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 PostPosted: 22 Aug, 2011 
 

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It's, of course planned.

Take any existing feature in GPGNet already planned. But I'm working heavily server-side, so it won't be for now.

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 PostPosted: 22 Aug, 2011 
 

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Ze_PilOt wrote:
It's, of course planned.

Take any existing feature in GPGNet already planned. But I'm working heavily server-side, so it won't be for now.


Ah. Noice. :)


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 PostPosted: 23 Aug, 2011 
 
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Feed back :
Really good ranked system, however, there are maybe 2 important points which could create problems:

- A player can too easly alt tab and read what watchers write when he's ingame, and then get ghosted informations about his enemy.

- When you find an opponent, it should not tell you who you will fight : many players cancels until they find the opponent they want to play.


And Excellent point: this replaybot system for every game! I could spend my life watching maverick's rage quits! :mrgreen:

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 PostPosted: 23 Aug, 2011 
 
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I don't like having live replay for every game, I would like to turn it off for my own games. Although since that's in GPGNet, I'm sure Pilot will put this possibility in as well.

Also

tr0ubl3mak3r wrote:
Out of curiosity, is there any way to make passworded or non-listed non-ladder games? Not a biggy. But having to kick out people for a practice game with a select few buddies, isn't a good way to make friends xD


Until passworded games are possible, you could just name your game "<player name> Invites only". Then people who aren't invited know they can be kicked.

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 PostPosted: 23 Aug, 2011 
 

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The live replay is delayed by 60 sec (can be more). It will be mandatory to make the replay vault works like I want.

But well, I will make a pool soon to see if a lot of people are against it. Right now, the reactions to the mandatory livereplay are good : They love being able to watch every game in almost real-time, that's entertaining.

Also, I'm planning some funny features using the live replay functions for GW :) (A bet system :)

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Last edited by Ze_PilOt on 23 Aug, 2011, edited 1 time in total.

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 PostPosted: 23 Aug, 2011 
 
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damn i'm still hesitating between the 4 factions for GW xD

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 PostPosted: 23 Aug, 2011 
 

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I would like to be able to pick random for ranked, too.

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 PostPosted: 23 Aug, 2011 
 

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It's implemented :
- Put FAF lobby to full size
- Close your eyes and click anywhere
- Open your eyes and click search.

Can work (mostly) with a dice too.

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 PostPosted: 23 Aug, 2011 
 

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I don't have a d4, sadly.

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 PostPosted: 23 Aug, 2011 
 
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http://www.random.org/integers/

Generate 1 random number between 1 and 4.

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 PostPosted: 23 Aug, 2011 
 

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More seriously, it's not done yet because I'm planning to do a partial-random selector : Random between pre-choice (between Aeon/Cybran or Aeon/Cybran/Uef, ...)

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 PostPosted: 23 Aug, 2011 
 

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I'm doing a big refactoring update on the server.

It can take some time, so don't worry if the server is not online or the client not working.

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 PostPosted: 23 Aug, 2011 
 

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Ok, Update finished.

The LAN problem (people connecting from the same LAN cannot connect to each other) should be solved too, if they choose differents port in "preferences - gameport".

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 PostPosted: 24 Aug, 2011 
 

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That's how GPG works so if you've implemented NAT as per GPG (as you said earlier) then hopefully those that used GPG will already be mostly set up for that.

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 PostPosted: 24 Aug, 2011 
 
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I found one thing in the log-in screen. The text in the upper left corner sais "log in yourself commander". It's a bit of bad English, should be "log yourself in commander". I know it's a small thing but I'd like to post it anyway.

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 PostPosted: 25 Aug, 2011 
 

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Thanks to Raging Squirrel, we have now an actualized supcomDB.
The values are the ones used currently in FAF, and will be actualized for each iteration.

http://88.191.143.136/faforever/unitsDB/

You've also have a unit comparison function : Click the check box on the right of an unit, then click the name of the other unit.

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 PostPosted: 25 Aug, 2011 
 
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Looks neat. Very useful.

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 PostPosted: 25 Aug, 2011 
 

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Now the guys saying "I don't like 3603 because I don't know what it changes" can stfu :)
Also, the entire change log is in the wiki.
http://88.191.143.136/faforever/fafwiki/index.php/3605

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 PostPosted: 25 Aug, 2011 
 
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Ze_PilOt wrote:
The values are the ones used currently in FAF, and will be actualized for each iteration.

There might be little mistakes on the "Weapons" part with calculating DPS.
But it should be right, coz I've spent A LOT of time debugging it, then checking, rechecking and again debugging.
So it should be right. But in case you notice something looks doubtful, let me and and I'll have a look.

Also I want to thank FunkOff for helping with that problem. Without him it wouldnt have happened so soon 8)

Ze_PilOt wrote:
You've also have a unit comparison function : Click the check box on the right of an unit, then click the name of the other unit.

And while you're viewing unit details, mouse over any colored value to highlight others of this type


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 PostPosted: 26 Aug, 2011 
 

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The maths of the units is all fine. DPS calculations and the like are all correct.
I don't see checkboxes, though. Must be an IE hates me thing.

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 PostPosted: 26 Aug, 2011 
 
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wow just heard of FA Forever, I will definitively try it out in the next days! :D sounds awesome. How many people are using it ?

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 PostPosted: 26 Aug, 2011 
 
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Gowerly wrote:
I don't see checkboxes, though. Must be an IE hates me thing.

Just checked with IE, and as a matter of fact it isn't working the way it is supposed to. Hate IE :cry:

Will fix that when I have time as well as some other minor bugs


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 PostPosted: 26 Aug, 2011 
 
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VoW-Kryo wrote:
wow just heard of FA Forever, I will definitively try it out in the next days! :D sounds awesome. How many people are using it ?


You're not the only one signing up for a reunion. Let's keep it at that for now ;)

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 PostPosted: 26 Aug, 2011 
 

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RagingSquirrel wrote:
There might be little mistakes on the "Weapons" part with calculating DPS.


Cybran Rhino t2 tank says 36 dps. Should be 72 dps.


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 PostPosted: 26 Aug, 2011 
 

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ragging squirrel, nice job for the new database, i have found a bug on it. You don't count the number of projectiles for units; ex : http://supcomdb.com/db/unit_details/2/3/uel0103 , http://88.191.143.136/faforever/unitsDB ... .php?bp=UE

there is 5 projectiles for the unit over 10 seconds so 600 hp and 60 dps.


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