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 PostPosted: 14 Oct, 2011 
 
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It depends on what you name the bones if you make them.

Muzzles are where projectiles are created. A Yaw would be bones that swing left, or right. A Pitch is what moves up and down.

Recoil is the bone that moves backwards (If its defined) when the muzzle fires.


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 PostPosted: 14 Oct, 2011 
 

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Blackswimmer wrote:
Can anyone tell me what names the game uses for bones? I don't know what to call the weapon bones.

Thanks for your help.


Names used are the following most FA units follow these if there more one then it would be Muzzle01 Muzzle02 same goes for the barrels.

Turret ---> Rack ---> Barrel ---> Muzzle

AA_Turret ---> AA_Rack ---> AA_Barrel ---> AA_Muzzle

it really doesn't matter.

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 PostPosted: 14 Oct, 2011 
 

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Well if you are making new weapons you will have to create the bones from blender and then just reference them in the bp file. What exactly are you trying to do?


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 PostPosted: 16 Oct, 2011 
 

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Thanks for your help, what I am trying to do is make a new unit. I wondered what bones are necessary and if there were any specific names that need to be assigned.


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 PostPosted: 19 Dec, 2011 
 
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Anyone know where to get an importer/exporter for any program?


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 PostPosted: 19 Dec, 2011 
 
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aburk wrote:
Anyone know where to get an importer/exporter for any program?

There are only Importer/Exporters made for Blender and 3DS Max. Any other programs are unsupported.


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 PostPosted: 19 Dec, 2011 
 
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Where can I get one then? Cause I wanna start into the modding again.

Aburk


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 PostPosted: 19 Dec, 2011 
 
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aburk wrote:
Where can I get one then? Cause I wanna start into the modding again.

Aburk

Which one do you want? 3DS Max Importer/Exporter? Or the Blender one?


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 PostPosted: 19 Dec, 2011 
 
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Same Answer for both;

The SC1/FA Useful Information Thread.

Mike

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 PostPosted: 20 Dec, 2011 
 
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I would go for blender, but there is one problem... That page won't load.

Aburk


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 PostPosted: 21 Dec, 2011 
 
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As far as the download page doesn't exist anymore, anywhere else you guys know where you could get it?

Aburk


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 PostPosted: 06 Feb, 2012 
 
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For anyone who wants the Blender importer and exporter scripts for Supreme Commander, they can be downloaded from pastebin:

supcom-exporter-V3
supcom-importer-V3

At the top of those pastebin pages click the 'DOWNLOAD' link - save each file into Blender's 'scripts' folder (Blender\.blender\scripts) and rename both files from .txt to .py - so they are called supcom-exporter-v3.py and supcom-importer-v3.py


See the first post of this topic for everything else

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 PostPosted: 07 Feb, 2012 
 

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Alternative download link here. This is the same file as Pureon mentioned, hosted on MediaFire.


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 PostPosted: 15 May, 2012 
 
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I'm using Blender 2.62 for Windows 7, and my scripts folder is located in Blender\2.62\scripts, so I put the importer there. I can't see the file when I navigate to my mod folder, though. Did I install wrong or must I open it differently?


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 PostPosted: 20 Jun, 2012 
 
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SeptimusHeap wrote:
I'm using Blender 2.62 for Windows 7, and my scripts folder is located in Blender\2.62\scripts, so I put the importer there. I can't see the file when I navigate to my mod folder, though. Did I install wrong or must I open it differently?
The current import/export scripts are incompatible with Blender 2.57 and higher, due to the way they restructured a lot of the internal architecture. You'll have to use an earlier version of Blender for import\export purposes, or get someone knowledgeable in Python to update the scripts to the current format for you.


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 PostPosted: 31 Mar, 2013 
 

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Scripits for export don't work for me. I'm using Blender 2.49 and while import works fine, export freezes whole program (not responding). Any help?


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 PostPosted: 02 Apr, 2013 
 

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Okay now I'm having this error:

Code:
Compiled with Python version 2.4.
Checking for installed Python... got it!


Exporting model: Armature
----------------------------------
Traceback (most recent call last):
  File "<string>", line 1191, in bevent
  File "<string>", line 949, in export
  File "<string>", line 720, in make_scm
AttributeError: objects
Traceback (most recent call last):
  File "<string>", line 1191, in bevent
  File "<string>", line 924, in export
AttributeError: objects


or

Code:
Exporting model: Armature
----------------------------------
Traceback (most recent call last):
  File "<string>", line 1191, in bevent
  File "<string>", line 949, in export
  File "<string>", line 720, in make_scm
AttributeError: objects


Using Blender 2.42


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