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2foolish
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Posted: 03 Aug, 2010
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Joined: 15 Aug, 2007 Posts: 326
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One thing that annoyed me about supcom 1 is that the units had no flavor at all, they were all bland. Even the tech units in starcraft had voice overs (goliath and tank in SC1 were awesome). Adding some character to your units can't hurt, you don't have to create huge amounts of dialogue or anything like Blizzard does but 2 or 3 different voice overs with a couple funny ones would be cool.
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jazz117
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Posted: 03 Aug, 2010
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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Yeah definitely a good idea, in fact I’m fairly sure that they do. I hope they have cool unit death sounds to. 
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OrangeKnight
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Posted: 03 Aug, 2010
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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2foolish wrote: One thing that annoyed me about supcom 1 is that the units had no flavor at all, they were all bland. Even the tech units in starcraft had voice overs (goliath and tank in SC1 were awesome). Adding some character to your units can't hurt, you don't have to create huge amounts of dialogue or anything like Blizzard does but 2 or 3 different voice overs with a couple funny ones would be cool. But everything Aside from teh ACU and SCUs were ROBOTs, as in NO Pilots. Your example of 'tech' units form Starcraft is silly cause those had Pilots/Drivers/Gunners. Look at the Protoss Reavers/Observers from the same game and you'll note they pretty much have just as much to say as Supcom units did. Now, with KnC its very different, dealing with people this time around, but at the same time.... I've just re-installed C&C generals for some mindless fun just this last week and its kinda annoying now how units just have to throw thier 2 cents in when you select them or when they are built. GPG can do some if they want, But I want Options so I can play in peace ;p Mike
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2foolish
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Posted: 03 Aug, 2010
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Joined: 15 Aug, 2007 Posts: 326
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"But everything Aside from teh ACU and SCUs were ROBOTs, as in NO Pilot"
They could have used their imagination, i.e. AI persona's, etc, based on human characteristics. The agitants in starcraft are basically robots that talk, the could have done something similar with AI's or pseudo robot pilots. Note that I was talking about kings and castles, Supcom could have added unit flavor to units but chose not to. It's all about imagination.
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Mooilo
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Posted: 03 Aug, 2010
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Joined: 08 Jul, 2007 Posts: 5394
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It would be neat in K&C as long as there was an option to turn it off. I can imagine it getting horribly annoying after a while.
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OrangeKnight
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Posted: 03 Aug, 2010
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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2foolish wrote: "But everything Aside from the ACU and SCUs were ROBOTs, as in NO Pilot"
They could have used their imagination, i.e. AI persona's, etc, based on human characteristics. The agitants in starcraft are basically robots that talk, the could have done something similar with AI's or pseudo robot pilots. Note that I was talking about kings and castles, Supcom could have added unit flavor to units but chose not to. It's all about imagination. No, thats just silly, why give Expendable Robot units AIs with 'human characteristics' when all they do is take orders from the small ammount of real people on the battlefield? Trying to jam some halfbaked background info like that just to make it so that robots will have some lines to say when you click on them. And don't forget, they do make sounds, they just makes the exact sounds you'd expect from giant Robot war machines IMO. Mike
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Last edited by OrangeKnight on 03 Aug, 2010, edited 1 time in total.
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Mooilo
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Posted: 03 Aug, 2010
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Joined: 08 Jul, 2007 Posts: 5394
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OrangeKnight wrote: And don't forget, to do make sounds, they just makes the exact sounds you'd expect form giant Robot war machines IMO. Bloop-dee-lee-doop?
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Mazrix
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Posted: 04 Aug, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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 Please, please tell me now! Is there something I should know? If you do it, do it like that.
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Grim Tuesday
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Posted: 10 Aug, 2010
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Joined: 08 Feb, 2008 Posts: 1074
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Please dont. GPG sucks at writing stories, and voice acting. I dont want to listen to some badly acted cheesy line every time I want to attack.
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Mooilo
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Posted: 10 Aug, 2010
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Joined: 08 Jul, 2007 Posts: 5394
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Grim Tuesday wrote: Please dont. GPG sucks at writing stories, and voice acting. I dont want to listen to some badly acted cheesy line every time I want to attack. The voice actng in vanilla and FA was great.
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Grim Tuesday
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Posted: 11 Aug, 2010
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Joined: 08 Feb, 2008 Posts: 1074
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Voice acting in Vanilla and FA was meh at best, nothing special. Voice acting in Supcom2 was hideous. I would rather not take the chance.
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Spooky
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Posted: 11 Aug, 2010
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Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
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I very much like the unit voicing in Homeworld. That was immersive.
I hate the unit voicing of StarCraft, WarCraft, Age Of Empires etc. But that's also because you give way more orders there and everytime you hear "off I go then" (which I always here as "oh f*** you then"), "weeeooooo", "the gibberish of AoE III".
It would be horrible if the units in K&C babble something every time you give them an order. Even the mechanical sounds of Total Annihilation annoyed me at times.
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DoesAnyoneFearChina
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Posted: 11 Aug, 2010
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Joined: 25 Jun, 2010 Posts: 36
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Spooky wrote: I very much like the unit voicing in Homeworld. That was immersive.
I hate the unit voicing of StarCraft, WarCraft, Age Of Empires etc. But that's also because you give way more orders there and everytime you hear "off I go then" (which I always here as "oh f*** you then"), "weeeooooo", "the gibberish of AoE III".
It would be horrible if the units in K&C babble something every time you give them an order. Even the mechanical sounds of Total Annihilation annoyed me at times. Maybe a 5 second delay between their babbling? So when you micro you dont hear ''Ye--Ye--Ye--Ye-Ye-Ye-Yes Sir, right away!
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scotchtape622
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Posted: 11 Aug, 2010
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Joined: 15 Mar, 2007 Posts: 4756
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DoesAnyoneFearChina wrote: Spooky wrote: I very much like the unit voicing in Homeworld. That was immersive.
I hate the unit voicing of StarCraft, WarCraft, Age Of Empires etc. But that's also because you give way more orders there and everytime you hear "off I go then" (which I always here as "oh f*** you then"), "weeeooooo", "the gibberish of AoE III".
It would be horrible if the units in K&C babble something every time you give them an order. Even the mechanical sounds of Total Annihilation annoyed me at times. Maybe a 5 second delay between their babbling? So when you micro you dont hear ''Ye--Ye--Ye--Ye-Ye-Ye-Yes Sir, right away! Red Alert?
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BulletMagnet
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Posted: 11 Aug, 2010
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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Sup1/FA's voice commands (yes, they did have them) were excellent; they were subtle.
Click on any aircraft and it makes the aircraft sound, and engineer makes the engineer sound, etc, etc. I'm at the point that when I select the wrong units, I subconsciously hear the wrong selection sound and then go and re-select the right units.
GPG really, really, should stick with this. It helps the player, but doesn't distract.
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Ghaleon
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Posted: 11 Aug, 2010
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Joined: 13 Jun, 2008 Posts: 729
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I agree Bulletmagnet, but in KnC, we will have living beings. If being subtle is possible without making people sound speech impared then I'm all for it. I'd dread incoherent mumbles and moans as sfx though, really.
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OrangeKnight
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Posted: 11 Aug, 2010
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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Well you could do things like the drawing of a bow for archers or un-sheathing a sword for footmen.
Not perfect but a decent enough example.
Mike
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BulletMagnet
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Posted: 11 Aug, 2010
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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That's actually a pretty good example.
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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pkc
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Posted: 12 Aug, 2010
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Joined: 20 Feb, 2007 Posts: 8556
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constant unit responses are fvcking annoying. so glad SC2 included the option to turn them off. brilliant they were omitted completely in supcom, but obviously no idea how they might work in KnC.
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The_Silencer
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Posted: 12 Aug, 2010
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Joined: 16 Feb, 2007 Posts: 1493 Location: Oort Cloud.. to the right.
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I've to agree on that would be annoying as well. Perhaps for when, say, your light troops get an unpgrade ( assuming there're any into this game ) they yell something together or some other SFX is triggered..
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thecommanderD
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Posted: 13 Aug, 2010
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Joined: 24 May, 2010 Posts: 405 Location: Sitting back and playin video games.
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From a competitive stand point, I can see how they would get annoying, and it would be nice to be able to turn them off for that regard.
From an everyone else standpoint...
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pkc
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Posted: 14 Aug, 2010
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Joined: 20 Feb, 2007 Posts: 8556
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nothing to do with "competitive". given that there's only so many responses available, if you play more than 1 game, they're damn annoying.
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Ghaleon
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Posted: 14 Aug, 2010
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Joined: 13 Jun, 2008 Posts: 729
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Having the option to play unit responses might be nice, especially for heroes and such. A mage unleashing a massive attack might also be nice to have announcing the name. but int he end it is superfluous.
I'm all for OrangeKnight's suggestion for sound fx, as long as no incoherent mumbles are superimposed, really.
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ZielStar
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Posted: 14 Jan, 2011
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Joined: 12 Jan, 2011 Posts: 14
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OrangeKnight wrote: Well you could do things like the drawing of a bow for archers or un-sheathing a sword for footmen.
Not perfect but a decent enough example.
Mike Definatley the best idea yet imo. Having repeated phrases over and over really draws me out of the game, i like to be immersed and when i have a horse neighing a thousand times a minute or a footman telling me * I'm going to go some where*, *I've started going*, *I'm on the way*, * I'm half way there*, I'll be there in a minute*, *YAY i'm there*. You kinda lose the feel for the game. I used to play with sound off on many rts games just for this one reason. I'd rather struggle on through not hearing warnings than listen to the same piece of dialogue for 40 mins.
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Destroyer224
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Posted: 15 Jan, 2011
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Joined: 04 Jul, 2007 Posts: 336
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Absolutely. If there are noises for each unit, there needs to be an option to turn them off somewhere. It's as simple as that.
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