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Mazrix
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Posted: 23 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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We also crashed on the 21st?
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Plasma_Wolf
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Posted: 23 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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No we didn't... Dead? Where are you??? 
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DeadMG
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Posted: 24 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Packing for university.
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Mazrix
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Posted: 25 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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It would seem that you've had plenty of time to post everywhere else.
Come on, spend 5 minutes to make the turns. Everyone is waiting.
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Mazrix
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Posted: 26 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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Oh FFS DeadMG. Can you seriously NOT spend 5 minutes to post your actions? You seem to have far more than enough time to post everywhere else. I mean come on!
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DeadMG
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Posted: 26 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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I build a Czar, x7.
I attack Mazrix's whatever with my GC and blow up those pesky planes with my Restorers.
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Plasma_Wolf
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Posted: 30 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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I accidentally posted the maps first. Maps:Cybran:  Seraphim:  Aeon:  UEF: 
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Last edited by Plasma_Wolf on 30 Apr, 2010, edited 2 times in total.
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Plasma_Wolf
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Posted: 30 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Turn 48 Rolls
Mazrix rolls a 6 (+7) on the ML. It is at 32/35. A 2 (+1) on upgrading his economy in his old base. The economy was a weak T3 economy and is now at level “small”. A 5 (+1) on teching the air factory. It is at 6/30. A 6 (+1) on the naval factory he wants. He gets it with 3 subs. A 6 (+1) on the Maser upgrade, it is at 7/30. A 1 (+1) on rebuilding artillery at XV’s base. It failed. A 3 (+1) on building shields in the old base. He’s got 2 generators.
A 5 on attacking the Aeon land factory. 20% health left. A 3 and a 3 on scouting twice. A 1 (-5) on attacking the GC. The medusa die.
The ACU regenerates something
WNxWolfinator rolls a 2 (+1) on expanding the economy. It is at the maximum level. A 5 (+1) on the Ahwassa. It is at 6/45. The B-Ship, Stratbombers and the Ahwassa had to spend the turn in moving towards regabond’s new base... A 4 (+1) on Stratbombers but he’s got no air factory. A 4(+2) on scouting with the spy plane. It covers a good bit of ground. He gets the air factory with a 2 (+1).
Spuddyt rolls a 4 (+3) on the Ythota. The land factory is dead. A 3 on rebuilding the economy. The economy is small. A 3 on building cruisers. He gets one. A 5 on the land factory and a 5 on the air factory. He gets 5 a +2 next turn in addition. A 2 on the advanced regen upgrade. It is at 2/25.
regabond’s ACU regenerates 250 HP and 250 SP
DeadMG’s ACU regenerates 250 HP.
DeadMG rolls a 1, 4, 2, 1, 5, 5 and 3 on seven CZARs. With a +2 bonus on everything, he gets a good start.
The GC rolls a 3 (+2) and destroys a mex level and the hydroplant.
The 6 restorers attack the planes and roll a 5 (+1,-1), killing a gunship, 3 strategic bombers and 3 ASFs.
counter-attack: The ASFs roll a 4 (-1,+1) and kill 4 Restorers.
Plasma_Wolf builds a new nuke and a new anti-nuke. (1/4 and 1/2). A 3 (+4) on the land factory upgrade and is at 14/30 now. A 5 (+4) on Strategic bombers and gets 7 of them. A 1 (+4) on building another air factory and he gets it with 2 Spy planes. A 1 (+4) on the omni sensor and he gets it. (Oh, I already had a sensor, oh well...) A 6 (+4) on PD and gets 4 levels.
A 4 (+1) on attacking DeadMG’s GC. 13*1800=23400 dmg. Restorer counter-attack rolls a 5+1, kills 5 Strategic bombers A 3 on scouting with the gunships. Some land is revealed. A 5 (+2) and a 6 (+2) with the Spy planes. A lot of land is revealed.
shadowstorm11 rolls a 4 on the SML and a 5 on the SMD. He gets both buildings. A 2 (+1) on the air factory upgrade. It is at 3/12. A 1 (+1) on the land factory. No result. A 3 (+1) on the hydrocarbon plant. He gets it. A 4 (+1) on the teleport upgrade. It is at 5/40.
A 3 on scouting with the Fatboy. It’s going to the north.
The ACU regenerates 250 HP, 250 SP.
Combat results Plasma_Wolf loses 8 Strategic bombers, 3 ASFs, 1 gunship to DeadMG. Mazrix loses 5 artillery to DeadMG. Regabond loses the last land factory. DeadMG loses 4 Restorers.
Status Mazrix Economy: T3 small+ T2, large, 3 hydrocarbons Army: 3 renegades+ 10 ints (divided in 3 groups). 5 (XV base) + 11 (old base) ASFs. 3 Subs. ACU: ?? ???/32 000 HP, T3, Cloak, underwater near XV’s old base. Factories: T2 air factory. T1 naval factory. Location: one base at the green field, one at the beach. Pending: ML (32/35). T2 air -> T3 air (6/30). Maser (7/30).
WNXWolfinator Economy: T3, huge, 3 hydrocarbon plants. Army: 1 sub, 6 T3 subhunters and one B-ship, 1 B-Ship (base). 8 Strategic bombers, 9 ASFs. 1 spy plane. Ahwassa ACU: 11 500 HP, regen upgrade, south of his first base. Factories: T3 naval. T1 air. Location: Base is at his primary island Pending: Ahwassa (6/45).
Spuddyt: Economy: T3, small, 1 hydrocarbon plant Army: 5 Fobos at the base. 3 air scouts. 6 T2 flak. Ythota 53 000 HP. 5 T1 frigates. 1 Cruiser. ACU: 11 500 HP, regen upgrade lv1, in the water Factories: T2 naval. Location: Base is on an island. Pending: -
regabond Economy: T3, large. Army: 2 harbingers. 5 Aurora’s (base) . Anti-missile. ACU: 4800 HP, 22 600 SP, Sensor upgrade, T2 engineering suite. On Spuddyt’s island Factories: - Location: Base is at the beach Pending: -
DeadMG: Economy: T3, huge, 3 hydrocarbons Army: 3 air scouts. GC 32100/100K HP. 6 (GC) + 12 (Destroyed base) Restores. ACU: 8250 HP, teleport upgrade, T3 suite, on a beach Factories: 2*T3 Air. Location: Something on the beach, something else elsewhere on the beach Pending: CZARs: 3,6,4,3,7,7,5 out of 50.
Plasma_Wolf: Economy: T3, huge, 3 hydrocarbon plants Army: 4 mongoose. 2 Torpedo bombers (Base) 7 StratBombers (Base). 2 StratBombers+2 T3 Gunships+14 ASFs (GC). 2 Groups of 10 Spy planes (DeadMG’s territory). Anti-missile. ACU: 12 000 HP, Adv RAS, in the base Factories: T2 land, T3 air, SML Pending: T2 Land -> T3 Land (14/30). Nuke (1/4). Anti-Nuke (1/2)
shadowstorm11: Economy: T3, very large. Turn 48 Rolls
Mazrix rolls a 6 (+7) on the ML. It is at 32/35. A 2 (+1) on upgrading his economy in his old base. The economy was a weak T3 economy and is now at level “small”. A 5 (+1) on teching the air factory. It is at 6/30. A 6 (+1) on the naval factory he wants. He gets it with 3 subs. A 6 (+1) on the Maser upgrade, it is at 7/30. A 1 (+1) on rebuilding artillery at XV’s base. It failed. A 3 (+1) on building shields in the old base. He’s got 2 generators.
A 5 on attacking the Aeon land factory. 20% health left. A 3 and a 3 on scouting twice. A 1 (-5) on attacking the GC. The medusa die.
The ACU regenerates something
WNxWolfinator rolls a 2 (+1) on expanding the economy. It is at the maximum level. A 5 (+1) on the Ahwassa. It is at 6/45. The B-Ship, Stratbombers and the Ahwassa had to spend the turn in moving towards regabond’s new base... A 4 (+1) on Stratbombers but he’s got no air factory. A 4(+2) on scouting with the spy plane. It covers a good bit of ground. He gets the air factory with a 2 (+1).
Spuddyt rolls a 4 (+3) on the Ythota. The land factory is dead. A 3 on rebuilding the economy. The economy is small. A 3 on building cruisers. He gets one. A 5 on the land factory and a 5 on the air factory. He gets 5 a +2 next turn in addition. A 2 on the advanced regen upgrade. It is at 2/25.
regabond’s ACU regenerates 250 HP and 250 SP
DeadMG’s ACU regenerates 250 HP.
DeadMG rolls a 1, 4, 2, 1, 5, 5 and 3 on seven CZARs. With a +2 bonus on everything, he gets a good start.
The GC rolls a 3 (+2) and destroys a mex level and the hydroplant.
The 6 restorers attack the planes and roll a 5 (+1,-1), killing a gunship, 3 strategic bombers and 3 ASFs. The other Restorers back up for the next turn.
counter-attack: The ASFs roll a 4 (-1,+1) and kill 4 Restorers.
Plasma_Wolf builds a new nuke and a new anti-nuke. (1/4 and 1/2). A 3 (+4) on the land factory upgrade and is at 14/30 now. A 5 (+4) on Strategic bombers and gets 7 of them. A 1 (+4) on building another air factory and he gets it with 2 Spy planes. A 1 (+4) on the omni sensor and he gets it. (Oh, I already had a sensor, oh well...) A 6 (+4) on PD and gets 4 levels.
A 4 (+1) on attacking DeadMG’s GC. 13*1800=23400 dmg. Restorer counter-attack rolls a 5+1, kills 5 Strategic bombers A 3 on scouting with the gunships. Some land is revealed. A 5 (+2) and a 6 (+2) with the Spy planes. A lot of land is revealed.
shadowstorm11 rolls a 4 on the SML and a 5 on the SMD. He gets both buildings. A 2 (+1) on the air factory upgrade. It is at 3/12. A 1 (+1) on the land factory. No result. A 3 (+1) on the hydrocarbon plant. He gets it. A 4 (+1) on the teleport upgrade. It is at 5/40.
A 3 on scouting with the Fatboy. It’s going to the north.
The ACU regenerates 250 HP, 250 SP.
Combat results Plasma_Wolf loses 8 Strategic bombers, 3 ASFs, 1 gunship to DeadMG. Mazrix loses 5 artillery to DeadMG. Regabond loses the last land factory. DeadMG loses 4 Restorers.
Status Mazrix Economy: T3 small+ T2, large, 3 hydrocarbons Army: 3 renegades+ 10 ints (divided in 3 groups). 5 (XV base) + 11 (old base) ASFs. 3 Subs. ACU: ?? ???/32 000 HP, T3, Cloak, underwater near XV’s old base. Factories: T2 air factory. T1 naval factory. Location: one base at the green field, one at the beach. Pending: ML (32/35). T2 air -> T3 air (6/30). Maser (7/30).
WNXWolfinator Economy: T3, huge, 3 hydrocarbon plants. Army: 1 sub, 6 T3 subhunters and one B-ship, 1 B-Ship (base). 8 Strategic bombers, 9 ASFs. 1 spy plane. Ahwassa ACU: 11 500 HP, regen upgrade, south of his first base. Factories: T3 naval. T1 air. Location: Base is at his primary island Pending: Ahwassa (6/45).
Spuddyt: Economy: T3, small, 1 hydrocarbon plant Army: 5 Fobos at the base. 3 air scouts. 6 T2 flak. Ythota 53 000 HP. 5 T1 frigates. 1 Cruiser. ACU: 11 500 HP, regen upgrade lv1, in the water Factories: T2 naval. Location: Base is on an island. Pending: -
regabond Economy: T3, large. Army: 2 harbingers. 5 Aurora’s (base) . Anti-missile. ACU: 4800 HP, 22 600 SP, Sensor upgrade, T2 engineering suite. On Spuddyt’s island Factories: - Location: Base is at the beach Pending: -
DeadMG: Economy: T3, huge, 3 hydrocarbons Army: 3 air scouts. GC 32100/100K HP. 14 (GC) Restores. ACU: 8250 HP, teleport upgrade, T3 suite, on a beach Factories: 2*T3 Air. Location: Something on the beach, something else elsewhere on the beach Pending: CZARs: 3,6,4,3,7,7,5 out of 50.
Plasma_Wolf: Economy: T3, huge, 3 hydrocarbon plants Army: 4 mongoose. 2 Torpedo bombers (Base) 7 StratBombers (Base). 2 StratBombers+2 T3 Gunships+14 ASFs (GC). 2 Groups of 10 Spy planes (DeadMG’s territory). Anti-missile. ACU: 12 000 HP, Adv RAS, in the base Factories: T2 land, T3 air, SML Pending: T2 Land -> T3 Land (14/30). Nuke (1/4). Anti-Nuke (1/2)
shadowstorm11: Economy: T3, very large. Army: Anti-missile. 15 T2 flak. Fatboy 12 500 HP 20 000 SP. ACU: 15 500 HP, 20 500 SP, Construction arm T2, gun upgrade. In the water. Factories: T1 air. Location: Base is at a wide beach, a T2 radar near the hydrocarbon plant, with a stealth generator. Pending: T1 air -> T2 (6/12). Teleport (5/40).
Bonuses: Mazrix: Hydros: +1 (T3/T2) +3 (T1) WNxWolfinator: Hydros: +1 (T3/T2), +2 (T1) Spuddyt: Empty mexes: +1 when expanding economy size +2 next turn regabond: Hydro: +1 (T1) Base Stealthed DeadMG: Huge: +1 3 Hydros: +1 (T3/T2) +3 (T1) Plasma_Wolf: Adv RAS: +2 Huge: +1 3 Hydros: +1 (T3/T2) +3 (T1) Omni sensor. shadowstorm11: Radar effect around his base. Hydro: +1 (T1)
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Plasma_Wolf
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Posted: 30 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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I will:
Continue on the nuke Continue on the Anti-missile Continue on the Land Factory
Scout with the Spy Planes to the west (both groups) Scout to the west with the mongoose bots Attack the restorers with my ASFs
Build additional strategic bombers Build additional ASFs Scout south with the torpedo bombers
Free actions: The StratBombers in my base will go north to DeadMG's mex+hydro, the Stratbombers and the Gunships will go to DeadMG's lone hydroplant.
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Mazrix
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Posted: 30 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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I will continue air fac upgrade navy continue ML continue maser retry arty build on XV's base increase eco size at old
attack dead's restorers with all ASFs in the area send all other ASFs directly at the restorers recombine all previously separated air groups and send them west
btw, where did you put my naval fac? It's meant to be in the uncovered water area I discovered in the first few rounds.
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Plasma_Wolf
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Posted: 30 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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I forgot to, it's fixed now.
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Mazrix
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Posted: 01 May, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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Sooo...
Anyone else going to make their turn?
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Plasma_Wolf
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Posted: 02 May, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Don't know, don't care.
It's going to take until Friday at least before I've got time to work on the actions
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spuddyt
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Posted: 04 May, 2010
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Joined: 22 Jun, 2008 Posts: 4669 Location: Just... Don't look behind you.
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I continue with advanced regen field I repair my ythotha I build more cruisers from my T2 naval factory I upgrade my second naval factory to T2 I build another naval factory I build another naval factory I build another naval factory
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Plasma_Wolf
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Posted: 05 May, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Upgrading secondary factories to a higher level is not necessary if one of them already is at that level.
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DeadMG
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Posted: 05 May, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Regabond control+K's all his units.
I build my Czars, attack the planes with my Restorers, blow shiz up with my GC.
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Plasma_Wolf
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Posted: 07 May, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Waiting for Shadowstorm and Wolfinator now.
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WNxWolfinator
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Posted: 08 May, 2010
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Joined: 05 May, 2008 Posts: 7770 Location: Backstabbing the bastard no-scoping the camper
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I upgrade my air fac I FIRE EVERYTHING at regabonds base for shits 'n giggles I continue building my ahwassa. I start building another nuke on my bship.
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shadowstorm11
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Posted: 09 May, 2010
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Joined: 03 Dec, 2008 Posts: 239 Location: Australia
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Ok, Sorry...
Keep upgrading my air fac Build a land fac Use my fatboy to scout North East (If North is relative to the top of the webpage?) Upgrade my commander with a teleporter Build a nuke missile Build a nuke defense missile Build a shield generator over my base
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Plasma_Wolf
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Posted: 09 May, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Turn 49 Rolls
DeadMG’s, shadowstorm’s and Mazrix’ ACUs regenerate some HP (and SP if possible)
Mazrix rolls a 2 (+1) on the air factory, it is at 9/30. Rolls a 3 (+5) on the naval factory, it is at 8/12. Rolls a 2 (+1) on the ML, it is completed. Rolls a 4 (+1) on the Maser, it is at 12/30. Rolls a 4 (+1) on building artillery in XV’s base and he gets two. Rolls a 2 (+1) on increasing the economy at the old base. Success.
Rolls a 6 (-2) on attacking DeadMG’s restorers. The ASFs kill 2 of them. The counter-attack Rolls a 5 (+2) and kills all ASFs.
Free actions: The other ASFs move into the unkown, directly towards DeadMG’s Restorers. The air groups regroup at the most western group.
WNxWolfinator starts with a nuke on his B-ship. (1/4) He rolls a 4 (+2) on the Ahwassa (12/45). He rolls a 4 (+6) on the air factory.
He rolls a 3 with the other B-ship, damaging regabonds base some bit.
Spuddyt rolls a 4 (+2) on the regen field. He progresses to 8/25. Rolls a 1 on repairing the Ythota, instead of repairing, he damages it by 1000 HP. Rolls a 3 (+1) on building cruisers and he gets 2. Doesn’t have to upgrade his second naval factory. Rolls a 3, 4 and 3 on his new naval factories, he gets 3 extra naval factories. He gets 2 T1 frigates in addition.
regabond presses ctrl+k and dies. REGABOND IS DEAD.
DeadMG rolls a 2, 6, 3, 5, 3, 4 and a 5 on the CZAR. The +2 bonus makes it a 7, 14, 9, 10, 12, 13 and a 12 out of 50.
He rolls a 4 (+2, -1) on attacking the planes. The Stratbombers, the Gunships and 5 ASFs die. The counter-attack rolls a 6 (-2,+1) and kills 7 Restorers.
He rolls a 2 (+2) with the GC and kills a mass level.
Plasma_Wolf continues on the nuke and the anti-missile. The anti-missile is finished, the nuke is at 50% Rolls a 4 (+4) on the land factory upgrade. He is at 22/30.
Rolls a 2 (+2) and a 3 (+2) on scouting with the spy planes. They reveal some ground. Rolls a 2 with the mongoose bots. No result.
Rolls a 5 (+1,-2) on attacking the Restorers. They kill 5 Restorers. counter-attack rolls a 4 (+2,-1) and kills 9 ASFs. Rolls a 1 (+4) on building Strategic Bombers. He gets 3. Rolls a 2 (+4) on building ASFs. He gets 4. Rolls a 3 on scouting with the torpedo bombers. He covers some ground.
shadowstorm11 rolls a 2 (+4) on the air factory. (12/12) Rolls a 1 (+2) on the land factory, it is built. Rolls a 4 on upgrading the commander with the Teleporter. (9/40) The nuke missile is at 1/4 and the anti-missile is at 1/2. Rolls a 3 on the shield generator. He’s got 2 now.
Rolls a 3 on scouting with the Fatboy.
Combat results Plasma_wolf loses 14 ASFs, 2 StratBombers, 2 Gunships to DeadMG. DeadMG loses 12 Restorers to Plasma_Wolf and 2 to Mazrix.. Mazrix loses a mass level to DeadMG. Mazrix loses 5 ASFs to DeadMG. Regabond loses everything.
Status Mazrix Economy: T3 normal+ T2, normal, 3 hydrocarbons Army: 3 renegades+ 10 ints (divided in 3 groups). 11 (old base) ASFs. 3 Subs. ML. ACU: ?? ???/32 000 HP, T3, Cloak, underwater near XV’s old base. Factories: T2 air factory. T1 naval factory. Location: one base at the green field, one at the beach. Pending: ML (32/35). T2 air -> T3 air (9/30). Maser (12/30). T1 Naval -> T2 Naval (8/12)
WNXWolfinator Economy: T3, huge, 3 hydrocarbon plants. Army: 1 sub, 6 T3 subhunters and one B-ship, 1 B-Ship (base). 8 Strategic bombers, 9 ASFs. 1 spy plane. Ahwassa ACU: 11 500 HP, regen upgrade, south of his first base. Factories: T3 naval. T1 air. Location: Base is at his primary island Pending: Ahwassa (12/45). T1 -> T2 air (10/12). Nuke (1/4)
Spuddyt: Economy: T3, small, 1 hydrocarbon plant Army: 5 Fobos at the base. 3 air scouts. 6 T2 flak. Ythota 52 000 HP. 7 T1 frigates. 3 Cruisers. ACU: 11 500 HP, regen upgrade lv1, in the water Factories: T2 naval. Location: Base is on an island. Pending: Adv Regen upgrade (8/25)
DeadMG: Economy: T3, huge, 3 hydrocarbons Army: 3 air scouts. GC 32100/100K HP. ACU: 8500 HP, teleport upgrade, T3 suite, on a beach Factories: 2*T3 Air. Location: Something on the beach, something else elsewhere on the beach Pending: CZARs: 7, 14, 9, 10, 12, 13, 12 out of 50
Plasma_Wolf: Economy: T3, huge, 3 hydrocarbon plants Army: 4 mongoose. 2 Torpedo bombers (south of base) 3 StratBombers (Base), 2 Spy Planes (Base). 7 Stratbombers (north of base). 2 Groups of 10 Spy planes (DeadMG’s territory). Anti-missiles (2). ACU: 12 000 HP, Adv RAS, in the base Factories: T2 land, T3 air, SML Pending: T2 Land -> T3 Land (22/30). Nuke (2/4).
shadowstorm11: Economy: T3, very large. 2 Hydrocarbon plants. Army: Anti-missile. 15 T2 flak. Fatboy 12 500 HP 20 000 SP. ACU: 15 750 HP, 20 750 SP, Construction arm T2, gun upgrade. In the water. Factories: T2 air. Location: Base is at a wide beach, a T2 radar near the hydrocarbon plant, with a stealth generator. Pending: Teleport (9/40). Nuke (1/4). Anti-nuke (1/2).
Bonuses: Mazrix: Hydros: +1 (T3/T2) +3 (T1) WNxWolfinator: Hydros: +1 (T3/T2), +2 (T1) Spuddyt: Empty mexes: +1 when expanding economy size regabond: Hydro: +1 (T1) Base Stealthed DeadMG: Huge: +1 3 Hydros: +1 (T3/T2) +3 (T1) Plasma_Wolf: Adv RAS: +2 Huge: +1 3 Hydros: +1 (T3/T2) +3 (T1) Omni sensor. shadowstorm11: Radar effect around his base. Hydro: +1 (T1)
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Plasma_Wolf
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Posted: 09 May, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Maps:Cybran:  Seraphim:  Aeon:  UEF: 
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shadowstorm11
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Posted: 09 May, 2010
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Joined: 03 Dec, 2008 Posts: 239 Location: Australia
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I will:
Upgrade my newely built Air factory? Keep upgrading my land factory Keep building the anti nuke Keep building the nuke Keep with the teleporter Attack anything with my Fatboy If thats impossible Keep scouting with my Fatboy
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Mazrix
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Posted: 09 May, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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I will:
Continue air fac Continue naval fac Continue maser Fix XV's economy Spawn ML behind Dead's GC and attack it
Air group returns to old base
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DeadMG
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Posted: 09 May, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Czar x7, blow up more with GC. Uhm, scout with mah air scouts?
Also, you listed my air facs in my status. Didn't they get nuked?
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Plasma_Wolf
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Posted: 09 May, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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They got nuked yes, I forgot to change it. It'll be gone in the status of next turn.
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