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FunkOff
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Posted: 06 Nov, 2010
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Joined: 26 Feb, 2007 Posts: 7295
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FunkOff
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Posted: 06 Nov, 2010
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Joined: 26 Feb, 2007 Posts: 7295
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Supcom 2 is pretty much just 1 branching faction. The difference among the starting armies are very small (before research). 1 Branching faction would be kinda cool if the differences became pronounced later in the game.
Like, it depend on the monarch, only certain tabs were available. (One monarch could only upgrade air, one only land, etc.) Or, each monarch would just have a monarch-specific tab of upgrades, like the ACU upgrades, except they can affect the whole army. Or, another solution still, each monarch starts with innate buffs to the basic armies... +20% move speed, +30% firepower, -10% cost... stuff like that.
_________________ Faction Diversity Mod
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Nephylim
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Posted: 09 Nov, 2010
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Joined: 07 Jul, 2010 Posts: 2628
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Do not like paying for a single new unit. Do like DLC packs a la supcom 2. Also wouldnt mind DLC factions. WOULD mind if DLC factions are imba. Especially if theyre OP: Pay = win.
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Bastilean
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Posted: 09 Nov, 2010
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Joined: 25 Mar, 2010 Posts: 1495
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If anyone asks me to pay for a mount I am going raeg.
_________________ Yeah Toast!
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Nephylim
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Posted: 10 Nov, 2010
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Joined: 07 Jul, 2010 Posts: 2628
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Bastilean wrote: If anyone asks me to pay for a mount I am going raeg. xD +1
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redmoth
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Posted: 13 Nov, 2010
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Joined: 28 Aug, 2010 Posts: 951
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VoW-Kryo
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Posted: 15 Nov, 2010
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Joined: 11 Mar, 2007 Posts: 1594 Location: Germany
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i hope it wont be downloads like in supcom2 imagine in how many groups the multiplayer community would be broken.
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dawumyster
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Posted: 15 Nov, 2010
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Joined: 11 Jan, 2009 Posts: 680
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Imagine the 5 to 10 balance, OP, and whinnneee threads that spring up every month. At least there's going to be consistent. I hope GPG isn't using this as an excuse to push out a half-baked game with 5 units per faction with the promise of "more on the way!"
...How does GPG expect to balance this with a few new units every month anyway?
_________________
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Grim Tuesday
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Posted: 15 Nov, 2010
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Joined: 08 Feb, 2008 Posts: 1074
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Maybe if you buy the monarch before it, you are entered into a beta for the following monarch. Easy to balance, easy way for a beta to survive.
_________________ Supreme Commander Movie: Chapter One
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Col. Jessep
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Posted: 15 Nov, 2010
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Joined: 08 Aug, 2007 Posts: 3597 Location: Aachen, Germany
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Grim Tuesday wrote: Maybe if you buy the monarch before it, you are entered into a beta for the following monarch. Easy to balance, easy way for a beta to survive. I like that idea. Concerning the monarchs. I expect they will start with one monarch per faction and then add monarchs. The first monarch could be a necromancer, the next a demon summoner and a third maybe a half-demon who's good in melee. Balancing a single monarch will be easier than a bunch of new units. I'm fine with DLC as long as it is fun and the main game doesn't get shafted like in Mafia II. Monthly DLC is a good way to keep the game alive. That (hopefully) means longer patch and balancing support for everybody. I would have payed for FA DLC in a heartbeat if it had meant continued support. Of course the original KnC will have to be an exceptional game to build a strong community that is interested in monthly DLC.
_________________ Find out more about Monday Night Combat: http://www.uberent.com/
 My maps: http://scu.insidesupcom.de/Col_Jessep/
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Destroyer224
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Posted: 16 Nov, 2010
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Joined: 04 Jul, 2007 Posts: 336
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Col. Jessep wrote: Of course the original KnC will have to be an exceptional game to build a strong community that is interested in monthly DLC. This.
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Nephylim
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Posted: 16 Nov, 2010
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Joined: 07 Jul, 2010 Posts: 2628
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Destroyer224 wrote: Col. Jessep wrote: Of course the original KnC will have to be an exceptional game to build a strong community that is interested in monthly DLC. This. Cant be overstated enough.
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_Golgoth_
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Posted: 20 Nov, 2010
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Joined: 12 Mar, 2009 Posts: 1629 Location: Scotland - You know, the place above England
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RastiMinato wrote: Mazrix wrote: I want to know more about these microtransactions... I really hate buying stuff online. This. Nothing more needs to be said by me.
_________________
Pink_ wrote: I consider myself a master at both the discipline of masturbation and that of sleeping- and even I would be hard-pressed to do both at the same time Now I'm just going to complain that there are no economy upgrades Forcing us to rely on mass conversion
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SgtKenzo
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Posted: 25 Dec, 2010
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Joined: 25 Dec, 2010 Posts: 4
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yeah, i agree, defo DLC is way forward rather than a download every month to add new content, such as with the DLC with SupCom2
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Destroyer224
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Posted: 25 Dec, 2010
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Joined: 04 Jul, 2007 Posts: 336
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Nephylim wrote: Destroyer224 wrote: Col. Jessep wrote: Of course the original KnC will have to be an exceptional game to build a strong community that is interested in monthly DLC. This. Cant be overstated enough. Still needs more emphasis.
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pkc
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Posted: 25 Dec, 2010
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Joined: 20 Feb, 2007 Posts: 8556
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im not a micro transactions kinda guy, but i dont mind the idea of buying armies the same way you might for tabletop wargaming.
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BOTA:99
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Posted: 26 Dec, 2010
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Joined: 15 Feb, 2007 Posts: 6749 Location: Ponyville
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Maybe they can do like TF2 and open up a man store so we can all buy hats?
_________________
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northwestcore
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Posted: 26 Dec, 2010
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Joined: 30 Oct, 2010 Posts: 31
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BOTA:99 wrote: Maybe they can do like TF2 and open up a man store so we can all buy hats? no, please no. i like that for team fortress but keep it out of RTS, please.
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AdmiralZeech
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Posted: 27 Dec, 2010
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Joined: 13 Mar, 2007 Posts: 7882 Location: Australia
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Sounds like they might be following "fighting game balance" like Ive mentioned a few times.
With 3/4 factions, they need to be perfectly balanced. But once you get to about 10 or more, perfect balance is less important as long as everyone is viable and the top tier is sufficiently varied. There will still be enough variety to be interesting, and the designers get a great deal more freedom to experiment.
As long as people with dlc can play with people without (without needing to turn it off), and new additions are quarantined from ranked/tournaments until sufficiently community tested, I dont see a huge problem.
_________________ MY UI MODS (for FA):
- GAZ_UI Mod (formerly Goom's UI mod, aka GUI)
- Tiered Grouping and Cascade Fire
- Economy Info, Auto Pauser and Auto Massfabs
http://forums.gaspowered.com/viewtopic.php?p=320240
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Nephylim
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Posted: 13 Jan, 2011
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Joined: 07 Jul, 2010 Posts: 2628
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zhengwei0 wrote: And/or maybe give them different attacks for different things. So a sniper unit would use its rifle when an enemy is far away and then use a short sword when they are nearing melee range. That way, the different weapons can have different damage and balance the game in a similar way bonuses will. If necessary bonuses can also be added so that the sniper does more damage to heavy infantry than other light infantry. But try not to go overboard with the bonuses.  uhh... is this another spambot? Sniper rifles in a medieval game? Nice siggy...
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bioemerl
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Posted: 17 Jan, 2011
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Joined: 04 Dec, 2010 Posts: 291
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Id love monthly downloads, as long as it does not cost money. same with online play, I wont play if it costs monthly!
_________________ You may try to call me a Forged Alliance fanboy, however I will proceed to call you a Supcom2 Noob!"
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