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 PostPosted: 09 Sep, 2011 
 

Joined: 15 Feb, 2011
Posts: 52
Location: Slovenia
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LATEST NEWS: NOW RECRUITING!
Need 2 more members:
1. A Modeler, someone who knows how to make units with working turrets (in other words, knows how to set up the bones).

2. A Texturer, someone who knows how to make UV's for units and texture them.

(optionally) 3. A coder that knows his way around with SupCom scripts.


Current Developers:

1. RK4000: Main Coder (oh god.... that can't be good.),

2. Warbird (not a member of the forums): Modeler. Works with blender, makes models without bones. Also knows very basic texturing,

3. /]rchon (known as 4rchon on the forums): Modeler, works with some other modeling program, i forgot the name.


Mod info:

Basically, the mod is in the beta stage right now, only adding a few new units. It also tweaks a few stock game units. In the future i plan to add more and more costum units, aswell as more enhancements, and possibly even orbital warfare. Full changelog for v0.98 Beta below. This mod also requires Global Icon Support Mod, found here: viewtopic.php?t=36996


CURRENT WORK IN PROGRESS:
---T1 Cybran Mobile Missile Launcher
*Model: 5% Done
*Textures: 0% Done
*Code: 90% Done
*Balancing: 0% Done


---T1 Aeon Mobile Shield Generator
*Model: 0% Done
*Textures: 0% Done
*Code: 20% Done
*Blancing: 0% Done


---T1 UEF Torpedo Bomber
*Model: 100% Done
*Textures: 0% Done
*Code: 95% Done
*Balancing: 0% Done


---T1 UEF Amphibious Land Vehicle
*Model: 100% Done (Temporary Model)
*Textures: 0% Done
*Code: 90% Done
*Balancing: 80% Done


---All Factions' Ballistic Missile Systems (Silos + BM Defense)
*Models: 35% Done
*Textures 5% Done
*Code: 100% Done
*Balancing 80% Done

ETA ON FULL VERSION: TBD.


Changelog:

NEW UNIT LIST:
1. UEF T3 Super Heavy Tank
-Name: Apocalypse
-Weapons: Single High Impact Gauss Cannon
-Info: Heavily armored and decently armed, this cheap T3 unit is designed specifically to take on enemy tanks and/or heavy assault bots. It can, however, be upgraded with several upgrades.

Offensive upgrades:
a) Directed Energy Beam:
-Upgrades the Gauss Cannon into a Energy Beam Cannon, which does high damage. It keeps the original fire rate. Has a high chance of hitting terrain when battling on a hilly battlefield.

b) Gauss Auto Cannon:
-Upgrades the Gauss Cannon into a Gauss Auto Cannon, effectively quadrupling the rate of fire. Other than the increased fire rate, it keeps the stats of the basic Gauss Cannon.

Defensive upgrades:
a) Small Area Shield:
-Gives the tank a small area shield, that can cover small units nearby. Shield has a decent ammount of hitpoints. Drains huge ammounts of energy, and takes a while to recharge. It has a small regeneration rate aswell.

b) Reactive Armor Upgrade:
-Gives the tank double the hitpoints. However, this upgrade cripples the regeneration rate, halving it. However, on the up side, this upgrade does not drain energy like the shield upgrade does.

Utility upgrades:
a) Enhanced Optical Sensor Suite:
-Gives an extended vision range. Useful when there is no radar coverage, as the weapon range is larger than the vision range by default. Therefore, this upgrade makes the tank's weapons more effective when not in friendly radar range.

b) Plasmon Engine Upgrade:
-Increases the tank's acceleration, turning speed, and top speed by 100%.

2. Cybran Experimental Mega Spiderbot
Name: Megalord
-Weapons: High Power Heavy Microwave Laser, Twin Heavy Electron Bolters, 4x Proximity Missile Defense Systems (Targets units that come under the megalord)
-Info: The unit with the most HP in the game, this is something you should focus all your attention on as soon as you see it. It has... a whopping 255k hitpoints. But here's the trick. It does not regenerate it's HP untill it ranks up. And even at rank 5, it still only regenerates at about 4-5 HP/s. It also has no Anti Air defences, meaning it's highly vulnerable to an air attack. It also explodes with a huge radius when killed, effectively killing anything near it when it dies. This can be a double edged sword, as if you have escorting units, they will die if you do not move them away. It's also very slow, making it easy prey for even T3 artillery. Tactical missiles work well too. For now it has the model of the Monkeylord, but once i get a good model with textures for it i'll swap it.


3. Cybran T3 Air Transport

Name: Mosquito
-Weapons: Single Advanced EMP Weapon, Dual Anti Air Turrets.
-Info: Advanced version of the normal Air Transport. Has a stealth system to stealth itself and units it's carrying from radar. Has very large fuel tanks, resulting in a very high fuel capacity. Anti Air and EMP weapons are more advanced aswell. Engines are also upgraded, resulting in an increased flight speed. Flies very low. Has lighter armor than the normal T2 Air Transport.

4. UEF Experimental Battle Lab
Name: Apollo
-Weapons: Single Fast Delivery Support EMP Missile
-Info: A multipurpose battle lab building, that can be upgraded several times to support your base and your forces on the field. By default it has a tactical missile redirector with a small range and rate of fire. It's upgrades are as follows: EMP Missiles, Fusion Generator, Mass Synthesizer, Regeneration Nanite Generator, and Advanced Missile Loading System.

5. UEF T1 Shield
Name: S1 Pulse -> S2 Pulse (Upgradable)
-Info: A weak shield tech 1 shield that you can use to protect lonely outposts in the early stages. Can be upgraded once for advanced protection and radius.

6. Cybran T3 Mobile Cloaked Stealth Generator
Name: Salamander
-Weapon: Advanced Tactical Missile Redirection System.
-Info: A mobile stealth generator, that is amphibious and provides sonar stealth underwater. When it is activated, it also cloaks itself.

7. Cybran T3 FighterBomber
Name: Hellcat
-Weapons: Advanced Carpet Bombs, Nanite Missiles
-Info: An advanced aircraft that merges the T3 Bomber and T3 Fighter into a single aircraft. It's bombs do less damage combined than a single T3 Bomber's bomb, but have a much greater radius. The Nanite Missiles are identical the ones on the T3 fighter.

8. Experimental Seraphim Reconnisance Gathering Station
Name: Ishalfindya
-Weapons: None
-Info: Generates a huge vision radius, and a big Omni radius. Omni costs 9000 Energy to run, Vision is free.

9. Seraphim T3 Heavy Adaptable Combat Bot (Temporary Model/Texture)
Name: Ilshathuum
-Weapons:
*Anti Land:
**Dedicated Anti Land: Heavy Photon Cannon, slow firing, moderate DPS. (60% of the total Anti Ground DPS)
**Adaptable Weapon (Bolter) (Anti Land Mode): Advanced Photon Bolter, fast firing, moderate DPS (other 40% of the total Anti Ground DPS)
*Anti Air:
**Adaptable Weapon (Bolter) (Anti Air Mode): Transforms into Flak Cannon of moderate damage. Deals half the damage of a standard T2 Flak Tower.
-Info: This Combat Bot is equiped with a shield generator, and one adaptable weapon. Cycling the Adaptable Weapon is the same as on the Cybran T1 AA unit. (If the weapon icon has a tank on it, that means it's targeting land. If it has an airplane on it, that means it's in anti air mode.) Default out of the factory it comes set for Anti Air. The bot is also quite fast, adequate for flanking maneuvers/hit and run maneuvers, and surprise attacks but is not amphibious.


Changelog for normal units:

Seraphim ACU:
-Increased cost for Level 2 Nano Repair System and Restoration Field. Restoration Field now only buffs regeneration, and not health. It buffs the regeneration more, however. Also increased energy cost of Overcharge, swapped the overcharge projectile, and made it do more damage vs buildings and units.

Cybran T2 Heavy Tank:
-Gave it a stealth field, increased it's regeneration a tad. Also increased damage by 1.

All T3 Artillery Stations:
-Reduced the cost. Now they are actually useful.

Cybran Scathis Artillery:
-Decreased cost slightly.

Aeon ACU:
-Gave it 2 new Enhancements, a Level 3 RAS System, and a Build Rate Increase. The Build Rate Increase is still a work in progress, right now it gets overwriten by the Engineerign Tech level upgrades.

UEF ACU:
-Shield Upgrade Tree redone, Now it goes -> Armor Upgrade -> Advanced Armor Upgrade -> Light Personal shield -> Light area shield -> Heavy Area Shield -> Regeneration Upgrade.

UEF T1 Medium Tank:
-Gave it a 300 HP Shield that takes 5 Energy.

Cybran Mantis:
-Increased engineering power.

Aeon T1 Light Tank:
-Increased speed + range

Seraphim T1 Medium Tank
-Increased HP + Regeneration rate of 5 by default.


Links:
Latest Beta version of the mod (.SCD format): Download Newest Version

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Last edited by RK4000 on 25 Feb, 2012, edited 15 times in total.

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 PostPosted: 10 Sep, 2011 
 
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Joined: 03 Jun, 2011
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Interesting ideas...

Is there AI support?

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ACU's are not meant for suicide missions?


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 PostPosted: 11 Sep, 2011 
 

Joined: 15 Feb, 2011
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Yep, i'm planning on making AI support in the future.

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 PostPosted: 13 Sep, 2011 
 

Joined: 15 Feb, 2011
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It's ballistic missile time...!

The ballistic missiles are now functional enough to be used effectively in a match. Note two small things. The Aeon and Seraphim do not have the ability to build Ballistic Missile Silos. And the other thing is, that the anti missiles do not have a 100% chance to hit if the ballistic missile is aimed farther than the protection radius. In laymans terms, if you fire aim the ballistic missile somewhere outside the ballistic missile defense radius, but the ballistic missile still flies over the protection radius, the anti missile will not neccesarily hit. It might, but it entirely depends how far away from the radius the ballistic missile is aimed. Try it out and see. New version availible for download.

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 PostPosted: 21 Sep, 2011 
 

Joined: 15 Feb, 2011
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Post updated with new details on the progress, and also, i'd like some feedback on the ballistic missiles. How should i balance them? Are they currently working properly? (aside from the lack of icons). More info to come this week.

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 PostPosted: 01 Oct, 2011 
 
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I finally had some time to try it. :D

It was pretty good, but I think the ballistic missle projectile needs a new icon.

Otherwise the other things are just because its still in beta stage.

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 PostPosted: 01 Nov, 2011 
 

Joined: 15 Feb, 2011
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Some new updates + announcement.

The development process is going to continue shortly, it has been on pause for a while now, because of various reasons, the main one being that, us developers, have a lot less free time now all of a sudden, so development on this is going to be very slow until further notice. Also, if anyone has any ideas or suggestions you may post them here and we'll take them in consideration.

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 PostPosted: 12 Nov, 2011 
 
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Joined: 28 Apr, 2011
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Might try and see if I can learn some basic model rigging this week, if I can achieve something useful we might be able to make some progress here.

Also, I reckon the Megalord needs a better name. :)


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 PostPosted: 28 Nov, 2011 
 

Joined: 15 Feb, 2011
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Just finished work on a pre-beta version of a T3 Seraphim Combat Bot. New update coming shortly, once the walking animations are decent enough for an update. For now though, the only info you get on it is this ;)

http://screenshot.xfire.com/s/119685166-4.jpg
(Take note, the shield's HP has been dropped down to 4000 since that was taken.)

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 PostPosted: 25 Feb, 2012 
 

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Updated with news about new version, works in progress, features of the newest version, and link to the new mod version.

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 PostPosted: 29 Feb, 2012 
 
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Joined: 17 Dec, 2010
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Thought Id share some of the concept art I did for some of this mods current content and upcoming content.

First off is this T3 Seraphim Combat Bot, which has some multirole weapons including a turret that can toggle between ground and light AA mode.

Image

Upcoming T1 UEF Light Torp Bomber. It also packs a light reward facing AA railgun turret.

Image

Thats about it for now.

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 PostPosted: 08 Apr, 2012 
 

Joined: 11 Nov, 2011
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The Download Link is down?


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