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Mithy
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Posted: 22 Jan, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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ThaPear wrote: Mithy wrote: ... reclaim window and Helper Tools move icons are always on. Fixed in next version. Mithy wrote: Helper Tools starts in the upper left on top of everything else, requiring me to move it down at the start of every game. Made it appear at it's default position now. Mithy wrote: Loading positions toggles the move icons on and off every time I do it. I assume this is what's causing them to reappear every other session. Fixed. Excellent, thank you. ThaPear wrote: Mithy wrote: reclaim window and Helper Tools plugins, their positions are not saved Might come in a future version. No big deal. The helper tools move is good enough. I don't mind having to move it to where I want it at some point during the game as long as it doesn't obscure the econ panel when I first use it. ThaPear wrote: Mithy wrote: several windows are simply not where they are supposed to be...... I can't reproduce this, maybe it's related to the log spam, as that's complaining about the unitview. Mithy wrote: Something is also still log spamming even with that AZUI fix, I assume either AZUI or GAZ_UI. Not a big deal, but I may as well post it, maybe you know what's going on. I can't reproduce this, could you tell me all the mods you're using? (some sim mods also have UI modifications) So if you could post your current mods, I can (maybe) fix that log spamming and release the next version. Thanks for showing me you're still interested 
At the time I got this error, only Blackops Unleashed and Blackops ACUs. As far as I can tell, the only UI code they have is the SpreadAttack function, which does nothing with the unitview. It looks like it's just hooking gamemain.lua and commandmode.lua. I briefly perused the functions it uses, and it really doesn't do anything whatsoever with UI display, just issuing unit orders.
I have no idea what could be happening here, but with the move icon thing fixed, I can live with occasionally having to manually load positions to get the unitview in the right place. Thanks again for working with requests and improving the mod!
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Mithy
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Posted: 26 Jan, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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I know I'm persistent, but by next version did you mean 7? Because I still have the move icon toggling between sessions/reloads in 7. And Helper tools still starts in the far upper left.
Also, I ran into a bad UI error that probably isn't MUI's fault, but since GAZ_UI is more or less abandoned at this point, I'll post it here first because I can't figure out what is causing it:
Code: WARNING: Error running OnFrame script in CScriptObject at 47749c00: ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(25): stack overflow stack traceback: ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(25): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ... ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...forged alliance\mods\gaz_ui\modules\selectedinfo.lua(45): in function `GetUnitRolloverInfo' ...d alliance\gamedata\lua.scd\lua\ui\game\unitview.lua(729): in function <...d alliance\gamedata\lua.scd\lua\ui\game\unitview.lua:723>
It dumps this to the log once per frame whenever two damaged units are repairing each other, and you have one selected. The unit view appears to update properly, but the game slows to a crawl because of the error spam.
GetUnitRolloverInfo is just a function that collects data for the unit view, and I have no clue how a mutual repair would break this. Welp.
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ThaPear
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Posted: 26 Jan, 2010
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Joined: 08 Mar, 2008 Posts: 270 Location: NHTV, Breda, Netherlands
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Version 8
Fixed some stuff, nothing new really.
- Updated Helper tools Plugin to show it at it's default location instead of the top left of the screen.
- Fixed move icon toggling and setting on startup.
- Helper Tools & Reclaim window move icons are now also hidden.
Same Download Link
As to your new error, my mod doesn't alter GetUnitRolloverInfo, so I can't really help it.
Also, I don't really get the localization. I see that if you use LOC("<LOC_AA>AA") It's replacable by other languages, but I don't see how I could add those strings to my mod. Or does it automatically take the default that's behind the <LOC thing if there's no strings_db that contains the LOC?
GreetZ ThaPear
PS: Sorry to give you the idea V7 was the version I meant, I was late posting the new one.
_________________ It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt. My latest mod: Big Map Preview All my mods
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Moritz2
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Posted: 26 Jan, 2010
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Joined: 03 Jun, 2009 Posts: 228
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If there's no reference in the player's strings_db for that LOC, it just writes what's in front of it:
LOC("<LOC movableui001>If missing, it will show this").
or
"<LOC movableui001>If missing, it will show this"
But if I had this line in my strings_db it will show me that.
movableui001="Translated string"
The game does that automacticly.
Moritz
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Mithy
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Posted: 26 Jan, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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Er, the Helper Tools window is now coming up where it should, but even with V8 my move icons still reappear any time I restart the session, start a new game (the second time), or load settings. It still turns them on and off every other session/reload, even though their setting is correct for the first game of every supcom run.
Also, I redownloaded the reclaim window plugin, but the move icon is still on by default? Not a big deal, since I'm leaving it where it is at this point.
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Mithy
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Posted: 30 Jan, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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Ok, so I noticed it was popping missing file errors, and then noticed that you uploaded a new version with that file. So I installed that. And now I have no worldview.
Edit: Found the error. uioptions.lua, line 115, had an extra parenthesis. Everything seems to be working after fixing that. Might want to fix & re-upload.
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ThaPear
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Posted: 31 Jan, 2010
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Joined: 08 Mar, 2008 Posts: 270 Location: NHTV, Breda, Netherlands
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After a clean test with a new game.prefs and movableUI with no plugins, I didn't have any problems. Could you run a test like that and tell me if you still have problems?
I uploaded the version without the extra parenthesis, that was a leftover from my LOC trying  . I removed it without testing afterwards... Thanks for finding it and telling me about it.
GreetZ ThaPear
EDIT: I misunderstood you, I thought you said it still didn't work, but your edit said it worked fine without the parenthesis, excuse my mistake.
And, do the move icons work correctly now?
_________________ It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt. My latest mod: Big Map Preview All my mods
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Manimal
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Posted: 31 Jan, 2010
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Joined: 11 Apr, 2007 Posts: 1915
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Interesting work.
I never found the time to rewirte Saya's+ Cleopatre's works.
Hoever I could still do that soon, if my recent work is done as soon as I planned. (i.e. this week)
ThaPear's signature wrote: It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt.
Looks like a literal translation of a french popular saying, except we should read "rather than to open it"...
This is a famous old one in FR and one of my favs. 
_________________ Console Plus - Solo A.C.U. - Experimental Wars
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Mithy
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Posted: 03 Feb, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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ThaPear wrote: EDIT: I misunderstood you, I thought you said it still didn't work, but your edit said it worked fine without the parenthesis, excuse my mistake.
And, do the move icons work correctly now?
Yes, when I posted the first time, I was running the older version with the missing file. The latest version (with the fixed parenthesis) is working flawlessly so far.
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ThaPear
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Posted: 03 Feb, 2010
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Joined: 08 Mar, 2008 Posts: 270 Location: NHTV, Breda, Netherlands
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Very nice, good to hear.
Be sure to notify me if there's any problems.
GreetZ ThaPear
_________________ It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt. My latest mod: Big Map Preview All my mods
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ThaPear
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Posted: 09 Feb, 2010
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Joined: 08 Mar, 2008 Posts: 270 Location: NHTV, Breda, Netherlands
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Version 9
Added Localization:
In the movableUI folder there is a file: LOCFILE.lua
In it are the strings used in the mod.
If you place these strings in your loc_LG.scd/loc/LG/strings_db.lua and change them to your language, the strings ingame will be in your language.
If you could PM me when you've translated to a certain language, i can upload those strings and post them here for download.
Also added compatibility with Moritz's Powerlobby v1.4.
Still the same Download link.
GreetZ ThaPear
_________________ It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt. My latest mod: Big Map Preview All my mods
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slinki
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Posted: 23 Dec, 2010
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Joined: 22 Dec, 2008 Posts: 2178 Location: N.Ireland
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Downloaded this and followed instructions to the letter. Enabled it in Mod Manager. In game I do not have the option to move anything (No arrows beside the sections of UI). Tried unzipping the folder, but this caused a total freeze of the game on the animated loading screen.
Prob a simple fix but don't have time to figure it out right now.
_________________
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Mithy
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Posted: 23 Dec, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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What other UI mods are you running, if any? And do you have the yellow button in the lower-right that brings up the options screen?
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slinki
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Posted: 25 Dec, 2010
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Joined: 22 Dec, 2008 Posts: 2178 Location: N.Ireland
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Well I was running GAZ UI, but at the end up I actually disabled every other mod but this one.
The results were my game loading extremely slowly, and upon actually loading, I had no UI whatsoever. For the first 20 seconds, my ACU was not even selectable, and even when it became selectable - still no UI.
Not working for me at all I'm afriad.
I am running version 3599, and placed the zip file in the Forged Alliance folder, in the my games folder, in my docs.
I then enabled the mod as you would any other mod in the lobby.
I'm using an ATI 5870 GPU, i7 CPU, 6GB OF CORSAIR DOMINATOR RAM, and a UD7 motherboard.....if any of that even matters.
_________________
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Mithy
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Posted: 26 Dec, 2010
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Joined: 19 Jul, 2009 Posts: 2972
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You should be unzipping it into one of your \mods folders, resulting in a 'MovableUI' folder in \mods. Then enable it in the mod manager.
If you just put the zip file in your gamedata directory or in \mods, bad things will happen, but that's true of just about any UI mod that isn't meant to run from a .zip.
It is fully compatible with GAZ_UI and AZUI, so should just be a matter of extracting it to the right place.
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slinki
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Posted: 26 Dec, 2010
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Joined: 22 Dec, 2008 Posts: 2178 Location: N.Ireland
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Thanks, but unzipping the folder made zero difference. Still the same problems remain as before (i.e. no UI at all, while running the mod totally by itself). See below screenshot.  Notice my ACU is selected, and still nothing. Really don't know where else to go with this.
_________________
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ThaPear
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Posted: 27 Dec, 2010
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Joined: 08 Mar, 2008 Posts: 270 Location: NHTV, Breda, Netherlands
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Do you have any .scd mods installed? They might be hooking files the wrong way, making my mod not work.
GreetZ ThaPear
_________________ It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt. My latest mod: Big Map Preview All my mods
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slinki
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Posted: 27 Dec, 2010
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Joined: 22 Dec, 2008 Posts: 2178 Location: N.Ireland
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ThaPear wrote: Do you have any .scd mods installed? They might be hooking files the wrong way, making my mod not work.
GreetZ ThaPear Hmmm I have sorians AI installed, along with the lobby enhancment mod...I think from memory they are just .scd mods...I think. So maybe it could be them? I would hope not, because no way im doing without the Sorian AI lol.
_________________
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ThaPear
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Posted: 27 Dec, 2010
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Joined: 08 Mar, 2008 Posts: 270 Location: NHTV, Breda, Netherlands
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I haven't had any problems with it with any of the mods I have installed, which are many... .scd stuff & other mods. If you could run the game with the command line option /log mylog.txt and upload that (located in your c:\program files\SCFA\bin\mylog.txt folder) to pastebin.com so I can have a look.
GreetZ ThaPear
_________________ It's better to keep your mouth shut and let people think you are a fool, then to open it and remove all doubt. My latest mod: Big Map Preview All my mods
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TomTR
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Posted: 20 Jan, 2011
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Joined: 20 Jan, 2011 Posts: 1
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Having some issues with the plugins. Dont know where the problem is... here the log: Code: debug: Loading module '\000/mods/movableui/plugins/movieplayer/movieplayer.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/mods/movableui/movieplayer/movies.lua\000' debug: Loading module '\000/lua/ui/game/vo_fmv.lua\000' debug: Loading module '\000/mods/movableui/plugins/gaz_ui_reclaimwindow/reclaimwindow.lua\000' debug: Loading module '\000/mods/movableui/buttontextures.lua\000' warning: Unable to find file /mods/movableui/buttontextures.lua warning: stack traceback: warning: [C]: in function `doscript' warning: [C]: in function `pcall' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import' warning: ...bleui\plugins\gaz_ui_reclaimwindow\reclaimwindow.lua(2): in main chunk warning: [C]: in function `doscript' warning: [C]: in function `pcall' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import' warning: ...ed alliance\mods\movableui\plugins\pluginmanager.lua(19): in function <...ed alliance\mods\movableui\plugins\pluginmanager.lua:19> warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/movableui/buttontextures.lua' warning: stack traceback: warning: [C]: in function `error' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import' warning: ...bleui\plugins\gaz_ui_reclaimwindow\reclaimwindow.lua(2): in main chunk warning: [C]: in function `doscript' warning: [C]: in function `pcall' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import' warning: ...ed alliance\mods\movableui\plugins\pluginmanager.lua(19): in function <...ed alliance\mods\movableui\plugins\pluginmanager.lua:19> warning: Error running lua script: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/movableui/plugins/gaz_ui_reclaimwindow/reclaimwindow.lua' stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import' ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import' ...ed alliance\mods\movableui\plugins\pluginmanager.lua(19): in function <...ed alliance\mods\movableui\plugins\pluginmanager.lua:19> debug: Loading module '\000/mods/movableui/plugins/helpertools/movable.lua\000' warning: Error running lua script: ...iance\mods\movableui\plugins\helpertools\movable.lua(19): access to nonexistent global variable "StartMoving" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...iance\mods\movableui\plugins\helpertools\movable.lua(19): in function `Init' ...ed alliance\mods\movableui\plugins\pluginmanager.lua(22): in function <...ed alliance\mods\movableui\plugins\pluginmanager.lua:22> debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000' info: Hooked /lua/ui/game/scoreaccum.lua with /mods/playertrack/hook/lua/ui/game/scoreaccum.lua info: Hooked /lua/ui/game/scoreaccum.lua with /mods/supremeeconomy/hook/lua/ui/game/scoreaccum.lua info: Hooked /lua/ui/game/scoreaccum.lua with /mods/autogive/hook/lua/ui/game/scoreaccum.lua debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' info: movableUI: Setting saved positions debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Left' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Right' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Right' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> debug: processed Scenario Info. Using Helpers mod, as well as the reclaimwindow. But cannot move them. The movieplayer plugin is working. (But I had to put the movies.lua into \mods\MovableUI\movieplayer to get it working) [EDIT]: to move the reclaimwindow works now. I downloaded version 7 and copied the buttontextures.lua
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