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 PostPosted: 07 May, 2010 
 

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We really need this. We've had no updates - we're still playing with the game as it hit the shelves. The multiplayer lobbies are still frustrating to the point of breaking the game. We have many groups of loyal players who love the game but we really need the balance and the AI changes that the patching has brought.

Is there any news on an update for the xbox 360? Anything at all? We'd all really appreciate a glimmer of hope or a hint of an update.

Thanks.


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 PostPosted: 07 May, 2010 
 
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Firstly, this is the wrong forum - Thread Moved

Second, as we've already discussed in several other threads patching the PC version is much simpler than the PC version, there are lots of reasons that would delay or even prohibit a patch for the 360 Version.

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 PostPosted: 07 May, 2010 
 

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OrangeKnight wrote:
delay

Acceptable.

OrangeKnight wrote:
prohibit

Saying to the customer's face "Thanks for the money, now **** off." All 50,000 of us.

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For everyone's information, by the way, it's SqaureEnix, not GPG, who is preventing the patch. Don't post about a patch on these forums; GPG can't do much without SquareEnix paying for the patch.

Actually, you might as well not post on SquareEnix's announcement board because you'll get banned if you provide logical arguments against the mods' reasoning for the lack of a patch. Yes, I did mean to say announcement board. If they were forums you would actually be able to say what you want, not just what they think will make SC 2 look better.


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 PostPosted: 07 May, 2010 
 
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I'm confused, Are you thinking I'm saying there won't be a patch?

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 PostPosted: 07 May, 2010 
 
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If I even get a whiff of a patch I will literally not stop playing this game when it gets patched. It's fun and the best console RTS as it is, but these patches I hear for the pc sound awesome.

I don't blame GPG for no patches, but some info would be a little nice to hear.

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 PostPosted: 07 May, 2010 
 
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Waluigi Time wrote:
I don't blame GPG for no patches, but some info would be a little nice to hear.

Why would they give you advance warning when we didn't get (barely) any?

No offence of course, but its not like we have been given all teh patch notes weeks in advance or something.

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 PostPosted: 08 May, 2010 
 
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ponchato wrote:
Actually, you might as well not post on SquareEnix's announcement board because you'll get banned if you provide logical arguments against the mods' reasoning for the lack of a patch. Yes, I did mean to say announcement board. If they were forums you would actually be able to say what you want, not just what they think will make SC 2 look better.

As already mentioned in another thread, you were banned for pestering the forum and generally having a "snarky and douchy" attitude, as steveb put it. This post of yours is another example of such behavior.


There is nothing wrong with posting on the Square Enix forum.

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 PostPosted: 08 May, 2010 
 
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OrangeKnight wrote:
Waluigi Time wrote:
I don't blame GPG for no patches, but some info would be a little nice to hear.

Why would they give you advance warning when we didn't get (barely) any?

No offence of course, but its not like we have been given all teh patch notes weeks in advance or something.

Mike


None taken, I didn't mean it in that way but I certainly see where you're coming from. But Isn't SE in charge of whether SC2 gets a patch or not?

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 PostPosted: 11 May, 2010 
 
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I think we can forget about a patch for this game.

Unless MS or Blizzard or maybe EA make the game, console RTS isn't a priority and we shouldn't expect support.

Not only do we need a patch for 2v2 and the balance issues.
But now there is the engineer glitch that is spreading, that needs to be fixed asap.

Will it be fixed, if you guessed NO you are correct.

What a shame becasue SupCom is tied imo with Rings as the best RTS on the console.


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 PostPosted: 20 Nov, 2010 
 

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then why dont we send a message to square enix to fix it


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 PostPosted: 21 Nov, 2010 
 
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I get the feeling the few online players left on 360 are not a priority. Even on PC, it seems that online players are considered a niche group and don't get as much attention.

Since the current exploits only affect online players (singleplayers can access the exploit as well, but in their own favour), I get the feeling that it's not considered important, even though for multiplayer matches it's essentially a priority 1 gamebreaking bug.

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 PostPosted: 21 Nov, 2010 
 
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OrangeKnight wrote:
patching the PC version is much simpler than the PC version


Read what you write much?

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 PostPosted: 21 Nov, 2010 
 
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slinki wrote:
OrangeKnight wrote:
patching the PC version is much simpler than the PC version

Read what you write much?

Why are you looking at a post from 6 months ago?

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 PostPosted: 21 Nov, 2010 
 
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OrangeKnight wrote:
slinki wrote:
OrangeKnight wrote:
patching the PC version is much simpler than the PC version

Read what you write much?

Why are you looking at a post from 6 months ago?

Mike


What does it matter how old the thread is? It's currently active isnt it? And my point was valid. Petty I will agree, but still valid.

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 PostPosted: 26 Dec, 2010 
 
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I received some sort of update for supcom2. I'll admit, the AI has changed,slightly, but to me they are still in need of more patches.

Look at the pc version, I believe it received a few AI fixes.(correct me if im wrong).

If this is viable, then at least it's a step in the right direction.

Also,if anything I've said is incorrect, please feel free to shed some light. Thanks


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 PostPosted: 05 Jan, 2011 
 

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damusolja wrote:
I received some sort of update for supcom2. I'll admit, the AI has changed,slightly, but to me they are still in need of more patches.

Look at the pc version, I believe it received a few AI fixes.(correct me if im wrong).

If this is viable, then at least it's a step in the right direction.

Also,if anything I've said is incorrect, please feel free to shed some light. Thanks

My understanding is that the patch you received simply enabled buyers of the DLC to actually user the DLC. The DLC was apparently available for sale before it could actually be used.


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 PostPosted: 08 Jan, 2011 
 
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@lucian.

You may be correct,but I've notice some things that obviously have gone unnoticed.

What you ask? Well for starters some how gpg has managed to sneak in 5 new maps+AI changes!!

Don't believe me? Run supcom 2 with out your hard drive attached to your xbox and you'll see.Count the maps,matter of fact,play a game against the AI without the hard drive,then play with the hard drive and you'll notice the difference.

the maps are as follows:(before the patch)
Geothermal borhole
mirror island
open palms
seton's clutch
shinrok rift armory
treailach island
van horne core
powderhorn mesa
clarke training center
coalition shipyard
finn's revenge
markon bridge
spring duel
shiva prime
arctic refuge
boolon complex
boras naval test range
coalition command center
corvana chasm
feilds of isis

Now here are the maps they added:(after patch)
Iskeilian coast
QAI prototype facility
Weddell isles
Seraphim VII site 3.11A
Emerald crater


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 PostPosted: 09 Jan, 2011 
 
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damusolja wrote:
@lucian.

You may be correct,but I've notice some things that obviously have gone unnoticed.

What you ask? Well for starters some how gpg has managed to sneak in 5 new maps+AI changes!!

Don't believe me? Run supcom 2 with out your hard drive attached to your xbox and you'll see.Count the maps,matter of fact,play a game against the AI without the hard drive,then play with the hard drive and you'll notice the difference.

the maps are as follows:(before the patch)
Geothermal borhole
mirror island
open palms
seton's clutch
shinrok rift armory
treailach island
van horne core
powderhorn mesa
clarke training center
coalition shipyard
finn's revenge
markon bridge
spring duel
shiva prime
arctic refuge
boolon complex
boras naval test range
coalition command center
corvana chasm
feilds of isis

Now here are the maps they added:(after patch)
Iskeilian coast
QAI prototype facility
Weddell isles
Seraphim VII site 3.11A
Emerald crater

Those were pre-order maps that were unlocked for everyone at some point.

The only patch that the XBox 360 received was a small one that made it possible to use the DLC.

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