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 PostPosted: 29 May, 2011 
 

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So...

Ex, what are the odds of getting the Dgun in the game?


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 PostPosted: 29 May, 2011 
 
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Mister_willing_to_learn wrote:
So...

Ex, what are the odds of getting the Dgun in the game?

Probobly very very slim... Mostly because I've never played TA and have only see what the weapon does in youtube videos. I was still very much a C&C brat back when TA was still being sold around here. And while yes I can pick it up off things like Impulse for dirt cheap, I really don't have any drive to do so. :roll:


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 PostPosted: 01 Jun, 2011 
 

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XXBobmomXX wrote:
I had the same bug with the seraphim ACU as Arnick,
but, I only launched one missle and I couldn't build more
don't know about the lambda and overcharge because I don't end up using them much.

+1


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 PostPosted: 02 Jun, 2011 
 
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vilebackup wrote:
XXBobmomXX wrote:
I had the same bug with the seraphim ACU as Arnick,
but, I only launched one missle and I couldn't build more
don't know about the lambda and overcharge because I don't end up using them much.

+1

As I said in my initial reply to the bug... I have not seen this so I need a Replay & Modlist before I can look into it further.

Arbitrarily quoting and adding +1 is not helpful and does not contribute to getting the issue fixed as I still cannot duplicate it.


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 PostPosted: 02 Jun, 2011 
 

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Exavier Macbeth wrote:
vilebackup wrote:
XXBobmomXX wrote:
I had the same bug with the seraphim ACU as Arnick,
but, I only launched one missle and I couldn't build more
don't know about the lambda and overcharge because I don't end up using them much.

+1

As I said in my initial reply to the bug... I have not seen this so I need a Replay & Modlist before I can look into it further.

Arbitrarily quoting and adding +1 is not helpful and does not contribute to getting the issue fixed as I still cannot duplicate it.

Sorry buddy. Tbh, thats all i can tell right now. The bug isnt easy to duplicate and it turns up pretty arbitrarily as far as i can tell. Im trying to find the exact mod combo (if/any) and ill post it up later.


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 PostPosted: 02 Jun, 2011 
 
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XXBobmomXX wrote:
Domino's commander hunker mod was causing the bug for me, don't know for anybody else.

Hmm I will have to take a look at what he did. I haven't actually tested his mod but I know that he worked pretty hard to make them compatable. You might want to give him a heads up as well in that thread.


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 PostPosted: 20 Aug, 2011 
 

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i dont know why but i get black screen upon startup of skirmish everytime this mod is enabled,anyone know any fix?



NWM i got it to work,cool mod 8)


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 PostPosted: 02 Sep, 2011 
 
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Just wanted to know whats the chances of UEF SCUs getting turreted Energy Lances like the UEF ACU gets that shoots plasma beams at aircraft and land units?

Also will the heavy weapon upgrades for the SCUs turn them more into powerful sub experimentals if you take the time to invest in them?

Mush like how a fully upgraded ACU reaches experimental grade power and such when fully upgraded.

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 PostPosted: 02 Sep, 2011 
 
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4rchon wrote:
Just wanted to know whats the chances of UEF SCUs getting turreted Energy Lances like the UEF ACU gets that shoots plasma beams at aircraft and land units?

Also will the heavy weapon upgrades for the SCUs turn them more into powerful sub experimentals if you take the time to invest in them?

Mush like how a fully upgraded ACU reaches experimental grade power and such when fully upgraded.

There is a chance... if my home computer wasn't down for the count until new parts show up :?

Basically we have plans for SCUs but haven't had the time to impliment them. I already have a complete UEF model though the upgrade/weapon code is not complete. Other factions are still just designs on paper that I need to get to Hawk & Knight. I didn't manage it before my computer crapped out.


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 PostPosted: 02 Sep, 2011 
 
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Exavier Macbeth wrote:
4rchon wrote:
Just wanted to know whats the chances of UEF SCUs getting turreted Energy Lances like the UEF ACU gets that shoots plasma beams at aircraft and land units?

Also will the heavy weapon upgrades for the SCUs turn them more into powerful sub experimentals if you take the time to invest in them?

Mush like how a fully upgraded ACU reaches experimental grade power and such when fully upgraded.

There is a chance... if my home computer wasn't down for the count until new parts show up :?

Basically we have plans for SCUs but haven't had the time to impliment them. I already have a complete UEF model though the upgrade/weapon code is not complete. Other factions are still just designs on paper that I need to get to Hawk & Knight. I didn't manage it before my computer crapped out.


Thats a shame to hear about the PC dieing, rest assured we can wait for the awesome stuff that will come along someday.

But yeah Id love to see energy lances and maybe gattling plasma guns and possibly torpedo launchers as options. Though out of interest sakes whats the list of confirmed upgrades for them?

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 PostPosted: 02 Sep, 2011 
 
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lol the computer problem is my own darn fault for not paying attention while hunting for obscure things on the internet... in this perticular case I was trying to find a copy of the old TV series that was never released to VHS let alone DVD. On the upside I found it, on the downside I accidentally clicked on one of the sites banner adds and got blown up by maleware :roll:


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 PostPosted: 02 Sep, 2011 
 
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IE Ex screwed up when downloading his porn ;p

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 PostPosted: 03 Sep, 2011 
 
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And that ladies and gentlemen is why you never admit to downloading anything in the way of viruses ever!

Get Firefox and get the ad-blocker add-on; no more banner ads! :D

Fun aside, I hope your making progress on restoring functionality of your computer. Banner ads being the actual delay for the next release of BO:ACUs would be irksome to say the least.

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 PostPosted: 03 Sep, 2011 
 
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Quote:
IE Ex screwed up when downloading his porn ;p
LMAO if I wanted that crap I'd steal it off one of my regulars who call me to fix their computer when they break it because of that :P

Actually I was trying to get a copy of the old Viper TV series that the producers seem to refuse to put on DVD so I can actually buy it :?

Quote:
Get Firefox and get the ad-blocker add-on; no more banner ads! :D

Fun aside, I hope your making progress on restoring functionality of your computer. Banner ads being the actual delay for the next release of BO:ACUs would be irksome to say the least.
Firefox... Have it, Use it, Love it... Its still not perfect at stopping everything.

But no thats not the full cause of the delay considering that I believe Hawk is out of town this weekend anyway. There really isn't much else I can do to the ACUs in this mod and due to complexity of the system it will be a while before SCUs are playable so there probobly isn't going to be another update for BO:ACUs for a while.


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 PostPosted: 03 Sep, 2011 
 
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Exavier Macbeth wrote:
Quote:
IE Ex screwed up when downloading his porn ;p
LMAO if I wanted that crap I'd steal it off one of my regulars who call me to fix their computer when they break it because of that :P

Actually I was trying to get a copy of the old Viper TV series that the producers seem to refuse to put on DVD so I can actually buy it :?

Oh oh oh, you talking about that one where the viper would shift between a red and silver version and it did all kinds of techno-trickery?

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 PostPosted: 03 Sep, 2011 
 
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OrangeKnight wrote:
Exavier Macbeth wrote:
Quote:
IE Ex screwed up when downloading his porn ;p
LMAO if I wanted that crap I'd steal it off one of my regulars who call me to fix their computer when they break it because of that :P

Actually I was trying to get a copy of the old Viper TV series that the producers seem to refuse to put on DVD so I can actually buy it :?

Oh oh oh, you talking about that one where the viper would shift between a red and silver version and it did all kinds of techno-trickery?

Mike

Thats the one. Shifted between the red viper & the silver bullet proof emp armed Defender :P


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 PostPosted: 03 Sep, 2011 
 
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All of my vague memories around that are filled wonderment tempered with the amazement of childhood.

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 PostPosted: 03 Sep, 2011 
 
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You know, I think I actually remember watching that as a kid, thinking it was awesome and wishing my dad's car could do that.

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 PostPosted: 07 Sep, 2011 
 
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Exavier,

I've been meaning to note some observations concerning the UEF's Gatling weapon enhancement. And I say it of UEF because it's really the only faction I typically play as. :P

I've been looking at the stats, and it appears as though the DPS output from the T3 and T4 enhancements of the gatling gun are on the order of 2.20 and 7.05 times higher than that of the T3 PD Ravager (whereas the T2 enhancement is about 0.66, or 2/3rds as powerful), yet the Ravager has (graphically) a much bigger barrel size.

I dunno... maybe some food for thought? I've noticed that the damage per projectile is insanely higher (Ravager: 175 vs T2 Enh: 75, T3 Enh: 250, T4 Enh: 800), plus the RackSalvoChargeTime and the RackSalvoReloadTime are much lower with the ACU's gatling compared to the Ravager as well (Ravager: 2 & 3 respectively, ACU: 0.5 & 1 respectively).

Personally I can see and understand the ACU's gatling having the better reload and charge times compared to the Ravager, but not the higher damage per projectile numbers, especially pre-T4 enhancement.

Again, just my observations, and by no means a "complaint." Do with it what you will.

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 PostPosted: 07 Sep, 2011 
 
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lol
The effects & base stats may have come from the ravager but the stats where balanced against the other ACUs beam weapons which its designed to be the UEF version of. Basically when I balanced the weapons the UEF's AMC set the standard for the heavy weapon damage scales while the Cybran Microwave Beam set the scales for the gatler/beam weapons.

That being said I am not too concerned with the difference between UEF Gatler & T3 PD because I never used it as a comparison for balance in the first place. When I balanced the ACUs I treated them as unique battlefield units. That said they are only really comparable (Cost vs Effectivness) to eachother rather than against any specific units in the game... even if they arn't designed to specifically fight eachother 1v1 as the people who play the old ACU Wars mods (and adjustment mod for my acus) can tell you :P


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 PostPosted: 07 Sep, 2011 
 
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Oh no, don't get me wrong, I wasn't trying to do a cost effectiveness comparison. I just happened walked an enhanced UEF ACU up to a Ravager and noticed the Ravager gun was 3 or so times bigger than the UEF's, yet the UEF's was cutting stuff down a hell of a lot faster! lol Makes me wonder why EarthCom didn't use that tech on the Ravager. ;)

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 PostPosted: 07 Sep, 2011 
 
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FuryoftheStars wrote:
Oh no, don't get me wrong, I wasn't trying to do a cost effectiveness comparison. I just happened walked an enhanced UEF ACU up to a Ravager and noticed the Ravager gun was 3 or so times bigger than the UEF's, yet the UEF's was cutting stuff down a hell of a lot faster! lol Makes me wonder why EarthCom didn't use that tech on the Ravager. ;)

Hehe because the advanced ACU was invented after the Ravager's blueprint was finalazied... it got the newer versions of the technology :lol:


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 PostPosted: 07 Sep, 2011 
 
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Still in experimental testing phase, is it? Fair enough. :D

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 PostPosted: 07 Sep, 2011 
 
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FuryoftheStars wrote:
Still in experimental testing phase, is it? Fair enough. :D
Hehe we could tie a Ravager to a compact fission/fusion reactor and see if we could boost its power to the same level... Though the side effect if one was destroyed would be rather painful I think :lol:


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 PostPosted: 07 Sep, 2011 
 
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lol. Good point. :shock:

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