks himself up of the floor, curses and leaves the tavern.

MOVE: K-lord wanders around the village, with no particular aim except to find places of interest.
ACTION: K-lord asks NPCs and PCs if there are any jobs that need to be done, preferrably for a monetary reward.

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 PostPosted: 11 Mar, 2012 
 

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"When life gives you lemons, steal stuff"

move: The building directly east
action: climb through any open window no matter what floor it's on

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 PostPosted: 11 Mar, 2012 
 
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I try to recollect what happened before I went unconscious.
I don't move around though.

I suppose my healer skills are more along stuff like bandaging and stabilizing people and not healing magic? Otherwise I might try to cast some sort of recovery spell on my brain.

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Mazrix wrote:
I try to recollect what happened before I went unconscious.
I don't move around though.

I suppose my healer skills are more along stuff like bandaging and stabilizing people and not healing magic? Otherwise I might try to cast some sort of recovery spell on my brain.


Healing is a magical thing. Everyone can apply a bandage on him or herself, but has to buy it. You can attempt magic to summon bandages though. I think the recovery spell is a better idea here so I'll go ahead with that.

Hazza616 wrote:
Ah okay, i have amended my turn then.

Can i still attempt to turn into a wolf though? (at some point)

Of course you can.

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 PostPosted: 11 Mar, 2012 
 
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Of course I'm in the town square. I must be a bit disoriented. After gathering up my pitiful bounty. I check for my knife strapped to my boot. Feeling the need for a stiff drink, I head to the local tavern.

Action: Check for knife.
Move: Head to local tavern.


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 PostPosted: 11 Mar, 2012 
 
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I decide to investigate the building, but not before testing out my magic.

Action: Test book of light.
Move: Into the building labeled "Aeon".


Also, since there isn't technically a class called warrior, I guess I should be a swordsman.

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 PostPosted: 11 Mar, 2012 
 
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Having picked up the trail of the thief who stole my matches i head after him, along the way i encounter a fire mage named Hazza, who then burned himself on the remains of my campfire which i thought to be strange (fire mage not immune to fire O.o).

I notice the dead Bison and search it for stuff, then i continue north on the trail of the thief.

edit: based on my location on the map i seem to be nera the bison, does that mean i have noticed them yet and can do something with them or will i be able to do that next turn?

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Last edited by Lt_hawkeye on 11 Mar, 2012, edited 1 time in total.

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Just been re-reading the original RTD. Man, that was a huge pile of BFGing, reality-ripping, soul-collectin fun.

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 PostPosted: 11 Mar, 2012 
 
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I look around the immediate area to scope out my surroundings, and then I immediately grab the two closest and available things and make something with them!

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 PostPosted: 11 Mar, 2012 
 
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DeadMG wrote:
Just been re-reading the original RTD. Man, that was a huge pile of BFGing, reality-ripping, soul-collectin fun.




Ahhhhhhh, the BFG 8)

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 PostPosted: 11 Mar, 2012 
 
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Upon arriving at the docks, I see a ship about to arrive at port and decide to stick around to greet those that disembark in the hopes of finding another adventuring to offer my beer to and form a group for a grand old adventure to dispel from these lands whatever evil haunts them! (*wink wink* @Maz)

While waiting for the boat to dock I ask around the docks concerning any potential evils there may be to vanquish.

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 PostPosted: 11 Mar, 2012 
 
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Hawkeye can see if he can get something from the now dead bison (I forgot to update your location)

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I search the bookshelf for offensive spells and move into the vault.

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 PostPosted: 11 Mar, 2012 
 
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OrangeKnight wrote:
Upon arriving at the docks, I see a ship about to arrive at port and decide to stick around to greet those that disembark in the hopes of finding another adventuring to offer my beer to and form a group for a grand old adventure to dispel from these lands whatever evil haunts them! (*wink wink* @Maz)

Oh trust me. EVIL WILL HAUNT THESE LANDS! I also hope I can let DeadMG do plenty of ripping and let Wolfinator do plenty of darkening etc.

Just waiting for Falcrack, I think I've got everyone else.

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Last edited by Plasma_Wolf on 11 Mar, 2012, edited 1 time in total.

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