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 PostPosted: 16 Aug, 2011 
 
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Welcome everyone, to the GPGnet Forums home page of: The Wyvern Battle Pack. VERSION 2-A. This version is re-written to not use DMS, as it is still full of bugs, and glitches. Version 3 will have DMS capability. Hopefully.

The mod will include:
~New Units
~New Projectiles
~New ACUs (Still tweaking, and organizing)
~New Sounds
~Several Mini Mods

Mini Mods include:
~X3 Resources
~X2 Storage
~X2 Build speed
~New, and Improved ACUs (Not Compatible with BO:ACUs)
~Total Mayhem Add-on.

Download: http://www.mediafire.com/?8w7v4q8ydyq5vqg
How to install: Copy the SCD to your Gamedata Folder. Copy the Sound Files to your Sound Folder. Copy VO Files to your Sounds/Voice/(Language)/ Folder.

Required Mods: BlackOps Icon Support
Recommended Mods: Black Ops Unleashed /or-and/ Total Mayhem

Credits:
To the 4DC team, and to Domino for all there help, and a few other little things that I cannot remember off the top of my head.

To The BlackOps team. I know Ill never get good material like you guys, but thats what role models are for. To always get inspired and get motivated.

To the Total Mayhem Team. Burnie, your an awesome partner, I dont know what I would do without ya. And thanks for letting me use some models and projectiles :)


Last edited by brandon007 on 08 Jan, 2013, edited 54 times in total.

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 PostPosted: 16 Aug, 2011 
 
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The Unit Icon Table
Cybran T1
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Cybran T2
ImageImage

Cybran T3
ImageImageImageImageImageImageImageImage

Cybran EXPs
ImageImageImage

UEF T1
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UEF T2
Image

UEF T3
ImageImageImageImageImage

UEF EXPs
ImageImageImageImageImage

Aeon T3
ImageImageImageImageImageImage

Aeon EXPs
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Seraphim T2
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Seraphim T3
ImageImageImageImageImageImage

Seraphim EXPs
ImageImage


Last edited by brandon007 on 08 Jan, 2013, edited 9 times in total.

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 PostPosted: 16 Aug, 2011 
 
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im going to assume you want your old thread locked then? if not then why bother making another thread?

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 PostPosted: 16 Aug, 2011 
 

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Brandon why have 2 threads for the same crap that's just wasting space and peoples time --__-- .

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 PostPosted: 16 Aug, 2011 
 
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liveordie wrote:
Brandon why have 2 threads for the same crap that's just wasting space and peoples time --__-- .


+1 :lol:

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 PostPosted: 16 Aug, 2011 
 
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Lt_hawkeye wrote:
im going to assume you want your old thread locked then? if not then why bother making another thread?

Sure. This is something new, and I really dont want the past to remind me of what a failure it was XD


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 PostPosted: 17 Aug, 2011 
 

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Hi,

OMG brandon, i cant beleive your starting another one of these mods...
your just wasting your time pal, do something small.. i thought i got this message through to you the other day via pm, obviously not..

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 PostPosted: 17 Aug, 2011 
 
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He can do whatever he wants, i just don't see the point in starting a whole new thread for what sounds like the exact same mod that he has been working on.

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 PostPosted: 17 Aug, 2011 
 

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ofcourse he can... i never said he couldnt :)

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 PostPosted: 17 Aug, 2011 
 
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Domino wrote:
ofcourse he can... i never said he couldnt :)

You should be happy =p The Wyvern Battle pack was setup to only use BO:Icon support. The FA Battle Pack will use DMS instead =p

EDIT:

Anyone remember the neat Lion tank I had? Well, heres a screenie of the revamped tank XD

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 PostPosted: 18 Aug, 2011 
 

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brandon007 wrote:
Anyone remember the neat Lion tank I had? Well, heres a screenie of the revamped tank XD

Nice, but it looks quite different. Could just keep both separately


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 PostPosted: 23 Aug, 2011 
 
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Update. Will/Might have a release soon.

Since the mod uses DMS for all the new nifty stuff, I need to wait for Domino to fix a few things.

But some new stuff will be...

New ACU enhancments, with their own slots! That means you can have the stock upgrades, and even stack them with the new BattlePack Enhancments! Making ACUs more Customizable then ever!

Cybran ACU has a new Walking animation (For awesomeness)

Seraphim ACU has a new Shield texture (Thanks Resin for telling me how to do it.)

Seraphim SCU has New Shield Texture (Thanks to Resin again)

Lots of stuff!
Could use some ideas for additional customization options for the ACUs.

Note: All additions to the ACUs are Non-destructive, and will not cause problems with any other ACU mods.


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 PostPosted: 24 Aug, 2011 
 
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If any of you are wondering, Heres what my Mod does to the ACUs so far:

Aeon ACU
Chrono Dampener Cost reduced
T3 Engineering Regen Rate Increased

New Battle Pack Enhancements (In their own slot)
Damage Stabilization (Regen Rate 125)
Stability Suppressant (Increases Main Weapon Damage Radius)

UEF ACU
Damage Stabilization Cost Reduced. Regen Rate Decreased to 125
Heavy Anti Matter Cannon Enhancement DamageMod increased to 700

New Battle Pack Enhancements (In their own slot)
Engineer Pods (Moved from Back) Increased Build rate by 5, Now Invulnerable, and worth building.
Defensive Systems Package. Will grant the ACU a Anti-Air weapon, and a Tactical Missile Defense system.

Cybran ACU
Cloaking Generator costs and Energy Consumption decreased
Cooling Upgrade cost increased, Rate of Fire increased to 6. Changed to RCH.
Torpedo Upgrade. Changed to LCH. Damage increased.

New Battle Pack Enhancements (In their own slot)
Personal Shield - ACU finally gets its own shield
Chorno Dampener - The ACU gets its own version of the Stun weapon.

Overall changes:
Main weapon Dmg reduced to 80, Rate of fire increased to 1.2
Microwave laser does 1000 dmg, but now has to charge to fire, and requires energy to fire.

Seraphim ACU
New Battle Pack Enhancements (In their own slot)
Personal Shield - ACU finally gets its own shield
Lambda Field Generator - Acu can have a weak, personalized lambda field.

Note: Enhancments are subject to change.


Last edited by brandon007 on 04 Sep, 2011, edited 1 time in total.

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 PostPosted: 28 Aug, 2011 
 
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Release will be sometime within the next week or so. Domino will be coming out with a new Version of DMS.

I will need to put in the new stuff from the new DMS to utilize everything it offers. I had to rework all the Rate Of Fire and Damage upgrades from all the ACUs, and SCUs, so it is better compatible with the Mods veteracy buffs.

The Seraphim will be getting alot of love in the initial release, so expect some goodies =p


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 PostPosted: 01 Sep, 2011 
 
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Aaaand bad news. The release of the mod will be slightly delayed. Dominos going on Vacation, so the new DMS wont be released yet X-X

If he releases it just before he goes on vacation, thats great, I can make a release then. But its most likely it will be delayed for a week.

Sorry for the Inconvenience.


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 PostPosted: 02 Sep, 2011 
 
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Just outta curiosity, Anyone want a Mini-mod to go along side this mod?

This mod changes the Prebuilt units that each faction has, so you start out like how you would in Sc2 =p

You only start out with the ACU, and 2 T1 Engineers =p

What do you all think?


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 PostPosted: 02 Sep, 2011 
 
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you should try releasing your mod first

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 PostPosted: 02 Sep, 2011 
 
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Lt_hawkeye wrote:
you should try releasing your mod first

I have to wait for Domino, and Fury to fix up their mods, since my mod relies on them both, and both BSF and DMS have a few things that needed to be fixed.


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 PostPosted: 02 Sep, 2011 
 
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brandon007 wrote:
Lt_hawkeye wrote:
you should try releasing your mod first

I have to wait for Domino, and Fury to fix up their mods, since my mod relies on them both, and both BSF and DMS have a few things that needed to be fixed.

It must suck having to wait for another mod to release. :p

Mike

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 PostPosted: 02 Sep, 2011 
 
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OrangeKnight wrote:
brandon007 wrote:
Lt_hawkeye wrote:
you should try releasing your mod first

I have to wait for Domino, and Fury to fix up their mods, since my mod relies on them both, and both BSF and DMS have a few things that needed to be fixed.

It must suck having to wait for another mod to release. :p

Mike

Indeed it does =p

But whats worse? Waiting for TWO mods to release XD


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 PostPosted: 03 Sep, 2011 
 
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Oh good. I never get tired of these....¬_¬

Really, Brandon, your work with porting SC2 units over to FA kind of impressed me, but this whole thing you're doing now...

Here's a crazy thought. Why not actually FINISH something and leave it up on the board for all to see? The Blackops Team does this and continues to work on new mods all the time.

But hey, if you want to continue to be regarded as the board's most persistent sockmuppet, then don't let me stand in your way.

(Anyone wanna bet that Brandon's response includes at least 1 emoticon?)

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 PostPosted: 03 Sep, 2011 
 
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Now now, be nice. You may not agree with his style but there's no need to start going after him. Many people disagreed with my style but guess who has the top downloaded mod on the vault even after all these years? However, two threads for two mods that are basically the same thing is a bit silly.

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 PostPosted: 03 Sep, 2011 
 
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The Ordos mod I was doing was most likely throwing up all sorts of Red Flags. The Wyvern Battle pack had a rough start, so I am doing a clean slate, and doing something new. Is that a bad thing?

And yes, the old mod threads can be locked, and thrown away.

EDIT: PS, you lost your bet Zataku. Ha ha ha.


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 PostPosted: 04 Sep, 2011 
 
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NOTE TO ALL

Version 1 has Finally been released. Please see the first post of this thread for Details!


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 PostPosted: 04 Sep, 2011 
 
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post a unit list/changelist on the first post, or that reserved post you got.

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