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 PostPosted: 13 Feb, 2011 
 

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bioemerl wrote:
supreme annihilation?


+1

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 PostPosted: 14 Feb, 2011 
 

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TA skins, SupCom skins, or some other skins, doesn't matter to me just as long as its something robotic with lots of explosions.

heh, you spent like three weeks making the point about NOT accepting just any game with robots and explosions, it has to be FA2 and ****.

not gonna happen. FA died and good riddance.

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 PostPosted: 14 Feb, 2011 
 
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madface wrote:
Are you sure about that?

The IP for Supreme Commander is in fact owned by Square Enix now.


madface wrote:
I always thought that the unit redesigns in SupCom 2 were because of licensing issues. Didn't GPG/SE have some licensing discussion with THQ in porting the Monkeylord over to SupCom 2? Perhaps THQ gets a % on the DLC sales?

You are right. The IP for Supreme Commander lies with Square Enix, but that doesn't mean that they can re-use the old models and even the sounds as they please. And yeah, probably some deal or agreement was made for the Monkeylord.

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 PostPosted: 14 Feb, 2011 
 

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Quote:
The IP for Supreme Commander lies with Square Enix, but that doesn't mean that they can re-use the old models and even the sounds as they please. And yeah, probably some deal or agreement was made for the Monkeylord.
while that might be the issue, i don't think it is.
you didn't expect them reuse old Fallout2 2d sprites in Fallout3 did not you?
well, there is not that much of the gap between SupCom2 and SupCom models(quake 3 and 4 might be better suited for analogy). Still, they are far more advanced in SupCom2, look at all bumpmapping and stuff, one can clearly see the difference, unless hes vision impaired or sumthing.

and putting all the new techs into old models needs about the same amount of work as making new ones. so what the hell... i mean, why reuse?
who in the right mind would buy old used stuff instead of taking brand new for the same money...

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 PostPosted: 14 Feb, 2011 
 
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B08AH wrote:
while that might be the issue, i don't think it is.

But it is, as told to us by the developers ;). Yes, there is no real reason to use the old models, but they also weren't allowed to use the old sounds (this is why the map pings all have the same, standard SupCom2 sound, instead of the old sounds for example, since there was no time to create new ones and the old ones couldn't be use).

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 PostPosted: 14 Feb, 2011 
 

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Spooky wrote:
B08AH wrote:
while that might be the issue, i don't think it is.

But it is, as told to us by the developers ;). Yes, there is no real reason to use the old models, but they also weren't allowed to use the old sounds (this is why the map pings all have the same, standard SupCom2 sound, instead of the old sounds for example, since there was no time to create new ones and the old ones couldn't be use).

that could just be a random excuse. i mean, you can't reuse old ping sounds -> make 3 new sounds, whats the problem? licencing? really?

and btw it depends on who made what. sound could be not made by GPG, which is likely, but licenced(or outsourced) by third party to be used in SupCom1. so they just need to pay one more time to use them in any other title.
unlike models which were most certainly made by GPG. i just don't see how they could be not bundled when SupCom title was sold.

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Last edited by B08AH on 14 Feb, 2011, edited 4 times in total.

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 PostPosted: 14 Feb, 2011 
 
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B08AH wrote:
i mean, you can't reuse old ping sounds -> make 3 new sounds, whats the problem? licencing? really?

The problem is time and money, as with anything that has to be or would have to be created for each patch for example.

Btw. here is the original quote: viewtopic.php?p=783354#p783354

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 PostPosted: 14 Feb, 2011 
 

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So why is it units, factions etc form part of the IP but sounds do not?
If they can use all that it seems really strange that they cannot use sounds.

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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 14 Feb, 2011 
 

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anyway, bottomline is - they can reuse old models(monkeylord, the whiners favorite) but they don't(everything else). whatever reasoning is, time, money, common sense, might be any combination of those. speculations can go all day long.

PS hell, even MS use new sounds for each new issue of windows and they certainly don't have any issues with licencing or money...

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 PostPosted: 14 Feb, 2011 
 
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Oh well, in the current game, older models wouldnt fit in anyways. Same goes for a possible supcom3. I'd want another art style for that as well.


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 PostPosted: 14 Feb, 2011 
 
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The day TA/SupCom's fate left CT's hands I cried.

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 PostPosted: 14 Feb, 2011 
 
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Stin wrote:
So why is it units, factions etc form part of the IP but sounds do not?
If they can use all that it seems really strange that they cannot use sounds.

They probably can't use any assets that were part of another game from another publisher and a special deal or agreement may have been made for the Monkeylord.

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 PostPosted: 14 Feb, 2011 
 

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B08AH wrote:
Quote:
TA skins, SupCom skins, or some other skins, doesn't matter to me just as long as its something robotic with lots of explosions.

heh, you spent like three weeks making the point about NOT accepting just any game with robots and explosions, it has to be FA2 and ****.


Honestly, do you have some sort of disability in being able to follow conversations?

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 PostPosted: 14 Feb, 2011 
 

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You really have to be retarded to ask this. And I mean REAAAAALY retarded. Or perhaps you don't even have the slightest bit of common sense.

Ok, so what do we know? They're busy with K&C, they're a small studio so they can probably run only 1 major project at a time. K&C is in development, and it takes a damn while to finish a game. This means that they're highly likely to not be working on a supcom sequel.

The best answer of a GPG employee/developer/whatever you'll get is "maybe sometime in the future". It's always "maybe sometime in the future".


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 PostPosted: 14 Feb, 2011 
 
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Cygnuzs wrote:
You really have to be retarded to ask this. And I mean REAAAAALY retarded. Or perhaps you don't even have the slightest bit of common sense.

Ok, so what do we know? They're busy with K&C, they're a small studio so they can probably run only 1 major project at a time. K&C is in development, and it takes a damn while to finish a game. This means that they're highly likely to not be working on a supcom sequel.

The best answer of a GPG employee/developer/whatever you'll get is "maybe sometime in the future". It's always "maybe sometime in the future".


KnC is on hold, idiot. You been living under a rock for the last few days?


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 PostPosted: 14 Feb, 2011 
 

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Derp, they'll throw away all the work they did and start a completely new project of supcom3? Damn, l2reason neph.


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 PostPosted: 14 Feb, 2011 
 

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Cygnus wrote:
You really have to be retarded to ask this. And I mean REAAAAALY retarded. Or perhaps you don't even have the slightest bit of common sense.

Ok, so what do we know? They're busy with K&C, they're a small studio so they can probably run only 1 major project at a time. K&C is in development, and it takes a damn while to finish a game. This means that they're highly likely to not be working on a supcom sequel.

The best answer of a GPG employee/developer/whatever you'll get is "maybe sometime in the future". It's always "maybe sometime in the future".
fixed.
now talk about cutting down walls of text, Cygnus.

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 PostPosted: 14 Feb, 2011 
 
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b00m, is it my imagination or you had an accound with 'couple hundred posts before?

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 PostPosted: 14 Feb, 2011 
 

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Spooky wrote:
Stin wrote:
So why is it units, factions etc form part of the IP but sounds do not?
If they can use all that it seems really strange that they cannot use sounds.

They probably can't use any assets that were part of another game from another publisher and a special deal or agreement may have been made for the Monkeylord.


Well what I mean is, how come they can use the words, cybran, uef, illuminate etc, they can use the faction logos, they can use the unit names and even units themselves, as demonstrated by the monkey lord, but they cannot use sounds.
That seems rather strange and bizarre to me. Since I would have thought imagery and iconography would have been a greater concern than a few sound files.

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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 14 Feb, 2011 
 
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IP deals are confusing and convoluted? Really? I would never have guessed. I'm in total shock, etc etc.


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 PostPosted: 15 Feb, 2011 
 
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Stin wrote:
Well what I mean is, how come they can use the words, cybran, uef, illuminate etc, they can use the faction logos, they can use the unit names and even units themselves, as demonstrated by the monkey lord, but they cannot use sounds.
That seems rather strange and bizarre to me. Since I would have thought imagery and iconography would have been a greater concern than a few sound files.

Yeah it's just a matter of how the "Intellectual Property" is defined, as something you can own and use.

These messy things are simply bound to happen, when an IP switches between publishers.

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 PostPosted: 15 Feb, 2011 
 
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Just guessing but,
During SCFA the SupCom IP was owned by GPG, therefore the ideas and the brand were owned by GPG. (eg. names of factions, appearance of units, story, characters, etc etc.)

However, SC1 & FA were funded by THQ, so actual assets created for the game are owned by THQ. Sound files, graphics files, source code, etc. (I imagine GPG managed to retain ownership of the moho engine though.)

None of this is fixed in law, it's all up to the contracts they negotiated. But it's pretty standard for a publisher to want to own all the assets in the game they're paying for.


So we see that it's perfectly possible for GPG to reuse the concepts in the IP, but be unable to reuse the actual assets from the first game. Even with the Monkeylord, it's possible that it's a "new enough" model rather than the old one, etc.

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 PostPosted: 15 Feb, 2011 
 

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Yscgun wrote:
B08AH wrote:
Cygnus wrote:
You really have to be retarded to ask this. And I mean REAAAAALY retarded. Or perhaps you don't even have the slightest bit of common sense.

Ok, so what do we know? They're busy with K&C, they're a small studio so they can probably run only 1 major project at a time. K&C is in development, and it takes a damn while to finish a game. This means that they're highly likely to not be working on a supcom sequel.

The best answer of a GPG employee/developer/whatever you'll get is "maybe sometime in the future". It's always "maybe sometime in the future".
fixed.
now talk about cutting down walls of text, Cygnus.


I thank you for your contribution and I shall further include them in my posts.

Stin, you're retarded.


Lol! so I'm a gay retard.
I'll be in Belgium some time in the summer. Wanna meet up? You can tell me face to face what you think of me.

Then when people ask what happened to your face you can tell them you got beat up by a retarded homo.

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Regarding Supcom 2:
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and wtf, now i have to upgrade everything BUT mexes? great ...


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 PostPosted: 16 Feb, 2011 
 
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...

Stin, why do you bother?


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 PostPosted: 16 Feb, 2011 
 
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Dear oh dear. You realise you're just as bad as he is by responding, right? Grow up the both of you. :roll:

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Hey


Last edited by _Remmy_ on 16 Feb, 2011, edited 1 time in total.

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