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 PostPosted: 17 Mar, 2011 
 
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former lurker here..
Very interested in this, I'm always looking for the little oddities like this.. Knowing what I've seen in 4D, and replies here, I'm expecting many moments of epic. Now the question: download and test now, or ask permission?..(supposed to be grounded right how)

Offtopic: Resin, what service are you in?


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 PostPosted: 17 Mar, 2011 
 
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Navy.... been in for 18 years now. Retire in two.

Resin

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 20 Mar, 2011 
 
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Just finished a match with this on: Very fun! I've noticed (thanks to friendly fire) that the 'trails' are race-specific, interesting little detail. This mod makes accidential friendly arty hits a bit more bearable, and fatboys... :twisted:

Nothing amiss with the mod in what i saw, just my normal ancient CPU troubles.


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 PostPosted: 21 Mar, 2011 
 
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Smeghammer wrote:
Just finished a match with this on: Very fun! I've noticed (thanks to friendly fire) that the 'trails' are race-specific, interesting little detail. This mod makes accidential friendly arty hits a bit more bearable, and fatboys... :twisted:

Nothing amiss with the mod in what i saw, just my normal ancient CPU troubles.


Thank you Smeg!

We plan on getting back into this mod soon... Been tinkering with it constantly getting a feel for the proper direction it needs.

Resin

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 21 Mar, 2011 
 
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Seems to be incompatible with the Ladder Mod and or patch 3603.


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 PostPosted: 21 Mar, 2011 
 
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electro2 wrote:
Seems to be incompatible with the Ladder Mod and or patch 3603.



Consider for a moment that I dont support patch 3603.... Being that it's only a half arse patch at that.

What is a ladder mod ?

Resin

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 21 Mar, 2011 
 
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electro2 wrote:
Seems to be incompatible with the Ladder Mod and or patch 3603.

Post a log. Any incompatibilities are probably fixable.


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 PostPosted: 21 Mar, 2011 
 

Joined: 02 Jun, 2010
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Hi,

have played 2 games with this and FA patched to 3603 .... have not noticed any problems ... (or with the other ~40 mods i have running ...)

So - i am interestet too in an possible problem with 3603 ..........

Regards
R-TEAM


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 PostPosted: 22 Mar, 2011 
 

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Im not sure why this is not working for me. The icon is yellow in the mod manager.

Edit: Nevermind. Figured out the probloem.


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 PostPosted: 19 Apr, 2011 
 
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Thanks to Brute51 !!!

Expect V0.6 to be released tomorrow!

Resin

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 20 Apr, 2011 
 
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V0.6 is out... Enjoy.

Notes:

- Update Completed by: Brute51 8)
- Full Naval Unit support added, meaning ships sink and leave corpses.
- Total rewrite of the WOF scripting. Allows "live" units to have a WOF event and other units with too much overkill to be simply destroyed.
- Corpses now have a experation timer and will be removed from the game to help prevent performance loss.

Resin_Smoker

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


Last edited by Resin_Smoker on 20 Apr, 2011, edited 2 times in total.

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 PostPosted: 20 Apr, 2011 
 

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NICE!

Thank you Brute51 :)

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 PostPosted: 20 Apr, 2011 
 

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You're welcome Domino! I hope everyone enjoys it!


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 PostPosted: 20 Apr, 2011 
 

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8)

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 PostPosted: 20 Apr, 2011 
 

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now i dont know why but for some reason when i updated this mod the game freezes up whenever i have two nukes in the air
i dont have the time right now to test every single strategic unit but it happened when i ordered a cybran strategic missle sub to launch the missles

these are the mods i was using along with WOF

blackops unleashed
blackops unleashed balance changes
blackops advanced command units
total veterancy g
global icon support
seiya's transport abuse
sorian ai

i know its a lot of mods but they worked flawlessly together before so im just wondering what is going on


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 PostPosted: 21 Apr, 2011 
 
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How about following the trouble shooting steps I've list on the first page of this post.

So far what you've posted above is like trying to come find you with the following instructions:

"Hey dude I'm on Earth somewhere near a McDonalds."

From my point of view that could be anywhere...

*** Please narrow this down and submit Lua errors ***

Resin_Smoker

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 21 Apr, 2011 
 
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Resin_Smoker wrote:

"Hey dude I'm on Earth somewhere near a McDonalds."

From my point of view that could be anywhere...


Resin_Smoker


Well, there is a small amount of congruency in the placement......
But still, cheers for the update resin, WOF is really great, if sometimes a bit mental-which is greater still.


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 PostPosted: 21 Apr, 2011 
 

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Yes, a log file is the only thing that can help tracking down the problem.
By the way; while a big effort went into making this mod work with other mods, there are no and there will be no guarantees that version 0.6 works with any combination of mods.


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 PostPosted: 23 Apr, 2011 
 
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I have a really good idea of what is breaking. Transport abuse has a part where I fairly destructively remove some code from the transport code. If it is loading after WoF, I can see it breaking. Usually, it loads before for me, but I have had one case where my comp was freezing due to log spam caused by those two. I am fairly certain it is them since removing one or the other fixed it.

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My mods
http://forums.gaspowered.com/viewtopic.php?t=29294


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 PostPosted: 23 Apr, 2011 
 
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Any chance that transport abuse can be updated then to be structured non-destructive?

Resin

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Blackhole http://www.youtube.com/watch?v=B3aDT0Ft_Yg
WOFhttp://www.youtube.com/watch?v=FVqMqz8PgEc
FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 23 Apr, 2011 
 
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Yeah, I already did. I never really updated it when I ported it over to FA so it was using coding from the early Supcom days. I have ran into an interesting bug though that I cannot nail down if I am causing it or if WoF is.

It spews whenever a unit is created. The only thing I can think of is that something expects your surface impact weapon to be the last one in the table. Trasport abuse adds air layer copies of all weapons on to the end of the table list to allow units to fire. I have confirmed that the surface impact weapon is not being copied, but I cannot see anything explicitly that would throw the following error.

Code:
WARNING: Error running OnCreate script in CScriptObject at 3be94190: *ERROR: No RackBones table specified, aborting weapon setup.  Weapon: SurfaceImpact on Unit: uel0001
         stack traceback:
            [C]: in function `error'
            ...nce\gamedata\mohodata.scd\lua\sim\defaultweapons.lua(39): in function <...nce\gamedata\mohodata.scd\lua\sim\defaultweapons.lua:30>
            [C]: in function `CreateInitialArmyUnit'
            ...\gamedata\mohodata.scd\lua\sim\scenarioutilities.lua(338): in function `CreateInitialArmyGroup'
            ...\gamedata\mohodata.scd\lua\sim\scenarioutilities.lua(469): in function `InitializeArmies'
            ... - forged alliance\maps\scmp_039\scmp_039_script.lua(5): in function `OnPopulate'
            ...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(145): in function <...orged alliance\gamedata\mohodata.scd\lua\siminit.lua:137>
            ...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(273): in function `BeginSession'

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My mods
http://forums.gaspowered.com/viewtopic.php?t=29294


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 PostPosted: 23 Apr, 2011 
 

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You may be on to something. I've found something in the WOF code that _may_ do that but only if your (or a) mod adds weapons to a unit without adding them to the blueprint.
I think I can change the code so it works. Would you be able to test that?


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 PostPosted: 23 Apr, 2011 
 
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Easily, it has spewed that error every time I load the two together.

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My mods
http://forums.gaspowered.com/viewtopic.php?t=29294


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 PostPosted: 23 Apr, 2011 
 

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I just sent you a PM with a download link. Please give it a try!


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 PostPosted: 25 Apr, 2011 
 

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This mod is like sex with a 17 years old girl. You know it might be wrong, but it feels soooo damn nice. :mrgreen:


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