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 PostPosted: 15 Apr, 2011 
 
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Nephylim wrote:
Complex outcomes... If by this you mean more possibilities, since I hear FA was mostly tank spam, Ill have to chime in here and say that the complexity is severely limited by balance. There is actually WAY more complexity in games where players are NOT competent, because more things are semi-viable.

Have you watched FA ranked replays? About the only thing that I've seen win other than T1 tank spam is ACU upgrade -> T2 PD creep, and even then only because the other player didn't scout or expand aggressively enough, and was taken by surprise.

I've definitely seen a much greater variety of strategies than that in mid- to high-level SC2 replays, even if some of them are lame and shouldn't exist (ACU rush, Illuminate/UEF pgen turtling, etc).


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 PostPosted: 15 Apr, 2011 
 

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BTW there's more to life than ranked games.

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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 15 Apr, 2011 
 
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Stin wrote:
I find it utterly perplexing that people choose to play supcom 2 when they could be playing FA.


Cus you're a fanboy, duh.

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 PostPosted: 16 Apr, 2011 
 

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LayZboy wrote:
Stin wrote:
I find it utterly perplexing that people choose to play supcom 2 when they could be playing FA.


Cus you're a fanboy, duh.



I'm not going to deny it.
Yes I am.
I think that FA is a far better game in every regard. Is that wrong?
Am I a bad person for having that belief?

Or is it OK to have an opinion on these discussion boards, just as long as it onw which you agree with?

No need to reply, I dont really care.

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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 16 Apr, 2011 
 
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Stin wrote:
Yes I am.


lol.

Quote:
Is that wrong?


What's wrong is that FA fanboys & #2 fanboys consistently spout **** that promotes whatever game they favor, as if someone asked for their opinion on the subject. The only real objective is provoking the side rather than doing something productive and playing the ******* game. I generally do not mind all these "FA IZ BETTAR" or "FA SUXS DICK" threads and posts because they make me laugh at you.

Oh and before you say "lol #2 fanboi", I haven't played either game in ages, and do not support either of them.

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 PostPosted: 16 Apr, 2011 
 
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FA is better than SC2 for the same reason Earth 2150 is better than Earth 2160. But just cause one is better than the other doesnt mean the latter is bad or not fun to play on its own merits.


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 PostPosted: 16 Apr, 2011 
 
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Stin wrote:
BTW there's more to life than ranked games.

Yes, there's also 4v4 Setons/Thermo with a random mix of restrictions and/or 20min NR.


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 PostPosted: 16 Apr, 2011 
 

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Mithy wrote:
Stin wrote:
BTW there's more to life than ranked games.

Yes, there's also 4v4 Setons/Thermo with a random mix of restrictions and/or 20min NR.


I play a much wider variety of games and never play any restrictions or NR.
I play the occasional setons or themo but no more than any other map.

Just because that's all you see, doesn't mean that's all there is.

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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 16 Apr, 2011 
 
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Multiplayer or skirmish? Because those scenarios comprise 95%+ of the non-Phantom games on GPGnet last I checked. Of course the game supports other types of matches (even if it trends toward simple T1 spam the better the players are), but that's not what the average FA player wants to play.

SC2 has its own problems online that are probably worse in some ways (exploits and ACU rushes), but they're things that could have and should have been fixed by simple patches and balance tweaks. I like FA, but re-balancing its economy/tech progression and re-training the playerbase to use less torpid maps and game settings is completely out of reach, and the best gameplay you can hope for from it is the standard competitive 5x5 T1 tank spam battle.


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 PostPosted: 17 Apr, 2011 
 

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I play with real life friends.
We have a thursday night club.
8pm Thursday we all get online and play, and we have been doing so for years.
We also have 3-4 lan parties a year.


Currently we have 8-10 regulars. Any more and we'll have to make 2 groups.

We run a vent server too, and the idea is: If you are free for a game any other time, the drop into vent and see if someone else is also free and up for a game.

My point is FA is a fantastic game with far more to offer than Ranked, or Setons/Thermo 20min NR x2 , no air games.

If you are more selective about who you play with, you wind up with a much better gaming experience.

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Regarding Supcom 2:
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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 17 Apr, 2011 
 
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Stin wrote:
If you are more selective about who you play with, you wind up with a much better gaming experience.

You could say the same thing about SupCom2. It's about 8 times as fun playing big silly FFAs or CBP 1v1s with everyone on Teamspeak than it is playing normal games.

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 PostPosted: 17 Apr, 2011 
 

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splattedone wrote:
Stin wrote:
If you are more selective about who you play with, you wind up with a much better gaming experience.

You could say the same thing about SupCom2. It's about 8 times as fun playing big silly FFAs or CBP 1v1s with everyone on Teamspeak than it is playing normal games.


Not really.
If I play supcom 2 with the same group of friends, its playable, but every one of us thinks FA is a far better game.

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Regarding Supcom 2:
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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 17 Apr, 2011 
 
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Stin wrote:
splattedone wrote:
Stin wrote:
If you are more selective about who you play with, you wind up with a much better gaming experience.

You could say the same thing about SupCom2. It's about 8 times as fun playing big silly FFAs or CBP 1v1s with everyone on Teamspeak than it is playing normal games.


Not really.
If I play supcom 2 with the same group of friends, its playable, but every one of us thinks FA is a far better game.

That's because you all expect to.


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 PostPosted: 17 Apr, 2011 
 
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FA is an alright game between friends who aren't super-good or aggressive at it.

The real question is, do you play a totally un-modded FA? It's not fair to compare FA with balance and bugfix mods (or unit packs; I'm not a fan, but they do certainly change the gameplay a lot) to unmodded SC2. Both games are somewhat broken in their unmodded state.

Neph's SC2 mod helps, but there are definitely still some unresolved issues that could be worked on, and I just don't have the motivation to maintain yet another bugfix mod for a game that I (and most other people who own it) barely play.


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 PostPosted: 17 Apr, 2011 
 

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Mithy wrote:
FA is an alright game between friends who aren't super-good or aggressive at it.

The real question is, do you play a totally un-modded FA? It's not fair to compare FA with balance and bugfix mods (or unit packs; I'm not a fan, but they do certainly change the gameplay a lot) to unmodded SC2. Both games are somewhat broken in their unmodded state.

Neph's SC2 mod helps, but there are definitely still some unresolved issues that could be worked on, and I just don't have the motivation to maintain yet another bugfix mod for a game that I (and most other people who own it) barely play.



We do play mods.
But even with both games in an un modded state i'd play FA over supcom 2, 99 times out of 100.

Granted it has been a while but, I'd probably go as far as to say I'd rather play vanilla supcom to supcom2. I realise this probably means I lose what marginal credibility I do have, but I don't care. That's how much I dislike supcom 2.

And I've given it a fair crack of the whip, and bought the dlc and gave that a go recently too, and I just don't like it as much as FA.

If I had never played Supcom/ FA, I'd probably love supcom2.

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Ghaleon wrote:
and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 17 Apr, 2011 
 
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Stin tells the truth, it is much more fun to play casual lan party matches of FA than Sup Com 2, because theres just more of everything that you can do, thus you dont get bored.

To be fair, i have had 8 person lans for Sup Com 2, and its boring after the second game, because there is just nothing fun you can do that doesnt get boring. The most fun was just walling up in a base and massing experimental shields and artillery, and some naval battles.

All of which is done far better in Sup Com 1.

Its the same reason we all love Earth 2150/moon project over Earth 2160. There is so much more to do in 2150. 2160 still has a metric ton more units and things to do than Sup Com 2... More to do = more fun at the casual level.


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 PostPosted: 17 Apr, 2011 
 
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Opinion isn't really truth. You're welcome to like one game over the other, but they are both good at very different things. If you play with non-aggressive players, then I'm sure doing 'crazy stuff' in FA is great, or would be if the sim speed didn't crash once everyone has amassed thousands of units.

Some of us aren't too into the huge 8-player sit-in-base kinds of games, and in a fast 2-4 player team or FFA game, SC2 is much varied and the game doesn't take 2-3 hours to resolve (and the sim speed doesn't drop to ridiculous levels after an hour, making the game take twice as long as it should).


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 PostPosted: 18 Apr, 2011 
 

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Mithy wrote:
Opinion isn't really truth. You're welcome to like one game over the other, but they are both good at very different things. If you play with non-aggressive players, then I'm sure doing 'crazy stuff' in FA is great, or would be if the sim speed didn't crash once everyone has amassed thousands of units.

Some of us aren't too into the huge 8-player sit-in-base kinds of games, and in a fast 2-4 player team or FFA game, SC2 is much varied and the game doesn't take 2-3 hours to resolve (and the sim speed doesn't drop to ridiculous levels after an hour, making the game take twice as long as it should).


Saying that Supcom 2 is better than FA becuse with FA the sim crashes when you have thousands of units is.......not good.

In supcom 2 you dont ever get to thousands of units so its not a fair comparison.

However, I agree with you it is a downside to FA.
Though with a decent PC its not a problem.

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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 18 Apr, 2011 
 
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Stin wrote:
In supcom 2 you dont ever get to thousands of units so its not a fair comparison.


Lol, you have never played a FFA with Pulse, have you?

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 PostPosted: 18 Apr, 2011 
 

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Yes you can get as many units in SC2 than in FA...always depends on the game and the people you play with or against.

I understand when people think in FA you have more options...which is not completely true or false...

I simply think in FA most maps are so huge and everyone has scouts, so you can see what is coming to you...soon. This might gives you time to prepare to counterattack.
It simply takes a long time to move your ML or Bombers from one point of the huge map to another.
In SC2, most maps are smaller and the gameplay is overall faster...also less time to prepare or defend yourself. This might provoke the feeling that you have less options in general.
On the other hand, you have to choose wisely which faction you play with in SC2 and when and where you spend your RPs.
For example, in FA, despite your faction, everyone was able to get T2 flak out. In SC2 you have to choose carefully what to do.

I just really think that the factor time is the big difference in both games. Seeing a threat and the time given to you to respond...felt I would say, you have more time in FA to react.

Just my 5 cents here...


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 PostPosted: 18 Apr, 2011 
 
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-The-Baron- wrote:
Stin wrote:
In supcom 2 you dont ever get to thousands of units so its not a fair comparison.


Lol, you have never played a FFA with Pulse, have you?

Or Word. Or Neph. Or Spuddy. Or me. Or Cygnus. Or....

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 PostPosted: 18 Apr, 2011 
 
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splattedone wrote:
-The-Baron- wrote:
Stin wrote:
In supcom 2 you dont ever get to thousands of units so its not a fair comparison.


Lol, you have never played a FFA with Pulse, have you?

Or Word. Or Neph. Or Spuddy. Or me. Or Cygnus. Or....

me i guess... i am a cancer in training afterall

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 PostPosted: 18 Apr, 2011 
 

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-The-Baron- wrote:
Stin wrote:
In supcom 2 you dont ever get to thousands of units so its not a fair comparison.


Lol, you have never played a FFA with Pulse, have you?


splattedone wrote:

Or Word. Or Neph. Or Spuddy. Or me. Or Cygnus. Or....



The unit cap in Supcom2 is 500.

EDIT: And be honest, if you have a Supcom2 8 player FFA where everyone is bouncing off the unit cap, it gets a little sluggish too.

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 PostPosted: 18 Apr, 2011 
 
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It takes some crazy-ass T1 spam on a huge map or a 2-hour game to violate a 500-per-player unit cap in FA. 500 SC2 units also usually equals about 5x the potential projectile density of 500 FA units, and fewer of those units are dedicated to economy and engineering.

There is very little if any difference in practical unit count between the two games even at the T1/T2 level in FA, but there is a huge difference in how the engine handles thousands of units.

I'm not a huge fan of the unit spam even in SC2, and tend to prefer maps with fewer mexes, but that spam is definitely still there, it just takes on a totally different form than FA T1 spam.


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 PostPosted: 18 Apr, 2011 
 
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Stin wrote:
-The-Baron- wrote:
Stin wrote:
In supcom 2 you dont ever get to thousands of units so its not a fair comparison.


Lol, you have never played a FFA with Pulse, have you?


splattedone wrote:

Or Word. Or Neph. Or Spuddy. Or me. Or Cygnus. Or....



The unit cap in Supcom2 is 500.

Actually, when we play FFAs, it's 1000. And it is reached more often than not.

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