Bast mods proudly presents:
ModDB: SC2 Eternal Conflict DLC Follow this link to learn more.SC2 Balance & Playability Mod (B&P Mod): This started out as a list of change requests in the Sup Com2 suggestions forum. A lot of those change requests evolved as the game did, and my understanding of competitive play grew. The chief goal of this mod is playability and competitive balance. New and long time players who play this mod should feel like things fit together more smoothly with units performing adequately in expected areas. The interface should improve player's command and comfort. Finally, top players should agree that this mod addresses particular imbalances with the Navy and Air combat theatres.
Download B&P Mod, SC2MM v1.02, and Mod Support v7To learn more about
Mithy's Mod Support.
To learn more about
CerusVi's SC2MM.
To install:1. Complete the download of
B&P_Mod,
Mod Support and
SC2MM.
2. Find a file location that you like for these files.
I chose: C:\Program Files (x86)\Steam\SteamApps\common\supreme commander 2\gamedata\mods3.
Unzip the '
SupCom2_Mod_Manager (SC2MM)' folder into the
location you chose.
4. Open the folder and make a
shortcurt of '
SupCom2_Mod_Manager.exe'.
5. Click the shortcut to
run SC2MM. You should now have SC2MM open.
6. Click '
Add' and use browse to find '
B&P_Mod.scd' and '
Mod Support.scd' in the file
location you chose.
7. You are done installing. To play the mod click to
check the box next to both mods and then click
launch within SC2MM.
Note: The Mod Files B&P Mod and Support Mod are not zip files. They are ready to go and do not require opening or decompression.
Mod Includes Improve Elements of Playability, Balance Improvements, Bigger Formation Spread, Tech Adjustments, Buff Adjustments and Unit Functionality changes.
Elements of playability are not game changers. They shouldn't disrupt the balance of the game in terms of counters, but they may make a unit slightly more flexible on the map, easier to micro, more reliable in a support role, or just look like it's doing what it's supposed to better.
-Cybran ACU weapons improved visually.
-Jump Jet speed improved.
-Mega Armor speed improved.
-Field Engineer more like the original Sparky.
-All TMD improved substantially.
-Factory TML now chooses structures as its first priority target.
-Structure Trainings each provide a 5% increase to mass extractor production rate
-Cybranosaur Derp Less.
-Now benefit from shield upgrade: engineers, field engineers, TMD and bodabooms.
-Gunships are slightly faster.
-Cobra slight range increase.
-Cybran Engineer slight range increase.
-Fatboy turret rotation improved. Fatboy now equipped with torpedoes.
-Urchinow speed increase.
-Megalith speed reduced slightly and given radar stealth.
-Assault Bot Combat Buffs
-Darkenoid can shoot underwater with it's main beam.
-Experimental Gantry is more survivable.
-Reduced movement rate of ships.
-WYSIWYG: Super Triton, King Kryptor, AC1K, Darkenoid, Sooprizer, Transports
What You See Is What Your Get (WYSIWYG) - meaning a projectile is doing damage and area of effect proportional to your visual expectations.Balance Changes are balance of power adjustments. These changes have been made to the mod because a certain unit is more than dominant and better than good. Balance changes in this area include:
-Salem vs. Tigershark (no more need to attack ground)
-Tier1 ships vs. Yenzoo (no more infinite dodging with Yenzoo)
-Executioner vs. Poseidon (Executioner is worth building)
-UEF land factory shield vs. ACU Rush (10K like the other land facs)
-Airnomo vs. massed air (you wanted flak)
-Kraken vs. Ships (better range and torpedoes)
-Command Class (very useful rather than slightly useful)
-Overcharge vs. Land (basic land is
less disadvantaged)
-Weebs (Flare and Scorch were both unreasonably good and are now ok fine)
-All Assault Bots equally short range (less kiting around)
-TMD do not miss (accuracy vastly improved)
-Wilfindja vs. Ships (something to support your tank formations)
-Air vs. Mastadons (Mastadon AA was toned down but is still the best naval AA.)
Slight Adjustments Include:-Aeon and UEF mobileAA improved shields to improve transition into late game.
-Poseidon AA (Poseidon AA is abysmal)
-Reduced sonar availability.
-All non-experimental land units without a shield bubble, now benefit from personal shield upgrades.
-Slight boost to mobile AA speed
-Slight nerf to demolisher speed (Base speed still faster than Brachman. Range still longer due to upgrade prereq.)
-KK and C-Rex given slight build time decrease and improved weaponry.
-UGC given a range improvement to help compete with monkeylord technology.
-Monkeylord removed AOE from eye laser.
-Aeon Shields reflect 400% more projectile damage than they did before. Lower shield health is not a reduction in durability due to increased damage reflection.
Tech Changes:-Purely defensive research techs are made cheaper.
-A few techs rearranged due to better similarity of technology.
-Land unit upgrades are more in line with other tech tree costs.
-Detonate is higher on the cybran tech tree allowing some gunship use against Cybran.
-Spruced up the weak branches of the tech trees.
-Cybran Air and Navy research techs improved to keep up with Aeon and UEF late game.
-UEF ACU research tech improved to match Aeon and Cybran ACUs.
-Tech prices are more intuitive and systematic.
Wormhole Techs:-
Naval Transport is now available for research after you research transport capacity in the air research tree.
-Eagle Eye
Torpedoes upgrade is now available for research after you research the Atlantis experimental aircraft carrier in the Naval Research tree.
Abilities:-UEF
Bomber Camera Radius and Length increased.
-Aeon
PDHunker affects AATowers too.
Formations:-All formations have been spread out a to help you manage your forces.
Don't forget to use your cntrl clicks to take advantage of the best benefits of concentrated and/or spread formations.UI: User Interface-
Separate Submerge and Surface command for Submarines.Thanks to SC2MM this mod is easy to install, load, play, unload ad infinitum! Thanks to Mithy for Mod Support making adding mod features far easier and improving mod compatibility. This is ready for play in skirmish or multi-player as is. Both players must have mod installed for game to function properly over the Steam client. I have found playing it in skirmish against Sorian's AI it to be enjoyable.
Note: this mod was
not intended as a SC2 replacement, but I put in more than a few hours into assembling it, and I really like how it runs. I assembled it specifically so I could see if my suggestions to GPG actually look good in game. I am posting it here for the curious, those who are also interested in balance/playability and those who are looking for some new elements of fun in their skirmish games at home.
Work in ProgressWARNING: If you do not like teasers, do
NOT read ahead!
Balance and Playability Moda. Toggle to turn on/off combat selection for engineers and ACUs
b. Toggle to turn on/off DoT Bombs
COMPLETEc. Improved DoT Bomb Visual Effects
Downloadable Content Mod [DLC]FA Battle Units [DLC]If we do add units to SupCom2 it would be good for the most part to make them equal with the current land units rather than a higher tech grade that would replace them. One of the advantages of SupCom2 is that our units are available for the life of the game, and we don't want to give that up.
Heavy Battle Units (Heavy FA Units) [DLC]: UEF: Commanche - UEF Heavy Assault Bot (12RP Total)
COMPLETE (I would like to have the Comanche convert into an AAGunship but this would require a new model designed by a skilled modeler)
Percival - UEF Siege Bot (ultra heavy shotja) (maybe slower rate of fire and higher dps)
COMPLETE Cybran: Wagner - Cybran Submersible Heavy Tank (12RP Total) (
COMPLETE (The Wagner's rocket has been replaced with an AA projectile. This tank can retake the ocean, surprise the enemy from the depths and fight small air attacks.)
Deceiver - Cybran Heavy Radar Jammer Tank type to SC2 (7RP) (unique in FA)
COMPLETE Hoplite - Cybran Heavy Rocket Bot type to SC2 (7RP) (unique in FA)
COMPLETE Schneider - Cybran Heavy Bot
COMPLETE (Loyalist 1 with a new name)
Aeon: Obsidian - Aeon Heavy Tank (14RP Total)
COMPLETE (The Obsidian had monster shields in FA. This is also true in B&P Mod. The Obsidian is the toughest to destroy of the heavy units.)
Harbinger - Aeon Bubble Shield Heavy Bot
COMPLETE (The Harbinger has a lot of great functions. Fast, hard hitting, repair, reclaim, assist and the bubble shield can fit another Harbinger.)
Heavies are not replacements for the regular bots or tanks. They have a special role as more resilient and pinch worthy than tier 1 tanks. They are designed to die to swarms of tier 1 tanks or bots, but to excel in pinch situations such as AOE attacks or scrunched land battles. Slightly slower, they a slight range advantage and superior shields.
Heavy Ability Toggles:- Jump Jets
- Super Shot
- Rapid Fire
- Superior Reflection
- Barrage
- Mega Armor
COMPLETE- Hunker
COMPLETE- Siege Transform
- Reclaim
- Repair
Though the 'Tier 2' combat units fit the higher tier nitch in Sup Com 2, the higher cost will keep players from spamming these unless their economies out paced normal factory production.
Experimentals [DLC]I am planning to add FA experimentals to SupCom2. These will be coming last.
-Fatboy I as Big Daddy
COMPLETE (new title for the original unit will avoid further confusion)
-Megabot I as Matriarch
COMPLETE (new title for the original unit will avoid further confusion)
-Scathis (not sure)
-Paragon (not sure)
-Tempest (not sure)
Note: Will be reliant on another benevolent third party for many of these modifications. Details to come as releases are made.
New Research Content [DLC]UEF-
Build Cost Reduction upgrade for land units (-10% Mass and Energy).
COMPLETE-
Submersible upgrade for land units.
COMPLETE-UEF Structures
Health II upgrade of 25% health
COMPLETE-Mastadon
Tacticle Missile Launcher upgrade (TML now requires an upgrade).
COMPLETE-Damage upgrade for UEF Navy.
COMPLETE-
Heavy Shields upgrade for UEF Navy.
COMPLETE-
Shield Generator for UEF ACU.
COMPLETE-
SpeedOverdrive for UEF ACU.
COMPLETECybran-
Damage upgrade for Land.
COMPLETE-Add a
Mass Production upgrade after the
Recycler upgrade (25% buff).
COMPLETE-Structures
Bigger Detonate +25% blast radius.
COMPLETE-Naval Factories to be built on land called
Launch Ashore Naval Deployment. This upgrade costs 3 RP and comes after
LEGS.
COMPLETE-
Sonar upgrade for Navy.
COMPLETE-
Extra Torpedo Tubes upgrade to the Cybran Navy for 6 RP after the
Sonar upgrade. Increase torpedos fired by each ship with torpedoes.
COMPLETE-
Damage upgrade for Navy.
COMPLETE-Gemini
Torpedo upgrade after
Damage.
COMPLETE-Gemini
Stealth Field upgrade after
Nanoshield.
COMPLETE-
Mega Armor for Cybran ACU.
COMPLETE-
PowerShuntRegeneration for Cybran ACU.
COMPLETE-
EscapeDetonate for Cybran ACU.
COMPLETEAeon-
Pulse AA weapon unlock for Vulthoo Gunship.
COMPLETE-Aeon structure
Range upgrade of 15% (reduce Aeon Pd range to 40) affects: PD, AAT and TML.
COMPLETE-Aeon structure
Damage II upgrade of 25%
COMPLETE-
Super Nanites for Aeon ACU.
COMPLETE-
Research Income for Aeon ACU.
COMPLETE-
Chrome Health for Aeon ACU.
COMPLETEAll Factions-
Mass Production II upgrade of +50% mass production to mass extractors.
COMPLETE5.
Separate Auto Groups from Grid/Hum6.
DLC Unit & Upgrades Wishlist8.
Ground Fire and Multiple AOE Attacks9.
Unit Selection Layers Criteria Improvements10.
Improved Firing and Movement Commands11.
Interface Improvements12.
Rename Units13.
Paint Wreckage and Paint Guard
Idea Bin-
Turbo Extraction for the Mass Extractor (costs some amount of energy to turbo charge you economy for a time period. Mithy's idea.)
-
Research Center produces research based on the number of engineers you have.
-Add a
Harbinger Shields upgrade for the Harvog. This upgrade will change the personal shields of the Harvog into small stackable bubble shields.
-Add a
Flakk upgrade for the Crashdow.
-
Attack Pods upgrade for Aeon ACU. Attack pods is a couple wilfindja attack pods.
-Add an
EMP Laser upgrade that replaces to the loyalist's third weapon.
-
Flakk upgrade for the Archanist.
-ACU dance emote.
-ACU angry at you 'call out' emote.
-ACU dragon punch.
-ACU jump jet damage enemies nearby landing site.
-ACU jump jet and fire weapons in hover mode.
-Add an
Engineering AI upgrade that allows UEF engineers to automatically start capturing on their own.
I know this should be a cybran tech from the campaign, but the UEF engineer needs something.