|
 |
| Author |
Message |
|
Markth
|
Posted: 10 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
liveordie wrote: Markth wrote: liveordie wrote: Markth wrote: The only thing I wanne know is if you want to make the gameplay realistic or a more fast paced arcade feeling? (then I can post ideas) Sorry, I have to ask it again  I’m really want to know what road this mod is going to take and are you also going to add FA units like Shadowlord? i can make more than 1 style of game play for my mod and about porting over fa units i mite port over a few units but because they work different than supcom2 units they end up looking like crap lol and don't fit with the supcom2 theme at all, they mite be fa units but all there projectiles are just ripped of other supcom 2 units, and if they release a dlc pack 2 the ported over unit wont have room on the ui. about the a tool for install and uninstalled the mod some thing probably could be done because i dont play the normal supcom 2 the mod just stays there and because i mod the game alot i just have a shortcut to the gamedata folder on my desktop. More than one style wil be great. And I think more people would appreciate that. I’m not a Modder but is it scaling of the tech-tree icons to make room possible? The icons are very big. Or another example : when you used your research point for the Megalith2 the icon wil be replaced whit the Megalith1? Same goes for the other units. Or the Gantry can be upgraded (like the normal factory’s have) I’ve just played your new map  Nice work! Was it a lot of work to make it? Gr,Mark the trees size is hardcoded which like a lot of things cant be edited, adding new units into the game you can do it but the build ui hasn't got alot of room this is hardcoded as well so adding more unit would push things off the menu, making them useless because you wouldn't be able to build them, and adding units in to the tree there is room but it would only be worth added the units that matter, took about 3 hours to get the map up to skirmish standards  . In other words: You need moddingtools 
|
|
| Top |
|
 |
|
liveordie
|
Posted: 10 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
dopefisher
|
Posted: 10 Dec, 2010
|
|
Joined: 08 Jul, 2010 Posts: 68 Location: harrisburg, PA USA
|
|
Hi, LorD, I just wanted to add again that this mod is a lot of fun, thaniks for continuing working on it! If you ever need map tester, let me know. I am dopefisher on steam.
_________________ The infected Harvog Crew.
Steam group and Aeon-Only Harvog worship clan.
Catch me on Steam - Username: Dopefisher
|
|
| Top |
|
 |
|
Markth
|
Posted: 10 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
Hey LiveorDie I Must say your are doing a great job with the ai of the mod About the shields: Are they in compared to built time and cost not to strong? You can built them almost as quick as a turret. I had a line of 20 turrets with 20 shields and the Hard balance ai had no chance against it. And a unit suggestion: Would a Big Cybran experimental Brackman called: Doomdiver not be great?
|
|
| Top |
|
 |
|
redmoth
|
Posted: 10 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
Markth wrote: Would a Big Cybran experimental Brackman called: Doomdiver AND A BIG EXPERIMENTAL BOMBER not be great? +1 and fixed
_________________
|
|
| Top |
|
 |
|
Markth
|
Posted: 10 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
redmoth wrote: Markth wrote: Would a Big Cybran experimental Brackman called: Doomdiver AND A BIG EXPERIMENTAL BOMBER not be great? +1 and fixed Ahwassa 
|
|
| Top |
|
 |
|
redmoth
|
Posted: 10 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
Markth wrote: redmoth wrote: Markth wrote: Would a Big Cybran experimental Brackman called: Doomdiver AND A BIG EXPERIMENTAL BOMBER not be great? +1 and fixed Ahwassa  It was so cool, wasn't it? 
_________________
|
|
| Top |
|
 |
|
Markth
|
Posted: 10 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
redmoth wrote: Markth wrote: redmoth wrote: Markth wrote: Would a Big Cybran experimental Brackman called: Doomdiver AND A BIG EXPERIMENTAL BOMBER not be great? +1 and fixed Ahwassa  It was so cool, wasn't it?  the good old days 
|
|
| Top |
|
 |
|
liveordie
|
Posted: 10 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
rtgress
|
Posted: 10 Dec, 2010
|
|
Joined: 23 Nov, 2010 Posts: 21
|
is there gonna be an update such as NEW UNIT add ? 
_________________ if my english is hard to understand thats bcuz im not good at ENG
|
|
| Top |
|
 |
|
redmoth
|
Posted: 10 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
rtgress wrote: is there gonna be an update such as NEW UNIT add ?  Dont get carried away, It must be very hard to add a unit. LoD, If ever you have some free time to work on it though; a supcom2 ahwassa would be welcome 
_________________
|
|
| Top |
|
 |
|
liveordie
|
Posted: 11 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
redmoth
|
Posted: 11 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
liveordie wrote: so do you guys what the exp units to be more stronger with higher costs and build times? and are you guys happy with the scale of the exp units? Well, first of all thanks for letting us giving you our input So experimentals seem a bit weak for their cost and the RP they need to unlock, so let me put it this way: Minor exp should not be as big as major exp, so I suggest making majors bigger (it doesent really matter if their scale makes them pass through the gantry) and make them very very strong. But if you make them bigger, you have to be careful so they dont cause problems with the pathfinding  . This would make them have the true "major" feeling when you see them come in your base. Some exp's should just be made bigger, and maybe a bit stronger, Just for the way they look. The fatboyII is an example, IMO it would look better if it was a bit bigger. One last thing, though: the AI doesent seem to build a lot of major units, they either just build normal units or the cyrax, riot tank and chaingun. I usually then just get a major before them and can beat them. It would be fun If they built some majors, so we have a big scare and a big challenge when you see one coming  (also, just for an Idea of size, majors should be about 1.5 times bigger or maybe even 2 times bigger in my opinion) Thanks for everything 
_________________
|
|
| Top |
|
 |
|
liveordie
|
Posted: 11 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
redmoth
|
Posted: 11 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
liveordie wrote: i did have the exp units bigger at the start of the mod some one asked me to scale them down a tad so i did  , what setting do you uses for your ai i only play cheating with 250 income bonus and they build them all. Cheating with 250% income bonus? seems a bit like overkill xD... I would like them to be built whith ai's who use less cheating ;P... And how many people asked you to scale them down  ? I personnaly want them bigger 
_________________
|
|
| Top |
|
 |
|
liveordie
|
Posted: 11 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
redmoth
|
Posted: 11 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
liveordie wrote: if you uses normal ai or easy they go for the cheaper units , even if you want to play a normal or easy up there income then they will build a range of units not just the cheap ones, there's not alot that can be done about this i can increase the ai bonus on the default ai's ? the other way would be to make them build more power gens but doing this they will over flow there bases  , playing vs 1 custom ai with higher bonus's instead of 2 hard ai you will get better performance using less ai, i cant remember but that was the only reason i scaled them down, i can always restore the gantrys and majors exp units to there default scale? The only thing I was afraid was that It would be hard to take on some cheating ai's For the scale matter, the bigger the better, dont be shy Thanks for everything!
_________________
|
|
| Top |
|
 |
|
liveordie
|
Posted: 11 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
redmoth
|
Posted: 11 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
liveordie wrote: i play with a friend i don't think i would be able to beat a cheat along with a 250 bonus they get exp units in like 18min and we play at 4+ game speed , ill see what i can do like i said b4 next update most likely be a few weeks away. Cool, thanks very very much! 
_________________
|
|
| Top |
|
 |
|
Markth
|
Posted: 11 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
redmoth wrote: liveordie wrote: so do you guys what the exp units to be more stronger with higher costs and build times? and are you guys happy with the scale of the exp units? Well, first of all thanks for letting us giving you our input So experimentals seem a bit weak for their cost and the RP they need to unlock, so let me put it this way: Minor exp should not be as big as major exp, so I suggest making majors bigger (it doesent really matter if their scale makes them pass through the gantry) and make them very very strong. But if you make them bigger, you have to be careful so they dont cause problems with the pathfinding  . This would make them have the true "major" feeling when you see them come in your base. Some exp's should just be made bigger, and maybe a bit stronger, Just for the way they look. The fatboyII is an example, IMO it would look better if it was a bit bigger. One last thing, though: the AI doesent seem to build a lot of major units, they either just build normal units or the cyrax, riot tank and chaingun. I usually then just get a major before them and can beat them. It would be fun If they built some majors, so we have a big scare and a big challenge when you see one coming  (also, just for an Idea of size, majors should be about 1.5 times bigger or maybe even 2 times bigger in my opinion) Thanks for everything  i agree with Redmoth about the experimentals. It will give the mod a huge tactical boost. yesterday i was playing one o none agains a balance cheating whit normal spec , great battle with big variation of units.
|
|
| Top |
|
 |
|
Markth
|
Posted: 11 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
Keep up the good work LiveorDie. I really appreciate it 
|
|
| Top |
|
 |
|
liveordie
|
Posted: 13 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
Markth
|
Posted: 13 Dec, 2010
|
|
Joined: 17 Aug, 2010 Posts: 206 Location: Netherlands
|
liveordie wrote: im think about replacing the Cyraxs, Cresendo, Devastator with exp units from FA, the Megalith, Galactic Colossus and the fatboy so there's not reused meshes let me know what you guys think the ai will have full use over these units as well, more units may be ported over if i get time. Good idea -The Fatboy and Megalith are excellent Major experimental s , but the Galactic is a different story because his brother is also a Major experimental with identical weapons . Maybe replace his tractor beam with another weapon? About the eco: The energy income seems to be balanced, but the mass need a little tweaking? Mark
|
|
| Top |
|
 |
|
liveordie
|
Posted: 13 Dec, 2010
|
|
Joined: 02 Jul, 2010 Posts: 1264
|
|
| Top |
|
 |
|
redmoth
|
Posted: 13 Dec, 2010
|
|
Joined: 28 Aug, 2010 Posts: 951
|
liveordie wrote: Yep the Galactic Colossus wont be the same all of them will have a new set of projectiles, if you low on mass convert some energy, i left it abit lower so the mass converter still got some use, it took me around 6 hours maybe more to get this looking like it is now and working.  WOW, thats actually really great Looking! I hope it will be very very strong like its supposed to be  . Thats the size I was talking about for major experimentals. So, If you have the fatboy and megalith (1) Be the same size as the galactic colossus, Those three would be the Major major experimentals, And you shouldent need to make the KK, Crex, Or universal colossus bigger. Maybe make these last three a Tincy Wincy bigger though, But not as much as the FA XP's  ! I love what you did with the textures so the galactic colossus is all shiny 
_________________
|
|
| Top |
|
 |
 |
 |
|