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 PostPosted: 21 Aug, 2011 
 

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These bugs were so powerfull than using them in ranked was considered as cheating, so yes, they had to go.
You goes from a OP feature (that you can use with your friend but not in a multiplayer community) to a feature that you can use everywhere. For the cheapness of it, I don't think the first regen is UP.

Now, I think that we can all agree that the seraphim has some big flaws : they are good, but not great in any domain. But this need no be think and changed carefully.

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 PostPosted: 21 Aug, 2011 
 
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tr0ubl3mak3r wrote:
I apologize (to pilot) for bringing up the "balance" topic.. I just felt it necessary as, in relation to this project, I had been watching it for a while and ironically been playing forged alliance with some friends as of late. Decided it'd be a good idea to download and try this.. then I read about the Seraphim changes, and I just happened to be playing Seraphim lately, and always go for Nano + Regen Field.

I'm now dubious about the goal of this balance, enough so it's delaying my download. Would hate to see another TA Spring where every team got pretty much exactly the same units and upgrades.. defeats the purpose of having multiple teams.

I won't mention the B word anymore since apparently talk about it isn't welcome. But it's something to keep in mind, as it will affect whether players use this or not. Also, what X-Cubed said got me thinking. If 3603 was meant to change it, it doesn't mean they meant to remove it entirely.. I remember a patch before 3599 where the hp bonus worked correctly and fell off after leaving the radius. Just saiyan.

tr0ubl3mak3r, I just want to make sure you understand where all these changes you're discussing come from. All of the changes that Ze_pilot has implemented come from GPG's 3603 beta patch, and not from LD's 3603 mod implementation of it. What you remember of something changing it so that the health buff merely did not stay, I believe, was the Community Bug Fix Patch mod. GPG used this mod for in finding and fixing a lot of bugs, but when creating the patch, they did indeed remove the health buffs entirely. While it was a beta patch and one could argue that it may still have had a few more changes to go through, the devs were at the time attempting to get the patch pushed through "as was" minus any bugs we found.

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 PostPosted: 21 Aug, 2011 
 

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FuryoftheStars wrote:
While it was a beta patch and one could argue that it may still have had a few more changes to go through, the devs were at the time attempting to get the patch pushed through "as was" minus any bugs we found.


That's exactly what I was insinuating as a possibility. :)
All things aside, the more I think about it, the more this is all working for the greater good I suppose. I'll probably still download and try this, and "adapt".


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 PostPosted: 21 Aug, 2011 
 

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Sunday big update :

The nat handler is working.

That should solve connections issues, and in particular multiples persons behind the same router. Now FAF works exactly like GPGnet connection-wise :)

Also, a wiki is opened :

http://88.191.143.136/faforever/fafwiki ... /Main_Page

Feel free to contribute !

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 PostPosted: 21 Aug, 2011 
 
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I haven't downloaded the .msi file yet but before I do, I've got a few questions:

- The title version is 0.3.1.0b, but the first post states 0.2.0.0b. Does the link already give the 0.3.1.0b version?
- Is the whole duplicating of the bin folder done by using the .msi file? IE, I don't have to do anything but download it to get all the work done and still be able to go on GPG (Just in case) with the current (3599) version of the game? The description in the first post gives me that impression but it's not 100% clear imo.

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 PostPosted: 21 Aug, 2011 
 
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The patching of FA and the duplication of the bin folder is done by the FAFinstaller.exe file, which is included in the msi. No manual input needed.

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 PostPosted: 21 Aug, 2011 
 

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The msi is the 0.2.0.0b. Then it's updated by the auto-patcher.

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 PostPosted: 21 Aug, 2011 
 
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I got the following message:

Code:
The cabinet file 'disk1.cab' required for this installation is corrupt and cannot be used. This could indicate a network error, an error reading from the CD-ROM, or a problem with this package.


I've got no idea what it means, apart from the obvious fact that 'disk1.cab' is causing problems.

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 PostPosted: 21 Aug, 2011 
 

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That's a new one. I think you miss VC2008 or something, or a least the msi installer program. Should be easy to find on google.

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 PostPosted: 21 Aug, 2011 
 

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My friend got that same exact error upon install. I told him it was likely a bad download and to try again. So he redownloaded and tried again, fixed it.

Also, as you can tell, I've tried it now. Quite the epic project. Once everything was set up, ran like a dream. Can't wait to see how the vault options flesh out in time.


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 PostPosted: 22 Aug, 2011 
 
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VC stands for Visual C? The first thing I got when I googled VC2008 was Visual C++ 2010.

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 PostPosted: 22 Aug, 2011 
 

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Correct.

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 PostPosted: 22 Aug, 2011 
 

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Sometimes if you need specific DLLs to run a program, you need to download the VC++ 2005 or 2008 redist. Some games install it for example. You do not need it for FAF

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 PostPosted: 22 Aug, 2011 
 
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I got the same problem now. It popped up at 50% of the installation instead of 25% now. I had installed VC++ 2010.

I've also been able to install other .msi packages without problems. Like the ReplayManager.

And another redownload solved the problem. Weird.

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 PostPosted: 22 Aug, 2011 
 

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Seems that my repository have a tendencie to corrupt download a little more often that I want to, I will move the files elsewhere to avoid such problems.

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 PostPosted: 22 Aug, 2011 
 
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Are you using a checksumming program to verify the files?

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 PostPosted: 22 Aug, 2011 
 
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This FAF is really impressive, and looks good for FA's future, BUT

We really need to take care of not losing players : A random player installing back FA on his computer and coming on gpgnet really have to easly find a way to FAF.
I'm affraid the splet community is about to be splet again xD
But we have time to think about a solution.

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 PostPosted: 22 Aug, 2011 
 

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Remimber that it's still a beta, I'm not aiming the "casual" game right now, but the FA core gamer, who goes on Halcyon and GPG Forums :)

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 PostPosted: 22 Aug, 2011 
 

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Those are the best beta testers anyway.


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 PostPosted: 22 Aug, 2011 
 
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imo lambda players can be some unexpected good beta testers for some reasons.
However the feed back is harder to get xD

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 PostPosted: 22 Aug, 2011 
 
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Lu_Xun_78 wrote:
imo lambda players


I play blazblue, you are confusing me.

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 PostPosted: 22 Aug, 2011 
 

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I think adding the links/hotkeys to
- this thread
- the wiki
- the bug tracker
- the readme file
somewhere in the FAF lobby (menu->help) would save you some time pilot. I don't know how people end up in FAF without stumbling over this thread but a lot of them seem to do that^^


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 PostPosted: 22 Aug, 2011 
 
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I've got another question. In the First Post, I read that FA is patched to 3604, but when I start the FA.exe in the binFAf folder, I read 3603 in the top right corner.

I must say, I once got the pop-up in the FAf that I "really had to patch FA". I believe that was before it got to 3603. Didn't get the pop-up since.

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 PostPosted: 22 Aug, 2011 
 
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3604 is the unofficial name for the additional changes made by the FAF patcher, things like additional balance changes and new lobby options (12 player & unlimited observers, etc.). The actual executable is the GPG-made 3603 executable, which is why the main menu says 3603.

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 PostPosted: 22 Aug, 2011 
 

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Out of curiosity, is there any way to make passworded or non-listed non-ladder games? Not a biggy. But having to kick out people for a practice game with a select few buddies, isn't a good way to make friends xD


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