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 PostPosted: 22 Oct, 2011 
 

Joined: 12 Feb, 2011
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Hello at All,
first, i hope this is the correct categorie...

I had made a Unit, but the tank tracks are not correctly placed on the unit, also the animation is wrong. it runs partly across / diagonal.

Here are some screens.

Image

I had pin the tracks in the UV! is this the right approach?

Image

Image

Image

So whats Wrong with That?
Has anybody some hints for me?

Thank You!
greeting from Germany

quickmick


Last edited by quickmick on 31 Oct, 2011, edited 1 time in total.

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 PostPosted: 24 Oct, 2011 
 
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look at your animation while the unit is moving.... if you see gaps / blanks where the treads should be and then see it start up again (looping) odds are this is an issue with either your texture or UV mapping.

Resin

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 PostPosted: 24 Oct, 2011 
 
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Actually I've seen this before, I think its because the UVs end up being a bit larger than the area set for Tracks, try scaling the UVs for the tracks a bit smaller and see if it starts working properly.

Mike

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 PostPosted: 31 Oct, 2011 
 

Joined: 12 Feb, 2011
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Hello OrangeKnight and Resin_Smoker !

Thank you for your Help!
Now it Works!

i edit the UVW manually (with move, scale, Rotate an Pin). The automatic UV in Blender make mistakes - bad UVWs... :-( .
Is there a better way?

Then i scale it a little bit smaler and now it works!

greetings
quickmick


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 PostPosted: 31 Oct, 2011 
 
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I couldn't tell you really, I don't use any automatic tools for my models' UVs, I more or less do them by hand because I lay out the UVs onto GPG's Textures cause I suck hard at creating textures xD

Mike

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 PostPosted: 31 Oct, 2011 
 

Joined: 12 Feb, 2011
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Quote:
cause I suck hard at creating textures xD


indeed !

greetings
quickmick


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