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Jagman777
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Posted: 13 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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An alternative for Supreme Commander or at least an option for future development would work better with consoles and add depth to the overall strategy of the game. Supreme Commander should have the option of having. 1 Simultanious time,turn based mode of play. 2 That construction,rescource and research be at the big picture ,background of the game. 3 The the main map be made up of interconnected hexagonal small maps,5km 4 That these maps are where deployed units have tactical combat in real time.Deployement is by way of teleportation for light and medium units.Air transports for heavy units and ground movement for experimentals.In a given senario additional reinforcements would be deployed at time frames.This depending on factors of the players overall strength and position as to the bigger picture.
There are other reputable games that work on this principle.CnC's Kanes Wrath has a mode of play apart from skirmish and campaign.Because of the interconnected nature of the hex maps campaign could be in this form.
5 There would be three map overview presentations in this mode of play. Firstly:There would be the world view,big picture. Secondly :The map where the real time tactical combat of deployed units happens. Thirdly :The strategic intel map. Maps would be different terrain and effect different type of units mobility.
6 The research of new tech would be related to a presence being established and held in a given map.A map would be like a research station in this respect.The more maps the more research points.
More on this later
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Jagman777
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Posted: 13 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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Part 2 Aircraft ,nukes and artillery would function as a strategic powers. The different types of aircraft would be restricted to different durations of operation in real time tactical combat. The bombers by nature would have the shortest duration. The gunships would have longer duration and more frequency. The fighters would have the longest duration. Aircraft would be restricted in terms of their distance from the main base and whether they would have to fly around an enemy controlled map to reach their target.
Nukes if deployed would destroy all units but render that map uninhabital for a period of time for all sides.
_________________ JAGMAN
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IceXuick
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Posted: 14 Aug, 2010
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Joined: 10 May, 2007 Posts: 87 Location: Netherlands
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this would totally ruin the current gameplay in my opinion. Maybe i don't understand your ideas well enough, but as far as i can see, this would take the whole fun part out of the game.
Maybe not ruin it, but alter it in such a way that it would be a totally different game.
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Jagman777
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Posted: 14 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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The current gameplay is restrictive . I mean everything happens within the one play environment.It is demanding on systems and console unfriendly. I say. Have an option of play that divides. A :Tactical combat in real time. and B :Constuction,rescource and research into the background of the game.
This also makes the game much bigger because not everything has to happen in the real time environment.
_________________ JAGMAN
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scotchtape622
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Posted: 14 Aug, 2010
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Joined: 15 Mar, 2007 Posts: 4756
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No, this is one of the worst ideas I have ever seen. Why don't you just play Civ 4 or Fire Emblem?
_________________ "The key to game development is the Almond Butter."
-Chris Taylor
"Making the game not look silly and inconsistent is waaaay more important than any balance..."
-Zol
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Jagman777
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Posted: 15 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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Did I or did I not say this could be an option? An addition to the current mode of play.By dividing the activities of the gameplay it would play better on the consoles.Also if you read WIKI on the subject of strategy games it is generally agreed that real time strategy alone can be a clickfest where as turn based has more strategic depth and better AI. Other games that have that have used both modes of play have done quite well.The only problem is they are not TA or Supreme Commander type units.
As I said this will make the game bigger and more indepth and does not detract from it.
The focus is changed in this option from having a build fest and slugfest. To having a focus on the deployment of units,choosing the right units for the terrain and having tactical battle over a map in that you simply can't build and replace a unit that has been lost.
_________________ JAGMAN
Last edited by Jagman777 on 15 Aug, 2010, edited 1 time in total.
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scotchtape622
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Posted: 15 Aug, 2010
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Joined: 15 Mar, 2007 Posts: 4756
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It would detract from it because it would take a ton of effort to implement something like this. You are pretty much asking for two games in one.
_________________ "The key to game development is the Almond Butter."
-Chris Taylor
"Making the game not look silly and inconsistent is waaaay more important than any balance..."
-Zol
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Jagman777
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Posted: 15 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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I said the sequel !
_________________ JAGMAN
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scotchtape622
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Posted: 15 Aug, 2010
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Joined: 15 Mar, 2007 Posts: 4756
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I know what you said. That doesn't change the fact that it would take a huge amount of resources to make, resources that would be better spent on other things, pertaining to SupCom's gameplay.
Like I said, go play Civilization, Fire Emblem, or some other TBS game that would suit your needs.
_________________ "The key to game development is the Almond Butter."
-Chris Taylor
"Making the game not look silly and inconsistent is waaaay more important than any balance..."
-Zol
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Jagman777
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Posted: 15 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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Then what would you suggest to make the game work better on consoles?
_________________ JAGMAN
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scotchtape622
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Posted: 15 Aug, 2010
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Joined: 15 Mar, 2007 Posts: 4756
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First off, it works pretty decent on consoles. Secondly, it doesn't need to work better on consoles, there are very specific RTS games built for that, and console gamers should play those.
_________________ "The key to game development is the Almond Butter."
-Chris Taylor
"Making the game not look silly and inconsistent is waaaay more important than any balance..."
-Zol
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slinki
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Posted: 15 Aug, 2010
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Joined: 22 Dec, 2008 Posts: 2178 Location: N.Ireland
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scotchtape622 wrote: First off, it works pretty decent on consoles. Secondly, it doesn't need to work better on consoles, there are very specific RTS games built for that, and console gamers should play those. This. Designing a PC based game to work on a console = the game turns out ****. Case in point, SupCom 2. Consoles suck for games like Supreme Commander, plain and simple.
_________________
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Winter-Dragon
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Posted: 15 Aug, 2010
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Joined: 10 Mar, 2007 Posts: 120
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I'm immediately put off "turn based". Here's why:
There's nothing fun about waiting several minutes for your friend or opponent to have their turn before you can do something. As you and/or they expand into new territories and build more settlements and get more armies, turns take longer and longer to complete.
Another genre is 4x. Again, there's a problem with time as these games take forever to complete. They have their niche in the market for certain players who have the time and patience to enjoy them, but I think RTS and shooter type games have always been geared towards people who can only play 2-3 hours at a time, that's time for several shorter games or a couple longer games.
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Jagman777
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Posted: 16 Aug, 2010
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Joined: 21 Jan, 2008 Posts: 54 Location: Australia
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I was purhaps a little unclear when I said time ,turn based.it is easy to missunderstand in forums.Games like Hearts of Iron 3 and War Of the Worlds. The turns are linked to time and how quickly it transpires is up to the player.
This suggestion for Supreme Commander is not without realtime. The emphasis is on the tactical deployment and the interaction of the units with the terrain as well as the enemy.
Granted.Different people like different emphasis in games.Supreme Commander can be a much bigger game.The fact that there does't seem to be any unit or map releases confirms to me that No2 has gone backwards.
Interesting that TA had more unit packs that you could poke a stick at.And it had a map creation program.The momentum to make a game reach it's potential has dropped off.
_________________ JAGMAN
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