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jazz117
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Posted: 10 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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This is just the 3d model and will look a little different in game but you get the idea. ML III 
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brandon007
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Posted: 10 May, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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If I had the Model file, I could maybe do this =o
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jazz117
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Posted: 10 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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Its for revamp...
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brandon007
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Posted: 10 May, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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jazz117 wrote: Its for revamp... Well Excuuuuuse me!
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OrangeKnight
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Posted: 10 May, 2011
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Joined: 02 Mar, 2007 Posts: 9003 Location: Ninja Editing Your Post from a Canadian IPhone
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It doesn't really with in with any of the factions to be honest.
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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jazz117
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Posted: 10 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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@brandon007 Perhaps you took my comment "its for revamp..." the wrong way. You can have the model and try to get it to work and use it for your mods or whatever you want to do with it and when its finished and working you can give it back it us (the revamp team) so we can have it in our mod *** well What do you think? @ OrangeKnight Its just concept I could make it look very Cybran or UEF. It was never originally for SC or SC2 It was just a 3D max project of mine.
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Last edited by jazz117 on 10 May, 2011, edited 1 time in total.
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brandon007
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Posted: 10 May, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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jazz117 wrote: @brandon007 Perhaps you took my comment "its for revamp..." the wrong way. You can have the model and try to get it to work and use it for your mods or whatever you want to do with it and when its finished and working you can give it back it us (the revamp team) so we can have it in our mod *** well What do you think? Sure then =p Fire it to me in the PMs... Cant let anyone else get it =p @Knight It almost looks like it could fit the Nomads in FA doesnt it?
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OrangeKnight
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Posted: 10 May, 2011
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Joined: 02 Mar, 2007 Posts: 9003 Location: Ninja Editing Your Post from a Canadian IPhone
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Not from what I recall, but I never did much work or look at everything too closely.
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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jazz117
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Posted: 10 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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Do you what it who it is or do you want me to cut down the poly count and make it look more Cybranish first?
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brandon007
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Posted: 10 May, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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jazz117 wrote: Do you what it who it is or do you want me to cut down the poly count and make it look more Cybranish first? Making it a bit more Cybranish would be great =p
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OrangeKnight
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Posted: 11 May, 2011
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Joined: 02 Mar, 2007 Posts: 9003 Location: Ninja Editing Your Post from a Canadian IPhone
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Is this something you decided to use for SupCom2 after you had already finished it?
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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jazz117
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Posted: 11 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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@ OrangeKnight Yes  . I also have plans for quiet a few more units, some of witch are UEF experimental sniper unit. SoleRiper III Fat boy III should have some concept art up soon so I can get some feed back. If anyone has Ideas for units feel free to speak up. Off topic If it ever becomes possible it import maps I could make and texture those to 
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damusolja
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Posted: 11 May, 2011
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Joined: 25 Dec, 2010 Posts: 237
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Yes, that definately looks like it could be a cybran experimental unit.
[edit] Also, i have an idea for a unit, a spider tank like the ones from TA. I haven't played that game in a long time, but i remember those units were able to crawl up down very steep hills, ones that other unit cant traverse unless they have legs. i'm not sure if the unit was from core or arm, but it kind of resembles the cybran salem class battle ship in SC 2 when its on land.
Basically a scaled down version of the salem class but its able to be built by the land factory.
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jazz117
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Posted: 11 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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@ damusolja Hay yeah I remember that unit from TA. I might take some inspiration from the walkers in half-life2 as well.
Thanks a lot mate.
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LayZboy
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Posted: 11 May, 2011
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Joined: 28 Jul, 2010 Posts: 580
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brandon007 wrote: Well Excuuuuuse me! 
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craggyd
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Posted: 12 May, 2011
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Joined: 12 May, 2011 Posts: 1
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does any one know of any updates coming for xbox version ?
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brandon007
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Posted: 12 May, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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craggyd wrote: does any one know of any updates coming for xbox version ? Updates? Xbox? What are you talking about?
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damusolja
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Posted: 12 May, 2011
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Joined: 25 Dec, 2010 Posts: 237
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craggyd wrote: does any one know of any updates coming for xbox version ? Sorry to inform you, but i doubt it. We haven't even received the needed bug fixes and patches the pc has and us xbox user's are lucky to even have a taste of the dlc ( that being only the maps). quite frankly the dev's didn't really know there way around the xbox, cause if they did they would know it takes more than a year to make a great game on the 360. Even though the technology is outdated by 6 years theres still about a years worth of life left. If the cpu was optimised for multi threading instead of maxing out the first core, as with the pc version, ram wouldn't be that big of a deal. I give the dev's credit though, cause its not like they had a lot to work with on the 360 hardware wise, while the pc you could upgrade that aspect. I mean the cpu an gpu share 512 mb!  and the fact the this cpu hog even runs with such low hardware specs (being the ram) is beyond me. If only MS would play smart and just make a ready boost work on 360, that would solve most if not all the ram issues. Thats the main reason why they abandoned the console version and why you might never see the monkey lord in the 360 version. Unless you know how to mod on a jtag xbox 360, your s.o.l with any new units.
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jazz117
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Posted: 19 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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redmoth
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Posted: 28 May, 2011
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Joined: 28 Aug, 2010 Posts: 951
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Bastilean
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Posted: 28 May, 2011
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Joined: 25 Mar, 2010 Posts: 1495
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jazz117 wrote: This is just the 3d model and will look a little different in game but you get the idea. ML III  This model looks amazing. I would be happy if it was UEF or Cybran. I like what you did with the Cybran ACU's legs as well. Is it a Monkey Lord II?
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brandon007
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Posted: 28 May, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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Bastilean wrote: jazz117 wrote: This is just the 3d model and will look a little different in game but you get the idea. ML III  This model looks amazing. I would be happy if it was UEF or Cybran. I like what you did with the Cybran ACU's legs as well. Is it a Monkey Lord II? I beleive its supposed to a Monkeylord MK III. He was supposed to fire the model/textures/animations to me earlier, so I can put it in FA XD
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jazz117
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Posted: 29 May, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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@ brandon007 ["I beleive its supposed to a Monkeylord MK III. He was supposed to fire the model/textures/animations to me earlier, so I can put it in FA XD"] Let me correct you, first off it is going to be a Megalith ML III. I was going to give you the model and textures but I have changed my mind and have decided not to. I might reconsider my stand if you help us (Revampers) out a bit. its up to you  consider it good trade.
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redmoth
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Posted: 29 May, 2011
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Joined: 28 Aug, 2010 Posts: 951
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It is a fair trade. the more revampers the better 
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damusolja
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Posted: 30 May, 2011
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Joined: 25 Dec, 2010 Posts: 237
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@Jazz117 Are there any spots on the revamp team for a lone 360 modder? the reason i asked is because i favor some of the ideas of revamp, and it would be pretty sweet to have some ported over this way. I believe it to be a pretty straight forward process, although i know that the pc version is a step ahead as far as engine updates, but i believe i know a way around that simply by keeping the core files original, or just altering them, but not changing their entirety. I would only ask for advice and pointers and would take on most of the heavy lifting, as to not interfere with what's going on with the pc version of the game. Although i am not a seasoned veteran SC2 modder such as your self, i am a quick learner and grasp the basic's. All in all, i would be the 360 porter/ tester modder  but seriously, i just want to do something other than mod halo and call of duty with my jtag. If there aren't any opening's i understand, and i still respect the movement witch is revamp. Thanks.
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