under Categories = { change it from this 'UIBASICSORTCATEGORY', to this 'UIADVANCEDSORTCATEGORY', for the projectile you will need to copy the one from the normal point defense under Weapons = { in the units bp you will see this ProjectileId = '/projectiles/Illuminate/ICannon05/ICannon05_proj.bp', once you find it copy it out then you want to rename it to some thing new ICannon99 or some thing then you want to edited it like bellow scale it by the scale you increased the unit by so say 1.5 you made the unit 50% bigger than its original scale, then you need to copy the file structure /projectiles/Illuminate/ICannon99/ and you will need this to be in your new new scd you made then you need to change the ProjectileId = to your new one
ProjectileId = '/projectiles/Illuminate/ICannon99/ICannon99_proj.bp', hope this helped.
Code:
ProjectileBlueprint {
Audio = {
Impact = 'SC2/SC2/Projectiles/ILLUMINATE/Cannon/snd_Illuminate_Cannon_Impact',
ImpactTerrain = 'SC2/SC2/Projectiles/ILLUMINATE/Cannon/snd_Illuminate_Cannon_Impact_Land',
ImpactWater = 'SC2/SC2/Projectiles/ILLUMINATE/Cannon/snd_Illuminate_Cannon_Impact_Water',
},
Categories = {
'ILLUMINATE',
'PROJECTILE',
'DIRECTFIRE',
},
Display = {
StrategicIconSize = 2,
},
Effects = {
Emitters = {
Scale = 1.5,
Template = 'Illuminate_Cannon01_Trails01',
},
Impacts = {
Prop = {
Scale = 1.5,
Template = 'Illuminate_Cannon01_Impact01',
TrajectoryAligned = true,
},
Shield = {
Scale = 1.5,
Template = 'Illuminate_Shield_Impact_Small01',
TrajectoryAligned = true,
},
Terrain = {
Scale = 1.5,
Template = 'Illuminate_Cannon01_Impact01',
TrajectoryAligned = true,
},
Unit = {
Scale = 1.5,
Template = 'Illuminate_Cannon01_ImpactUnit01',
TrajectoryAligned = true,
},
Water = {
Scale = 1.5,
Template = 'Water_Impact_Small01',
},
},
PolyTrails = {
Scale = 1.5,
Template = 'Illuminate_Cannon01_Polytrails01',
},
},
General = {
Category = 'Direct Fire',
Faction = 'Illuminate',
TechLevel = 1,
Weapon = 'Tau Cannon',
},
Interface = {
HelpText = 0,
},
Physics = {
InitialSpeed = 14.6,
InitialSpeedRange = 3,
InitialSpeedReduceDistance = 30,
LeadTarget = false,
TurnRate = 360,
VelocityAlign = true,
},
}