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 PostPosted: 08 Feb, 2012 
 

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I Disabled ALL the mods but the Battle Pack. Either taked out the AI parts, and STILL keep taking me out of the game.


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 PostPosted: 08 Feb, 2012 
 
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d0m0a wrote:
I Disabled ALL the mods but the Battle Pack. Either taked out the AI parts, and STILL keep taking me out of the game.

What are you doing Dismantling the mod for?

I know something on your end is messed up. What does your Error log say?


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 PostPosted: 08 Feb, 2012 
 

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About the AI part, I refeat to the Sorian and Duncane AI

Error log? I don't see any error log...


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 PostPosted: 08 Feb, 2012 
 
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d0m0a wrote:
About the AI part, I refeat to the Sorian and Duncane AI

Error log? I don't see any error log...
Im the FA Icon's properties, Your Target Line should look like this:

Code:
"C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log Log.txt


The Error log will then be generated in the Bin folder in your FA Directory. Use Pastebin, and show us that log.


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 PostPosted: 09 Feb, 2012 
 

Joined: 08 Nov, 2011
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Sorry, I made that, but the log doesn't appear, but looking in the error report, more exactly into the details, I saw this files in Aditional files

SupremeCommanderJB3D2165.dmp*
KEQD4143.xml*
game.prefs
SupCom.sclog
dxdiag.txt

I doubt that this can help, but is all that I can find.

Either I tried the Moho log, but when the map appears, only appears, all is automatically closed.


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 PostPosted: 09 Feb, 2012 
 
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d0m0a wrote:
Sorry, I made that, but the log doesn't appear, but looking in the error report, more exactly into the details, I saw this files in Aditional files

SupremeCommanderJB3D2165.dmp*
KEQD4143.xml*
game.prefs
SupCom.sclog
dxdiag.txt

I doubt that this can help, but is all that I can find.

Either I tried the Moho log, but when the map appears, only appears, all is automatically closed.

The log should always appear. Sorry, But if you cant give us a log, Only thing I can say is try redownloading the mod, and trying again.


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 PostPosted: 09 Feb, 2012 
 

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Look I will tell you what happen exactly and how.

1- Start a skirmish map
2- Start to charge the map
3- during a SECOND, appear the map and I hear the sound that I hear every time that a skirmish map is charged, just time before that the camera focus where will appear the ACU.
4- After of THAT SECOND, the game just shuts itself off, turning back to the desktop, and moments laters appear the Error Report asking me to send the report.

And if you want know, I write the targed line like this in my computer in the Target part:
"C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log "Log.txt"

And if you ask, I REINSTALLED the game when the problem started, and keeped like that


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 PostPosted: 09 Feb, 2012 
 
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d0m0a wrote:
Look I will tell you what happen exactly and how.

1- Start a skirmish map
2- Start to charge the map
3- during a SECOND, appear the map and I hear the sound that I hear every time that a skirmish map is charged, just time before that the camera focus where will appear the ACU.
4- After of THAT SECOND, the game just shuts itself off, turning back to the desktop, and moments laters appear the Error Report asking me to send the report.

And if you want know, I write the targed line like this in my computer in the Target part:
"C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log "Log.txt"

And if you ask, I REINSTALLED the game when the problem started, and keeped like that

Its not my mod. If you dont try to install a clean version of the mod, Then I cant help you.

Also, Dont have any quotes around the log.txt in your target line.


Last edited by brandon007 on 09 Feb, 2012, edited 1 time in total.

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 PostPosted: 09 Feb, 2012 
 

Joined: 26 Feb, 2009
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Hi,

it should be...

Code:
"C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log c:\log.txt


and the log will appear in c:\log.txt

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 PostPosted: 09 Feb, 2012 
 

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Domino: I write it LIKE you said, but nothing, don't appear the log

Brandon: I donwloaded the mod in the same download link that appear in the first post.

edit.

I recently discovered what the hell happened!

First I "unzipped" the battlepack.scd and put the mod itself into the mods folders. After of test it, I saw that still happened the problem, UNTIL, that I saw "How to Install", and inside I saw that two of the files, VO_BattlePackSB and VO_BattlePackWB, has to be put not only into sounds folder like BattlePackSB and BattlePackWB, but just into the sounds/voice/us folder. I put them how said in, and the game WORKED! HURRAY!

I saw that was my fault for don't see it correctly in the first post. I admit it, but I made the mistake believing that the VO files were in the same that the sounds ones

For avoid this type of problems, I sugest that put that info more near the Download link.

Thanks, and sorry by the problems.


Last edited by d0m0a on 09 Feb, 2012, edited 1 time in total.

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 PostPosted: 09 Feb, 2012 
 
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d0m0a wrote:
Domino: I write it LIKE you said, but nothing, don't appear the log

Brandon: I donwloaded the mod in the same download link that appear in the first post.

Your not listening. Its possible your comp didnt download the file right. Do it again. Aka, a fresh mod install.


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 PostPosted: 09 Feb, 2012 
 

Joined: 20 Aug, 2011
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d0m0a
Try to write like this:
"D:\Games Installed\Forged Alliance\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /PurgeCache /Log "%USERPROFILE%\Desktop\EW2FALog.txt
Log appears on the desktop.
copy the text Log.
paste the text here:
http://pastebin.com/
Leave a link here.


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 PostPosted: 09 Feb, 2012 
 
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Lil Update. Working on a New Aeon ACU.

Image

You like it so far? I set up a new Poll for it.


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 PostPosted: 09 Feb, 2012 
 

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Seems interesing. At know how will end the Seraphim ACU


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 PostPosted: 09 Feb, 2012 
 

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brandon007
it was good, but flags are not needed)


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 PostPosted: 09 Feb, 2012 
 
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d0m0a wrote:
Seems interesing. At know how will end the Seraphim ACU

I dont think Ill touch the Sera ACU. Looks alien enough to me. XD

CHRONOS2160 wrote:
Sbrandon007
it was good, but flags are not needed)


I like them =p


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 PostPosted: 09 Feb, 2012 
 
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the flags are obviously part of brandon's attempt to make FA stuff seem more like supcom2 stuff.... i rather liked the flags in supcom2 however i think they might look a bit weird in FA if the flags just stay stiff at all times.

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 PostPosted: 09 Feb, 2012 
 

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brandon007 wrote:
I like them =p

I noticed this is your style!
but they look odd. :roll:


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 PostPosted: 09 Feb, 2012 
 
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Guess the Flags are a no go then. Ill have a Updated Pic up soon.


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 PostPosted: 09 Feb, 2012 
 
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brandon, if you want the flags, keep em. it is your mod. in the end make it how you want it, otherwise you'r going to end up not liking the things you make and end up redoing your mod.....again

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 PostPosted: 09 Feb, 2012 
 
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Lt_hawkeye wrote:
brandon, if you want the flags, keep em. it is your mod. in the end make it how you want it, otherwise you'r going to end up not liking the things you make and end up redoing your mod.....again

Nah. I found the flags to be kinda tacky. The way Im doing it now, seems alot better. And Less Sc2 ish.

I want to keep my mod between something I like, and something everyone else can like. So theres no complaining. If you wanna contribute something to the Aeon ACU, Im open for ideas.


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 PostPosted: 12 Feb, 2012 
 
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Another Update on the Aeon ACU. The first public version is finally finished. Played around with different parts of the model, until I found this!

Image

What do ya think? Its fully upgraded (With the Shield turned off).


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 PostPosted: 13 Feb, 2012 
 

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Lt_hawkeye wrote:
brandon, if you want the flags, keep em. it is your mod. in the end make it how you want it, otherwise you'r going to end up not liking the things you make and end up redoing your mod.....again


:lol: you cant call it a mod if you do every think every one says because a mod is your view and idea how you want the game to be.

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Revamp Expansion Mod
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 PostPosted: 13 Feb, 2012 
 

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hey, the ACU is okay, but I have to ask. how you made the voice that sound when you end a Experimental Unit?


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 PostPosted: 13 Feb, 2012 
 
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d0m0a wrote:
hey, the ACU is okay, but I have to ask. how you made the voice that sound when you end a Experimental Unit?

I got the sound from SC2. There are alot of unused voices from that game.


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