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 PostPosted: 02 Feb, 2012 
 
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Just going to start off by saying I'll get around to everything, and this is going to all be very wordy, But I am/have been working hard to try and organize it all, thus why the entire first page got reserved. Theres gonna be a table of contents and everything.

Anyways, I'm sure many might remember the original BO:Unlimited stuff I was working on. Well luckily since then we've had time to actually think on the project, prior to diving in, so we are going to stick with the Original Factions(Including Seraphim) and sticking closer to FA's gameplay, not exactly the same mind you, but its the same Framework. But more on that stuff later.

Anyways, you can see more in the posts below, it'll be getting updated and organized as we go along here. Lots to do, lots to do!

-----TABLE OF CONTENTS-----

-01- Intro and Table of Contents
-02- News
-03- Download Link
-04- Change List
-05- Basic Game Mechanics
-06- UEF Armada Command Ship
-07- UEF Buildings
-08- UEF T1 Ships
-09- UEF T2 Ships
-10- UEF Titans
-11- Cybran Armada Command Ship
-12- Cybran Buildings
-13- Cybran T1 Ships
-14- Cybran T2 Ships
-15- Cybran Titans
-16- Aeon Armada Command Ship
-17- Aeon Buildings
-18- Aeon T1 Ships
-19- Aeon T2 Ships
-20- Aeon Titans
-21- Seraphim Armada Command Ship
-22- Seraphim Buildings
-23- Seraphim T1 Ships
-24- Seraphim T2 Ships
-25- Seraphim Titans


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 PostPosted: 02 Feb, 2012 
 
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News

02/02/2010 - Project Launched


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 PostPosted: 02 Feb, 2012 
 
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Download Link

None Currently available.


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 PostPosted: 02 Feb, 2012 
 
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Change List

None Currently Available.


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 PostPosted: 02 Feb, 2012 
 
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Basic Game Mechanics.

Still WIP.


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 PostPosted: 02 Feb, 2012 
 
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UEF Armada Command Ship(ACS)

The Mainstay of the UEF Orbital Navy, the Armada Command Ship(ACS) packs sophisticated Resources and Engineering systems and many Upgrade options, allowing the Admiral a wide range of options.

-- Main Weapon --
Plasma Accelerator
Tying in Directly to the ACS' very large Fusion Reactor allows a normally bulky and in-efficient weapon to pack a huge punch that smaller ships just can't deliver.

Armaments and Systems

Weapon Upgrades;

MAG Cannons
MAG weapons form the core weapon for many UEF ships due to thier versitility. They use a typical Linear Accelerator to launch a small missile that uses the launch to achieve it's top speed and using thrusters to track the target.

Lance Projector
UEF may not have the advanced beam weapons of the cybrans, but UEF have gone with a brute-force applications that delivers a short lived, but very intense Beam weapon. The only downside is the time it takes to recharge the capacitors.

Box Launchers
The Box Launchers aren't very complex, don't don't need to be as they only hold the missile engineering systems, the Missiles handle all tasks for launching, tracking and exploding.

Ship systems;

Engineering Systems
The ACS, much like the smaller ACU, can upgrade its engineering suite with 2 specializations, Combat Engineering and Improved Engineering.

Improved Engineering upgrades focus on Resource Generation and minor defences such as TMD, Light AA and Lighter armor.

Combat Engineering upgrades focus on Additional Weapons, stronger AA and Heavier Armor.

Sensor Suite
The Improved Sensors greatly increases the detection range on the ACS' radar and installs a short range Omni Detector.

Shield Projector
Installing the shield projector improves the ACS' survivability with the option of improving the shield strength and recharge.


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UEF Buildings


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UEF T1 Ships


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UEF T2 Ships


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UEF Titans


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 PostPosted: 02 Feb, 2012 
 
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Cybran Armada Command Ship


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Cybran Buildings


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Cybran T1 Ships


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Cybran T2 Ships


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Cybran Titans


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 PostPosted: 02 Feb, 2012 
 
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Aeon Armada Command Ship


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Aeon Buildings


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Aeon T1 Ships


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Aeon T2 Ships


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Aeon Titans


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Seraphim Armada Command Ship


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Seraphim Buildings


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Seraphim T1 Ships


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Seraphim T2 Ships


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Seraphim Titans


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