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 PostPosted: 06 Sep, 2010 
 

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Thanks glad you guys like it, I'll see if I can fix those problem asap :)

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 PostPosted: 07 Sep, 2010 
 
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As i said, hereby a first 3 video impressions of a game with your great Revamp Mod.
The first 2 are from one game, with version 1.0, the third is from version 1.01.

Video 1 http://www.youtube.com/watch?v=W2ch5mkpw2s
Video 2 http://www.youtube.com/watch?v=vnvc6GSKZrg
Video 3 http://www.youtube.com/watch?v=vf7tQSZWHig

I have more video material, but no time to compile, render and upload them (yet).

EDIT: i will try to play a new match with also the AEON faction and new (experimental) units.
EDIT 2: check video 3 for some AEON action with this awesome mod!


Last edited by IceXuick on 08 Sep, 2010, edited 4 times in total.

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 PostPosted: 07 Sep, 2010 
 

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thanks for taking the time to put a video together

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 PostPosted: 07 Sep, 2010 
 
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just watched that video and those new experimentals look like they do a lot of damage compared to the old ones too bad it didn't show the aeon ones.

its hard too see the normal units though but i guess that wont be a problem in game and that big UEF tank has problems hitting small targets in first base attack it shot at a pd (i think) and missed every shot.

btw i dont have this mod but that video is tempting me to reinstall supcom2 and get it


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 PostPosted: 08 Sep, 2010 
 

Joined: 08 Jun, 2007
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Hey Volgun, just replying to say that compaired to the normal game the lesser experimentals are quite damaging but compaired to the big guns (Kryptor,Rex,Colossus) they are only effective in groups larger than 5, which taking mass and energy costs to consideration, are still even.

But to explain their weapon damage;

1UEF Devastator: its more of a crowd control weapon with a fair areaofaffect both on its cannon and missile.

2Cybran Cyrax: is more of a unit that focuses on one thing to take down quick, which is why i have its damage higher than the Devastator.

3Aeon Cresendo: I got the idea from the Starwars Deathstar weapon, delivers an impressive hit (at a single unit) but as the log says it takes 10 seconds to fire again. I did this so a good tactic to take it out would be to use a group of small units to distract from larger targets which would suffer alot of damage compaired to a few small units getting annihilated.

Also one last thing, I had read a comment on the Cresendo taking out a commander in one hit, my reply is that the commander when fully upgraded should be compairable (with full use of abilities) to one on one of the big experimentals, so in the mod its not a one hit.

Hope this clarifies some of my reasonings for these units.


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 PostPosted: 08 Sep, 2010 
 
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I have more video material ready to be uploaded, with the new KingKriptor, which really deals a lot of damage. It can take down a huge army of basic units and even 5 Cybran Cyraxes.

I forgot to set one AI to Aeon, so no video material yet on the Cresendo.
I'll upload a second video today, and hopefully can play and capture a new match with also the Aeon faction.

@Volgun, you really should try it, because this mod really changes the way you play the game, and gives a lot more epic feeling. Also the (much) higher researchpointcosts you need for the experimentals (which also are much more powerfull) make them more rewarding!


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 PostPosted: 08 Sep, 2010 
 
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Here is the second video of the second half of the match!
In this one you will see more Experimental battles, and the MAJOR KingKriptor, which now really is Epic (slaughters an entire army).

http://www.youtube.com/watch?v=vnvc6GSKZrg

Have fun!


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 PostPosted: 08 Sep, 2010 
 
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Video 3 is coming, and material for the 4th is already there.
In these video's you'll see a new match witch the AEON faction, and all of it's new units! Check out the first half of this match soon. I'll post the link as soon as it's uploaded.


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 PostPosted: 08 Sep, 2010 
 
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Video 3 is here!

Check it out!

http://www.youtube.com/watch?v=vf7tQSZWHig

One thing: The AEON Crescendo is hunting enemy units down, and won't stay to it's position, which is rather awkward, because of it's slow turret-turning. It needs constant attention, not to wander off out into the danger zones. Plz fix in version 1.02 :)


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 PostPosted: 09 Sep, 2010 
 

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thanks for all the videos IceXuick did you put the Crescendo on hold ground? that should be want your looking for, next update will be when the DLC units are out i have already scaled them down ready working on the ai now :D

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 PostPosted: 09 Sep, 2010 
 
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w00t!! You on a tight schedule!!!
Nice to hear you planning and working for future improvements.

I'll try the hold ground thing, that will hopefully do the trick!
Video 4 of your mod is now rendering (as i type, and will be uploaded afterwards).
Probably will take about 2 hours before it's available on youtube.

And after that i will also put my last video material in video 5.
This one will have the biggest nuke/mass destruction you've ever seen!!
A major blob of land units and experimentals, ALL gone after the flash :)

BTW i really love the crescendo :)

PS. when will the DLC units be out?


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 PostPosted: 09 Sep, 2010 
 
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Guys, hit me up if you want to play the mod with me.


Steam: ben_ouimet

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 PostPosted: 09 Sep, 2010 
 
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is there a way to slow down all explosion animation, to make them more epic.
Slow-mo explosions look really sweet, but in actual gameplay, there are (too) fast.
Maybe there is an global setting for this, like exp-animation-duration x2 or x3 or x4?


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 PostPosted: 09 Sep, 2010 
 
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Video 4 of my Revamp Mod match

http://www.youtube.com/watch?v=3vKfmqrwqQ4


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 PostPosted: 09 Sep, 2010 
 

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I think there working on the model and tuxtures for the new units, all the bp and scripts are there waiting, so when ever there ready i guess ill have a look into the nuke for yo see what i can do.

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 PostPosted: 09 Sep, 2010 
 

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That Aeon Experimental is insane! A beam the size of the width of a Collosus!


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 PostPosted: 10 Sep, 2010 
 
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And video 5 (last one of this match), with an AMAZING nuke blast in the middle.. which totally obliterated every unit!! Nice!

http://www.youtube.com/watch?v=AHLuXoIuZBg


Last edited by IceXuick on 10 Sep, 2010, edited 1 time in total.

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 PostPosted: 10 Sep, 2010 
 
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ok downloading this now since ive just finished downloading supcom2


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 PostPosted: 11 Sep, 2010 
 

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a few changes are going to be done to crescendo in the next update, and we have fixed the problem with the UEF Devastator not been able to shot small structures mainly the small defense towers, i was thinking i mite down the Explosion Effects but i think they look fine at the scale there at? and max zoom will be changed as well :D

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 PostPosted: 16 Sep, 2010 
 

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****Version 1.02 17/9/10****
Updated to Version 1.21 of Supreme Commander 2
Fixed the Aeon Cresendo beem life time now does the right amount damage per second
Fixed the UEF Devastator not being able to shoot small structures
Increased the minimum zoom

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 PostPosted: 19 Sep, 2010 
 

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****Version 1.03 19/9/10****
Cresendo has had a model change from the Sliptack to the Yenzoo to fix a few problems it had, A few small weapon changes to.
Fixed the commander missing small units when firing at long range
Nuke build time have been halfed down from 600 to 300
Anti Nukes build time and cost have been lowered
All tarmacs have been scaled down
All Artillery effects have been scaled down
The UEF Prototype defense projectile and effects have been fixed
Explosion effects on all Facilitys and Experimental Facilitys scaled down

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 PostPosted: 20 Sep, 2010 
 
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ahh.. i hope it still looks good. (haven't played it yet)

Those artillery and explosion effects were just so cool in your older version.
Sometimes maybe a bit too much, but overal so cool and epic.
Hopefully they are still big.


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 PostPosted: 20 Sep, 2010 
 

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well let me know what u think there will be another update out soon to fix a few small problems i have found.

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 PostPosted: 28 Sep, 2010 
 

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Can I just say and massive thank you to the authors of this amazing mod!

:D :) :o :) :D


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 PostPosted: 28 Sep, 2010 
 

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dangel wrote:
Can I just say and massive thank you to the authors of this amazing mod!

:D :) :o :) :D

thanks for the support dangel

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