Toot seems to like blunt weapons it seems (as I predicted), so his warrior subclass is going to be an axeman. Pimpcanes will of course be available to find

Also: I think everyone will have enough of a startup after chapter 3 so rolling a 1 is going to happen when we start ch4.
Chapter 2 – “WHO STOLE MY MATCHES?”, “THERE’S A BISON ON FIRE!” - 6 pmWolfinator searches the bookshelf voor dark magic books (2+3). He finds a book and two scrolls. One standard black spells book, used to hurt or maim other people in a moderately painful way and one scroll that will give him instant experience (5) and a scroll that will instantly undo one backfired dark spell. He will be able to continue his search since the bookshelf is not empty yet. He also finds a lever and pulls it. A vault opens but the dark magic doesn’t show what’s in it. Search the vault at your own peril.

Hazza tests his fire spell on a bison (4). Success! It’s on fire and will die within the hour (though you’ll have to wait for chapter 3 before you can do anything with the dead bison). The other bisons are alerted though and have noticed you. They don’t know whether to ignore you and the bison on fire, to attack you in fury or to cause a stampede towards the village in fear.
Hazza heads south (6). Success, not only you walk south, you also meet Hawkeye, say hello and give your name. However, you walk too far south and step on the smouldering remains of Hawkeye’s campfire. In a reflex you step from the fire but you have burnt your feet. You will have a -1 on moves for the next 24 hours.
DeadMG examines the hourglass (3). He finds out the hourglass is actually very ordinary but the brown sand in it is Brown Timesand. Brown Timesand is used for doing an action again, but this time better (NOTE: I’ll roll twice for you if the first roll is a fail. The Hourglass can be used two times before it breaks. If you fail again on the second roll, you will still have used the hourglass).
He attempts to move east (5). He carefully moves around the first building and then makes his way east to a building with one window and someone in dark clothes searching a bookshelf.
Spuddyt attempts to set the forest on fire (3). He starts a small fire in some dried bush but there is no guarantee whatsoever that the whole forest will burn down. He then moves towards the NE side of the forest (1 ->2), he falls and fails but he’s got a nice small fire to keep him warm.
Mazrix asks questions (4). He’ll be able to ask 2 questions and he’ll thank the merchant along with an introduction:
- (5) “You’re at my ship”. The merchant continues though: “We’re heading for that village over there” and he points to the west)
- (3) “I pulled you from your raft. You were unconscious.”
- (2) “Hi I’m Mazr -- -- -- ” *Cough**Cough*. “Than -- -- --” *Cough**Chough**Chough**.
- “Sounds like you have a cold, mister Mazr.
-“No, swallowed a fly.”
OrangeKnight apologizes, helps cleaning and takes the gold on the ground while everyone’s licking the beer (5). The others lick so good, that OK doesn’t have to clean anymore. The barmaid thanks for the “sorry” and said it’s actually a good idea to do that sometimes, it helps with publicity! OrangeKnight gets a free beer. OrangeKnight is so busy with the first two that he manages to get only 5 gold coins before the others realize they dropped their money.
He then moves outside (3) and gets to the docks.
Regabond wants to grab whatever is around at the town square (3). He grabs some beef (It’s still got bones in it), and 3 gold.
He moves towards the town square (6). You’re already there!
Hawkeye searches for clues as to find out who stole his matches (5). A great success! The thief went north! He wasn’t sure where to move but (4) he is sure now. Hawkeye goes north.
Falcrack attempts to cast his line into the water and then gaze at the clouds (2). Not only you fail to cast the line, you also find out that there are no clouds!
Tôôt leaves his cave (that’s where trolls live) and immediately transforms into a warrior-rogue (2). Unfortunately, trolls don’t have clothes so Tôôt is naked. Be careful the villagers don’t see you! You do have a hat though. It’s lacking a feather

Isik launches himself from his latest invention (3) and arrives near the town’s bank without any problem. The villagers run away in fear for people who come flying over houses. Isik has 3 lockpicks.
Moose arrives in town. On a moose (5). He jumps of and shows everyone the book of light he’s got. The book emits pure brightness. The villagers run away in fear and leave 10 gold pieces for Moose to pick up. Moose stands near a building which says “Aeon”.
K-lord enters the tavern OrangeKnight just left (2). He slips over the neatly licked floor that’s now free of beer. K-lord has a big wooden shield.
EXTRA: Hazza and Hawkeye walk straight past one another. They say “hello” exchange names, but nothing else. They can now give each other’s name in order for a direction. Hazza and Hawkeye are acquaintances.
Statistics@location, *inventory, +bonus, - affliction, A) acquaintance, F) friend
DeadMG: SpaceTimeMage/swordsman (1.0/1.0).
@ Town
*Ordinary hourglass with Brown Timesand (2).
*Iron sword
Falcrack: ShoeCobbler/Fisherman (1.0/1.0).
@ Fishing boat
*2 rods
*3 pair of shoes
+ No roll less than “2” when doing a move action.
Hawkeye: Archer/Thief (1.0/1.0).
@campfire
*Bow with arrows (6)
A) Hazza.
Hazza: AnimaMage/Archer (1.0/1.0).
@ Plain
*Basic fire book
- 1 on the moves for the next 24 hours (4 turns).
A) Hawkeye
Isik: Thief/Inventor (1.0/1.0)
@bank
*Lockpicks (3)
K-lord: Shieldsman/AnimaMage (1.0/1.0)
@tavern.
*Big wooden shield
Mazrix: Archer/Healer (1.0/1.0).
@ship
*Bow with arrows (13)
*Coffee beans
*Fly in stomach.
Moose: LightMage/Warrior – weapon? (1.0/1.0)
*Book of light
*10 gold
OrangeKnight: spearman/LM (1.0/1.0).
@tavern
*Beer
*Gold (5)
Regabond: Thief/DarkMage (1.0/1.0).
@town square
*Lockpicks (5)
*Beef (with bones in it)
*Gold (3)
Spuddyt: Axeman/??? (1.0/1.0).
@ Forest
*Broken Axe
Toot: Axeman/pimp (1.0/1.0)
@cave
*lack of clothes (-2 on anything social)
*rogue hat (+1 on bargains)
-2 on anything social
+1 on bargains
Wolfinator: DarkM/??? (1.5/1.0).
@ Magical lab
*Book: Flux
*Scroll: undo dark backfire
++ bookshelf search at current location (3)
FactionsAeon Templars
Map