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 PostPosted: 04 Sep, 2011 
 
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Lt_hawkeye wrote:
post a unit list/changelist on the first post, or that reserved post you got.

Just got up it, thanks for reminding me.

EDIT:

Id just like Everyone to know that the T2 Phase Fighter has no phase ability. I forgot to put that in before I released it. It has been fixed using the old 4DC Phasing system. They have a new system, but I wont be using it yet.


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 PostPosted: 04 Sep, 2011 
 

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Hi,
I rapidly sandboxed your mod to see what's inside and I must say there is a lot of original content in there. Just a few comments (what would be life without them :wink: ):

1. You obviously "borrowed" Warprototype Mod Aeon T3 Heavy Tank and redubbed it Combat Seeker. You could at least have credited the autor of this unit and finish it, the tank turrets still sits in the air (no connection to the main body)!

2. Why are some original units from the game with your logo (ie: the Monkeylord etc...) ? There is no explication as to why in the unit description or mod readme.

3. The T3 Cybran Heavu Point Defense and the 2 Naval bases (cool idea btw) turrets don't turn back to their original position once fired.

4. What is the use of Cybran T3 mobile artillery Jackhammer ? You have to manually deploy to fire.

5. Very nice and original Sera units !

That'all for now. All in all nice little mod worth trying. :)


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 PostPosted: 05 Sep, 2011 
 
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Krapougnak wrote:
Hi,
I rapidly sandboxed your mod to see what's inside and I must say there is a lot of original content in there. Just a few comments (what would be life without them :wink: ):

1. You obviously "borrowed" Warprototype Mod Aeon T3 Heavy Tank and redubbed it Combat Seeker. You could at least have credited the autor of this unit and finish it, the tank turrets still sits in the air (no connection to the main body)!

2. Why are some original units from the game with your logo (ie: the Monkeylord etc...) ? There is no explication as to why in the unit description or mod readme.

3. The T3 Cybran Heavu Point Defense and the 2 Naval bases (cool idea btw) turrets don't turn back to their original position once fired.

4. What is the use of Cybran T3 mobile artillery Jackhammer ? You have to manually deploy to fire.

5. Very nice and original Sera units !

That'all for now. All in all nice little mod worth trying. :)


1. Im trying to remember who made the tank, but I am unable to find the author. So it will be fixed when I find out who made it.

2. They have the mod icon on it, becuase they have had some big changes to it.

3. So they dont turn back to their original Positions. Do all turrets do that? Nope.

4. Its not T3, Its T4. And it has to be deployed becuase of its Range, and firepower.

5. Thanks ^-^


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 PostPosted: 05 Sep, 2011 
 

Joined: 21 May, 2008
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brandon007 wrote:
Krapougnak wrote:
Hi,
I rapidly sandboxed your mod to see what's inside and I must say there is a lot of original content in there. Just a few comments (what would be life without them :wink: ):

1. You obviously "borrowed" Warprototype Mod Aeon T3 Heavy Tank and redubbed it Combat Seeker. You could at least have credited the autor of this unit and finish it, the tank turrets still sits in the air (no connection to the main body)!

2. Why are some original units from the game with your logo (ie: the Monkeylord etc...) ? There is no explication as to why in the unit description or mod readme.

3. The T3 Cybran Heavu Point Defense and the 2 Naval bases (cool idea btw) turrets don't turn back to their original position once fired.

4. What is the use of Cybran T3 mobile artillery Jackhammer ? You have to manually deploy to fire.

5. Very nice and original Sera units !

That'all for now. All in all nice little mod worth trying. :)


1. Im trying to remember who made the tank, but I am unable to find the author. So it will be fixed when I find out who made it.

2. They have the mod icon on it, becuase they have had some big changes to it.

3. So they dont turn back to their original Positions. Do all turrets do that? Nope.

4. Its not T3, Its T4. And it has to be deployed becuase of its Range, and firepower.

5. Thanks ^-^


1. its Brewlan mod :http://www.moddb.com/mods/brewlan

2. A list of these heavy changes would be nice as they remain a mistery so far....

3. As far as I know all towers go back to their original position and its cooler that way. :wink:


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 PostPosted: 06 Sep, 2011 
 
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Thanks, Ill give credit in the next release.

As for listing the changes to the stock units, There would be waaay to many to list. Lets just say they were altered to the point where I thought they would be balanced. Titan is no longer useless. Monkeylord isnt the weakest, cheapest experimental anymore.

Even the Aeon Shield Disruptor isnt useless anymore =p


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 PostPosted: 06 Sep, 2011 
 
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since when was the shield disruptor useless? that thing was deadly

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 PostPosted: 06 Sep, 2011 
 
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Lt_hawkeye wrote:
since when was the shield disruptor useless? that thing was deadly

It wasnt deadly against normal units =p Regular shots should do a bit more now.


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 PostPosted: 06 Sep, 2011 
 
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it is a SHIELD disruptor, wasn't meant to even do any dmg to normal units at all, it does 1300 dmg to shields, which is enough to bring down a titan shield in 2 shots, mobile t2 shields in 4-5 shots. on top of which it has a rather decent range! so how in the hell is that useless? i don't know exactly what you did but if you increased the dmg it does vs normal units then explain to me how the hell it is balanced.

edit: also i think it might be a good idea for you to post actual numbers of things you have changed, you will get much better feedback regarding balance if you do so, otherwise people won't know that you changed the titan until they actually use the unit, which most non modders probably won't really notice a change. just some advice, keeping a changelog makes your job A LOT easier when someone brings up an issue with something you have done(i speak from experience on this matter)

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 PostPosted: 06 Sep, 2011 
 
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brandon007 wrote:
Lt_hawkeye wrote:
since when was the shield disruptor useless? that thing was deadly

It wasnt deadly against normal units =p Regular shots should do a bit more now.

That was pretty much the entire point of the shield disruptor.

Anyways, this is exactly the reason you need a FULL change list, basically what you're doing now is tricking people.

People don't expect a shield disruptor to do any normal damage.

This concerns me as to what else you've done in the interest of "fixing units"...

Mike

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 PostPosted: 06 Sep, 2011 
 
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Fine, Ill make a changelist to units when I get the time to...Sheesh


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 PostPosted: 06 Sep, 2011 
 
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brandon007 wrote:
Fine, Ill make a changelist to units when I get the time to...Sheesh

Remember, you aren't modding for yourself.

Mike

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 PostPosted: 06 Sep, 2011 
 
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brandon007 wrote:
Fine, Ill make a changelist to units when I get the time to...Sheesh

no need for an attitude mate, i was actually trying to give you some advice from modder to modder, also a changelist shows people what you've done and can make them interested with a "hmm i wonder why he did that change" then they go try it out and find out that it makes sense, or doesn't.

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 PostPosted: 06 Sep, 2011 
 
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Sorry for that... Having a tough time since my dog just passed away. Ill have a changelist up at some point this month XD


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 PostPosted: 10 Sep, 2011 
 

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Concerning your battlepack brandon,

I really liked the weapons of fatboy2 especially the main one. I think all the 4 side weapons need a bit longer reload time.

Jackhammer the cybran exp is very good especially because it cant fire when its not deployed and you have to manually deploy it :) Can it have a small problem concerning its range ring ? It didnt fire when a target was in the ring, i had to move it closer to the target.

I really liked the idea of naval t3 defence centers but aeon and sera doesnt seem to have these units, any reason ?

Sera's exp. tank seemed very ineffective to me.

Thats all i can say for now, will be waiting for your updates

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 PostPosted: 10 Sep, 2011 
 
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CanRaps wrote:
Concerning your battlepack brandon,

I really liked the weapons of fatboy2 especially the main one. I think all the 4 side weapons need a bit longer reload time.

Jackhammer the cybran exp is very good especially because it cant fire when its not deployed and you have to manually deploy it :) Can it have a small problem concerning its range ring ? It didnt fire when a target was in the ring, i had to move it closer to the target.

I really liked the idea of naval t3 defence centers but aeon and sera doesnt seem to have these units, any reason ?

Sera's exp. tank seemed very ineffective to me.

Thats all i can say for now, will be waiting for your updates
I dunno about giving the Aeon and Seraphim defense centers. They have some pretty impressive hover and Naval units. It would kinda cancel out the balance that Im trying to aim for.

As for the Sera Exp tank, I dont see how its ineffective =o It hovers, has a shield, has Anti-air, and some neat weaponry. Whats wrong with it? XD

As for the Jackhammer, I havent encountered this Range Ring problem myself yet =o


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 PostPosted: 22 Sep, 2011 
 
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Good news people! Another Update is ready to go! Fixes with alot of bugs, and some things I overlooked, as well as a couple new units!

Just need to wait for the new DMS to be released =p


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 PostPosted: 23 Sep, 2011 
 

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Just tried out the mod, (after long supcom break).

The new units are really nice, this iteration of the mod looks really promising. Cant wait for the update.


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 PostPosted: 08 Oct, 2011 
 

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Hello when I tried downloading your Battlepack the site says "Invalid or Deleted File".Was there something wrong or what?


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 PostPosted: 08 Oct, 2011 
 
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MasterJoker wrote:
Hello when I tried downloading your Battlepack the site says "Invalid or Deleted File".Was there something wrong or what?

I forgot to take down the link. I am working on a whole new Version, and I will be releasing soon. Hopefully. V1 Is no longer on Mediafire.

Sorry for the Inconvenience.


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 PostPosted: 08 Oct, 2011 
 

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Hi,

Yeah sorry i know brandon is waiting for the new DMS, im sorry its taking so long,
honestly it wont be much longer now...

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 PostPosted: 08 Oct, 2011 
 
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Domino wrote:
Hi,

Yeah sorry i know brandon is waiting for the new DMS, im sorry its taking so long,
honestly it wont be much longer now...

Take your time buddy =p


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 PostPosted: 12 Oct, 2011 
 
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Workin on a new Unit, Takin a long time though, but it IS release able, so it will be included in the next release.

This is.... THE EX-WIFE!
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Weapons:
Dual Proto Cannons (With DOT)
Dual Microwave Lasers
Gattling Laser Cannon
Dual AA Cannons

Defense Abilities:
Bouncer Shield
Starburst Missile System


What do ya all think? ^^


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 PostPosted: 12 Oct, 2011 
 

Joined: 02 Jul, 2010
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I think you should stop hacking units together and create some think new, also the uvws are a mess on its feet.

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 PostPosted: 12 Oct, 2011 
 
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4 legs are... not good.

Overall design looks....messy.

and LoD is right stop hacking units together it doesn't look real nice :(

learn how to use 3ds max --__--

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 PostPosted: 12 Oct, 2011 
 
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If I were to create something new, I would have to learn how to texture stuff. And thats alot of work in itself O_o


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