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 PostPosted: 10 Dec, 2010 
 
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Joined: 01 Jun, 2007
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Location: UK
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I kept getting angry at the uef and cybran for having irritating long range artillery. so I "souped up" the point defense tower to match their annoyance.

Two minor problems. How do I put it into the 'Advanced' tab? and how do I make the projectile bigger?

Download (v1): http://stew2000.co.uk/supcom2/Stew2000illuminatelr.zip

http://i45.photobucket.com/albums/f87/Stew2000/1.jpg
http://i45.photobucket.com/albums/f87/Stew2000/2.jpg

--edit--

Download (v2): http://stew2000.co.uk/supcom2/Stew2000illuminatelr-V2.zip

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Last edited by Stew2000 on 10 Dec, 2010, edited 1 time in total.

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 PostPosted: 10 Dec, 2010 
 

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Posts: 1264
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under Categories = { change it from this 'UIBASICSORTCATEGORY', to this 'UIADVANCEDSORTCATEGORY', for the projectile you will need to copy the one from the normal point defense under Weapons = { in the units bp you will see this ProjectileId = '/projectiles/Illuminate/ICannon05/ICannon05_proj.bp', once you find it copy it out then you want to rename it to some thing new ICannon99 or some thing then you want to edited it like bellow scale it by the scale you increased the unit by so say 1.5 you made the unit 50% bigger than its original scale, then you need to copy the file structure /projectiles/Illuminate/ICannon99/ and you will need this to be in your new new scd you made then you need to change the ProjectileId = to your new one
ProjectileId = '/projectiles/Illuminate/ICannon99/ICannon99_proj.bp', hope this helped.
Code:
ProjectileBlueprint {
    Audio = {
        Impact = 'SC2/SC2/Projectiles/ILLUMINATE/Cannon/snd_Illuminate_Cannon_Impact',
        ImpactTerrain = 'SC2/SC2/Projectiles/ILLUMINATE/Cannon/snd_Illuminate_Cannon_Impact_Land',
        ImpactWater = 'SC2/SC2/Projectiles/ILLUMINATE/Cannon/snd_Illuminate_Cannon_Impact_Water',
    },
    Categories = {
        'ILLUMINATE',
        'PROJECTILE',
        'DIRECTFIRE',
    },
    Display = {
        StrategicIconSize = 2,
    },
    Effects = {
        Emitters = {
                Scale = 1.5,
            Template = 'Illuminate_Cannon01_Trails01',
        },
        Impacts = {
            Prop = {
                Scale = 1.5,
                Template = 'Illuminate_Cannon01_Impact01',
                TrajectoryAligned = true,
            },
            Shield = {
                Scale = 1.5,
                Template = 'Illuminate_Shield_Impact_Small01',
                TrajectoryAligned = true,
            },
            Terrain = {
                Scale = 1.5,
                Template = 'Illuminate_Cannon01_Impact01',
                TrajectoryAligned = true,
            },
            Unit = {
                Scale = 1.5,
                Template = 'Illuminate_Cannon01_ImpactUnit01',
                TrajectoryAligned = true,
            },
            Water = {
                Scale = 1.5,
                Template = 'Water_Impact_Small01',
            },
        },
        PolyTrails = {
                Scale = 1.5,
            Template = 'Illuminate_Cannon01_Polytrails01',
        },
    },
    General = {
        Category = 'Direct Fire',
        Faction = 'Illuminate',
        TechLevel = 1,
        Weapon = 'Tau Cannon',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        InitialSpeed = 14.6,
        InitialSpeedRange = 3,
        InitialSpeedReduceDistance = 30,
        LeadTarget = false,
        TurnRate = 360,
        VelocityAlign = true,
    },
}

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 PostPosted: 10 Dec, 2010 
 
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Joined: 01 Jun, 2007
Posts: 38
Location: UK
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Thanks for the help. I updated the first post :mrgreen:


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 PostPosted: 16 Dec, 2010 
 

Joined: 27 Sep, 2010
Posts: 14
Location: The Netherlands
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It has just as much range as t3 artillery?
Seems like a fun killer in my humble opinion since the Illuminate already has t2 arty just like the others, t3 like the others and a rapid arty installation.
Now you just going to race to build this asap.

But yeah that's me.


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 PostPosted: 16 Dec, 2010 
 
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Joined: 22 Dec, 2008
Posts: 2178
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Xeonzs wrote:
It has just as much range as t3 artillery?
Seems like a fun killer in my humble opinion since the Illuminate already has t2 arty just like the others, t3 like the others and a rapid arty installation.
Now you just going to race to build this asap.

But yeah that's me.


Not in supcom 2 they dont.

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 PostPosted: 17 Dec, 2010 
 

Joined: 27 Sep, 2010
Posts: 14
Location: The Netherlands
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slinki wrote:
Xeonzs wrote:
It has just as much range as t3 artillery?
Seems like a fun killer in my humble opinion since the Illuminate already has t2 arty just like the others, t3 like the others and a rapid arty installation.
Now you just going to race to build this asap.

But yeah that's me.


Not in supcom 2 they dont.


Ah yes, stupid me, very stupid, I didn't see the sc2 tag >.<

I saw Seton's Clutch and automatically assumed it was SC forged alliance instead of SC2, since I never play sc2 anyway.

Want me to delete this and previous comment to clean up your topic?


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 PostPosted: 24 Dec, 2010 
 
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Joined: 08 Jul, 2010
Posts: 68
Location: harrisburg, PA USA
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Lovin this...

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 PostPosted: 08 Jan, 2011 
 
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Location: harrisburg, PA USA
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This causes desyncs when I play it with others in multiplayer. Yes, we all have the same version..

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 PostPosted: 16 Jan, 2011 
 

Joined: 07 Dec, 2010
Posts: 19
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dopefisher wrote:
This causes desyncs when I play it with others in multiplayer. Yes, we all have the same version..


Happens to me too :( Any fix?


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