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 PostPosted: 04 Oct, 2011 
 

Joined: 03 Jun, 2007
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Did you ever get a chance to look at this issue? I was hoping to get this fixed for my LAN party coming up in 2 weeks.

If not, no problem, just checking as otherwise it's a great mod!

Thanks


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 PostPosted: 09 Oct, 2011 
 
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Joined: 31 Jul, 2010
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Ok, so I just looked at this. I am not getting the same error that you are when destroying t2 and t3 energy storage units for cybran. Can anyone else repeat this issue? It looks like they are being destroyed properly and the carcasses can be reclaimed then built upon.

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“Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy’s resistance without fighting.”
Sun Tzu obviously didn't have giant robots to conquer with.


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 PostPosted: 10 Oct, 2011 
 

Joined: 09 Oct, 2011
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Not getting this error myself, I tried while running a wreckage overhaul mod and without, never experienced it.


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 PostPosted: 10 Oct, 2011 
 

Joined: 03 Jun, 2007
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OK, I'll have to try and isolate what other addons might be interferring with this one and causing the issue. But it is strange that it's only the Cybran T2/T3 energy storage that has this issue. You'd think it would also be the T2/T3 mass storage at least, or possibly other factions as well that would be affected by something else.


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 PostPosted: 10 Oct, 2011 
 

Joined: 09 Oct, 2011
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Try running only that mod and see what happens.
Redownload, you might have inadvertently changed something in the files (I know I did, because my uef exp gens are very small with a very big footprint)

Also does it happen on every map?
Do you use campaign mod enabler?
What happens if you destroy them using a nuke (Which leaves no wreckage)


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 PostPosted: 10 Oct, 2011 
 
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Thanks egbert. All of that would be helpful information. I tried a few things on my end and couldn't end up with the scenario you're describing.

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“Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy’s resistance without fighting.”
Sun Tzu obviously didn't have giant robots to conquer with.


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 PostPosted: 11 Oct, 2011 
 

Joined: 03 Jun, 2007
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I have tried it on multiple maps, and the problem was the same. No, I don't use the campaign mod enabler, and yes, using a nuke was my test to destroy the units.

Given that you aren't seeing the issue, I'm pretty sure it must be a conflict with another mod. I'll have to play around with that...thanks for the feedback.


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 PostPosted: 11 Oct, 2011 
 

Joined: 02 Jun, 2010
Posts: 188
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Hi,

@HTKatzmarek

you should remember (if you have not ;) ) that this mod need the BuffSystemFix mod from FuryOfTheStars and this mod have seriouse problems ATM with BlackOps mods ...
So this is maybe an side effect .... ?

PS.: i am waiting still for an update of the BuffSystemFix mod to use it again with blackops .... and now i understand the reason from the blackops team better to stay with his own mods and not relay on 3.party mods .... ;) [you dont know what happen ..]

Regards
R-TEAM


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 PostPosted: 12 Oct, 2011 
 

Joined: 03 Jun, 2007
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I hadn't been running the shields part of the mod, since that's what required the BuffSystemFix mod. So that's not the issue, but I am running BlackOps, and perhaps there could be some interaction there. I'd been using this mod for quite some time before BlackOps added the T2/T3 hydrocarbons and T3 energy/mass storage, which is why I wasn't just using the BlackOps units. I also do like the idea of the energy and mass storage being upgradable to T2 & T3.

Thanks for the ideas.


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 PostPosted: 02 May, 2013 
 

Joined: 08 Jan, 2013
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Does anyone have a copy of this mod they can post somewhere? This looks very cool, but the links are broken.

...Not even sure if anyone is still around. But here goes nothing [posts].


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 PostPosted: 02 May, 2013 
 

Joined: 03 Jun, 2007
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I still have the original files for the Powerslave storage and hydrocarbons. If you'd like a copy of these, PM me with your email address. It's only about 5 Meg, and I'll send them to you.


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