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d0m0a
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Posted: 08 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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I Disabled ALL the mods but the Battle Pack. Either taked out the AI parts, and STILL keep taking me out of the game.
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brandon007
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Posted: 08 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: I Disabled ALL the mods but the Battle Pack. Either taked out the AI parts, and STILL keep taking me out of the game. What are you doing Dismantling the mod for? I know something on your end is messed up. What does your Error log say?
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d0m0a
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Posted: 08 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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About the AI part, I refeat to the Sorian and Duncane AI
Error log? I don't see any error log...
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brandon007
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Posted: 08 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: About the AI part, I refeat to the Sorian and Duncane AI
Error log? I don't see any error log... Im the FA Icon's properties, Your Target Line should look like this: Code: "C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log Log.txt The Error log will then be generated in the Bin folder in your FA Directory. Use Pastebin, and show us that log.
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d0m0a
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Posted: 09 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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Sorry, I made that, but the log doesn't appear, but looking in the error report, more exactly into the details, I saw this files in Aditional files
SupremeCommanderJB3D2165.dmp* KEQD4143.xml* game.prefs SupCom.sclog dxdiag.txt
I doubt that this can help, but is all that I can find.
Either I tried the Moho log, but when the map appears, only appears, all is automatically closed.
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: Sorry, I made that, but the log doesn't appear, but looking in the error report, more exactly into the details, I saw this files in Aditional files
SupremeCommanderJB3D2165.dmp* KEQD4143.xml* game.prefs SupCom.sclog dxdiag.txt
I doubt that this can help, but is all that I can find.
Either I tried the Moho log, but when the map appears, only appears, all is automatically closed. The log should always appear. Sorry, But if you cant give us a log, Only thing I can say is try redownloading the mod, and trying again.
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d0m0a
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Posted: 09 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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Look I will tell you what happen exactly and how.
1- Start a skirmish map 2- Start to charge the map 3- during a SECOND, appear the map and I hear the sound that I hear every time that a skirmish map is charged, just time before that the camera focus where will appear the ACU. 4- After of THAT SECOND, the game just shuts itself off, turning back to the desktop, and moments laters appear the Error Report asking me to send the report.
And if you want know, I write the targed line like this in my computer in the Target part: "C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log "Log.txt"
And if you ask, I REINSTALLED the game when the problem started, and keeped like that
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: Look I will tell you what happen exactly and how.
1- Start a skirmish map 2- Start to charge the map 3- during a SECOND, appear the map and I hear the sound that I hear every time that a skirmish map is charged, just time before that the camera focus where will appear the ACU. 4- After of THAT SECOND, the game just shuts itself off, turning back to the desktop, and moments laters appear the Error Report asking me to send the report.
And if you want know, I write the targed line like this in my computer in the Target part: "C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log "Log.txt"
And if you ask, I REINSTALLED the game when the problem started, and keeped like that Its not my mod. If you dont try to install a clean version of the mod, Then I cant help you. Also, Dont have any quotes around the log.txt in your target line.
Last edited by brandon007 on 09 Feb, 2012, edited 1 time in total.
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Domino
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Posted: 09 Feb, 2012
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Joined: 26 Feb, 2009 Posts: 2996
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Hi, it should be... Code: "C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /log c:\log.txt and the log will appear in c:\log.txt
_________________ Domino. ______________
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d0m0a
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Posted: 09 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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Domino: I write it LIKE you said, but nothing, don't appear the log
Brandon: I donwloaded the mod in the same download link that appear in the first post.
edit.
I recently discovered what the hell happened!
First I "unzipped" the battlepack.scd and put the mod itself into the mods folders. After of test it, I saw that still happened the problem, UNTIL, that I saw "How to Install", and inside I saw that two of the files, VO_BattlePackSB and VO_BattlePackWB, has to be put not only into sounds folder like BattlePackSB and BattlePackWB, but just into the sounds/voice/us folder. I put them how said in, and the game WORKED! HURRAY!
I saw that was my fault for don't see it correctly in the first post. I admit it, but I made the mistake believing that the VO files were in the same that the sounds ones
For avoid this type of problems, I sugest that put that info more near the Download link.
Thanks, and sorry by the problems.
Last edited by d0m0a on 09 Feb, 2012, edited 1 time in total.
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: Domino: I write it LIKE you said, but nothing, don't appear the log
Brandon: I donwloaded the mod in the same download link that appear in the first post. Your not listening. Its possible your comp didnt download the file right. Do it again. Aka, a fresh mod install.
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CHRONOS2160
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Posted: 09 Feb, 2012
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Joined: 20 Aug, 2011 Posts: 32
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d0m0aTry to write like this: "D:\Games Installed\Forged Alliance\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /PurgeCache /Log "%USERPROFILE%\Desktop\EW2FALog.txt Log appears on the desktop. copy the text Log. paste the text here: http://pastebin.com/Leave a link here.
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Lil Update. Working on a New Aeon ACU.  You like it so far? I set up a new Poll for it.
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d0m0a
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Posted: 09 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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Seems interesing. At know how will end the Seraphim ACU
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CHRONOS2160
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Posted: 09 Feb, 2012
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Joined: 20 Aug, 2011 Posts: 32
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brandon007 it was good, but flags are not needed)
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: Seems interesing. At know how will end the Seraphim ACU I dont think Ill touch the Sera ACU. Looks alien enough to me. XD CHRONOS2160 wrote: Sbrandon007 it was good, but flags are not needed) I like them =p
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Lt_hawkeye
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Posted: 09 Feb, 2012
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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the flags are obviously part of brandon's attempt to make FA stuff seem more like supcom2 stuff.... i rather liked the flags in supcom2 however i think they might look a bit weird in FA if the flags just stay stiff at all times.
_________________ {◕ ◡ ◕}
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CHRONOS2160
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Posted: 09 Feb, 2012
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Joined: 20 Aug, 2011 Posts: 32
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brandon007 wrote: I like them =p I noticed this is your style! but they look odd. 
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Guess the Flags are a no go then. Ill have a Updated Pic up soon.
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Lt_hawkeye
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Posted: 09 Feb, 2012
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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brandon, if you want the flags, keep em. it is your mod. in the end make it how you want it, otherwise you'r going to end up not liking the things you make and end up redoing your mod.....again
_________________ {◕ ◡ ◕}
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brandon007
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Posted: 09 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Lt_hawkeye wrote: brandon, if you want the flags, keep em. it is your mod. in the end make it how you want it, otherwise you'r going to end up not liking the things you make and end up redoing your mod.....again Nah. I found the flags to be kinda tacky. The way Im doing it now, seems alot better. And Less Sc2 ish. I want to keep my mod between something I like, and something everyone else can like. So theres no complaining. If you wanna contribute something to the Aeon ACU, Im open for ideas.
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brandon007
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Posted: 12 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Another Update on the Aeon ACU. The first public version is finally finished. Played around with different parts of the model, until I found this!  What do ya think? Its fully upgraded (With the Shield turned off).
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liveordie
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Posted: 13 Feb, 2012
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Joined: 02 Jul, 2010 Posts: 1261
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Lt_hawkeye wrote: brandon, if you want the flags, keep em. it is your mod. in the end make it how you want it, otherwise you'r going to end up not liking the things you make and end up redoing your mod.....again  you cant call it a mod if you do every think every one says because a mod is your view and idea how you want the game to be.
_________________ Creator of SupCom2 Revamp Expansion Mod


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d0m0a
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Posted: 13 Feb, 2012
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Joined: 08 Nov, 2011 Posts: 62
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hey, the ACU is okay, but I have to ask. how you made the voice that sound when you end a Experimental Unit?
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brandon007
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Posted: 13 Feb, 2012
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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d0m0a wrote: hey, the ACU is okay, but I have to ask. how you made the voice that sound when you end a Experimental Unit? I got the sound from SC2. There are alot of unused voices from that game.
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