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 PostPosted: 13 Jan, 2011 
 

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I'm sure you've just offended every economist that frequents this forum. ;P

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 13 Jan, 2011 
 

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no. do not think any economist or accountant will ever say his work is FUN.

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 PostPosted: 13 Jan, 2011 
 
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B08AH wrote:
no. do not think any economist or accountant will ever say his work is FUN.


I AM OFFENDED


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 PostPosted: 13 Jan, 2011 
 
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B08AH wrote:
no. do not think any economist or accountant will ever say his work is FUN.

Starcraft 2 players will though.

The argument goes that by having keeping an economy going while simultaneously managing your army effectively, it means that you tax your limits for doing many things at once, which is in many ways the point you are competing with your foes on.
Me, I'd rather have it so that the game is balanced so that you have lots of military tasks to do than a few small economic ones.


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 PostPosted: 13 Jan, 2011 
 

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See, it's personal preference.

Also, as a technical matter, you didn't have to upgrade all mexes. individually. There were these little known things (so you're entirely excused for not knowing about them despite being in the game for almost four years now) called CTRL+Z, click+drag, and double-click that let you select multiple mexes. at once.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 13 Jan, 2011 
 
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BulletMagnet wrote:
See, it's personal preference.

Also, as a technical matter, you didn't have to upgrade all mexes. individually. There were these little known things (so you're entirely excused for not knowing about them despite being in the game for almost four years now) called CTRL+Z, click+drag, and double-click that let you select multiple mexes. at once.


Its not like you can just select all mexes and upgrade them at once. I was a noob who only played FA singleplayer, but even I know that you have to upgrade them individually...


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 PostPosted: 13 Jan, 2011 
 

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Quote:
as a technical matter, you didn't have to upgrade all mexes. individually. There were these little known things (so you're entirely excused for not knowing about them despite being in the game for almost four years now) called CTRL+Z, click+drag, and double-click that let you select multiple mexes. at once.
you forgot shift-select, captain.
technically there IS an option to upgrade all you have at once. but who would ever do that.

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 PostPosted: 13 Jan, 2011 
 

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Yes, you can do it, but most likely never ever should. I'm sure there's research options that everyone agrees are silly to do, or researches that are silly or useless but are required to get other stuff. Should research be given special treatment compared to upgrading mexes and factories?

And indeed I had forgotten about shift+select.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 13 Jan, 2011 
 
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Bastilean wrote:
You obviously suck at SupCom2, because your analysis is completely SupCom1 based. It shows no rational understanding of how to play SupCom2, what's fun about SupCom2 or what is important stategically in SupCom2, so rather than learning to play a new game you have decided to throw negativity at it.

Gotcha


I have been playing Sup Com 2 since day one as i pre ordered. Assuming i am bad at it does not touch on anything that i said in my post as to why its a worse game. Now if research in Sup Com 2 was more like Earth 2150/2160 where it takes a long time to unlock and research technologies, then i would say Sup Com 2 has some strategy going for it. Currently there is only one real research path to take if you want to actually win, maybe 2.

Bottom line, when you take out so many things from a game, you cant tell me its just as strategic as a game with just more of everything. That just is not physically possible. less units to manage, less base building, less strategic importance on buildings just ends up making the game the CNC4 of RTS, which it is. Dumb it down for sales or for engine reasons, who knows, but its not a good thing. However this thread proves that people do not like variety.


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 PostPosted: 13 Jan, 2011 
 
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ARMYguy wrote:
Currently there is only one real research path to take if you want to actually win, maybe 2.


FA only had one, maybe 2 strategies you could use to actually win.
Where is the problem?

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 PostPosted: 13 Jan, 2011 
 

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The problem isn't in the games as much as it is in the people shouting down the games (in both directions).

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 13 Jan, 2011 
 

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TheWord wrote:
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I felt like chiming in because there seems to be the impression that there is absolutely nothing I like about SupCom 2.


There is absolutely nothing I like about you either. Go away troll.


Get a life. Better yet, go and get that Steam achievement for finishing the SupCom 2 tutorial.

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 PostPosted: 13 Jan, 2011 
 
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I recall winning equal numbers of games in FA if i choose to spam t1, or do light t1 to t2 spam, firebase creep, tac missle creep snipes, naval battles that were actually fun and strategic. The only thing that drove me insane was aeon restorer spam, left unchecked it was GG pretty much everytime. In SC2 i cant help but feel like if i dont go land spam every single map OR ACU rush i will lose. Like wise why can i ACU rush or spam tanks and win pretty much every game? Why do i not feel like i have played a strategy game when i play Sup Com 2? That was what i was trying to convey in this thread, maybe its only me, who knows.


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 PostPosted: 13 Jan, 2011 
 

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BulletMagnet wrote:
The problem isn't in the games as much as it is in the people shouting down the games (in both directions).


Opinion is good, even if voiced in less-subtle ways. It lets GPG know that a product is not liked.

While I'm not at all against anyone voicing opinions not directly related to the topic of this thread, nor do I believe in censorship, I just wish there would be a more substantial discussion about the points I raise.

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 PostPosted: 13 Jan, 2011 
 

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ARMYguy wrote:
I recall winning equal numbers of games in FA if i choose to spam t1, or do light t1 to t2 spam, firebase creep, tac missle creep snipes, naval battles that were actually fun and strategic. The only thing that drove me insane was aeon restorer spam, left unchecked it was GG pretty much everytime. In SC2 i cant help but feel like if i dont go land spam every single map OR ACU rush i will lose. Like wise why can i ACU rush or spam tanks and win pretty much every game? Why do i not feel like i have played a strategy game when i play Sup Com 2? That was what i was trying to convey in this thread, maybe its only me, who knows.


I think you might need to simplify your comments in order for some people to understand what you are saying. Try to convey your point in 1-2 sentences (or less), which includes insulting the other person.

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 PostPosted: 13 Jan, 2011 
 

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jetsnguns wrote:
madface wrote:
If your cpu doesn't max out at 100%, you have even a modest video card, and the game still slows down, then it's likely the algorithms of the engine. And if this is the case, then this is just another indication (to me, at least) that the gameplay changes for SupCom 2 were largely made because of the engine's cpu limitations. The problem is definitely not vga related and it's not ram related since I've never hit the 32-bit memory limitation to have the game crash.


I have a 295GTX which is pretty fast. So i think the bottleneck is much more linked to some kind of passive waits (as opposed to active waits which consume cpu). It's allways the same i guess : when you have many threads possibly accessing and sharing resources in an exclusive way, there are 2 ways to compete for this resource : either you passively wait and retry later, or you actively wait but you are likely to burn the cpu. I think it's much more related to a design issue.


By active vs passive waits do you mean the way the engine uses the cpu at the software level (i.e., the algorithm used by the engine) or the way the cpu handles the data at the hardware level (for example cpus that can support hyperthreading vs. cpus that don't support hyperthreading)?

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 PostPosted: 13 Jan, 2011 
 
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madface wrote:
Get a life. Better yet, go and get that Steam achievement for finishing the SupCom 2 tutorial.


I don't really need that achievement since I'm just awesome at this game.

I have a life, and one of my favorite time wasting hobbies is to ridicule incessant pests like you who spout nonsensical garbage all over this forum. If you want to discuss specific points that detract from the quality of sucpom2 then fair enough, but you seem to want to discuss how much supcom2 sucks. At which point I won't hesitate to call you a complete and utter moron which doesn't grasp the game, let alone understand it's subtle aspects that all these gamers here love and adore.

So please start using more than one brain cell if you want to have a sensible and civil discussion. If you are incapable of using more than one brain cell, possibly being the case because you may not have more than one cell, then please feel free to log off and go to the steam forum where they are much more happy to receive and entertain someone of your own caliber.

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 PostPosted: 13 Jan, 2011 
 

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TheWord wrote:
madface wrote:
Get a life. Better yet, go and get that Steam achievement for finishing the SupCom 2 tutorial.


I don't really need that achievement since I'm just awesome at this game.

I have a life, and one of my favorite time wasting hobbies is to ridicule incessant pests like you who spout nonsensical garbage all over this forum. If you want to discuss specific points that detract from the quality of sucpom2 then fair enough, but you seem to want to discuss how much supcom2 sucks. At which point I won't hesitate to call you a complete and utter moron which doesn't grasp the game, let alone understand it's subtle aspects that all these gamers here love and adore.

So please start using more than one brain cell if you want to have a sensible and civil discussion. If you are incapable of using more than one brain cell, possibly being the case because you may not have more than one cell, then please feel free to log off and go to the steam forum where they are much more happy to receive and entertain someone of your own caliber.


This coming from the guy who was the first one on the forums to swear at me, participate in a lynching, and who has not even uttered a word of counterargument to my technical points regarding the SupCom engine.

If you're going to insult me (or anyone else for that matter), can't you at least make it humorous for the benefit of everyone else reading this instead of just straight-up name-calling indicating anger?

It's pretty funny and amusing how all you guys can get wound up so easily. Especially since the game isn't even yours. Go ahead, insult FA. Is it my game? No. Did I spend time and money to develop it? No. I play it as a hobby because I enjoy it. I couldn't care less if you insult FA. Your opinion of the game doesn't decide whether or not I play it. But when someone insults SupCom 2, for some reason you take it personal. For some reason you are deeply emotionally attached to SupCom 2. And all your so-called "refutations" are simply emotional outbursts.

All this time, instead of feeding the troll, you could have spent your time playing the SupCom 2 you enjoy so much!!! Here's an idea: 7 of you team up against 1 AI. Name the AI "madface" (make sure the AI is set on "easy"), build 7 nukes, and all seven of you nuke "madface" at once.

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 PostPosted: 13 Jan, 2011 
 

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madface wrote:
It's pretty funny and amusing how all you guys can get wound up so easily.
All this time, instead of feeding the troll.

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 PostPosted: 13 Jan, 2011 
 
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madface wrote:
It's pretty funny and amusing how all you guys can get wound up so easily. Especially since the game isn't even yours. Go ahead, insult FA. Is it my game? No. Did I spend time and money to develop it? No. I play it as a hobby because I enjoy it. I couldn't care less if you insult FA. Your opinion of the game doesn't decide whether or not I play it. But when someone insults SupCom 2, for some reason you take it personal. For some reason you are deeply emotionally attached to SupCom 2. And all your so-called "refutations" are simply emotional outbursts.


Do you know where you are?

Imagine a club, organization, council... anything of the like. This "group" meets together for a common theme. Now imagine a new person walking into this group and telling them how terrible their theme is and why they dislike it. What do you think the reaction is going to be?

We are all here to discuss a game we enjoy. We like talking about units, strategies, possible fixes, etc. What we don't do is spatter off our subjective opinions on how much we dislike the game because that has no benefit whatsoever and will not lead anywhere.

Now, for the last time, would you please get the **** out of our group? If you don't enjoy this game, we don't want to hear it. Again, if you thought Forged Alliance was a better game, then by all means go enjoy it. But what we don't do is go to the FA forums and start threads about how we think FA sucks and how much better SupCom2 is.

No one, I repeat, no one wants to hold an argument on why someone believes an older game is better. We are not here to discuss that.

You are the definition of a troll.

****, as least Cygnus has some humor.

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 PostPosted: 13 Jan, 2011 
 
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RPhilMan1 wrote:
You are the definition of a troll.


And you, the person knowing this, wastes his time by writing giant essays to feed him :P


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 PostPosted: 13 Jan, 2011 
 

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DaemonicKnight wrote:
madface wrote:
It's pretty funny and amusing how all you guys can get wound up so easily.
All this time, instead of feeding the troll.


LMAO!!! You simplified my post so as to produce a joke! The simplified version 2 of my post is a joke! Hahaha, even I got that one!

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 PostPosted: 13 Jan, 2011 
 

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RPhilMan1 wrote:
madface wrote:
It's pretty funny and amusing how all you guys can get wound up so easily. Especially since the game isn't even yours. Go ahead, insult FA. Is it my game? No. Did I spend time and money to develop it? No. I play it as a hobby because I enjoy it. I couldn't care less if you insult FA. Your opinion of the game doesn't decide whether or not I play it. But when someone insults SupCom 2, for some reason you take it personal. For some reason you are deeply emotionally attached to SupCom 2. And all your so-called "refutations" are simply emotional outbursts.


Do you know where you are?

Imagine a club, organization, council... anything of the like. This "group" meets together for a common theme. Now imagine a new person walking into this group and telling them how terrible their theme is and why they dislike it. What do you think the reaction is going to be?

We are all here to discuss a game we enjoy. We like talking about units, strategies, possible fixes, etc. What we don't do is spatter off our subjective opinions on how much we dislike the game because that has no benefit whatsoever and will not lead anywhere.

Now, for the last time, would you please get the **** out of our group? If you don't enjoy this game, we don't want to hear it. Again, if you thought Forged Alliance was a better game, then by all means go enjoy it. But what we don't do is go to the FA forums and start threads about how we think FA sucks and how much better SupCom2 is.

No one, I repeat, no one wants to hold an argument on why someone believes an older game is better. We are not here to discuss that.

You are the definition of a troll.

****, as least Cygnus has some humor.


This is not your group, it is open to everyone, and obviously you didn't read that this forum is for all things related to SupCom 2, good and bad.

Criticism is good and healthy - it is what keeps democracy alive and prevents hegemony.

I didn't come to you, you came to me.

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 PostPosted: 13 Jan, 2011 
 
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madface wrote:
This is not your group, it is open to everyone, and obviously you didn't read that this forum is for all things related to SupCom 2, good and bad.

Criticism is good and healthy - it is what keeps democracy alive and prevents hegemony.

I didn't come to you, you came to me.


You don't get it.

Nephylim wrote:
And you, the person knowing this, wastes his time by writing giant essays to feed him :P


You're right. I'll let this die now. :wink:

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 PostPosted: 13 Jan, 2011 
 

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RPhilMan1 wrote:
No one, I repeat, no one wants to hold an argument on why someone believes an older game is better. We are not here to discuss that.


Then discuss the original topic of this thread and refute my technical points about the SupCom 2 engine. Oh, that's right, you can't.

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