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 PostPosted: 10 Mar, 2012 
 
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Introduction
Someone seemed to have asked for it, so I’m going to set this one up and see where it ends (This was the first time the RTD appeared on the forum)
As a word of warning, I have no idea by myself how much time I have for this, but I should be able to update this at least once a week.

The setting will be some bogus medieval magic world. Every player can choose a certain primary class to play with, ranging from soldiers and knights to thieves and assassins (not every class will immediately be available, you’ll have to work your way to that). Every class has its own type of weapons to use. A secondary class can be chosen, though you’ll not nearly be as effective as with your primary class. (I’m going to do it this way because then fighters can heal themselves up a bit, for example, there are also other forms of healing so it is not imperative). The two different classes have their own experience level.

I’m going to try to put easter eggs in it (like the skeleton key for thieves), to add ridiculousness (though not imbalances).

The range of failures and successes will be as follows:

Every turn, you can do two actions (you can choose to do less though).
One action will involve whatever you wish to do: attack, steal (as a thief), read a book, clean the floor, snap a rabbit’s neck, do whatever you wish (it is of course limited to reasonable things, you can’t cast a thunderstorm with burning hurricane of nuclear death if you’re a level one mage).
The second action is a simple move action to keep you going. You can also choose to have the first action to be a move action.

0: Complete and total fail. Impossible as long as you don't have a penalty from a wound, affliction, hex or curse, etc.
1: Big fail, with a bad result. Not only you won't get your action done, you also get a bad thing along with you.
2: Fail, you won't get your action done but you also won't get a penalty.
3: Success - but nothing more.
4: Success, along with a -1 on the following Roll To Dodge (RTD).
5: Big success. Success along with a -1 on the following RTD and a +1 on the Roll For Damage (RFD).
6: Super success. Success with a -1 on the RTD, a +1 on the RFD and +2 additional experience.
7: Extreme success. Success with a -2 on the RTD, a +2 on the RFD and +2 additional experience.
8: Over the top. Success, with a -3 on the RTD, +3 on the RFD and a +3 additional experience. This is accompanied by an over the top result for the surroundings of your target and (most possibly) also for you (Example: if you throw a grenade, you get a nuclear explosion).

Classes to choose:
Swordsman/axeman/spearman
Archer
Thief (uses knives as a weapon)
Merchant (uses knives weapons, can throw an old lady’s purse filled with money if necessary)
Mage (light, black and anima magic are options)
Healer

Make a nice proposal with some summary of what it can do and I could add it.

Every player will be spawned *somewhere*. A roll will determine how good your position is. 1 and 6 are excluded from this roll and the first action you do then.

Items, such as treasure or whatever you might rob from people as a thief, can add bonuses or do other nice things. I’m going to throw secret cards in here as well (I’ll pm you with the data) or surprise cards (like secret cards but I won’t pm you).

You can also get a “race” card, which will allow you to become orc, dwarf, elf, human (yes I know you are already now), or something else. These things give you a bonus but also a downside. You can decide to use that but you can’t just drop it.

OK WE STARTED THE GAME:
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 16 & 17 (addition)
Chapter 18
Chapter 19

PLAYERS IN THE GAME:
Wolfinator
Hazza
DeadMG
Spuddyt
Mazrix
OrangeKnight
Regabond
Hawkeye
Falcrack
Toot
isik
Moose
K-lord

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Last edited by Plasma_Wolf on 29 Apr, 2012, edited 28 times in total.

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 PostPosted: 10 Mar, 2012 
 
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I'll start off as a black mage using black magic. ( c wut i did thar? hurhurhur )
Anyway, if you start this off we'll need a good description of our starting area and possibilities :)

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 PostPosted: 10 Mar, 2012 
 
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Brilliant, RTD is just what we need!

I'll be an Anima Mage with Secondary Archer.

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 PostPosted: 10 Mar, 2012 
 
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I roll to join this game!

Also, hands off, bitches, I am the teleporting universe-destroying super-mage in here. Historical precedent, don'tcha know!

Secondary in Swordsman. Get too close to me and knifey knifey stabby stabby! Don't and I'll rip a hole in your dimension!

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 PostPosted: 10 Mar, 2012 
 
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I'll think of that.

Also: your possibilities will not be limited to just using black magic on others, you could do:

ertwyu wrote:
I clean the floor!


Anyway, I'll list the abilities of everyone when we begin.

Dead: what's your primary magic type. You say mage but then you get to choose between three things. Just like swordsman/axeman/spearman is actually a choice between three sub-thingies in the class fighter.

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 PostPosted: 10 Mar, 2012 
 
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Space/Time, the manipulation of.

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 PostPosted: 10 Mar, 2012 
 
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Ok, I misunderstood. I thought you were just saying you were an awesome mage.

I'll add the SpaceTimeMage to the list.

I've also been reading PheonixIV's first RTD topic and laughing my *** off.

He made a range from 0 to 8, I think I'm going to adjust to that.

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 PostPosted: 10 Mar, 2012 
 
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Roll to save vs virginity Join the game, playing as.... HULK SMASH, the axeman.

Secondary role: Merchant.


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 PostPosted: 10 Mar, 2012 
 
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Yeah. If you read the first RTD topic, then I'm just resuming where I left off- ripping holes in the fabric of reality for hilarities.

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 PostPosted: 10 Mar, 2012 
 
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DeadMG wrote:
Yeah. If you read the first RTD topic, then I'm just resuming where I left off- ripping holes in the fabric of reality for hilarities.


Well, it almost got you in a new RTD, but at a cost, you've lost your skills. You'd better throw a 5 next time.
(Note: it was a 5 but you just gave me an excuse to turn it into a 2 with exactly the same results as I had written down with the 5)

Edit: I plan to wait for 6 players until we begin with chapter 1, though I'll probably let about 10 join the game before we go on a waiting list.

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Last edited by Plasma_Wolf on 10 Mar, 2012, edited 1 time in total.

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 PostPosted: 10 Mar, 2012 
 
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Wot?

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 PostPosted: 10 Mar, 2012 
 
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In, so in

Primary black mage, secondary healer

How are we going to do actions?
Are we doing this similarly as in the first RTDs, where we just have a complicated action and we roll, or do we do a DnD 4E style "2 actions per turn. A move action and a major (either attack or a second move) action"?

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Last edited by Mazrix on 10 Mar, 2012, edited 1 time in total.

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 PostPosted: 10 Mar, 2012 
 
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Why is everyone being a mage? Oh well...

I think I'm going for the 2 optional actions. One attack/steal/grab/whatever you want action and a move action. The move action can be done before and after the special action and the special action can also be a move action.

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 PostPosted: 10 Mar, 2012 
 
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Actually, I'm changing into Prim archer sec healer

We got too many mages

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 PostPosted: 10 Mar, 2012 
 
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Hell yes!

Pri: Paladin(Spearman)
Sec: Mage(Summon Light Weapons)

I'm aiming for eventual Paladin, with the mage aspect being for summoning magical weapons made from light and enhancing/enchanting other's weapons as well, not sure what category of magic that is.

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Last edited by OrangeKnight on 10 Mar, 2012, edited 1 time in total.

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 PostPosted: 10 Mar, 2012 
 
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OrangeKnight wrote:
Hell yes!

Pri: Fighter
Sec: Mage

I'm aiming for eventual Paladin, with the mage aspect being for summoning magical weapons made from light and enhancing/enchanting other's weapons as well, not sure what category of magic that is.

Mike


Of course you can be a paladin. What is OrangeKnight if he can't be the orange knight?

Since you go for a paladin and weapons made from light, I'm going to put you into the spearman/light mage category. Is that the good direction?

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 PostPosted: 10 Mar, 2012 
 
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Plasma_Wolf wrote:
Of course you can be a paladin. What is OrangeKnight if he can't be the orange knight?

Since you go for a paladin and weapons made from light, I'm going to put you into the spearman/light mage category. Is that the good direction?

That's cool, I suppose I can eventually be proficient in swords as well? At least I won't have to lug around a ton of weapons xD

EDIT: fixed up my first post, and question, we gonna start with some basic inv items or we gonna start with some kind of prison break scenario? ;p

Mike

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 PostPosted: 10 Mar, 2012 
 
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Plasma_Wolf wrote:
Why is everyone being a mage?


DEM BITCHES STEALIN MAH AWESUM!

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 PostPosted: 10 Mar, 2012 
 
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If there's room, I'll come in as a Shadow Walker (Thief/Mage).


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 PostPosted: 10 Mar, 2012 
 
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I'll come in as

Primary: Archer
Secondary: Theif

also i will carry a lot of matches so i can light my arrows on fire and set fire to everything !!!


FIRE EVERYWHERE

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 PostPosted: 10 Mar, 2012 
 

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Primary: Shoe cobbler
Secondary: Fisherman


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 PostPosted: 10 Mar, 2012 
 
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OrangeKnight wrote:
That's cool, I suppose I can eventually be proficient in swords as well? At least I won't have to lug around a ton of weapons xD


As to start with: no, you'd otherwise be able to do too much with too much things. I'll make it so that you can carry a lot before you're going to have to buy a backpack.

Quote:
EDIT: fixed up my first post, and question, we gonna start with some basic inv items or we gonna start with some kind of prison break scenario? ;p


You'll start with basic things, depending on what the roll is on entry. If it's low, you'll get less, if it's high you'll get a lot or you'll get a bonus for searching things.

Either way, I'll ensure everyone has a fairly nice start before all hell breaks loose.

regabond wrote:
If there's room, I'll come in as a Shadow Walker (Thief/Mage).
I'm assuming that you mean a dark mage here?

Lt_hawkeye wrote:
Primary: Archer
Secondary: Theif


A thief! Finally! :mrgreen:

Falcrack wrote:
Primary: Shoe cobbler
Secondary: Fisherman


LOL, let's find out how to make you awesome.

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 PostPosted: 10 Mar, 2012 
 
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Chapter 1 – enter whoever is bothered to show up. Noon
Wolfinator (5 on entry) begins in a magical lab with a lot of magical stuff in it. He has nothing and an unknown voice tells him to grab what he wants. Several vaults are locked though so he can’t get in there, but there is a bookcase he can take some books from (+3 when searching the bookshelves).

Hazza (4 on entry) begins on an open plain where several bisons are laying in the grass, a small town can be seen in the distance. Hazza has a basic fire book.

DeadMG (5 on entry) appears from a completely different dimension! As the space-time continuum turns normal again, all of DeadMG’s skills are turned into a mysterious magical hourglass and an iron sword.

Spuddyt (1 -> 2 on entry) is in a forest, near a cabin and started chopping a tree down. However, the axe got stuck and when he pulled it out, it broke. He now has a broken axe.

Mazrix (5 on entry) just regained consciousness on a ship and decides to find out what the hell is going on. He takes his bow and arrows with him. As soon as he gets on deck, he sees a friendly merchant and 6 others working on the ship. The merchant gives him coffee beans as a welcoming present.

OrangeKnight (2 on entry) gets trapped in DeadMG’s efforts of ripping the space-time continuum, but he doesn’t end up anywhere near DeadMG. He ends up in a tavern. Crashing in a keg of beer. Hilarity ensues as all the other guests jump to it to lick the beer from the ground. OrangeKnight has nothing with him but the guests seem to lose some money in their efforts to lick beer and the gold rolls over the floor that now needs cleaning.

Regabond (5 on entry) appears from the shadows (at noon?!). Villagers are surprised and run away in horror, leaving money and food to grab. Regabond has a set of lockpicks to start with.

Hawkeye (3 on entry) wakes up (a little late don’t you think?) near his campfire. He grabs his bow and the quiver with a couple of arrows, before he realises that his matches have been stolen by a thief.

Falcrack (5 on entry) sits in his fishing boat with two fishing rods but no fish. Instead he’s got 3 pairs (yes matching pairs) of shoes in his boat. Additional to the good pair he is already wearing.

Statistics:
Name: Class1/Class2 (lv class1 . exp class 1/lv class2 . exp class 2)

DeadMG: SpaceTimeMage/swordsman (1.0/1.0).
@ Town
*Magic hourglass (?)
*Iron sword

Falcrack: ShoeCobbler/Fisherman (1.0/1.0).
@ Fishing boat
*2 rods
*3 pair of shoes
+ No roll less than “2” when doing a move action.

Hawkeye: Archer/Thief (1.0/1.0).
@campfire
*Bow with arrows (6)

Hazza: lv 1 AnimaMage/Archer (1.0/1.0).
@ Plain
*Basic fire book

Mazrix: lv 1 Archer/Healer (1.0/1.0).
@ship
*Bow with arrows (13)
*Coffee beans

OrangeKnight: lv 1 spearman/LM (1.0/1.0).
@tavern

Regabond: lv 1 Thief/DarkMage (1.0/1.0).
@town square
*Lockpicks (5)

Spuddyt: lv 1 Axeman/??? (1.0/1.0).
@ Forest
*Broken Axe

Wolfinator: lv 1 DarkM/??? (1.0/1.0).
@ Magical lab
++ bookshelf search at current location (3)

I am working on some kind of a map, though I'm not sure how that will develop nor how good it will become. As a piece of information for now, you are all relatively close to each other (though there are some people a bit further away).

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Last edited by Plasma_Wolf on 11 Mar, 2012, edited 2 times in total.

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 PostPosted: 10 Mar, 2012 
 
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Action: Search the area around my campfire for clues as to who stole my matches.
Move: (not sure what i can do as i don't know wtf i am and i want my matches!)



also, for the map, why don't you make a minecraft world and then just like, use the terrain as the basic map that we are in(you can just plot down the locations on it)

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 PostPosted: 10 Mar, 2012 
 
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Awesome.

Anyways, I apologize to the barkeep about the disturbance and begin cleaning the spill and pocketing the gold when no-one is looking.(Action) Then I step outside to get my bearings.(Move)

Mike

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