|
 |
| Author |
Message |
|
TehClawEternal
|
Posted: 13 Dec, 2010
|
|
Joined: 05 Dec, 2009 Posts: 591 Location: Utah, United States
|
|
Instead of having a mode where infantry can attack a wall, or making them attack a wall just strait up, just make it an upgrade for them that allows them to attack walls.
Call it: Pick-Axe
Either that or just give them a passive ability that allows them to attack walls.
Call it: Pick-Axe
*discuss*
_________________
|
|
| Top |
|
 |
|
OrangeKnight
|
Posted: 13 Dec, 2010
|
|
| Forum Scout |
 |
 |
Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
|
|
| Top |
|
 |
|
Nephylim
|
Posted: 13 Dec, 2010
|
|
Joined: 07 Jul, 2010 Posts: 2628
|
|
No thanks. If you saw the vlogs, they are thinking about 2 game modes: a normal mode(swordsmen attack walls and other ****), and a "hardcore" / realistic mode, in which they cant. Im perfectly happy with that.
Also, my badass swordsmen shouldnt be degraded to mineworkers. Theyre not goblins after all.
|
|
| Top |
|
 |
|
aeoncleanse
|
Posted: 13 Dec, 2010
|
|
Joined: 30 Aug, 2008 Posts: 438 Location: Cambridgeshire, UK
|
|
FFS, this was solved AGES ago in AOE3, at the absolute LATEST. Whenever infantry want to attack a wall, give them Molotov like things, or burning torches, or whatever is appropriate. Not hard.
_________________
Quote: Supcom 2 is like a car, Its got a great engine, suspension and drive train, a sweet *** body where every curve is just right, but the guy at the paint shop accidentally painted it neon pink.
Mike
|
|
| Top |
|
 |
|
TehClawEternal
|
Posted: 13 Dec, 2010
|
|
Joined: 05 Dec, 2009 Posts: 591 Location: Utah, United States
|
|
I apologize orange, I actually don't have a problem with the current ideas/implementations, however I know that certain people like zol are obsessed with the realism side of the game and hoped perhaps this might be something they might agree to.
@nephy: I can agree with that, but Zol never will. (except for maybe the different modes)
@aeon: so, you agree with my idea of a "passive" ability that activates when attacking a building?
_________________
|
|
| Top |
|
 |
|
Nephylim
|
Posted: 13 Dec, 2010
|
|
Joined: 07 Jul, 2010 Posts: 2628
|
aeoncleanse wrote: FFS, this was solved AGES ago in AOE3, at the absolute LATEST. Whenever infantry want to attack a wall, give them Molotov like things, or burning torches, or whatever is appropriate. Not hard. You try throwing molotov coctails at a wall. Or torches. If the wall had a face, it would be laughing at you. It would be rolling on the floor laughing its *** off. Against wooden buildings, fine. But walls? .....
|
|
| Top |
|
 |
|
TehClawEternal
|
Posted: 13 Dec, 2010
|
|
Joined: 05 Dec, 2009 Posts: 591 Location: Utah, United States
|
I think that's what he meant neph. 
_________________
|
|
| Top |
|
 |
|
DeadMG
|
Posted: 14 Dec, 2010
|
|
Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
|
OrangeKnight wrote: Not this **** again....
Mike This.
_________________ I'm watchin you!
|
|
| Top |
|
 |
|
-The-Baron-
|
Posted: 14 Dec, 2010
|
|
Joined: 19 Jan, 2010 Posts: 723 Location: My Man Cave
|
|
Perhaps think of it along the lines as sappers. They did exist solely to dig under a wall, place lots and lots of gunpowder... boom!!! = no wall.
_________________ Respectfully,
The Baron (Now Mortiferus Rosa everywhere else)
|
|
| Top |
|
 |
|
IsikBala
|
Posted: 14 Dec, 2010
|
|
Joined: 06 Aug, 2009 Posts: 978
|
|
Or make it way more reasonable to go around the wall, or shell it.
Sort of like in every game ever... FA is no exception. Cheap, small, nearly unkillable structures. If you really wanted to break a wall of walls, because you're completely retarded, the only efficient way was TMLs.
|
|
| Top |
|
 |
|
DeadMG
|
Posted: 15 Dec, 2010
|
|
Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
|
IsikBala wrote: Or make it way more reasonable to go around the wall, or shell it.
Sort of like in every game ever... FA is no exception. Cheap, small, nearly unkillable structures. If you really wanted to break a wall of walls, because you're completely retarded, the only efficient way was TMLs. Or engineers. But nobody used walls anyway because they took six decades to build, except as around their PD to invoke a bug.
_________________ I'm watchin you!
|
|
| Top |
|
 |
|
OrangeKnight
|
Posted: 15 Dec, 2010
|
|
| Forum Scout |
 |
 |
Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
|
IsikBala wrote: Or make it way more reasonable to go around the wall, or shell it.
Sort of like in every game ever... FA is no exception. Cheap, small, nearly unkillable structures. If you really wanted to break a wall of walls, because you're completely retarded, the only efficient way was TMLs. And Monkeylords. Mike
_________________ God of Models - Moderator BlackOps Team Twitter
|
|
| Top |
|
 |
|
Hazza616
|
Posted: 16 Dec, 2010
|
|
Joined: 24 May, 2007 Posts: 1451
|
TehClawEternal wrote: I apologize orange, I actually don't have a problem with the current ideas/implementations, however I know that certain people like zol are obsessed with the realism side of the game and hoped perhaps this might be something they might agree to.
@nephy: I can agree with that, but Zol never will. (except for maybe the different modes)
@aeon: so, you agree with my idea of a "passive" ability that activates when attacking a building? Zol is an idiot who should not be listened to when discussing this game. Everybody add him to your ignore lists.
_________________
|
|
| Top |
|
 |
|
Nephylim
|
Posted: 13 Jan, 2011
|
|
Joined: 07 Jul, 2010 Posts: 2628
|
zhengwei0 wrote: And/or maybe give them different attacks for different things. So a sniper unit would use its rifle when an enemy is far away and then use a short sword when they are nearing melee range. That way, the different weapons can have different damage and balance the game in a similar way bonuses will. If necessary bonuses can also be added so that the sniper does more damage to heavy infantry than other light infantry. But try not to go overboard with the bonuses.  OH GOD SPAMBOT BAN BAN BAN
|
|
| Top |
|
 |
|
bioemerl
|
Posted: 17 Jan, 2011
|
|
Joined: 04 Dec, 2010 Posts: 291
|
|
im pretty sure in the e3 vid the walls were wood, so you could just make people throw torches, like in AOE 3. To me it is perfect, even if vs stone unreallistic but still not to bad, unless you want pick axe throwing soldiers?
_________________ You may try to call me a Forged Alliance fanboy, however I will proceed to call you a Supcom2 Noob!"
|
|
| Top |
|
 |
 |
 |
|