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 PostPosted: 27 Dec, 2009 
 
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the mod isnt made for AI, if you want to play AI, the 3603 beta should work. this is made so that we can play 3603 online on gpgnet!

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 PostPosted: 28 Dec, 2009 
 

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i dont play online, i cant stand playing a game and only getting 5-10 mins of enjoyment out of it.

its why i quit playing MTG


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 PostPosted: 28 Dec, 2009 
 
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Not a mod-relevant problem.

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 PostPosted: 28 Dec, 2009 
 
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thewesdude wrote:
i dont play online, i cant stand playing a game and only getting 5-10 mins of enjoyment out of it.

its why i quit playing MTG


Then don't play a mod designed to bring patch gameplay to custom games and use the actual patch instead.

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 PostPosted: 17 Jan, 2010 
 
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Really great work , thank you very much!

-Your mod needs a lot of advertising because nobody is aware of the corrections you have made to the beta patch.

-are you willing to make others corrections?

For instance, on whitefire/ranaoke, the T3 sera sub is game-breaking.
It's a pity.
Zepilot has demonstrated it clearly :
http://forums.gaspowered.com/viewtopic. ... &start=175


anyway, nice work!


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 PostPosted: 17 Jan, 2010 
 

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Played a few games with the mod patch : great job. And I also believe the T3 seraphim sub is a joke. Build two of them and the opponents can ctrl-k.

Nerfing them is necessary. On water maps, it's worst than Restorers without the patch.


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 PostPosted: 17 Jan, 2010 
 
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s9rStef wrote:
Played a few games with the mod patch : great job. And I also believe the T3 seraphim sub is a joke. Build two of them and the opponents can ctrl-k.

Nerfing them is necessary. On water maps, it's worst than Restorers without the patch.
Replay's or GTFO.

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 PostPosted: 17 Jan, 2010 
 
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Raiden2 wrote:
s9rStef wrote:
Played a few games with the mod patch : great job. And I also believe the T3 seraphim sub is a joke. Build two of them and the opponents can ctrl-k.

Nerfing them is necessary. On water maps, it's worst than Restorers without the patch.
Replay's or GTFO.


I'll be the judge of that.

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 PostPosted: 17 Jan, 2010 
 
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That discussion was complete BS. The guy was talking about a tiny fraction of the sub hunter's mass in torpedo bombers dying to it, which is a total no-duh. Even half its mass in torp bombers (7 of them) will one-shot it long before it can kill any of them, and it will manage to take down one before the torpedoes hit and it dies. Torpedo-bombing a T2 cruiser that costs half as much takes more bombers to reliably one-shot, and you'll lose several.

It also gets slaughtered by its mass in T2 sub hunters or Coopers, and in 3603 and this mod it can sometimes even be beaten by its mass in T1 subs.

The Yathsou is not overpowered. Learn how to counter it.


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 PostPosted: 17 Jan, 2010 
 
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it is not a "pro" player game, so it won't prove anything.

http://scbirds.free.fr/ftp/Replays/_upl ... SCFAReplay

@Raiden2
what did s9rStef do to deserve a "Get The **** Off" ??

@Mithy
I think you need to make your test with 10 sub T3 for instance, not only 1 and his mass equivalent in torpedo bomber.It is quite instructive.
"Learn how to counter it." ==> it reminds me the aeon players defending the restorer. I know, the restorer was just fine and we were all bloody noob.

http://forums.gaspowered.com/viewtopic. ... 32d39afba9


Last edited by Alcide on 18 Jan, 2010, edited 1 time in total.

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 PostPosted: 17 Jan, 2010 
 
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Alcide wrote:
it is not a "pro" player game, so it won't prove anything.

http://scbirds.free.fr/ftp/Replays/_upl ... SCFAReplay

@Raiden2
what did s9rStef do to deserve a "Get The **** Off" ??

@Mithy
I think you need to make your test with 10 sub T3 for instance, not only 1 and his mass equivalent in torpedo bomber.It is quite instructive.
"Learn how to counter it." ==> it reminds me the aeon players defending the restorer. I know, the restorer was just fine and we were all bloody noob.
Everyone who mentions a balance suggestion with not evidence gets a GTFO. Besides no good sera player will risk loosing sub hunters to a swarm of bombers. Also gunships rape them badly.

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 PostPosted: 17 Jan, 2010 
 
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Raiden2 wrote:
Everyone who mentions a balance suggestion with not evidence gets a GTFO.

Besides no good sera player will risk loosing sub hunters to a swarm of bombers. Also gunships rape them badly.

GTFO you provided no evidence

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 PostPosted: 17 Jan, 2010 
 
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Kenquinn wrote:
Raiden2 wrote:
Everyone who mentions a balance suggestion with not evidence gets a GTFO.

Besides no good sera player will risk loosing sub hunters to a swarm of bombers. Also gunships rape them badly.

GTFO you provided no evidence
replay:GrayRainsFalling/1-16-2010-19-44-0.SupremeCommanderReplay

It's a phantom game if they were OP then it would show there.

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 PostPosted: 18 Jan, 2010 
 
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It doesn't matter how many subs you have, they don't have an AE weapon and torp bombers drop their payloads from the very edge of AA range. This means that properly-divided torp bomber groups will still wipe out far more than their mass in sub hunters. UNLESS the sub hunters are being actively covered by T3 mobile shields, in which case the dude is spending way more mass on each of his subs and trading away their mobility, and you should have some kind of serious counter e.g. massed T2 subs/Coopers, T3 gunships, hover units, tactical missiles, T2 artillery (which, admittedly, suck), or anything else that can neutralize bubble shields from afar or from out of the water.

At worst, the Yathsou is a Restorer-lite that is very versatile and requires slightly more complex (but not necessarily expensive) counters than the unit itself. Even the Restorer can be countered, it's just more annoying because you have to invest fully in the counter and you can't half-ass it. At least with the Yathsou, if you're not willing to invest in the counters, you can just ignore them. It's perfectly possible to play most naval maps and win without a navy when your opponent is spending all his mass on units that can only hit naval targets or slow-moving air targets.

P.S. if you're UEF or Aeon, attack-ground above subs with a battleship. You can instapop several of them, and make up the mass of the battleship in one shot, while it would take them over a minute to kill the battleship.


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 PostPosted: 15 Feb, 2010 
 

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found a bug
the Aeon t3 Sam is still 1400 mass and 12000k power

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 PostPosted: 15 Feb, 2010 
 

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you could also import the shield.lua changes from patch 3603 to stop the shield toggling.

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 PostPosted: 02 Jun, 2010 
 

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Hi,

i am new here and have realy first to say ->
THANKs TO THE MOD Developers for the beautiful work he have done to make a good
but not perfect game MUCH more good and nearly perfect ;)
Have SupCom-FA with latest GPG-Net frindly patch 3599.
Installed a couple of mods and VERY happy with the GamePlay.
But ...
One thing that darken the joy is the complicatet way the "actual" patch 3603 is handled ....

I like to play against the AI - and here the shiny and good Sorian AI is a MUSST candidate for an fight ... but i play online too .. and like to play against friends and AI in the same game.
At the moment i have only 2 mutually exclusive ways of using 3603 :\

If i install the patch .. i CAN play against Sorian AI.(this AI dont run with the 3603 mod, other AIs look its running flawless ...)
But against other friendes online only with a "Virtual" LAN game with VPN ... :(
And i can only play over GPG-Net if i have a second SupCom-FA install with 3599 ready ...

If i use the 3603 mod - i can play flawles over GPG-Net.
Sorian AI only work if i disable the mod and play with V3599 ........

So -- at the end -- both ways are WAY away from THE perfekt integrating of 3603 in the Game .......

So as a REQUEST ->
If it possible to make an 3603 (or if i read the suggestions/"bug founds" for 3603 an 3604) mod that can played WITH Sorian AI ...
Or will the official 3603 patch ever get playable over GPG-Net ...(i dont think ......)

Thanks and Regards
RxTEAM


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 PostPosted: 03 Jun, 2010 
 
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Or don't play vs the AI. This mod was intended to make the patch playable via GPGnet, you can't have the best of both worlds. Either you can play vs the Sorian AI using the actual patch or you use the mod to play online via GPGnet.

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 PostPosted: 15 Jul, 2010 
 

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Bug on UAB2304 (Aeon SAM), the content is UAB2204.

I release a new 3603 rebalanced mod based on "3603 mod V2":
viewtopic.php?t=47100


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 PostPosted: 16 Jul, 2010 
 
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bebear01 wrote:
Bug on UAB2304 (Aeon SAM), the content is UAB2204.


Fixed, version 3 is now online.

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 PostPosted: 16 Jul, 2010 
 
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LD, did you include the changes to the naval nukes? The costs were changed in 3603. Those were in the projectile bps, and I don't see any indication of hooked projectiles in your mod. Did you include those changes some other way, or were those changes not included intentionally?

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 PostPosted: 16 Jul, 2010 
 
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X-Cubed wrote:
LD, did you include the changes to the naval nukes? The costs were changed in 3603. Those were in the projectile bps, and I don't see any indication of hooked projectiles in your mod. Did you include those changes some other way, or were those changes not included intentionally?


Not included intentionally.

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 PostPosted: 17 Jul, 2010 
 

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Legion Darrath wrote:
bebear01 wrote:
Bug on UAB2304 (Aeon SAM), the content is UAB2204.


Fixed, version 3 is now online.


good.
do you got a full list of 3603 source files? i want to make sure my mod be able to link between 3603 beta and 3599.


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 PostPosted: 17 Jul, 2010 
 
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Legion Darrath wrote:
Or don't play vs the AI. (...) Either you can play vs the Sorian AI using the actual patch or you use the mod to play online via GPGnet.


A good patch would not restrict anything ...

Legion Darrath wrote:
V3[16/09/10]

Something wrong with the date ?

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 PostPosted: 17 Jul, 2010 
 
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Manimal wrote:
Legion Darrath wrote:
Or don't play vs the AI. (...) Either you can play vs the Sorian AI using the actual patch or you use the mod to play online via GPGnet.


A good patch would not restrict anything ...


People that want to play vs the AI are less inclined to play online and can use the normal patch. This mod was made to allow people to use the patch in gpgnet without all the hassle of double installs. People that want to play the patch online and those that asked me to make the mod are the people that hardly ever play vs the AI.

So, either use the version that works for what you want to do or QQ moar.

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