Login  Register
 



Post new topicThis topic is locked, you cannot edit posts or make further replies. Go to page Previous  1 ... 10, 11, 12, 13, 14, 15  Next
 
Author Message
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 07 Jul, 2010
Posts: 2627
Offline
Cygmus wrote:
Quote:
Required a slightly different tactic


Oh yeah, spam air. HOLY **** I'M A MASTER STRATEGIST.


NEED MOAR GUNSHIPS


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 22 Jan, 2011
Posts: 245
Offline
Nephylim wrote:
Cygmus wrote:
Quote:
Required a slightly different tactic


Oh yeah, spam air. HOLY **** I'M A MASTER STRATEGIST.


NEED MOAR GUNSHIPS


The only level that doesn't work for is the one with the engies. ACU rush works fine there though.

_________________
Steam name:maym4


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 25 Mar, 2010
Posts: 1495
Offline
Nephylim wrote:
Cygmus wrote:
Quote:
Required a slightly different tactic


Oh yeah, spam air. HOLY **** I'M A MASTER STRATEGIST.


NEED MOAR GUNSHIPS


NEED MOAR TROLLZ... Jack wagons.

Aren't you guys suppose to be nemesis?


OH ****! There is an imbalance in the force.


To be honest, it would be great having you guys working with the development team on the missions for K&C. Conceptually they were great. Execution, too many were fail. I honestly played through the campaign mostly for SteveB's story. :mrgreen:

Neph are you becoming Belgian?

_________________
Yeah Toast!


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 15 Mar, 2010
Posts: 36
Location: Belgium
Offline
Any problems with Belgians eh?

_________________
Image


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 

Joined: 14 Dec, 2010
Posts: 243
Offline
Ahem, bastilean, letting Neph become belgian would ruin Belgium's good name. We do not accept such lowly peasants in our ranks. The highest position he could get would be something like "pseudo-belgian".


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 25 Mar, 2010
Posts: 1495
Offline
Standard` wrote:
Any problems with Belgians eh?


One in particular actually. :roll:

_________________
Yeah Toast!


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 

Joined: 14 Dec, 2010
Posts: 243
Offline
Bastilean wrote:
Standard` wrote:
Any problems with Belgians eh?


One in particular actually. :roll:


Oh yeah, I know which one it is. I have a problem with him too:

Image

Glad we're on the same page basteazl basteon Bast.


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 15 Mar, 2010
Posts: 36
Location: Belgium
Offline
Wtf hes awesome!

_________________
Image


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 

Joined: 14 Dec, 2010
Posts: 243
Offline
He derped too much in 2008. Of course I could've probably posted a picture of Bart Dewever or Filip Dewinter.

ALSO HOLY CRAP I PASSED THE 150 POST LIMIT. Oh man, this is a new milestone for me. Let's hope I can make it to 200. Wish me luck people!


Top
 Profile  
 PostPosted: 23 Jan, 2011 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
Cygmus wrote:
ALSO HOLY CRAP I PASSED THE 150 POST LIMIT. Oh man, this is a new milestone for me. Let's hope I can make it to 200. Wish me luck people!


GG OP no re.

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 26 Mar, 2011 
 

Joined: 26 Mar, 2011
Posts: 9
Offline
I got SupCom2 other day cheap as chips as i never really liked the demo's so i was just enjoying my time on SupCom/FA till i decided what the hell. Well, its late but well not everyone wants to go buy the latest thing just because its new, anyways i opened the case, installed & this was mainly a lack of paying attention to what it said on the info about the game that i noticed it was Steam linked, a big NO NO if you asked me. So, i started to play the missions & EWW, i have cheap *** games that never made it big time with better graphics than this has, so i uninstalled it popped it back in the case & partly due to it only costing me £5 was one factor but mostly because its linked to my steam account selling it is pointless so i threw it in the bin (seriously).

I have a bunch of friends who often group together every odd weekend & have some serious gaming on FA but the speed starts to drag a good 30minutes into the game, so i have enlisted the help of a programmer & he's looking into making an improved AI script for the game to prevent AI commands been sent to dead units as its the only thing i can think of to why it slows down so bad other than the Engine isnt that up to date & doesn't utilise multi core cpu's very well.


Top
 Profile  
 PostPosted: 26 Mar, 2011 
 

Joined: 10 Apr, 2008
Posts: 299
Location: Turkey
Offline
VsUK wrote:
I have a bunch of friends who often group together every odd weekend & have some serious gaming on FA but the speed starts to drag a good 30minutes into the game, so i have enlisted the help of a programmer & he's looking into making an improved AI script for the game to prevent AI commands been sent to dead units as its the only thing i can think of to why it slows down so bad other than the Engine isnt that up to date & doesn't utilise multi core cpu's very well.


Not to sound negative but didnt you think why Sorian (the AI expert of SC2 and modder of FA AI) couldn't solve the simspeed problem that you have mentioned. Thats been discussed over and over and over..at least make sure your guy reads Sorian AI thread..

_________________
Sorian, Duncane, Domino made me play SupCom !


Top
 Profile  
 PostPosted: 03 Apr, 2011 
 
User avatar

Joined: 01 May, 2010
Posts: 985
Offline
Cygmus wrote:
He derped too much in 2008. Of course I could've probably posted a picture of Bart Dewever or Filip Dewinter.

ALSO HOLY CRAP I PASSED THE 150 POST LIMIT. Oh man, this is a new milestone for me. Let's hope I can make it to 200. Wish me luck people!


Reported.

_________________
Image
Supcom2 Events and Guides


Top
 Profile  
 PostPosted: 03 Apr, 2011 
 

Joined: 05 Jan, 2011
Posts: 15
Offline
TheWord wrote:
Cygmus wrote:
He derped too much in 2008. Of course I could've probably posted a picture of Bart Dewever or Filip Dewinter.

ALSO HOLY CRAP I PASSED THE 150 POST LIMIT. Oh man, this is a new milestone for me. Let's hope I can make it to 200. Wish me luck people!


Reported.

Reported for reporting

On a more serious note. You whine to much. Sup Com 2 is a very well made game. If you spent the time to learn how to play it you would learn that 90% of the stuff in this game is counterable. Gunship rushes do not work if you know what to do (click here to be yelled at for not knowing WTF to do).

My only real complaint about this game is that "experimentals" seem too much like regular units than they do an experimental. If anything all of these "minor experimentals" should just be called advanced units because there is very little experimental about them. The Atlantis carrier, the mobile air factory, loyalty gun, magnetron. Those all seem experimental in that they have unique purposes and do not function like a "normal" unit. However the Fatboy and Megalith seem like the spear heads (tanks) of your armies and the other units would be the main force of your army (infantry).


Top
 Profile  
 PostPosted: 04 Apr, 2011 
 

Joined: 16 Feb, 2007
Posts: 806
Location: Sweden.
Offline
Bah. Just realize that this game is just a spinoff, there is no sequel to SupCom. :D

_________________
Maybe I should start typing in colors too?

Image


Top
 Profile  
 PostPosted: 08 Apr, 2011 
 

Joined: 08 Apr, 2011
Posts: 9
Offline
Kien wrote:
Bah. Just realize that this game is just a spinoff, there is no sequel to SupCom. :D


I would like to challenge that statement. My first argument would be that this game is called "Supreme Commander 2". Now, considering the first game was called "Supreme Commander" (with an implied "1" in the title) and that the number 2 suceeds the number 1, we can clearly assume that "Supreme Commander 2" is indeed a sequel to "Supreme Commander".

I shall not number my arguments anymore, as that sounds silly. Now, further observations supporting my theory that "Supreme Commander 2" is a sequel to "Supreme Commander" (Let's call this the Sequel Theory from now on to simplify matters) is that there are certain units present in Supreme Commander 2 that were also present in Supreme Commander (e.g. Broadsword, loyalist, Darkenoid/Czar). The chance of the presence of such a big amount of units and the game not being a sequel to the game where these units were previously used is simply too small.

More evidence supporting the Sequel Theory is that the gameplay of Supreme Commander and Supreme Commander 2 is virtually the same. The same combat mechanics, building mechanics and even gameplay mechanics are used (such as the presence of the ACU as a central commanding unit). This astouding similarity combined with the reuse of certain units from Supreme Commander greatly supports the Sequel Theory.

Now, of course, we cannot simply dismiss your point that this game is just a so-called "spinoff" of the original Supreme Commander game. Perhaps first, we should establish what a spinoff is. To save you the hassle, I have gone on a great search throughout the wilderness that is the interwebs and have found this definition: "A new product which uses the brand name of another product which already has a well-developed image."
In the previous paragraphs we have already combared the game "Supreme Commander" to it's possible sequel "Supreme Commander 2". Due to the similarity in gameplay, visiual style and unit choices it is rather hard to call the game "Supreme Commander 2" a spinoff, as whilst it uses the same brandname that has a certain image, it did not change much of its style and remained what it was before. Of course, there were changes, but they weren't dramatic enough for the game to be called a spinoff.

Now, after my deep analysis in your not-so-well informed statement, I can only conclude that the thought that you put in your statement was equal to or lower than the amount of mental thought that a chimp puts into peeling a banana. This has serious implications to your mental condition, as it shows that you haven't evolved past the "ape" stage. It is indeed quite sad that such people as you still exist. Looks like natural selection has some catching up to do.

With all of this done, I do not wish you to have a nice day.


Top
 Profile  
 PostPosted: 11 Apr, 2011 
 

Joined: 15 Mar, 2007
Posts: 103
Offline
>>Kien: ...Just realize that this game is just a spinoff, there is no sequel to SupCom
>>Cygnam : ...I would like to challenge that statement

Cygnam, i partly support your challenge: Supreme Commander 2 is absolutely NOT a spinoff.
I'm even more bold: Supreme Commander 2 is not even related to Supcom1/FA.
The name 'Supreme Commander' was used to attract existing fan's of TA/Supcom1/FA and new console players.
It's always good to have a guaranteed base of paying customers when you venture into new realms (like RTS for Console players).

"Due to the similarity in game play, visual style and unit choices":
This is where our opinions deviate (and the majority of Supcom/FA and ex-Supcom2 players will agree with me): Supcom2 forums are dead (both this forum and the Steam forum), and the 'official' SE forum was already dead when the game was released.

Is Supreme Commander 2 a worthy sequel to Supcom/FA: No, here i must agree with Kien's statement.


Top
 Profile  
 PostPosted: 11 Apr, 2011 
 
User avatar

Joined: 19 Jul, 2009
Posts: 2972
Offline
Sorry to disappoint you, but the FA forums were at least this dead a year after the game's release. Actually, I think there's more activity here now than there was then. You're just projecting your own disappointment with the game onto everyone else. Stop that.


Top
 Profile  
 PostPosted: 12 Apr, 2011 
 
User avatar

Joined: 05 Dec, 2009
Posts: 591
Location: Utah, United States
Offline
Monsueir Henk, I challange thy statement.

Supreme Commander 2 was made by the same people, with only a few minor differences pertaining to such... Although it was indeed published by different people.

To reject this is to reject the creators of the game, thus implying that FA and SupCom 1 and TA are also rejected as is this game!

Therefore, thine argument is void!

Thou darest not argue, else you shall receive more speech from me!

_________________
Image


Top
 Profile  
 PostPosted: 13 Apr, 2011 
 

Joined: 04 Dec, 2010
Posts: 291
Offline
You people just had to bring this thread back did'nt you?

Only one difference, well two, from FA
1. Eco, not a flow based
2. units bigger and the maps are smaller

Everything else is a great improvement over FA, just look at the revamp mod!
Please let this topic go back to the grave it came back from....

_________________
You may try to call me a Forged Alliance fanboy, however I will proceed to call you a Supcom2 Noob!"


Top
 Profile  
 PostPosted: 14 Apr, 2011 
 

Joined: 19 Feb, 2007
Posts: 55
Offline
I also played FA with friends quite often.

SupCom 2 was tailored for a larger audience. Period.

Things were dumbed down, simplified, it was designed to make everyone love it, and so that more children and newbs would love it, not the fanbase.

Potential fanbase is worth a lot more cash then dedicated fanbase. This is why it is for console, this is why it's dumbed down, this is one of the main reasons it sucks.

As for FA lan parties I am onboard too, I can't even get a SupCom 2 lan party to work thanks to requiring the internet and steam. I was using a mod that someone developed off my idea though that every 5,10,15, or random minutes the next tech was unlocked. As a result you would focus more on each tech level in a game, but eventually the game would end when experimentals or tech 3 was unlocked.


Top
 Profile  
 PostPosted: 15 Apr, 2011 
 
User avatar

Joined: 28 Jul, 2010
Posts: 577
Offline
Macro_ wrote:
not the fanbase.


Given how small the fanbase is, this is a good thing. All you'd end up with is FA with a few more units, something mods have already done for the game.

Quote:
This is why it is for console


Image

_________________
Image


Top
 Profile  
 PostPosted: 15 Apr, 2011 
 
User avatar

Joined: 19 Jul, 2009
Posts: 2972
Offline
'Dumbed-down' is the most overused word (or compound word, if you care) in games criticism. Clearly, if a game's sequel removes anything unnecessary and irritating from its rule system, it's a 'dumbing-down', not a playability improvement.

Interestingly enough, this fits well with CT's emphasis on emergent behavior: complex outcomes from simple rules. SC2 has simpler rules than FA, but more complex outcomes in any game where the players are competent.


Top
 Profile  
 PostPosted: 15 Apr, 2011 
 
User avatar

Joined: 07 Jul, 2010
Posts: 2627
Offline
Complex outcomes... If by this you mean more possibilities, since I hear FA was mostly tank spam, Ill have to chime in here and say that the complexity is severely limited by balance. There is actually WAY more complexity in games where players are NOT competent, because more things are semi-viable.


Top
 Profile  
 PostPosted: 15 Apr, 2011 
 

Joined: 30 Oct, 2008
Posts: 2626
Offline
Supcom2 is by far the most complex game I have ever played in that I just cannot figure out how anyone likes it.

If FA didn't exist, then maybe I might prefer it slightly over Starcraft, but I find it utterly perplexing that people choose to play supcom 2 when they could be playing FA.

_________________
Regarding Supcom 2:
Ghaleon wrote:
and wtf, now i have to upgrade everything BUT mexes? great ...


Last edited by Stin on 15 Apr, 2011, edited 1 time in total.

Top
 Profile  
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies. Go to page Previous  1 ... 10, 11, 12, 13, 14, 15  Next



Quick Tools

Search for:
Jump to:  

© 2002-2010 Gas Powered Games Corp. All Rights Reserved. Gas Powered Games is the exclusive trademark of Gas Powered Games Corp.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
 
Home| Games | Company | News & Press | Support
  Terms of Use   |    Copyright Information   |    Privacy Policy