I'm pleased to announce that I recently completed testing of WOF (Weight Of Fire) and so decided to open it up to the general public.

Disclaimer: Please keep in mind that I still consider this to be a BETA mod and as such, you should expect that there may be errors.
VIDEO http://www.youtube.com/watch?v=FVqMqz8PgEcDOWNLOAD V0.4 Beta http://www.mediafire.com/?mylznytk0ztes36DOWNLOAD V0.5 Beta http://www.mediafire.com/?2lyobgz57pub59iDOWNLOAD V0.6 Beta http://www.mediafire.com/?62td489zwv2oo9iINSTALLATION: Uncompress the files and drop them into your /mods folder... Select it within the mods manager and your set!
Q1: What does this do you ask?
A1: It allows for weapon impacts that "kill" a unit, to also throw that unit along the same vector and at a velocity comparible to the level of overkill. This applies to all forms of damage... Direct fire, beam weapons, area attacks, splash damage and of coarse, NUKES!
Units thrown do damage to what ever they hit... so stacking up masses of smaller units can potentialy mean that they all get thrown into the air from an artillery strike. Only to later land on other units and structures to do yet more damage lovely damage.
Better yet, units thrown into the water sink and create corpses !!!
Q2 Does this affect units in transport or attached to transports?
A2 Yes... If the transport dies, it will release all of it's cargo into free fall. The units that survive the free fall (I.E didnt land in water) can still be used normaly.
Q3 Can the units take damage, die and trigger WOF while on the transport?
A3 Yes... Units that trigger WOF while attached to a transport will be released from the suriving transport and be allowed to react to the impact of the weapon that last killed it.
Q4 If i kill a unit and during it's WOF it lands on and kills another unit do i get credit for both kills?
A4 Yes... The attackers information is "remembered" during the WOF event so any other units that die due to the chain reaction will, count as kills for the original attacker. Just think about this one for a second.... Kill a T3 unit and it comes crashing down into a nearby crowd... You'd get credit for any secondary kills !
Q5 Why doesn't this work on Buildings, Aircraft and Ships?
A5 Updated 3/4/2011 Support for buildings and aircraft added! I'll work on adding support for Naval units soon. (Completed: 4/20/2010 by Brute51, V0.6)
Q6 Does WOF work with other mods?
A6 It should but that really depends upon how much the other mod alters unit.lua as WOF is largely based upon it. So mods like "4DC AC Wreckage, Public Release (v0.1)" wouldn't be considered viable with WOF as they would most likely try to overwrite each other. (They do similar stuff)
Q7 I've discovered a bug with WOF, how do i report it?
A7 Here's a check list for you...
1) Verify the error... By seeing if you can duplicate it.
2) Disable all other mods and repeat step #1
3) Post via
http://pastebin.com/ all lua errors shown and PM me the link.
4) Create a
detailed verbal description about what were you doing at the time the error occured, what mods you had loaded and what units you were fighting ect. (Details are everything)
5) If possible, create a video and post it on Youtube... If a picture is worth a thousand words, imagine how much a video is worth ?
Enjoy!!!
Resin_Smoker