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 PostPosted: 03 Aug, 2010 
 

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One thing that annoyed me about supcom 1 is that the units had no flavor at all, they were all bland. Even the tech units in starcraft had voice overs (goliath and tank in SC1 were awesome). Adding some character to your units can't hurt, you don't have to create huge amounts of dialogue or anything like Blizzard does but 2 or 3 different voice overs with a couple funny ones would be cool.


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 PostPosted: 03 Aug, 2010 
 
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Yeah definitely a good idea, in fact I’m fairly sure that they do.
I hope they have cool unit death sounds to. :P

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 PostPosted: 03 Aug, 2010 
 
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2foolish wrote:
One thing that annoyed me about supcom 1 is that the units had no flavor at all, they were all bland. Even the tech units in starcraft had voice overs (goliath and tank in SC1 were awesome). Adding some character to your units can't hurt, you don't have to create huge amounts of dialogue or anything like Blizzard does but 2 or 3 different voice overs with a couple funny ones would be cool.

But everything Aside from teh ACU and SCUs were ROBOTs, as in NO Pilots.

Your example of 'tech' units form Starcraft is silly cause those had Pilots/Drivers/Gunners. Look at the Protoss Reavers/Observers from the same game and you'll note they pretty much have just as much to say as Supcom units did.

Now, with KnC its very different, dealing with people this time around, but at the same time....

I've just re-installed C&C generals for some mindless fun just this last week and its kinda annoying now how units just have to throw thier 2 cents in when you select them or when they are built.

GPG can do some if they want, But I want Options so I can play in peace ;p

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 PostPosted: 03 Aug, 2010 
 

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"But everything Aside from teh ACU and SCUs were ROBOTs, as in NO Pilot"

They could have used their imagination, i.e. AI persona's, etc, based on human characteristics. The agitants in starcraft are basically robots that talk, the could have done something similar with AI's or pseudo robot pilots. Note that I was talking about kings and castles, Supcom could have added unit flavor to units but chose not to. It's all about imagination.


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 PostPosted: 03 Aug, 2010 
 
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It would be neat in K&C as long as there was an option to turn it off. I can imagine it getting horribly annoying after a while.

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 PostPosted: 03 Aug, 2010 
 
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2foolish wrote:
"But everything Aside from the ACU and SCUs were ROBOTs, as in NO Pilot"

They could have used their imagination, i.e. AI persona's, etc, based on human characteristics. The agitants in starcraft are basically robots that talk, the could have done something similar with AI's or pseudo robot pilots. Note that I was talking about kings and castles, Supcom could have added unit flavor to units but chose not to. It's all about imagination.

No, thats just silly, why give Expendable Robot units AIs with 'human characteristics' when all they do is take orders from the small ammount of real people on the battlefield?

Trying to jam some halfbaked background info like that just to make it so that robots will have some lines to say when you click on them.

And don't forget, they do make sounds, they just makes the exact sounds you'd expect from giant Robot war machines IMO.

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Last edited by OrangeKnight on 03 Aug, 2010, edited 1 time in total.

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 PostPosted: 03 Aug, 2010 
 
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OrangeKnight wrote:
And don't forget, to do make sounds, they just makes the exact sounds you'd expect form giant Robot war machines IMO.

Bloop-dee-lee-doop?

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 PostPosted: 04 Aug, 2010 
 
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Please, please tell me now!
Is there something I should know?


If you do it, do it like that.

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 PostPosted: 10 Aug, 2010 
 
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Please dont. GPG sucks at writing stories, and voice acting. I dont want to listen to some badly acted cheesy line every time I want to attack.

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 PostPosted: 10 Aug, 2010 
 
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Grim Tuesday wrote:
Please dont. GPG sucks at writing stories, and voice acting. I dont want to listen to some badly acted cheesy line every time I want to attack.

The voice actng in vanilla and FA was great.

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 PostPosted: 11 Aug, 2010 
 
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Voice acting in Vanilla and FA was meh at best, nothing special. Voice acting in Supcom2 was hideous. I would rather not take the chance.

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 PostPosted: 11 Aug, 2010 
 
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I very much like the unit voicing in Homeworld. That was immersive.

I hate the unit voicing of StarCraft, WarCraft, Age Of Empires etc. But that's also because you give way more orders there and everytime you hear "off I go then" (which I always here as "oh f*** you then"), "weeeooooo", "the gibberish of AoE III".


It would be horrible if the units in K&C babble something every time you give them an order. Even the mechanical sounds of Total Annihilation annoyed me at times.

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 PostPosted: 11 Aug, 2010 
 
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Spooky wrote:
I very much like the unit voicing in Homeworld. That was immersive.

I hate the unit voicing of StarCraft, WarCraft, Age Of Empires etc. But that's also because you give way more orders there and everytime you hear "off I go then" (which I always here as "oh f*** you then"), "weeeooooo", "the gibberish of AoE III".


It would be horrible if the units in K&C babble something every time you give them an order. Even the mechanical sounds of Total Annihilation annoyed me at times.


Maybe a 5 second delay between their babbling? So when you micro you dont hear ''Ye--Ye--Ye--Ye-Ye-Ye-Yes Sir, right away!


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 PostPosted: 11 Aug, 2010 
 
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DoesAnyoneFearChina wrote:
Spooky wrote:
I very much like the unit voicing in Homeworld. That was immersive.

I hate the unit voicing of StarCraft, WarCraft, Age Of Empires etc. But that's also because you give way more orders there and everytime you hear "off I go then" (which I always here as "oh f*** you then"), "weeeooooo", "the gibberish of AoE III".


It would be horrible if the units in K&C babble something every time you give them an order. Even the mechanical sounds of Total Annihilation annoyed me at times.


Maybe a 5 second delay between their babbling? So when you micro you dont hear ''Ye--Ye--Ye--Ye-Ye-Ye-Yes Sir, right away!

Red Alert?

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 PostPosted: 11 Aug, 2010 
 

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Sup1/FA's voice commands (yes, they did have them) were excellent; they were subtle.

Click on any aircraft and it makes the aircraft sound, and engineer makes the engineer sound, etc, etc. I'm at the point that when I select the wrong units, I subconsciously hear the wrong selection sound and then go and re-select the right units.

GPG really, really, should stick with this. It helps the player, but doesn't distract.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 11 Aug, 2010 
 

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I agree Bulletmagnet, but in KnC, we will have living beings.
If being subtle is possible without making people sound speech impared then I'm all for it.
I'd dread incoherent mumbles and moans as sfx though, really.

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 PostPosted: 11 Aug, 2010 
 
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Well you could do things like the drawing of a bow for archers or un-sheathing a sword for footmen.

Not perfect but a decent enough example.

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 PostPosted: 11 Aug, 2010 
 

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That's actually a pretty good example.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 12 Aug, 2010 
 
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constant unit responses are fvcking annoying. so glad SC2 included the option to turn them off. brilliant they were omitted completely in supcom, but obviously no idea how they might work in KnC.


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 PostPosted: 12 Aug, 2010 
 
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I've to agree on that would be annoying as well. Perhaps for when, say, your light troops get an unpgrade ( assuming there're any into this game ) they yell something together or some other SFX is triggered..

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 PostPosted: 13 Aug, 2010 
 
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From a competitive stand point, I can see how they would get annoying, and it would be nice to be able to turn them off for that regard.

From an everyone else standpoint...

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 PostPosted: 14 Aug, 2010 
 
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nothing to do with "competitive". given that there's only so many responses available, if you play more than 1 game, they're damn annoying.


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 PostPosted: 14 Aug, 2010 
 

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Having the option to play unit responses might be nice, especially for heroes and such.
A mage unleashing a massive attack might also be nice to have announcing the name.
but int he end it is superfluous.

I'm all for OrangeKnight's suggestion for sound fx, as long as no incoherent mumbles are superimposed, really.

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 PostPosted: 14 Jan, 2011 
 

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OrangeKnight wrote:
Well you could do things like the drawing of a bow for archers or un-sheathing a sword for footmen.

Not perfect but a decent enough example.

Mike



Definatley the best idea yet imo. Having repeated phrases over and over really draws me out of the game, i like to be immersed and when i have a horse neighing a thousand times a minute or a footman telling me * I'm going to go some where*, *I've started going*, *I'm on the way*, * I'm half way there*, I'll be there in a minute*, *YAY i'm there*. You kinda lose the feel for the game.

I used to play with sound off on many rts games just for this one reason. I'd rather struggle on through not hearing warnings than listen to the same piece of dialogue for 40 mins.


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 PostPosted: 15 Jan, 2011 
 

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Absolutely. If there are noises for each unit, there needs to be an option to turn them off somewhere. It's as simple as that.


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