I'd like to port over some FA units/structures into SupCom 2, namely the ones that LoD will not be using in his mod but that I would like to make use of, and to start somewhere simple with the ultimate aim of creating my own units.
Using 3ds Max, I am aware of the importer/exporter available on the forums: http://forums.gaspowered.com/viewtopic.php?f=35&t=8582
Also, I understand that the files of interest are the ones in /Supreme Commander - Forged Alliance/gamedata/units.scd/units/*.*, specifically *.dds, *.sca, and *.scm.
At this point, I don't want to do any image and animation editing whatsoever. I just want to make the units/structures compatible for use in SupCom 2, as my understanding is that things are not compatible straight out of the box. I'll sort through the bp and scripting codes myself to make things compatible on that front.
So, after following the instructions to install the above importer/exporter, when I start 3ds Max what exactly do I do to make the FA files compatible for use with SupCom2?
Now I know why I added you to my ignore list. I was hoping you were no longer an idiot.
Too bad we can't all be as smart as you, Stin. Wait a minute... that's a good thing.