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Krapougnak
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Posted: 08 Oct, 2011
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Joined: 21 May, 2008 Posts: 706
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Hi, I have also imported some SC2 units for fun but you seem to have done a much better work on the textures, how did you do it ?
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asdrubaelvect
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Posted: 08 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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Krapougnak wrote: Hi, I have also imported some SC2 units for fun but you seem to have done a much better work on the textures, how did you do it ? With photosh** and with comparing with originals sup com's 1 units  But the aeon's texture are a little more hard than the uef and cybran. I think it is not realy difficult but it is the first time that I work on the textures 
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brandon007
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Posted: 08 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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asdrubaelvect wrote: Wow Niiice =o Were you able to do animations and attachpoints yet?
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asdrubaelvect
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Posted: 08 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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brandon007 wrote: asdrubaelvect wrote: Wow Niiice =o Were you able to do animations and attachpoints yet? yes  but probably not a good walking anims 
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brandon007
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Posted: 08 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: Wow Niiice =o Were you able to do animations and attachpoints yet? yes  but probably not a good walking anims  Did you use the original Models and add the attach points? =o Cause Gniarf made a program that can use the SC2 Animations.
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Krapougnak
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Posted: 08 Oct, 2011
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Joined: 21 May, 2008 Posts: 706
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Are you going to release those babies ? If not could you send me the Albedo/Normals/SpecTeams files please ?
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brandon007
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Posted: 08 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Krapougnak wrote: Are you going to release those babies ? If not could you send me the Albedo/Normals/SpecTeams files please ? Just the Texture files? Heh, I could do with the Texture Files, and Id like to know how you got the attachpoint onto the models, if they are the original models.
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brandon007
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Posted: 10 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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asdrubaelvect wrote: you didnt answer my questions =p Did you get the attachpoints onto the original models?
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asdrubaelvect
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Posted: 10 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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brandon007 wrote: asdrubaelvect wrote: you didnt answer my questions =p Did you get the attachpoints onto the original models?  I do not understand what do you mean when you said this :/ sorry
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brandon007
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Posted: 10 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: you didnt answer my questions =p Did you get the attachpoints onto the original models?  I do not understand what do you mean when you said this :/ sorry The models, that are used in SupCom2, dont have attach points on them, but are usable in FA. You said you were able to get the Attach Points onto the models. Did you remake the models? Or are you using the SupCom 2 Models?
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asdrubaelvect
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Posted: 10 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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brandon007 wrote: asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: you didnt answer my questions =p Did you get the attachpoints onto the original models?  I do not understand what do you mean when you said this :/ sorry The models, that are used in SupCom2, dont have attach points on them, but are usable in FA. You said you were able to get the Attach Points onto the models. Did you remake the models? Or are you using the SupCom 2 Models? ... euhm I'm import the mod from sc II. save it on .max open the .max delete the skin modifier --fixe the unwrap if it is need detach the bones as I want Export the models with sup com I exporter  I do not know why I will need the attach point 
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brandon007
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Posted: 10 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: you didnt answer my questions =p Did you get the attachpoints onto the original models?  I do not understand what do you mean when you said this :/ sorry The models, that are used in SupCom2, dont have attach points on them, but are usable in FA. You said you were able to get the Attach Points onto the models. Did you remake the models? Or are you using the SupCom 2 Models? ... euhm I'm import the mod from sc II. save it on .max open the .max delete the skin modifier --fixe the unwrap if it is need detach the bones as I want Export the models with sup com I exporter  I do not know why I will need the attach point  Ah, so you remade the models then. You need attach Points for transports =p
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asdrubaelvect
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Posted: 10 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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brandon007 wrote: asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: brandon007 wrote: asdrubaelvect wrote: you didnt answer my questions =p Did you get the attachpoints onto the original models?  I do not understand what do you mean when you said this :/ sorry The models, that are used in SupCom2, dont have attach points on them, but are usable in FA. You said you were able to get the Attach Points onto the models. Did you remake the models? Or are you using the SupCom 2 Models? ... euhm I'm import the mod from sc II. save it on .max open the .max delete the skin modifier --fixe the unwrap if it is need detach the bones as I want Export the models with sup com I exporter  I do not know why I will need the attach point  Ah, so you remade the models then. You need attach Points for transports =p  just need create a dummy and rename it " attachpoint " 
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Krapougnak
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Posted: 14 Oct, 2011
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Joined: 21 May, 2008 Posts: 706
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asdrubaelvect wrote: hi here  Because some peoples think SquareEnix will be not happy if I will use sup com II models C'mon when you do publish a game as crapy and comercial as SC2 the only right you have is to shut up and go hide in the forest ! Plus some mod out there published already some SC2 units ported in FA without problems so go for it ! Otherwise nice model but there is a canon left in mid-air on the right side of the unit ! 
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brandon007
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Posted: 14 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Krapougnak wrote: asdrubaelvect wrote: hi here  Because some peoples think SquareEnix will be not happy if I will use sup com II models C'mon when you do publish a game as crapy and comercial as SC2 the only right you have is to shut up and go hide in the forest ! Plus some mod out there published already some SC2 units ported in FA without problems so go for it ! Otherwise nice model but there is a canon left in mid-air on the right side of the unit !  How little you know. The Mod was discontinued, and taken off becuase there WAS problems. But what the Exp Wars team is doing is just fine.
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asdrubaelvect
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Posted: 15 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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brandon007 wrote: Krapougnak wrote: asdrubaelvect wrote: hi here  Because some peoples think SquareEnix will be not happy if I will use sup com II models C'mon when you do publish a game as crapy and comercial as SC2 the only right you have is to shut up and go hide in the forest ! Plus some mod out there published already some SC2 units ported in FA without problems so go for it ! Otherwise nice model but there is a canon left in mid-air on the right side of the unit !  How little you know. The Mod was discontinued, and taken off becuase there WAS problems. But what the Exp Wars team is doing is just fine. Thanks but it is not enough for orangeknights :/
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Krapougnak
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Posted: 16 Oct, 2011
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Joined: 21 May, 2008 Posts: 706
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Quote: Thanks but it is not enough for orangeknights :/
??? What do you mean ? Brandon AFAIK you decided on your own to remove some of the SC2 models in your mods without receiving any official notification from Square Enix and sometime after you re-used some SC2 models in one of your mods (the one with the new faction). So, I suppose there wasn't so many problems to do it, plus Asdru lives in Europe and here we are less copyright/lawyer fanatics than in the US specially for a game that is more than 2 years old and has outlived its commercial life .
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asdrubaelvect
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Posted: 16 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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Krapougnak wrote: Quote: Thanks but it is not enough for orangeknights :/
??? What do you mean ? The new unit will not can be in the next release because Orangeknight does not want ... Currently square enix or gpg did not say anything . This restriction is apply for entiere or any part of sup com II unit ... If I would take a canon in sup com II and put it on a sup com I unit ... I can t do ... That is stupid because with the modding we make free contents for a game who is dead ... Edit : I think that is not because I live in europ :p in all others games there are a total conversion mods who can be considerate like illegal .... but there is a tolerance from the devs/moderation team and editor ... The probleme with sup com is GPG, Square Enix are not abble to explain them thought. Perhaps one day a moderator will decide " the modelhack is not legal " because GPG/Square Enix said nothing
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Legion Darrath
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Posted: 16 Oct, 2011
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Joined: 23 Feb, 2007 Posts: 8746 Location: Belgium
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These forums are hosted in the US, the contend posted on these forums is subjected to US law. Though copyright infringement is illegal in pretty much the entire world and is at least equally enforced thanks to the Digital Millennium Copyright Act. Posting copyrighted material without direct, written permission from the owner is illegal and you simply cannot post that here.
It's not about you doing it for free for a dying game, it is about infringing on the rights of the copyright holder. Sure, they might never sue you but by signing up to these forums you agreed not to post illegal material and this is what Orange is now enforcing.
_________________
 Global Moderator and creator of LabWars
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asdrubaelvect
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Posted: 16 Oct, 2011
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Joined: 09 Sep, 2007 Posts: 860
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Legion Darrath wrote: These forums are hosted in the US, the contend posted on these forums is subjected to US law. Though copyright infringement is illegal in pretty much the entire world and is at least equally enforced thanks to the Digital Millennium Copyright Act. Posting copyrighted material without direct, written permission from the owner is illegal and you simply cannot post that here.
It's not about you doing it for free for a dying game, it is about infringing on the rights of the copyright holder. Sure, they might never sue you but by signing up to these forums you agreed not to post illegal material and this is what Orange is now enforcing. ok, the primary problem is we are on the official forum.
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OrangeKnight
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Posted: 16 Oct, 2011
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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asdrubaelvect wrote: Legion Darrath wrote: These forums are hosted in the US, the contend posted on these forums is subjected to US law. Though copyright infringement is illegal in pretty much the entire world and is at least equally enforced thanks to the Digital Millennium Copyright Act. Posting copyrighted material without direct, written permission from the owner is illegal and you simply cannot post that here.
It's not about you doing it for free for a dying game, it is about infringing on the rights of the copyright holder. Sure, they might never sue you but by signing up to these forums you agreed not to post illegal material and this is what Orange is now enforcing. ok, the primary problem is we are on the official forum. No, the problem is about infringing on the rights of the copyright holder. It doesn't matter where it's posted. Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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Krapougnak
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Posted: 17 Oct, 2011
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Joined: 21 May, 2008 Posts: 706
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Try posting it on modb...
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